Do you want to buy an HP Reverb G2 VR headset? I’m also giving away three free VR headsets.

Hey there, Hypergrid Business readers. It’s the new year, and I’m moving my office and cleaning up, and have a few VR headsets sitting around that I’d like to get rid of.

They work, are hardly used, and one is even in its original — UNOPENED — box.

If you’re in the western Massachusetts area, and want to meet up, I can give you a free VR headset. Or if you’re anywhere in the world, and can pay for shipping, you can buy the brand-new one.

Here’s the one I’m selling

HP Reverb G2 VR headset

I don’t have my own picture of the headset itself because I haven’t opened the box. Yup, I bought it a year ago and never even opened it. It’s been sitting on a shelf in my office, and I realized that if I haven’t opened it yet, I’m never going to.

It runs for $599 on the HP website, currently on sale for $469, but it’s out of stock as I write this. I’m selling it for $400.

The box is unopened, so I don’t know exactly what’s in there for certain, but I bought it directly from HP and I’m reasonably sure that they put in everything it’s supposed to have.

Here’s the official picture of the headset itself:

HP Reverb G2

It’s a fancy, high-end headset and comes with two controllers, has six degrees of movement, and is compatible with SteamVR and Windows Mixed Reality. The way it works is that you plug it into your computer, so there is a cable that you have to have on your head when you use it. So, unless you’ve got one of those computers that fits in a backpack, you’d probably be using this headset sitting down, or, at least, standing in one place close to your PC.

Here’s a picture of some guy using it, with the chair positioned just right so you can’t see the cable running from his head to the laptop:

HP Reverb G2 VR headset. (Image courtesy HP.)

Are you interested? Email me at maria@hypergridbusiness.com. I’m charging $400 plus shipping, so if you’re not too far away, it might be a good deal.

If nobody here is interested, I’ll put it up on eBay.

And here are the three free VR headsets I’m giving away:

HTC Vive

HTC Vive

Comes with a couple of controllers plus a faceguard thing. It’s an all-in-one headset that you recharge with a USB cord. I think it’s the HTC Vive Focus Plus. It’s currently $449 on the official website, down from a regular price of $629. I’ve opened it and played with it, and no longer have the original packaging, so I’m just giving it away.

You don’t need a phone or a PC to use it, so it’s completely wireless. You do need a WiFi connection, though, to download apps and stuff.

If you’re around Western Massachusetts, we can meet up in some local coffee shop, and you can just have it. Or you can pay for shipping and I can box it up and send it to you. But, like I said, I don’t have the original packaging so I’ll have to bubble wrap it.

Google Daydream View

Google Daydream

This is one of those headsets that you put a phone into. It’s the Google Daydream View and Google has stopped supporting it, but there are still Daydream-compatible apps up in the app store.

The controller has a little hidey-place inside the headset:

Daydream View headset from Google.

That’s also how you put your phone in it. For a list of compatible phones, see this official list from Google.

It can also run regular Google Cardboard apps, but then the controller won’t work.

Generic Google “Cardboard” headset

Some off-brand Google Cardboard-compatible headset.

 

This is one of those cheap generic $10 headsets you can buy at Walmart that you put your phone into. It can run any Cardboard-compatible app.

I use it with my Android phone, but there’s even support for iPhones. There’s no controller with Cardboard, and no six degrees of movement. You can turn your head, but you can’t move your head laterally forward or backward, so if you’re not careful with how you use it, you can become dizzy quite easily. But you can use it to watch YouTube’s 360-degree videos in VR, and there’s a bunch of roller-coaster-type rides, some simple games, and, of course, porn.

If nobody here wants any of these free ones, I’ll give them away on Nextdoor or Craigslist, but I figured I’d give you guys first crack at them.

The Definitive Black Friday VR Discount List

It’s finally Black Friday and if you haven’t already spent your entire month’s wages on deals running all week then now might be the time to dive in. While you might already be bored with the annual sales extravaganza, for those interested in getting into virtual reality (VR) now is about the best time to indulge. And to help you out VRFocus has scoured the web for the best deals on all the latest hardware.

Oculus Rift

Just like last year, Black Friday is the best day to buy an Oculus Rift headset. It’s been £399 GBP/$399 USD all year, but for this weekend only its £349/$349. This price is the same wherever you go, whether it’s Oculus.com, Amazon, GAME, John Lewis, or OverclockersUK.

For those bargain hunters after a little more don’t forget that GAME offers reward card points to be used on other purchases, and for US customers there’s the Oculus Referral Programme, where new customers can receive a further 10% discount via a current owner invite.

Additionally, in terms of software, there’s the Black Friday Premium Pack which is valid today only. It comes with Lone Echo, Onward, SUPERHOT VR, The Climb, Arizona Sunshine, GORN and Eleven: Table Tennis VR, all for £7.99

Oculus Touch

Oculus Go

If your after a headset that’s a little more mobile then Oculus Go is a great way to indulge in VR. Normally £199/$199 for the 32GB version and £249/$249 for the 64GB version, the former is £179/$179 and the latter is £229/$229 via Oculus Store.

Head away from the official store and for UK customers it’s slightly cheaper, with Amazon, Currys/PC World, and Argos selling the 32GB version for £169 and the 64GB version for £219.

Once again, US customers can make use of the Oculus Referral Programme to bag themselves an additional discount.

Oculus Go GDC Promo Hero

Samsung Gear VR

And let’s not forget about the original mobile head-mounted display (HMD), Samsung Gear VR. There aren’t really many deals going but you can pick up the new version of the headset with the controller from Amazon for £89.90. If you happen to own a Samsung Galaxy S6 or S6 Edge/Edge+ then UK retailer Jessops has some of the older white models for a bargain £19.98.

HTC Vive

HTC Vive isn’t running any discounts off of the standard headset, but for those looking to upgrade or just after the improved version, the HTC Vive Pro does have some money off.

For the Black Friday weekend save £200 on the HTC Vive Pro Full Kit, now £1,099 or save £100 on just the Vive Pro Headset, now £699 from the HTC Vive website.

And head on over to Viveport where Subscription bundles see 25% savings on 6-month plans and 50% savings on 12-month plans, and any purchase of a Subscription bundle will also come with a free Fallout 4 VR Steam code.

HTC Vive Pro

PlayStation VR

If you’re after a PlayStation VR deal then you’d better be quick as all the awesome deals VRFocus reported on at Amazon now seem to have gone.

Don’t worry though as there are still offers to be had. The best is currently at Currys/PC World with the PlayStation VR Starter Pack & Astro Bot Rescue Mission Bundle retailing for £169.99. John Lewis and Amazon have the PlayStation VR Starter Pack with PlayStation Camera and VR Worlds videogame £169.95.

Going up in price, Argos, GAME and AO.com, have the PlayStation VR Starter kit for £179.99, while Very and Smyths Toys have the PlayStation VR Starter Pack & Astro Bot Rescue Mission Bundle for £179.99.

PlayStation VR Group shot

Google Creates Experimental 6DoF Controllers for Mirage Solo

Lenovo launched its Mirage Solo standalone headset back in May, featuring inside-out tracking and support for the Daydream software platform. At the time it was somewhat disappointing that this advanced headset only came with a three degrees-of-freedom (3DoF) controller, limiting the interaction users could have. Recently though, Google has revealed work on experimental 6DoF controllers as well as several other advances for the virtual reality (VR) platform.

Google Daydream 6DoF Controllers

6DoF controllers allow for much more natural interaction in a virtual space – just like in the real world – so Google has begun adding APIs to support positional controller tracking alongside designing a ‘system uses machine learning and off-the-shelf parts to accurately estimate the 3D position and orientation of the controllers,’ states the blog. These new prototype controllers are already in the hands of several developers to begin testing with more to be included soon.

Those cameras on the front of the Lenovo Mirage Solo have a number of use cases beside the WorldSense inside-out tracking. The latest being a see through mode for the headset, allowing users to see the world around them. Particularly good for seeing where you are in the world without taking the headset off, the mode has even greater potential when considering augmented reality (AR) prototyping.

The combination of WorldSense and AR gives developers similar versatility to mobile, with users being able to see and know where they are whilst interacting with digital objects, for example interior design.

Google Daydream Experimental AR
Experimental app using objects from Poly, see-through mode and 6DoF Controllers to design a space. Image Credit: Google

Last on the list of experimental features Google has been developing is the introduction to open any smartphone Android app on a Daydream device. This will allow owners to use their favourite videogames, tools and apps in VR. To make this possible for developers to add Daydream VR support into their existing 2D applications Google re-used existing 2D interfaces for Chrome Browser Sync, settings and more to provide the browsing experience.

US developers can apply for the experimental 6DoF controller developer kit here. As for See-through mode and Android Apps in VR, developers will be able to get their hands on them soon. For further updates keep reading VRFocus.

Google Daydream View für 59 Euro erhältlich

Werbung für Virtual Reality Hygiene

Der Verkaufsstart der autarken Oculus Go begann zwar erst kürzlich, doch nun veröffentlicht Google ein lukratives Angebot für die hauseigene und überarbeitete Version der Google Daydream View. Die mobile VR-Brille ist aktuell im offiziellen Google Store versandkostenfrei bis zum 18. Juni für nur 59 Euro erhältlich.

Google Daydream View für 59 Euro im Google Shop

Die Google Daydream View bietet dank einem kompakten sowie leichten Design und intuitiver Bedienung einen einfachen Einstieg in die Virtual Reality. Mit einem kompatiblen Smartphone erhält man Zugriff auf verschiedene VR-Spiele, Streaming-Dienste, wie Netflix und NextVR, und weitere interessante VR-Erfahrungen. Die zweite Generation der Daydream besitzt Fresnel-Linsen und dadurch ein größeres Field of View als sein Vorgänger und enthält ein eingebautes Kühlsystem, um einer Überhitzung effektiv entgegenzuwirken. Zudem sorgt ein zweites Band über dem Kopf für mehr Stabilität und Tragekomfort. Die Brille wird gemeinsam mit einem dazugehörigen Controller ausgeliefert.

Folgende Smartphones sind mit der mobilen VR-Brille kompatibel:

  • Google Pixel & Pixel 2
  • Samsung Galaxy S8 und S8+
  • Samsung Galaxy Note8
  • Asus ZenFone AR
  • LG V30
  • Motorola Moto Z & Moto Z² Force
  • Huawei Porsche Design Mate 9
  • ZTE Axon 7

Eine Liste mit allen kompatiblen Smartphones befindet sich hier.

Ein Hands-on der überarbeiteten Brille ist hier zu finden.

Wer sich bisher noch keine VR-Brille zugelegt hat und für den Einstieg in die Virtual Reality nicht allzu tief in den eigenen Geldbeutel greifen möchte, der sollte einen Blick auf das Angebot werfen. Die Google Daydream View ist aktuell im offiziellen Google Store versandkostenfrei für 59 Euro erhältlich. Das Angebot gilt vom 4. Juni bis zum 18. Juni 2018. Danach wird die Brille erneut 109 Euro kosten.

(Quellen: Google)

Der Beitrag Google Daydream View für 59 Euro erhältlich zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Google Daydream View Now Half Price for Limited Time

Stepping into the world of virtual reality (VR) has become easier with time. While the best experiences revolve around headsets like Oculus Rift and HTC Vive, mobile VR came first, and can still offer highly immersive and entertaining content. Depending on your smartphone (and discarding all the cheap Google Cardboard imitations), mobile VR falls between to platforms, Samsung Gear VR and Google Daydream. Gear VR has proven to be the more popular of the two thanks to an earlier launch and heavy promotion. That doesn’t mean Google isn’t averse to the odd discount, today dropping the cost of Daydream View by half.

new-daydream-view-980x588

This limited time promotion is available through the Google Store from today until 17th June, 2018 at 11:59 pm GMT. Customers can grab the Daydream View for £49 GBP rather than £99, in its three colours: Fog, Charcoal and Coral.

Of course you’ll need a compatible phone. Unlike Gear VR which is restricted to Samsung only devices, Daydream View accepts a much wider selection of phones: Google Pixel, Google Pixel 2, Samsung Galaxy S9/S9+/S8/S8+, Galaxy Note 8, ZenFone AR, Axon 7, Mate 9 Pro and Moto Z/Z2.

Supplied with a 3DoF controller, you don’t need anything else to get started in VR, just download some videogames or apps, and start playing. Currently there are around 350 apps on the Daydream platform, with exclusives like YouTube and Google Street View.

While the recent Google I/O conference was lacking in VR updates (or anything to do with Daydream), the company is still pushing ahead with VR and augmented reality (AR) development. On the VR side, Google Tour Creator was announced, expanding upon the Expeditions idea to allow students and teachers to create their own local 360-degree tours.

As for AR, Google has been updating ARCore adding further features to expand its scope a usability, which also saw Expeditions compatibility this month. VRFocus will continue its coverage of Google Daydream View, reporting back with the latest updates.

Trailer Released For David Attenborugh’s Next VR Project

Sir David Attenborough is collaborating with Sky Television and the London Natural History Museum on an immersive learning experience.

Hold The World Screenshot 01

The project was announced last year but now a trailer along with new details have been released. The virtual reality (VR) experience will allow users to immerse themselves in the London Natural History Museum in a one-on-one audience with the world-renowned, Sir David Attenborough.

Titled Hold The World, viewers will be able to get hands-on with virtual recreations of some of the oldest and rarest fossils in the world, as well as skulls and other bones belonging to extinct creatures. All of this is of course accompanied by Sir David Attenborough, who was filmed by more than 100 camera to allow for a highly detailed digitally recreation. Users will be able to pick up, hold, enlarge and expand the rare objects, offering unparalleled access to explore and learn about some of the world’s rarest natural history specimens.

Hold The World Screenshot 02

Talking about the project Sir David Attenborough said: ”Sharing my passion for the natural world is something I have done for many years through different technologies, from the days of black-and-white TV to colour, HD, 3D, 4K and now virtual reality. Hold the World is an extraordinary next step in how we can communicate and educate people about experiences they wouldn’t usually have access to in the real world. I am delighted about what users can learn and discover from the Natural History Museum’s treasures in this new VR experience – it really is one of the most convincing and bewitching experiences that the world of technology has yet produced.”

The experience is said to last between 20 minutes to an hour, depending on the how users choice to journey through the experience. A number of locations from the museum are available meaning a user is free to explore at their own pace and spend as much time with Sir David Attenborough as they wish. You can see a trailer for Hold The World below which offers a taste of the experience along with a short interview from Sir David.

Hold The World will be releasing in Spring within the Sky VR app on Google Daydream View, Samsung Gear VR and Oculus Rift.

Other VR projects in a similar vain include the British Museum’s Two Million Years of History and Humanity project, which is available now on the Oculus Store and the VR recreation of destroyed artifacts from the Mosul Museum.

For more updates on Hold The World in the future, keep reading VRFocus.

NextVR to Enhance its VR Platform With 6DoF, Improved Visual Quality and AR

Immersive live-event broadcaster NextVR has built its name over the last few years by bringing you up close and personal with some of the biggest sporting events. Looking towards 2018 and the future the company has announced plans to improve and evolve its experience for fans across the world.

NextVR plans on doing this in several ways. Firstly there’s going to be six degrees-of-freedom (6DoF) giving viewers the opportunity to move in every direction to explore the captured space while in headset. So if a referee or spectator is in the way, you can simply shift and look around the field of play just as you do when you’re actually at the event. To being with the first rollout phase will integrate 6DoF into on-demand experiences in 2018, followed by the debut of live 6DoF.

Then there’s quality, with NextVR enhancing the detail capture capability of its proprietary VR cameras and encoder infrastructure giving fans content in a much higher resolution on compatible VR headsets. Content will be available in high-res in early 2018.

Lastly, NextVR is getting into augmented reality (AR) for the first time with plans to bring digitally captured content into a users physical environment. AR capability will start to become available in mid-2018 for fans to enjoy.

NextVR Screening Room_NBA

“VR is the most demanding visual medium ever created and we’re just beginning to deliver on its potential to convincingly create experiences that mimic reality,” said David Cole, NextVR Co-Founder and CEO in a statement. “The ability to move naturally inside the experience and the increased ability to see detail add a critical level of presence and realism.”

“Producing VR content with six degrees of freedom will deliver the most immersive experiences for fans,” adds Danny Keens, NextVR vice president of content. “Live broadcasts are a point of differentiation for NextVR, and these new technical introductions to our VR technology platform will completely redefine live experiences for our fans and partners alike.”

The NextVR app is available for free download, and compatible with a Samsung Gear VR headset or Google Daydream View, along with a compatible smartphone, PlayStation VR, or Windows Mixed Reality. New hardware support, including all-in-one mobile headsets, are planned for 2018. When this happens VRFocus will let you know.

Felix & Paul Studios Launch The Confessional VR Comedy Series on Daydream

Award-winning creator of cinematic virtual reality (VR) experiences Felix & Paul Studios has announced the launch of a new  comedy series called The Confessional, available on Google Daydream and YouTube.

Created in collaboration with comedy festival Just for Laughs, The Confessional is a seven-episode series featuring  comedians and YouTube stars, including Lilly Singh, Trevor Noah, Judd Apatow, Howie Mandel, Jim Norton, Moshe Kasher, Natasha Leggero, and Grace Helbig & Mamrie Hart.

The Confessional Lilly Singh

Filmed over the course of 2017’s Just For Laughs comedy festival in Montreal, the series puts viewers in a confessional booth, face to face with one or two comedians, who then ‘confess’ their most awkward, humorous and embarrassing stories.

“When we approached Just For Laughs about creating VR’s first premium short comedy show, it was amazing how quickly we realised we had a shared creative vision – to create a new form of comedic experience by fusing VR’s capacity to create a strong sense of proximity and intimacy between viewer and talent, with the extraordinary quality of presence and performance of the best comedians. Think of ‘Comedians in Cars’ or ‘Between Two Ferns’, but in the highly immersive, intimate and personal medium of virtual reality where the viewer essentially becomes the host,” said Paul Raphaël, Co-Founder and Creative Director of Felix & Paul Studios in a statement. “We are thrilled to launch our first VR experiences on the Daydream platform and look forward to future collaborations with both Google and Just For Laughs.”

“We’re really excited to be partnering closely with talented creators like Felix & Paul Studios and Just For Laughs to bring innovative VR content to YouTube and Daydream. The Confessional series pairs their VR expertise with popular comedians like Lilly Singh and Trevor Noah, resulting in a fun, compelling new VR format for comedy. It’s an opportunity for viewers to connect with their favorite comedians like never before,”  said Julia Hamilton Trost, Business Development Manager, Daydream.

Available to stream for free on YouTube, and YouTube VR on Daydream, you can check out the trailer and first episode featuring Lilly Singh below. For any further updates from Felix & Paul Studios, keep reading VRFocus.

Fidelity Using STRIVR to Train Employees Using Google Daydream

Virtual reality (VR) training company STRIVR is already well known for its immersive teaching systems which are used by the NFL, NCAA, NBA and NHL for their athletes. It’s not just sport that STRIVR is interested in, using its expertise to help major companies like Wal-Mart, United Rentals and now Fidelity to train employees on customer service, management, and empathy.

Fidelity is a financial services company that’s been using VR as a means to help improve its customer service by allowing call handlers to see the other side of their conversations with callers.

“The training is a choose-your-own-adventure experience, bringing the trainee into a virtual call center to help understand the impact of listening and helping the Fidelity customer through real-life scenarios,” Fidelity’s Adam Schouela explains in a blog posting. “Throughout the training, the Fidelity employee is “transported” between the call center and the customer’s living room to view the environment, facial expressions and personal perspective.”

Fidelity Empathy Training3

In one simulation Fidelity associate Sam: “observes the customer is staring at a pile of medical bills. In the background is a pair of crutches, and he can see she appears stressed and frustrated. He is then presented with a series of options of what to do next, and applies what he learned about this customer’s situation to guide her through the transaction.”

“He was able to observe what happened immediately following their phone call,” Schouela continues. “The customer calls her adult daughter, who is either happy to hear the outcome of her mother’s call, or is upset that Sam didn’t provide certain options. The trainee is able to quickly sense the impact of the help he provided and observe the feelings that are created as a result. He is transported back to his desk to assess and re-evaluate certain steps he made in the conversation.”

This type of VR training is useful in all types of situations where companies have to deal with customers remotely, giving a great sense of what they might be going through and how best to handle what can be stressful situations.

As STRIVR continues its training expansion to more industries, VRFocus will keep you updated.