Review: Starbear: Taxi

Few videogame developers have an actual noticeable style in respect that you could see a screenshot and know who created it, even if you didn’t know the title. One studio that definitely does fall into this bracket is Funktronic Labs, with a bold cartoon aesthetic that almost comes straight out of 60s sci-fi. This was clearly seen in its first virtual reality (VR) title Cosmic Trip, and that same design ethos has made its way to VR experience number two, Starbear: Taxi, making for a loveable arcade puzzle experience.

With a cute little story about futuristic bears flying around in cars across a sci-fi city, Starbear: Taxi has that feel of cartoons like The Jetsons. It’s instantly simple and easy to jump straight into, only requiring one controller to pilot the taxi, using the trigger for thrust while tilting and twisting the controller operates the side to side and forwards/backwards movement.

If you’ve ever played titles like Crazy Taxi then you’ll know what to expect, you’ve got to pick up a fare and then drop them off to a designated location as quickly as possible. Each time you start the core game you’re given 60 seconds to make as many pickups and drop offs as possible, with each one adding a few extra seconds to the time. Due to the nature of Starbear: Taxi’s design if this was all that was offered it would get pretty repetitive and boring quite quickly. So to mix things up there are different fares available, standard point A to B, fares where you have to grab honey on route, or ones where you need to grab honeycomb whilst a massive swinging ball tries to alter your direction.

Whilst this is all occurring there are hazards to avoid just to make things difficult. Turrets will appear firing heat seeking rockets, while massive red spikey balls will spin around honey pots to make their collection that bit more difficult. Get hit by any of these and you’ll lose your fare and the points that it provides. As the main goal is to score as much as possible in the allotted time to get a leaderboard ranking.

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As nice as Starbear: Taxi is to look at with detailed locations that you can lean right into, the gameplay is that frantic that you don’t really get time to appreciate it all. The control scheme seems relatively simple – and it is – but it’s also devilishly difficult to master. A slight twist or lean the wrong way and that little flying taxi just wants to shoot off into oblivion. Subtlety is the name of the game here, playing it over and over again to achieve those small accurate movements.

This isn’t a videogame that’s been designed for long gameplay sessions, in fact Funktronic Labs has designed it around drop in and out short durations. Alongside the main game there are two other modes to unlock if you score enough points. Challenge mode is essentially the same as the core experience with one change, you only have one life. While Bullet Hell does away with the taxi element, pitting you against an onslaught of projectiles. Both modes may offer a slight change to proceedings but they feel more tacked on rather than anything actually worthwhile.

Starbear: Taxi skirts a fine line quirky VR puzzler and short tech demo. Thankfully it leans more towards the former, offering an amusingly addictive experience that can actually draw you in for some time. It’s not on the same level as Cosmic Trip yet for those after a quick and simple time killer its ideal.

80%

Awesome

  • Verdict

Review: Along Together

Google Daydream is a platform desperate for more must-have virtual reality (VR) content, and while the Play Store is ever-increasing its line-up there are few titles that scream ‘essential’ upon release. Turbo Button’s Along Together, now available to download, is one title that comes very close to achieving that goal.

Along Together screenshotThe premise of the videogame sees the player becoming an ethereal blue hand that befriends a young child after he or she (depending on the player’s choice at the start of the videogame) loses their rather peculiar looking purple dog. From this point on it’s the two of you on an adventure to reclaim the pet, in a tale of friendship told by way of faux dialogue and recognisable human emotion. It’s not quite as touching as Brothers: A Tale of Two Sons, despite the similarity in the delivery, but Turbo Button has certainly made a good attempt at a relatable, encouraging storyline.

Along Together starts simply enough, teaching the player the basics of moving their chosen kid and interacting with objects; clicking and aiming or clicking and gesturing in a direction, respectively. The kid will automatically jump and climb, providing the player makes the ledges available at the appropriate height, and despite the limited input system there’s very little issue in detection of what the player is attempting to do; rarely does Along Together get confused between movement of objects and movement of the kid.

Levels are comprised of self-contained puzzles, similar in a fashion to Rise of the Tomb Raider; increasingly elaborate and growing in number as the player progresses through the videogame. Essentially mini-mazes that involve creating a path – often by using a single object multiple times – Along Together will rarely taxing on the brain for an experienced gamer but still provides enough intrigue to pull you through. It’s an incredibly well-pitched design of encouragement and challenge that walks a fine line between the core gamer demographic and those coming on-board through VR.

Along Together screenshotDespite the input system, VRFocus would argue that Along Together is not a point-and-click videogame as Turbo Button suggest. It’s much closer to a platform-puzzle videogame in that the experience is less about objectives and item collection, more concerned with path-finding. This certainly isn’t a negative comment however, as Along Together is a welcome addition to the Google Daydream’s software catalogue regardless of how you choose to define it. With a pleasing, chunky and colourful art style and a fine assortment of puzzles, Along Together is an easy recommendation for Google Daydream owners.

80%

Awesome

  • Verdict