Goliath Review: Effective, Innovative Account Of Psychosis On Oculus Quest

Goliath offers an innovative exploration of mental health, even if its best ideas are sparse. Read on for our Goliath review.

Knowing where to draw the line with VR is tough. Though it provides fertile ground to explore difficult topics from fresh, effective directions, the risk of overexposure is painfully immediate. I often recall the uncomfortable proximity of War Remains, or even the raw visualization of grief in Vestige as experiences that always had me mere moments away from lifting the headset off of my face in search of relief.

As an innovative account of psychosis, Barry Gene Murphy and May Abdalla’s Goliath doesn’t prove to be as intense an endurance test, instead finding interesting new ways to explore psychotic trauma without hugely taxing the viewer.

Based on a true story, Goliath is one part biography, as the titular protagonist recounts his journey through psychotic episodes and psychiatric institutions before finding respite in online gaming communities. Its other part is a sort of contextualization of those events via the narrator, played by Tilda Swinton, who challenges our concepts of reality and experience.

Golitah Review – The Facts

What is it?: A roughly 20 minute experience following the titular protagonist’s real-life account of his struggle with psychosis and how online gaming helped.
Platforms: Quest
Release Date: September 9
Price: Free

Like Battlescar before it, the piece presents a constant stream of storytelling techniques and deliveries, maintaining an erraticism that both keeps it dynamic and effectively communicates the struggles of Goliath’s trauma. Some of these ideas are familiar, like playing with scale in ways that dwarf and intimidate viewers, or immersing them in a simple wave shooter. But Goliath’s best ideas are its own, including memorable use of your own voice in a particularly potent moment, and distorting reality to convey the effect of psychiatric drugs. Swinton’s narration is particularly notable, both in its lulling reassurance as it guides you and its existential nature, which has the power to change how you interact with this world.

I just wish, though, that the experience did have more to call its own. Finding ways to talk about psychosis without aggressively confronting viewers — which is often done elsewhere in stereotypical ways — is commendable, but I found myself wanting Goliath to push its more innovative moments further, rather than the fleeting touches they end up being. The piece has a lot of say in a short amount of time, and this is a rare experience I wish had taken more time to properly flesh out some of its moments.

In fairness, though, that’s only one part of the story Goliath’s telling, and its latter sequences that place viewers in game worlds and pitch the protagonist and his friends as virtual characters has warmth, especially in its touching final moments. These messages alone make the piece a spiriting watch.

Goliath Review – Final Impressions

Goliath is an effective and sometimes innovative account of mental health in VR that navigates its tough subject matter without placing too much strain on the viewer. Though not all of its ideas land memorably, poignant narration from Tilda Swinton and a thoughtful take on the benefits of gaming communities anchor a worthwhile experience you’ll benefit from watching.

Review_GOOD


For more on how we arrived at this rating, read our review guidelines. What did you make of our Goliath review? Let us know in the comments below!

The VR Drop: Explore a New Tomorrow

VR Drop 03092021

Welcome to another Friday VR Drop, your regular round-up of the virtual reality (VR) videogames due for release in the coming week. Oculus Quest owners are in for a treat, whether they like powerful narratives, a bit of travel, or have the space for some epic multiplayer battles. Plus, PC VR users get a look in but nothing for PlayStation VR unfortunately.

Space Pirate Trainer DX

Space Pirate Trainer DX – I-Illusions

Ok, so normally on the VR Drop we don’t feature updates to videogames but this one is a little different, in fact, it’s a lot different. Space Pirate Trainer was one of the quintessential wave shooters back in 2016 that everyone had to play and it’s still fun now. I-Illusions’ update to Space Pirate Trainer DX takes the title in a bold new direction turning it into a laser tag multiplayer where two players either locally or online can run around a virtual arena. The only caveat, you need an area that’s at least 10m x 10m (32ft x 32ft).

  • Supported platforms: Oculus Quest
  • Launch date: 9th September

Goliath – Anagram

An animated short that’s currently part of Venice VR Expanded, Goliath: Playing With Reality is: “a true story of so-called ‘schizophrenia’ and the power of gaming communities.” Narrated by Academy Award-winning actor  Tilda Swinton, the piece: “guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games.”

  • Supported platforms: Oculus Quest
  • Launch Date: 9th September
Goliath

BRINK Traveler – BrinkXR

A travel experience where you can explore 12 beautiful locations including Mount Whitney, Alabama Hills, The Wave, Arches National Park and Death Valley National Park. A virtual guide is on hand to provide useful information on these places of natural wonder.

Legendary Tales – Urban Wolf Games

Coming to Steam Early Access is Legendary Tales, an action role-playing game (RPG) that supports both single and multiplayer co-op – up to 4 players. Step into a dungeon with friends to fight hordes of monsters, collecting useful items along the way to upgrade your abilities. The developer aims to fully launch the videogame in early 2022.

Hell Road VR

Hell Road VR – Travolab Replay

As one game enters early access another steps out the door, this time it’s Hell Road VR. Crossing zombies with Road Rash, Hell Road VR is all about racing through a post-apocalyptic world killing as many of these brain hungry monsters as possible. Utilise weapons including an SMG, spear, crossbow, grenade launcher and more, then upgrade your ride to deal out more carnage.

Venice VR Expanded 2021 Opens: How to Enjoy the Film Festival

Venice VR Expanded 2021

The Venice International Film Festival has returned once again and with it the successful virtual reality (VR) offshoot Venice VR Expanded. Held virtually for the first time in 2020, for 2021 Venice VR Expanded is bigger and more diverse than ever, with a range of immersive works to be enjoyed. Due to the expansive nature of the festival, it can be both daunting and a little confusing as to what’s publically available and what’s behind closed doors. So VRFocus is here to help you get the most out of this exciting event.

Venice VR Expanded - VRChat
Venice VR Expanded – VRChat

As you might expect Venice VR Expanded has plenty going on over the course of its 19-day run, with most of the events being held online but there’s also a physical element to it. Depending on how deep you want to dive into the VR content there’s exclusive access you can pay for, free stuff to peruse as well as content specific to certain platforms like Viveport, Oculus Store and VRChat, told you it wasn’t simple.

Worlds to explore in VRChat

So let’s start with the easy (and free) content that’s readily available. For that, you’ll need the VRChat app which is available for most VR headsets, allowing you to visit a shedload of user-created worlds. Once you’re inside VRChat open up the menu and inside the “Worlds” tab search for “Venice VR Expanded 2021”. Here you’ll find a highly detailed world created by VRrOOm and based on Venice, including the in-real-life VR Island Lazzaretto Vecchio.

Here you’ll be able to freely preview the official selection, seeing behind the curtain. As the hub for Venice VR Expanded, the VRChat portal will also serve as a place to socialise and meet some of the artists. That’s not all as a brand new feature called Venice VRChat Worlds Gallery will provide the core of the free content. Made up of 34 carefully chosen worlds, these showcase the creativity of VRChat artists.

Accreditation

As the Venice International Film Festival is a highly prestigious event, the majority of the VR content is locked behind an accreditation process that’ll set you back €100 EUR if you’re that keen on seeing everything. You’ll gain access to the Venice VR Expanded live performances, daily panels and events like the “Meet the Creator sessions” and, of course, the official selection of 37 works split across the Oculus and Viveport stores.

Each has its own selection in “In Competition” and “Out of Competition” titles. Viveport has the most with 24 works available, 17 of which are full 6DoF projects while the rest are 360-degree films. Some of these you might already know as the “Out of Competition” selection features Wraith: The Oblivion – Afterlife, Sam & Max: This Time it’s Virtual! and Maskmaker. So you’re definitely getting a fair bit of content for that outlay.

Slightly bucking this trend is Anagram’s Goliath which is part of the Oculus selection. A 25 minute animated VR experience about schizophrenia, gaming and connection, Goliath already appears on the “coming soon” section of the Oculus Store, dated 9th September.

Goliath

In Person

The pandemic has forced most events to either cancel or look towards ways of going online, hence why Venice VR Expanded emerged in the first place. But in previous years the Venice festival has not only held an event in the famous city but also at satellite locations around the world, usually at cultural centres.

It’s at these venues where the Venice VR Expanded programme can be accessed by the general public who don’t have a VR headset or aren’t interested in the whole accreditation thing. Most of these locations are based in Europe although a couple does appear in North America, China and Russia. You’ll find the full list here.

Venice VR Expanded might not exactly be readily accessible to everyone but it’s getting a lot better, and the current programme highlights that fact. As VRFocus works through the array of content we’ll let you know our thoughts.

Good Goliath Review: Painfully Simple Giants

Good Goliath has you playing the role of a, well, Good Goliath. If you’re curious about whether this game on the other hand, you’ll just have to read our review below.

You’ve fallen from your home and landed on a world full of really angry short people who want to hurt you because they’re intensely jealous of your ability to reach the top shelf. As such, they’ve all decided to throw pitchforks, barrels, and wagon wheels at you. 

You, being the Goodest of Goliaths, only defend yourself by catching the things they throw at you and tossing them back where they came from. That’s the basics of Good Goliath, and honestly, it’s the vast majority of the gameplay. There are a few other little mechanics sprinkled throughout the levels, but you’ll mostly just be doing a bit of the old catch and release. 

VR has come a long way since its inception. We’re long past basic tech demo-style experiences that show off the cool way you can use your hands in VR like catching objects and throwing them. Well, at least, that’s what I thought. Clearly, I’m wrong though because as much as Good Goliath has its moments, it rarely feels like more than a very basic demo of what VR can do. 

Your hand movements are limited to moving them around and opening and closing them. Those are your interactions. For example, you can’t point; I know it’s an odd complaint, but come on, we can do better here. You just catch the things thrown at you and throw them back. Sometimes you catch a bowling ball, sometimes you catch a cannon, but there’s so little aside from the basic actions that it’s hard to even justify the differences. 

good goliath gargoyle enemy

Even your defensive options are very basic; you just make sure you move your head out of the way. It’s fine to have simple controls, but you can’t even move. The whole thing just feels a little bit bare-bones. The good news is that I’m pretty sure the character model is two disembodied Rayman hands and a big old beer belly, at least that’s what the shadows show. 

It’s not that Good Goliath is bad, just that there isn’t much going on. I ended up finding my own entertainment in several levels. I tried catching every single halberd thrown at me in a flurry at one point, it went fairly well, but I did end up pulling a couple out of my chest. I also kept one of the knights I caught alive to slap him in the face occasionally and use him as a shield, that went a lot better. 

My favorite thing to do was to catch a weapon thrown at me and then use it to strike the others out of the sky like Zorro. It didn’t advance the game at all, and there was no reward for doing so, but it was cool, and sometimes you have to make your own fun. 

good goliath grabbing a pirate gameplay

The one thing that is genuinely great in Good Goliath is the boss fights. Each one feels like the best kind of throwback to the classic era of video game bosses. You have multiple stages to work through with an ever-increasing number of things to dodge, weapons to catch, and trick shots to land. The game is never better than when you’re fighting some monstrous enemy, and that’s the case with the bosses. 

The writing is also quite entertaining. The narrator does a good job of keeping your attention and has a wonderful tone of voice for this kind of work; he also does a good job when it comes to comedic timing, allowing for some funny, if somewhat predictable, story moments. 

It’s entertaining, and it’s fun at points, but it’s all so very basic. The interactions don’t match up to those available in so many VR titles, and I don’t even mean Half-Life: Alyx, that would be an intensely unfair comparison. I mean other indie titles, the smaller ones. Good Goliath has been designed to be easy to play and good for new users, and it is, but that doesn’t necessarily mean things have to feel so sparse when it comes to the gameplay. 

Good Goliath

Good Goliath Review Final Verdict

Good Goliath does what it sets out to do; it’s a simple VR game with an arcade flavour and easy to learn controls. It’s accessible, and that’s good, but it’s also very basic, and that’s bad. The moment to moment gameplay can often feel frustrating as you simply duck and dodge incoming objects and throw them back, but in the boss fights it gives you a glimpse of the technical skill and excellent design that the team is capable of. If Good Goliath had of been a boss rush only game it would be far easier to recommend, but it’s sadly just a little too limited to be worth your time if you’ve played much else in VR.


Final Score: :star: :star: 2/5 Stars | Disappointing

good goliath pro con list review

You can read more about our five-star scoring policy here.


Good Goliath releases March 31st for PSVR, Oculus Home, and SteamVR. This review was conducted on an Oculus Rift using the Steam version of the game.

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