Pro Putt For Is A Mario Golf-Inspired Quest Game By TopGolf

Next week on May 28th Oculus Quest is getting a new golf game in the form of Pro Putt. This Mario Golf-inspired golf game is designed in collaboration with TopGolf and is developed by Golf Scope.

I’ve only ever been golfing once in my entire life and had a really fun time, but I’ve been to my share of putt putt courses. I’m pretty bad, but it’s still fun. The great thing about golf games in VR though is that they have a great magic of making you feel like you’re better at the real sport than you actually are.

Pro Putt will feature online multiplayer with friends, bots, or a random player via matchmaking with a variety of game modes called TopGolf Classic, Top Pressure, Quick 9, and Quick 9 Pro in the Putt Lounge course. The game claims to utilize a “highly accurate physics model” for the ball’s roll and movement. The developers behind the game also have a mobile app that uses your camera to understand topography and offer putting insights. There will also be a full campaign with unlockable game modes, collectible golf balls, and several courses.

Notably, there’s already a very good golf game available on Oculus Quest ported over from PC called Cloudlands 2. It’s main differentiating feature is that it includes a level editor and the ability to download custom levels from other players, as well as a local multiplayer “pass the headset” style mode for in-person gatherings.

Pro Putt releases for Oculus Quest on May 28th. Let us know what you think of it down in the comments below!

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Sony Helps You Swing for the Green With Everybody’s Golf VR

Sony Helps You Swing for the Green With Everybody’s Golf VR

Since the days of Nintendo’s Wii, there has been a promise of video games being able to replicate the actual movement of sports. Wii Sports had a variety of games, but it turned out the motion controls were largely simple, much like the cartoony art of the games included.

When such a sports game comes out for VR it is on this spectrum too. Are the controls detailed and realistic to bring an outdoor game inside our homes with all the nuance intact? Or are the movements simplified, the results exaggerated?

When I tried Everybody’s Golf VR for PlayStation VR at a preview event last week, it felt like a game that was trying to carefully drive straight down the middle.

You stand at the Tee with a single Move controller, held downward to mimic a golf club. You swing a few times, getting a feel for the force you need to swing with. The game tracks the speed at which you swing, tracking the force with a horizontal bar that is labelled 0 to 100%. The game has conveniently given you the appropriate club, turned you to face in the correct direction, and puts a flag icon on that horizontal bar showing the ideal amount of force needed — at the start of a hole it is likely the full 100%. As you near the green, it may be more like 83% or 46%.

And you swing a few times for practice, seeing the bar fill up towards your target percentage, and the color of the afterimage of the club head helpfully showing red if you are too high and blue if you are low enough to hit the ball. You press the Move’s center button to abandon the Practice mode.

And you swing. And the ball flies off. You can’t really see the ball in the distance as it travels, so you watch the numbers of yards count up toward your goal.

And you repeat. Sometimes your swings miss, even though it seems like it should’ve hit the ball. The game just won’t register it as a hit if you don’t have enough velocity. Fortunately, the game doesn’t count these swings against your score for that hole.

How finicky the swing detection is makes things especially tricky once you get to the green, when I had a few putts where I needed to get a 2% bar to get in the hole. A few swings with increasingly exaggerated force and finally it registered, with the ball overshooting with 8%. But it still went in the hole with a “Chip-In.” I’m still not sure it was the game’s tolerances or the tracking which had those swings failing.

The game’s focus on somewhat realistic control with moderate assistance to simplify golf’s movements is in full evidence at the green. The hole has a visible vortex to suck in the ball — ala the above 8% percent putt — though you can turn it off for a more realistic putting game. The green also has a simple grid overlay to help show the geometry of the green, any dips down or slopes up. But the grid lines are so spaced apart, perhaps at approximately 5 yards, that it isn’t terribly useful.

The demo had only 2 holes, which I played through twice, as I finally got a decent swing going and sunk a Birdie. This was on a Forest level, which had vibrant trees and cherry blossoms in the distance. It is the first of three 18-hole courses planned. The second is Seaside, which I did not see, and a third, which is unrevealed.

The game’s graphics were of that VR style I call “simple/sharp.” There’s not a lot of objects or geometry, but what is there has detailed textures that engross you enough. Green and intricate grass, leaves, and trees. A female caddy, one of many you can choose from, stands there and occasionally gives you advice about the fairway or putting green, but mostly is there for some added graphical realism beyond the landscape.

The company hasn’t revealed what leaderboard/highscore functionality or online multiplayer options will be coming when the game is released, though I was told there will be no local multiplayer. Players will have to swing the clubs by themselves, though accompanied by all the graphical overlays.

So this VR version of Golf doesn’t hit that exaggerated, bold art and feel of something like Wii Golf. Nor is it the detailed simulation of the game seen in the past, with dozens of clubs to choose from when you perform nuanced swings that provide English to the ball. It seems to be a simple, and enjoyable test of your ability to swing just hard enough. Which may entertain your lay fan of Golf video games.

Everybody’s Golf VR will be released May 21 for $29.99.

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This Week In VR Sport: NBA and European Tour Golf Brings Sports into VR

It is the weekend, its also well in Autumn now, which means some sporting seasons are ending, while others are starting. As always, VRFocus brings you the latest on where sports and immersive technology intersect. This week sees golf and basketball bring the action into 360-degrees for fans to get a better view.

An Experiment With 8K 360-Degree Video For Golf

A proof-of-concept at the Sky Sports British Masters has demonstrated how 8K quality 360-degree video can be used to let fans of Golf follow their favourite players across the course.

The test was conducted by The European Tour and Tata Communications, which showed how fans could use a virtual reality (VR) headset to get a virtual tour of famous European Tour venues like Walton Heath or Valderrama.

“This proof-of-concept is part of our strategy to attract new fans to the sport by harnessing the latest digital technologies and introducing new, shorter and faster formats,” said Michael Cole, Chief Technology Officer, European Tour. “With Shotclock Masters, for example, players have just 40 or 50 seconds to play a shot. We’re also using more and more shot data to bring fans more engaging insights. We look forward to leveraging live 360° video in 8K to make each tournament more immersive for golf newbies and our core fan base.”

“Today’s sports fans are savvier than ever – they have an insatiable appetite for data and content that gives them deeper and higher quality viewing experiences,” said Mehul Kapadia, Global Head of Marketing, Tata Communications. “The adoption of the Video Assistant Referee at the recent FIFA World Cup is just one example of the transformational potential of digital technologies in global sports – which benefits the players, the fans and the entire sports ecosystem. In the same way, apps with live 360° video in 8K would redefine fan engagement in golf, and even have the potential to change how the sport is refereed.”

Oculus will Be Streaming NBA Games For Free

Fans of basketball have a chance to watch this season’s games in VR for free, thanks to efforts from Oculus and VR live-streaming service NextVR along with the Oculus Venues app.

Oculus Venues launched for Oculus Go and Samsung Gear VR earlier this year as a social VR app that lets users share a virtual space to take in live events such as sports games or music performances.

Watching NBA games online usually requires the purchase of an NBA League Pass, but watching through Oculus Venues is free, though users watching through the NextVR app will need to pay.

“Now in our third NBA season, we continue to evolve our VR broadcast to provide the highest quality, most immersive NBA experience in VR,” said NextVR CEO David Cole in a statement. “Every night of the NBA season, NextVR is providing fans worldwide with multiple live VR viewing options, coupled with free on-demand highlights.”

Check back next week for some more This Week In VR Sport.

This Week In VR Sport: NBC Sports VR, Sporty Bodycams And Possible Golf VR Broadcasts In Future

Every week we bring together the latest stories from the world of sport colliding with virtual reality  (VR), and this week is no different. We’ve got news on the NBC Sports VR app, a brand new bodycam designed for active lifestyles, and a hint that we might get more VR golf broadcasts and content in the future.

Read on for more information, and make sure to come back every week for the latest in the world of VR sport.

Watch The Winter Olympics With The NBC Sports VR App On Gear VR

It’s not the first time we’ve reported on the Winter Olympics being broadcast in VR, but while before it was for our European pals, this time our American friends are catered for with NBC Sports VR on Samsung Gear VR.

The Oculus Blog made a post about the new app, ushering people to download and enjoy what will be more than 50 hours of VR coverage. Though for long form VR content you will need to authenticate your app through your paid TV provider.

Of course the event is broadcast in VR thanks to Intel True VR, who are responsible for the technology being used to broadcast the games.

FITT360 Is A Wearable Bodycam Built For Active Lifestyles

We’ve seen plenty of bodycams in the past, but not many that offer 360 degree capture. So it’s a good thing we’re getting the FITT360, a bodycam designed for an active lifestyle.

Bodycams are a wise choice for those that are safety conscious and is appropriate for all ages as we can see from the trailer above.

It’s one of the least intrusive bodycams we’ve seen, and the 360 degree capture is a massive bonus. We’ll have more on the FITT360 cameras as the information comes in.

European Golf Tour CTO Hints At VR Broadcasts In Future

In an interview with Silicon, European Tour CTO Michael Cole has made a few comments regarding VR broadcasting. Though it seems there are no immediate plans, that’s definitely not to say that it’s not on the European Tour’s agenda.

It follows a partnership with Tata Communications, who supply digital and broadcast solutions. They currently already work with the F1 and MotoGP. Cole has said of the partnership; “[Tata has] an absolutely critical role in being the conduit for the host broadcaster to the rest of the world. They bring experience and expertise to help us connect to a worldwide audience.”

When it comes specifically to VR broadcasting, Cole makes clear that they are observing the state of VR broadcasts and content; “[I] come from the world of the Olympics and there is a point of view that sport is a great platform for innovation. In my mind, whilst that’s true that any technology has to be robust. Getting that balance between bleeding edge innovation and tech that’s tried and tested is critical.”

Cole continues; “I’m not particularly interested in being number one and bringing new innovation to sport. But I’m very interested in being number 2 or number 3. We owe that to the players and the audience.”

Hopefully we’ll see more VR golf coverage in the future. For all of the latest news on sport in VR, make sure to keep reading VRFocus.

HoloLens: Video zeigt ersten Prototyp eines AR-Golfspiels

CapitolaVR ist eine Agentur, die sich (laut eigener Aussage) im Wesentlichen im Bereich der Action-Games engagiert. Mit diesem Konzept konnten sie Kunden wie Samsung und Ford für sich gewinnen. David Robustelli, Leiter der digitalen Abteilung von CapitolaVR, hat das neueste Ergebnis ihrer Entwicklungen vorgestellt. Das Team möchte vor allem neue Ideen für Augmented Reality anbieten.

Praktikanten sorgen für neue Ideen und Konzepte

Laut Robustelli können die Praktikanten vor allem beim Brainstorming neue Einfälle entwickeln. Wenn erfahrene Entwickler sich engagieren, kann an dieser Stelle ein bisschen ausführlicher gearbeitet werden:

Bei CapitolaVR haben unsere Praktikanten immer einen gewissen Zeitraum zur Verfügung, damit sie an ihren eigenen Ideen arbeiten können; solange es zu CapitolaVRs Strategie zur schnellen Entwicklung von Prototypen passt. In diesem besonderen Fall wollten wir sehen, ob sie in nur wenigen Tagen eine neue HoloLens-Applikation entwickeln können.

Das Ziel war es, ein AR-Programm zu erstellen, das auch für Leute geeignet ist, die mit HoloLens nicht vertraut sind. Das Team wollte an einer physikbasierten App arbeiten, um ein realistisches Gefühl zu schaffen. Gleichzeitig sollte aber auch eine futuristische Ästhetik für zusätzlichen Reiz sorgen. So entstand die Idee zu einem Golfspiel. Hier ergab sich die Möglichkeit, sowohl ein einfaches Gameplay und coole Optik zu bieten, als auch ein tolles Beispiel dafür zu präsentieren, wie räumliches Gefühl durch HoloLens erzeugt werden kann.

Ein einfaches Spiel mit großer Wirkung

Beim Setup müsst ihr einfach nur die Hololens aufsetzen und einzelne Wegpunkte in einem Raum markieren. Das Tool berücksichtigt dann die umliegenden Hindernisse und baut selbstständig einen Parcours um diese Punkte herum. Sobald alles arrangiert ist, könnt ihr den Kurs in der HoloLens sehen. Beim Spiel benutzt ihr eine Hand um zu zielen, wohin die Kugel rollen soll und dann presst ihr die Finger zusammen, um zu schießen. Je weiter ihr zielen müsst, desto schwieriger wird das Unterfangen.

Dieses Spiel befindet sich noch in einem sehr frühen Entwicklungsstadium. Deshalb gibt noch keine Termine für einen möglichen Release. Es bleibt aber spannend zu sehen, wie sich das Spiel noch weiterentwickelt. In dem Video könnt ihr das voll funktionale AR-Programm bereits sehen.

(Quelle: uploadvr.com)

Der Beitrag HoloLens: Video zeigt ersten Prototyp eines AR-Golfspiels zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

This HoloLens Prototype Brings Golf to AR

This HoloLens Prototype Brings Golf to AR

CapitolaVR, as described on their website, is a digital agency all about action. They “don’t talk, buy prototype” and have built relationships through this ideal with clients such as Samsung and Ford. Via email, CapitolaVR’s Head of Digital David Robustelli shared a new development that was the result of the team charging forward with a fresh idea for augmented reality.

“At CapitolaVR our interns always have a window of time working on their own ideas as long as it fits CapitolaVR’s rapid prototyping strategy,” says Robustelli. Essentially the interns can brainstorm different things, if senior developers get involved, they can be worked on a bit more extensively. “For this particular case, they wanted to see if they could make a new HoloLens application in just a few days.”

The starting goal was to create an AR program that was easy to use for people not very familiar with HoloLens. Robustelli says the team wanted something based on physics to create a sense of realism, but also have a futuristic aesthetic to it. The combination of simple gameplay mechanics, the potential for cool visuals, and an example of how spatial mapping works with HoloLens led the team to a golf game.

When it comes to setup, you place the glasses on and set waypoints in an open space. The tool the team developed can then build tracks around those points, taking into account the surrounding obstacles. Once things are in place, you’ll see the course on the HoloLens. You use one hand to aim where you want the ball to go and then you tap your fingers together to shoot. The farther out you aim with your hand, the harder the shot.

This game is in the very early stages of existence, so there are no tentative dates for release. In the video we were shown, they have a functional AR program based on a cool concept so it’ll be interesting to see how this app and those like it evolve.

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