Chinese ODM Goertek Aims to Produce Over 3 Million VR/AR Headsets Annually

Goertek may not be a household name, but the China-based company is looking to gear up its manufacturing lines to produce a surprising number of VR/AR headsets and lenses soon.

Goertek recently announced a ¥4 billion (~$572 million USD) convertible corporate bond offering, one quarter of which will be invested in the company’s VR/AR manufacturing capabilities, the company says. The news was first reported by Yivian (Chinese).

Yivian notes that Goertek also hopes to push production of VR/AR devices to 3.5 million units annually, and increase output of “precision optical lenses and module products” to an annual amount of 5 million units.

Goertek statement indicating ~$142 million USD to “AR/VR and related optical modules” | Image courtesy Goertek, via Yivian

Goertek may not be well known to consumers, however it plays a larger role in the VR/AR industry than you might think. It creates parts, reference designs, as well as finished white-label products for some of the biggest companies on the planet.

Mainly noted for its work in acoustic components, the Weifang, China-based company reportedly played a role in the creation the optical, structural and hardware design of Microsoft’s Mixed Reality headsets.

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Back in 2018, Goertek struck a strategic partnership with WaveOptics, which at the time aimed to enable mass manufacture of waveguides for ultimately cheaper AR headsets.

Goertek and Qualcomm Technologies also collaborated on the 5G-enabled XR reference design using the new Snapdragon XR2 platform. At its unveiling earlier this year, it was said Goertek was “deeply involved in the system integration and manufacturing of the XR2 reference design.”

Yivian speculates that Goertek’s recent VR/AR manufacturing push may be related to Facebook’s inevitable follow-up of Oculus Quest, although that remains to be seen. A prospective next-gen Quest would however require that sort of wide manufacturing bandwidth suggested by the Goertek’s recent announcement.

Taking into account that the Quest platform has sold over $100 million in store content, Road to VR estimates Facebook may have sold somewhere in the neighborhood of 1 million Quest units to date.

The post Chinese ODM Goertek Aims to Produce Over 3 Million VR/AR Headsets Annually appeared first on Road to VR.

WaveOptics Secures Additional $13M to Expand AR Optics Manufacturing

WaveOptics, a designer and manufacturer of waveguide optics for AR displays, announced it’s raised a total of $39 million (£30m) in Series C funding, something the company says will help scale its business operations in the UK, US and Asia, and build a high volume manufacturing capability.

WaveOptics initially raised a majority of its Series C in December 2018, which at the time tallied $26 million. Now, the company has concluded the investment round with an additional $13 million. The additional funding came from existing investor Goertek, one of the VR industry’s leading manufacturers, and new investor Hostplus, an Australian venture capital firm.

Goertek’s continued investment comes on the heels of an exclusive manufacturing partnership struck between WaveOptics and Goertek late last year, which aims to enable mass manufacture of waveguides for ultimately cheaper AR headsets.

Rokid’s Project Aurora prototype, Image courtesy WaveOptics, Rokid

Although the China-based Goertek isn’t a household name, the company has quietly become a key enabler in the VR industry, providing manufacturing services behind some of the most prominent VR products on the market.

“We are seeing significant progress with our customers developing their own products based on our technology,” says David Hayes, WaveOptics CEO. “This was demonstrated in the first half of 2019 when we secured a number of significant partnerships with global OEMs and ODMs.”

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WaveOptics now boasts both a 40 degree and 28 degree field of view waveguide product, along with its own 40 degree light engine, the tiny projector that works in concert with waveguides to create AR imagery.

WaveOptics expects to expand its product lineup with larger field of view optics at some point in the future. The company last told Road to VR back in November 2018 that a full color waveguide with a 55 degree field of view was in development.

The post WaveOptics Secures Additional $13M to Expand AR Optics Manufacturing appeared first on Road to VR.

WaveOptics & Goertek Deal to Enable Mass Production of AR Optics

AR optics maker WaveOptics has announced a manufacturing partnership with Goertek, one of the VR industry’s leading manufacturers. The deal will enable mass production of WaveOptics’ waveguides for integration into AR headsets which the companies say could be market-ready at a $600 price point in 2019.

China-based Goertek is not a widely recognized name within the VR industry but the company has quietly become a key enabler, providing manufacturing services behind some of the most prominent VR products on the market.

Now, as Goertek looks to play a similar role in the growing AR space, the company has announced that a partnership with WaveOptics which will enable Goertek to offer mass produced AR optics, either as individual components to be used in other AR headsets, or in their own ODM products.

AR optics are often a large contributor to the cost of an AR headset, and with the partnership the companies say they will be able to enable market-ready AR headsets in 2019 at a price point of $600.

WaveOptics is a designer of diffractive waveguide optics. Waveguides can enable extremely thin optics by using structures within the lens which can redirect light in arbitrary directions. In addition to thin optics, the waveguide’s capabilities mean that the display source itself can be mounted in a way that makes an AR headset much more compact than would be possible with other approaches, like Meta 2’s fishbowl optics.

Image courtesy WaveOptics

Waveguides are seen as a promising approach to delivering truly glasses-sized AR headsets which are thought to be key to taking the technology mainstream.

WaveOptics announced that it had raised a $16 million Series B investment last year, and claims to have raised $25 million to date. In the newly announced Goertek partnership, WaveOptics stands to clearly demonstrate the claimed scalability of its approach to manufacturing affordable waveguide optics using a lithographic approach.

According to the company’s website, its current optic, the ‘Phlox 40’, offers a 40 degree diagonal field of view across a 16:9 aspect ratio. That’s in the same class as devices like HoloLens and Magic Leap, which lack a wide enough field of view to be particularly immersive. Assuming the Phlox 40 is the optic that Goertek will be offering through the partnership, it’s likely that it will initially see more use in smartglasses than true AR headsets.

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WaveOptics expects to be able to expand the field of view of their offering at some point in the future, but pushing beyond 50 degrees has been a challenge for most waveguide technology to date; in the VR industry, a 90 degree field of view is considered the minimum by many for high levels of immersion, but surely even smaller fields of view can be useful and immersive if paired with the right content design.

The post WaveOptics & Goertek Deal to Enable Mass Production of AR Optics appeared first on Road to VR.

Goertek: Autarke VR-Brille mit Eye-Tracking und vollem 6 DoF

Das ging schneller als erwartet: Goertek hat in Partnerschaft mit Qualcomm auf der GCD 2018 ein neues Referenz-Design für ein autarkes VR Headset vorgestellt, das viele Wünsche auf einmal erfüllt. So gibt es nicht nur Eye-Tracking und Inside-Out-Tracking, sondern auch die Controller werden mit sechs Freiheitsgraden erfasst. Wie üblich bei Referenz-Designs ist die VR-Brille nicht direkt für den Markt bestimmt, andere Unternehmen können aber auf dieser Grundlage Headsets in Auftrag geben.

Goertek: Autarkes Headset mit Inside-Out-, Eye- und 6 DoF-Controller-Tracking

Das chinesische Unternehmen Goertek ist vor allem für Audio-Komponenten bekannt und gehört auf diesem Gebiet zu den führenden Anbietern, stellt aber auch zum Beispiel VR-Produkte, Wearables und Roboter her. Nun hat die Firma ein „Next Generation“ VR Headset vorgestellt, das auf dem aktuellen Qualcomm Snapdragon 845 basiert. Im Gegensatz zum Referenz-Design des Prozessorherstellers hat Goertek bereits einige technische Lösungen umgesetzt, die Qualcomm wohl erst im nächsten Design verwirklicht.

Zu den Lösungen gehört vor allem das Eye-Tracking, das einige Vorteile mitbringt. So ist es beispielsweise möglich, dass künstliche Menschen in der VR Augenkontakt mit dem Spieler behalten. Außerdem können Entwickler Eye-Tracking benutzen, um nur Dinge im Fokus mit höchster Detailstufe berechnen zu lassen. Oculus hat gerade ein ähnliches System allerdings ohne Eye-Tracking für seine Brillen Oculus Go und Santa Cruz vorgestellt, das von einem fixen Fokuspunkt ausgeht.

Kopin Elf Headset

Neben Roomscale via Inside-Out-Tracking erfasst das VR-Headset von Goertek auch die Controller mit sechs Freiheitsgraden, was derzeit bei autarken Brillen selten ist. Die einzige uns bekannte autarke Brille, die das kann, ist die Pico Neo. Nichts bekannt ist über die Displays des Goerteks Headsets. Womöglich werden Kunden unterschiedliche Varianten wählen können. Allerdings ist auch bekannt, dass das Unternehmen für Kopin Prototypen mit Micro-Displays fertigt. Die winzigen Bildschirme erreichen eine Auflösung von bis zu 2900 ppi, allerdings konnten die bisher gezeigten Headsets noch nicht ganz überzeugen.

Goertek wird die jetzt vorgestellte VR-Brille nicht selbst auf den Markt bringen, andere Unternehmen können aber auf das Referenz-Design zurückgreifen und die Produktion angepasster Headsets ordern. Es ist also noch unklar, ob und wann VR-Headsets auf dieser Grundlage für Endkunden verfügbar sein wird.

(Quelle: Goertek, via VR Focus)

Der Beitrag Goertek: Autarke VR-Brille mit Eye-Tracking und vollem 6 DoF zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Hands-on: Qualcomm 845 Headset With Tobii Eye-Tracking – Demoing the Future

There’s not really been a massive amount of new virtual reality (VR) hardware on show at the Game Developers Conference (GDC) 2018 when it comes to head-mounted displays (HMD). Oculus had its standalone device, the Oculus Go on demonstration for the first time and Qualcomm decided to showcase its vision of the future, the Snapdragon 845 Mobile VR Reference Design.

Snapdragon VR Development KitAs the name implies, Qualcomm’s standalone headset isn’t designed to be a consumer offering from the company. Rather a design that OEM’s can utilise to create their own headsets, much in the same way Microsoft did with Windows Mixed Reality headsets.

So while Oculus Go was a clean, fully finished product, the Snapdragon 845 Mobile VR was a far more rough and ready device, designed to highlight some of the features Qualcomm has been touting. There were three main features that were easily testable, the eye tracking – provided through a partnership with Tobii – inside-out tracking and the controller.

The eye tracking demo was incredibly basic. Standing in front of a virtual mirror a reflection of a digital character was portrayed. The two internal VGA cameras then detected motions such as blinking, winking, or looking in different directions – its quite difficult looking to one side then trying to see in your peripheral vision if it’s actually working. All the actions were mirrored exactly, not particularly overwhelming but it does help to highlight how emotive a digital character can be with eye tracking, ideal for social experiences.

Qualcomm 845 Mobile VR Reference DesignWith a dual camera system on the front, the inside-out tracking seemed to work reasonably well. It was a shame there wasn’t a massive amount of space to wander around in, yet stepping backwards and forwards was completed without any latency and thankfully no walls were bumped into. To test this and the controller an on-rails demo took place inside a space ship manned by robots. After a quick sweep around the hanger it was time to shoot some bugs. This proved to be somewhat haphazard as the controller was fairly compact, so the headset cameras tended to lose sight of the device. This is the reason Windows Mixed Reality headset controllers have such a big ring, helping keep the controllers in view.

Graphically the space demo was very good, with the kind of visuals you’d expect from a mobile device. It certainly wasn’t as crisp and clear as Oculus Go but that’s a finalised product.

Its too early to judge the Snapdragon 845 Mobile VR Reference Design on areas like build quality and comfort as this was still a prototype essentially. What the headset did show however is that tech like inside-out tracking and eye tracking are important steps in VR’s journey. The ability to move in a virtual space cannot be underestimated, and that need for more natural human interaction in videogame worlds could prove pivotal – and that’s before even mentioning foveated rendering to help improve processing efficiency. If Qualcomm can get enough interest from OEM’s to get several of these on the market within the next year or so then consumers are going to be spoiled for choice.

Goertek’s Next Generation VR HMD Reference Design Was Showcased At GDC

Goertek, a global leader in system design and manufacturing, in partnership with Qualcomm, have been at the Game Developer Conference highlighting their virtual reality (VR) head-moutned display (HMD) reference platform based on the Qualcomm Snapdragon 845.

Qualcomm 845 Mobile VR Reference Design

Goertek and Qualcomm have been working on the VR HMD reference designs for some time now taking advantage of the Snapdragon 820, 821 and 835 mobile platforms. With Geortek bringing extensive experience in Qualcomm mobile platforms, having provided design solutions for industrial design, architecture, thermal management, acoustics, optics and electronic circuitry for VR HMD reference design to utilize the full potential of the Snapdragon 845 mobile platform. This is also thanks to being a member of the Qualcomm VR HMD Accelerator Program.

“This is a landmark product for the entire VR industry,” said Hugo Swartthe head of Virtual and Augmented Reality Business Group at Qualcomm Technologies, Inc. “First of all, many VR brands can create an unprecedented immersive and realistic experience for users with the powerful processing capacity of the Qualcomm Snapdragon 845 mobile platform. In addition, VR vendors can rapidly develop their own customized VR HMDs, based on Goertek’s leading integration and manufacturing capabilities, allowing them to reduce R&D costs and focus on user experience and content.”

Qualcomm 845 Mobile VR Reference Design

This new generation of HMD will include the latest in eye-tracking technology, allowing for accurate, real-time tracking of a users’ gaze offering content creators another input to increase realism within VR along with aiding in optimizing of experiences. In addition to this six degrees of freedom (6DoF) is also a feature of the VR HMD reference design, giving new ways to users to interact with experiences and become more immersed in the moment. This is powered by a new 6DoF controller based on ultrasonic technology further improving the user experience and thanks to the included SDK, content creators are able to manage real-world boundary situations and build solutions into their titles.

“This represents another successful cooperation between Goertek and Qualcomm in the field of VR,” said Edwin Yu, Vice President of Goertek. “By working with world-leading vendors like Qualcomm, Goertek is committed to creating more innovative and revolutionary products for users, by combining its vertical integration and technology integration capabilities to drive the development of the VR industry.”

For more on Goertek and the VR HMD Reference Design, stay tuned for VRFocus.

Goertek’s Next Generation VR HMD Reference Design Was Showcased At GDC

Goertek, a global leader in system design and manufacturing, in partnership with Qualcomm, have been at the Game Developer Conference highlighting their virtual reality (VR) head-moutned display (HMD) reference platform based on the Qualcomm Snapdragon 845.

Qualcomm 845 Mobile VR Reference Design

Goertek and Qualcomm have been working on the VR HMD reference designs for some time now taking advantage of the Snapdragon 820, 821 and 835 mobile platforms. With Geortek bringing extensive experience in Qualcomm mobile platforms, having provided design solutions for industrial design, architecture, thermal management, acoustics, optics and electronic circuitry for VR HMD reference design to utilize the full potential of the Snapdragon 845 mobile platform. This is also thanks to being a member of the Qualcomm VR HMD Accelerator Program.

“This is a landmark product for the entire VR industry,” said Hugo Swartthe head of Virtual and Augmented Reality Business Group at Qualcomm Technologies, Inc. “First of all, many VR brands can create an unprecedented immersive and realistic experience for users with the powerful processing capacity of the Qualcomm Snapdragon 845 mobile platform. In addition, VR vendors can rapidly develop their own customized VR HMDs, based on Goertek’s leading integration and manufacturing capabilities, allowing them to reduce R&D costs and focus on user experience and content.”

Qualcomm 845 Mobile VR Reference Design

This new generation of HMD will include the latest in eye-tracking technology, allowing for accurate, real-time tracking of a users’ gaze offering content creators another input to increase realism within VR along with aiding in optimizing of experiences. In addition to this six degrees of freedom (6DoF) is also a feature of the VR HMD reference design, giving new ways to users to interact with experiences and become more immersed in the moment. This is powered by a new 6DoF controller based on ultrasonic technology further improving the user experience and thanks to the included SDK, content creators are able to manage real-world boundary situations and build solutions into their titles.

“This represents another successful cooperation between Goertek and Qualcomm in the field of VR,” said Edwin Yu, Vice President of Goertek. “By working with world-leading vendors like Qualcomm, Goertek is committed to creating more innovative and revolutionary products for users, by combining its vertical integration and technology integration capabilities to drive the development of the VR industry.”

For more on Goertek and the VR HMD Reference Design, stay tuned for VRFocus.

GoerTek Announces Next-Gen VR Headset

GoerTek has announced its third generation of the virtual reality (VR) reference platform in partnership with Qualcomm.

Qualcomm 845 Mobile VR Reference Design

The head-mounted display (HMD) allows a user to experience vivid and immersive VR in a standalone form factor thanks to the design based on Qualcomm’s Snapdragon 845 mobile platform. Original equipment manufacturers (OEMs) will be able to take advantage of GoerTek’s vast product experience to allow them to quickly bring the highest performing VR products to market. The latest generation of these VR HMD, GoerTek have been able to integrate the various subsystems including the display, advanced optics and lens, mechanical design, audio, chipset, and software. This ensures that OEMs will benefit from a lower engineering investment and an increase focus on user experience and content implementation.

Dr. Pen C. Li, Vice President, Product Marketing, GoerTek stated: “This is a pivotal moment for our industry, the launch of Snapdragon 845, together with GoerTek’s successful integration of cutting edge VR technologies, opens the opportunity to bring our users the most complete standalone VR experience ever seen. GoerTek’s extensive experience in design, engineering and manufacturing, in both components and systems, has propelled it to become a global ODM leader.”

Qualcomm 845 Mobile VR Reference Design

Having already designed a number of successful VR products Goertek has proven that they are a capable partner who are able to deliver on their promises. By investing in ergonomics, thermal management and system integrations, GoerTek have successful made continuous steps forward to push their products and the VR sector forward.

The Qualcomm Snapdragon 845 Mobile Platform features updated architecture and subsystems that power the delivery of unprecedented VR experiences, making it a robust solution for GoerTek’s VR HMD. Additionally, the use of Qualcomm Adreno 630 visual processing subsystem allows for 20 percent faster graphics performance and 2.5x increased display while using 30 percent less power.

Hugo Swart, Head of Virtual and Augmented Reality (AR) Business Group, Qualcomm Technologies, said: “With the Snapdragon 845 Mobile VR Platform, we are paving the way for customers and developers to create the immersive and life-like experiences that our users are asking for, we are pushing forward and delivering leading technologies to support the growing product segment of standalone and smartphone VR products.”

As GoerTek and Qualcomm continue their relationship to delivery outstanding VR technologies you will find further updates right here, at VRFocus.

VR Headsets Based on Kopin’s 2K Display Expected by End of 2018

After we went hands-on with Kopin’s prototype headset featuring their 2K VR micro display last week, people are curious to know when the screens might actually hit the market. Speaking with Kopin and manufacturing partner Goertek, the companies tell us that the first products incorporating the ‘Lightning’ display are expected by the end of 2018.

We explained in our hands-on that although functional, the Kopin ‘Elf’ headset isn’t a consumer product but actually a demo for the company’s 2K 120Hz Lightning display:

One important thing to remember is that Elf headset is not going to become a product, it’s simply a pitch for Kopin’s VR microdisplays and Goertek’s manufacturing capabilities. The company’s hope is that a consumer electronics company will want to produce a product based on the Lightning display, and the Elf headset is the demo to sell them on the form-factor that it enables. Goertek says that the companies are “actively marketing” the Elf headset to potential consumer electronics companies. That means that an end product containing Kopin’s Lightning display might end up looking quite a bit different than the Elf headset today. In fact, although Elf is tethered, Kopin says that the foundation of the headset is also suitable for all-in-one mobile VR headsets.

Speaking with GoertekKopin’s partner and one of the manufacturers behind the Oculus Rift and PSVR—at the company’s Silicon Valley office, I was told that the first products to launch with the Lightning display are expected toward the end of 2018, which puts products around five quarters away.

Photo by Road to VR

Part of the gap between now and then is finding partners who are convinced by the Elf headset demo and decide to build a product based on the components; Kopin and Goertek are in the process of demonstrating the headset to a range of companies.

The big pitch for the Elf headset is its impressively compact size and diminutive weight; the prototype I tried was just 220 grams, less than half the weight of the Rift and Vive (though to be fair it’s just a demonstration of the display, and lacking some extra hardware found on most headset). And of course it’s backed by the incredibly sharp 2K Lightning display which has more than three times the pixels of today’s leading headsets, and a whopping 120Hz refresh rate (though, as I found in my hands-on, those benefits may come at the cost of a lower field of view).

 

Another reason for the delay is that the display and the lenses are still in active development; it will be some time yet until Kopin is pumping them out at manufacturing quantities. The companies expect that in 2019 they would have the manufacturing capacity to create some 5 million headsets.

A test board and headset used by Kopin to demonstrate their Lightning displays with several different lenses | Photo by Road to VR

Before that time though, there’s still a few kinks for Kopin to work out. For one, depending upon which optics they use, the display needs to be brighter. They told me that they expect to be able to double the brightness by the time they begin shipping displays, but it isn’t clear if they’ll have enough brightness to enable low-persistence, a key technique for reducing blur as users turn their heads in the virtual environment. The company also showed me three different lenses, each of a different design and offering a different field of view, though they’re still in development as well.

One big question for Kopin is whether traditional display manufacturers will be able to ship next-gen VR displays ahead of the Lightning display, potentially offering another route to bringing greater pixel density to VR headsets. For instance, Samsung demonstrated a new 2K VR display back in May, though it isn’t clear when they’ll be ready to sell the part to headset makers.

In the long term, Kopin and Goertek say they’re investing $150 million to create a new display fabrication plant which will enable them to make larger and higher resolution VR micro displays. According to the companies’ roadmap, they’re aiming to make a 1.3-inch 3K display followed by a 1.37-inch 4K, in due course.

The post VR Headsets Based on Kopin’s 2K Display Expected by End of 2018 appeared first on Road to VR.

Kopin E3 2017: Kompakte VR-Brille mit zwei 2K-OLED-Microdisplays

Halb so groß wie andere PC-VR-Brillen, federleicht und ultrahochauflösend: Der Display-Hersteller Kopin stellt eine neue VR-Brille vor, die es in sich hat und zumindest auf dem Datenblatt überzeugen kann. Zum Einsatz kommen zwei OLED-Microdisplays des Herstellers mit einer Rekord-Pixeldichte von 2900 ppi. Das Gehäuse der Brille liefert der Peripherie-Hersteller Goertek.

Kopin: Leichter und ultrahochauflösender VR-Headset-Prototyp

In einem Hands-on konnte Ben Lang von Road To VR den Prototypen der Kopin-Brille auf der E3 in Los Angeles unter die Lupe nehmen und berichtet über seine Erfahrungen mit dem Headset: Er beschreibt sie als halb so groß wie übliche VR-Brillen und als federleicht, selbst im Vergleich zur Samsung Gear VR und Google Daydream View. Die kompakte Bauform ermöglichen die Microdisplays, die der Hersteller entwickelt hat: Der Lightning-Bildschirm ist lediglich ein Zoll groß, versammelt aber 2048 x 2040 Bildpunkte auf seiner winzigen Fläche. Die Pixeldichte  beeindruckt: 2900 ppi schafft der winzige Bildschirm. Zum Vergleich: Die Oculus Rift verwendet zwei 3,54 Zoll Displays mit je 1080 x 1200 Bildpunkten. Die Pixeldichte ist mit 456 ppi deutlich geringer. Auch in einem anderen Bereich müssen sich die aktuellen PC-VR-Displays geschlagen geben, denn die Lightning-Bildschirme erreichen eine Bildwiederholrate von 120 Hz.

Das Lightning-Display: 1 Zoll groß, 2K-Auflösung und 120hz

Microdisplay: die Vor- und Nachteilen

Der große Vorteil von Microdisplays: Sie ermöglichen eine kompaktere Bauform der VR-Brillen, da der Abstand zwischen Linsen und Display geringer sein kann als bei größeren Bildschirmen. Man kennt das Prinzip von Digitalkameras: Je größer der Sensor ist, umso größer muss auch das Objektiv sein. Kopin ist es deshalb mit dem Lightning-Display gelungen, ihren Prototypen wesentlich kleiner und leichter als übliche VR-Brillen zu bauen. Allerdings gibt es auch einen – großen – Nachteil, nämlich das Field of View. Es ist mit Microdisplays wesentlich schwieriger, ein großes Sichtfeld zu erreichen, ohne dass zu starke Verzerrungen auftreten. Wieder analog zu Kameras: Je größer der Weitwinkel, umso eher verzerrt sich das Bild zu den Rändern hin. Um ein übliches Sichtfeld von 110 Grad zu erreichen, setzt Kopin Dual-Fresnel-Linsen ein. In Zusammenarbeit mit 3M entwickelte man zwar eine einfachere Lösung, die nur eine Linse benötigt, welche das Sichtfeld aber auf 100 Grad begrenzt.

Zukunftsaussichten: Micro wächst

Die Lösung des Problems sieht der Hersteller in einer Vergrößerung der Microdisplays. Im nächsten Schritt will Kopin 1,3-Zoll-Displays mit 3.072 x 3072 Pixeln und 1,37-Zoll-Displays mit 4.096 x 4096 Pixeln produzieren. Laut Hersteller wären allerdings 2-Zoll-Bildschirme für VR ideal.

Unklar ist noch, ob und wann es der jetzige Prototyp in den Markt schafft und wie überzeugend die Performance der VR-Brille wirklich ist und welche Rechenleistung für einen reibungslosen Betrieb notwendig ist. Da kein entsprechender PC auf der E3 vorhanden war, konnte Kopin die Brille nicht im Einsatz zeigen.

(Quelle: RoadToVR Bilder: Kopin)

Der Beitrag Kopin E3 2017: Kompakte VR-Brille mit zwei 2K-OLED-Microdisplays zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!