GNOG Review – A Puzzle Game About Fixing Little Mini Dioramas

GNOG Review – A Puzzle Game About Fixing Little Mini Dioramas

GNOG is a really bizarre little game. Like, I don’t really even understand what I played and that’s kind of what I love about it.

On the one hand it’s an incredibly simplistic puzzle title developed by KO-OP and published by Double Fine, that has you poking around inside a wide variety of cleverly designed boxes that each represent tiny unique worlds bursting with color and character; but then on the other hand you’re learning a new language of game design every step of the way.

It’s easy to pick up and play but impossible to explain. There’s no tutorial at all other than an overlaid image of the DualShock 4 gamepad to just let you know that you should try nudging some analog sticks and buttons. Tilt the left stick, you’ll see a little circular cursor float around. Tilt the right stick and you’ll notice the mini diorama world on your screen moves. You learn how to flip it over with R2 and L2 soon after and that’s really about all there is to it.

That minimalism in terms of not only graphical style, but also in terms of game design, is a big part of what makes GNOG feel special as a puzzle game. In an industry that’s inundated with accessibility and over-explanation of everything, it’s refreshing in a way to be thrown into the deep end. Once it settles in that GNOG actually makes perfect sense, despite its esoteric beginnings, is when the magic happens.

In a lot of puzzle games you can feel yourself starting to get frustrated when you can’t figure things out. Just ask anyone that’s ever been stuck on a touch dungeon in a The Legend of Zelda title, or has tried slamming their head against that damned cube in Statik. But GNOG feels different. It’s not asking you to “discover” the solution, or find an answer to its riddle. Instead, it just wants you to feel things out and let the puzzles unravel on their own.

For example, one of my favorite levels is one of the game’s earliest stages, a rocket ship of sorts. The bright, beautiful animation of the ship blasting across the screen are shown, quickly followed by sirens going off, sparks flying, and the ship clearly breaking down. Obviously I’m intended to fix it up and help it get back to its rocketing ways across space. Naturally, I flip it around and start messing with the dials and knobs until stuff starts to work again. I understand that spinning this dial in this direction does that, and so on. The sense of discovery is never-ending and that feels intentional.

Each level represents a tiny microcosm of possibilities like this. You might fiddle around with a boombox shaped creature or it might be one that munches on pretty butterflies for a living. At the end of the day it’s not just the payoff at each level’s conclusion that makes the puzzles feel worth solving, but it’s the clever charm and smart design along the way that makes it worth exploring.

And although GNOG works perfectly fine outside of the PlayStation VR (PSVR) headset, I can’t recommend playing it without Sony’s device on your face. The ability to lean in and occupy the same space as the dioramas, as well as gain increased clarity and intimacy with the worlds cannot be overstated. The moments between levels that flush the screen with pulsing color are incredible to behold in VR and sincerely makes me hope this developer creates a music visualization program of some kind eventually.

While GNOG does a great job of reminding me of the wonder of discovery that has felt lost in most modern games, it does come at a bit of a price. The mechanics are just so stupidly simple that it’s gonna get old after a while. The child-like wonder only lasts so long before you wish there was more going on. At the end of the day, you’re just kind of clicking on stuff until something happens and even though the package surrounding that interaction is wonderfully designed and feels great to witness, it’s still pretty uninspired at its core.

Final Score: 7/10 – Good

GNOG is the video game equivalent of synesthesia. The bright colors are incredible, the simple, but disgustingly clever, puzzles are perfectly designed, and the experience inside the headset is wonderfully presented. However, it’s just such a bizarre and simple game, without anything new to really help it stand out. That it isn’t for everyone. But if you love gorgeous, modern art-style puzzle experiences that challenge your mind, then GNOG could be just your kind of weird.

GNOG can be downloaded starting today, May 2nd, from the Game Review Guidelines for more information on how we arrived at this score.

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GNOG Developers Release Level Trailers and Discuss Audio

Developers behind upcoming PlayStation VR puzzle game GNOG have released three trailers that show off what to expect from three of the levels within the title as well as discussing the intricacies of the soundtrack and how it came to be developed.

The post on the PlayStation Blog goes in to some detail about how the soundtrack came to be in its final form. Despite not being out yet, GNOG has already received praise for its soundtrack and clever use of music and sound. The soundtrack was composed by Marskye, whose original pass at the composition was much darker in tone, more in-line with the early concept art and early visuals. As the videogame evolved during development, it was recognised that the moodier tone was no longer suitable.

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A new approach was settled on where the changes in the music could act as a subtle ‘reward’ for players, as each step towards solving the puzzle adds a new layer to the music, slowly harmonising into a complex soundscape and allows the player to feel like they contributed towards the creation of the music as well as giving them a reason to keep going in hopes of hearing the final composition.

Developers KO-OP say that they are hoping to release an official soundtrack for GNOG some time after the title has seen a full release. GNOG is currently available for pre-order from the PlayStation Store, with a pre-order bonus of a free dynamic theme. The full version will be released on 2nd May, 2017.

You can watch the level trailer videos below.

VRFocus will continue to bring you news on GNOG and other upcoming VR releases.

KO_OP Reveal the In’s and Out’s of Colourful Puzzle Title GNOG

At the end of March indie development team KO_OP announced that PlayStation VR puzzler GNOG would be arriving in May. VRFocus caught up with the studio’s director Saleem Dabbous at the recent Game Developers Conference (GDC) 2017 in San Francisco to discuss the title.

If you’ve seen previous coverage of GNOG you’ll know that it’s a brightly coloured, puzzle box style experience which Dabbous said has: “Been inspired by kids toys like Polly Pocket or Mighty Max.” On describing the game he comments: “You discover a series of monster heads, and each monster has a little world inside of it. And we don’t tell you what the puzzle is, the whole game is about messing around, playing around, discovering the puzzle and how to solve it.”

VRFocus has previewed the title twice over the last couple of years. The first time in 2015, then its most up to date version at GDC 2017, saying: “GNOG possesses some truly engaging and inventive ideas that might just make it stand out for players.”

GNOG will initially launch for Sony Interactive Entertainment’s (SIE’s) PlayStation VR on 2nd May 2017. Steam support will also be implemented in the future although no date has been confirmed.

Checkout the full interview below, and for further update on GNOG, keep reading VRFocus

GNOG Coming to PlayStation VR in May

Back in 2015, indie developer KO_OP announced development on its first virtual reality (VR) GNOG. Supporting Sony Interactive Entertainment’s (SIE’s) PlayStation VR, GNOG is a colourful puzzle title that’s now got a release date for May.

GNOG is designed as a type of puzzle box, where each level is self contained. Players can spin the box around to find all sorts of brightly coloured components that are intrinsically linked. Some components work by being spun, while others need to be pressed or slid. Figuring out what does what, and where to look to see what activates is all part of the fun.

GNOG-screenshot2Sound will also play a big part in the nine levels that’ll be available at launch, with a soundtrack composed by Marskye.

KO_OP recently attended the Game Developers Conference (GDC) 2017 in San Francisco, showcasing its latest build. VRFocus got to preview the videogame, saying: “GNOG possesses some truly engaging and inventive ideas that might just make it stand out for players.” Adding: ‘it could certainly be one of the most interesting to arrive in 2017.’

The title will launch for PlayStation 4 with PlayStation VR support on 2nd May 2017. The studio has an official website for the title where players can per-order GNOG if they wish.

VRFocus will continue its coverage of GNOG, reporting back with any further updates.

GNOG is a Colorful Point-and-Click Puzzle Game Inspired by Polly Pocket and Mighty Max Toys

GNOG is a Colorful Point-and-Click Puzzle Game Inspired by Polly Pocket and Mighty Max Toys

GNOG is… uh… weird.

Totally weird, actually.

Like really, really weird.

So weird, I don’t really know where to begin describing it.

“Was this inspired by those huge Olmec heads like Xtapolapocetl from The Simpsons?,” I inquired while playing. “No, we were thinking more Mighty Max and Polly Pocket,” Ko_Op studio director Saleem Dabbous fired back.

GNOG – pronounced “nog,” as in “noggin’” – is a colorful point-and-click puzzle game that takes place inside a creature’s head. The puzzle elements take place on both sides of the head, so you have to flip back and forth to see what your actions have affected on the other side.

Similar to The Witness, when you first jump into puzzles, you don’t really know what you’re supposed to do, so part of the challenge of the game is hitting every switch, button and lever to see what it does. Soon you’ll start seeing the patterns and method to the madness, and once you solve a puzzle, you’re treated to a trip-tastic light display, some trance diddies and the satisfaction of knowing you unlocked another big-ol’ monster noggin’. All in all it’s a very cute, chill, Zenlike experience.

GNOG should be available soon for PSVR and 2D PS4, with Steam and iOS versions following later.

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Preview: GNOG – A Puzzler for Kids of All Ages

Puzzle videogames come in all shapes and sizes, from dark mysterious adventures to light hearted escapades, if you like a brain teaser there’s something to fit everybody’s ability. Coming to PlayStation VR this year will be a solely puzzle experience from KO­­_OP called GNOG, taking a fun look at the genre mixing colour, light and sound into a playful experience.

VRFocus originally previewed GNOG way back in 2015 when it was a PlayStation 4 project with aspirations of virtual reality (VR) support for Project Morpheus (as it was called). Now the studio has begun showcasing what this vividly surreal puzzler will bring to Sony Interactive Entertainment’s headset, letting attendees at the Game Developers Conference (GDC) 2017 delve into two levels out of the nine that’ll be available when fully launched.

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GNOG’s levels are individual, self contained puzzle boxes that encourage you to twist, turn, pull and press their seemingly simple, but often elaborate structures to find the solution. The wonderful aesthetics mimic a myriad of childhood toys that are designed to elicit fascination in children, with quirky sounds, large buttons and a rich cel-shaded colour palette.

There’s a beautiful exuberance in each unlock of a particular section, with the puzzles requiring you to use your eyes as well as your ears to look for subtle changes that can indicate what to do next. This isn’t some videogame for five year old’s, there’s no hand holding here. No instructions are given on how to go about solving these brain teasers, but trial and error can be used for the most part, which can work for and against this type of title.

And the screenshots only tell part of the story. These boxes of peculiarity are multi-sided, with intricate secrets tucked away that can be missed at first glance if you’re not careful. This is where the benefit of VR comes into play. You can’t help but peer into the puzzles, getting a much better idea of what’s going inside, which only VR can do. Yes, those that know VR well will probably tell its a videogame made for consoles, and that VR has then been added on, but that still doesn’t detract from the overall feel.

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Of concern though is the length of GNOG, with KO_OP having said there’s going to be nine levels, that does feel somewhat short. As a puzzle title it’s also single-player, so the worry is that once completed there’s going to be little to bring players back into the fold. GNOG wouldn’t be the first is this genre to suffer from this issue, so KO_OP might have some tricks yet to be revealed.

GNOG possesses some truly engaging and inventive ideas that might just make it stand out for players. It’s the art style that’ll draw in the crowds, and certainly make you want to play, but it needs more than looks to make it into your library. If the videogame can provide hours of entertainment (without getting stuck) then it could certainly be one of the most interesting to arrive in 2017.