The Amazing World of VR Animation: What to Watch

Battlescar

It’s highly likely that the last piece of virtual reality (VR) content you dived into was a videogame, whether that’s thrashing around in some rhythm-action title or fighting through hordes of enemies saving the day. Look a little deeper and there’s plenty of alternative content to enjoy, and VRFocus recommends exploring some of the excellent animated titles that are available.

Baba Yaga

Animated VR not to miss

When it comes to animation in VR most will fall into one of two categories; short films or interactive pieces. Narrative is art the heart of either of these two but the former takes a more traditional viewing approach, wrapping you in a virtual world where the story plays out. The latter, on the other hand, actively encourages your involvement.

This interactivity can range massively from simple elements to move the story like turning a page to fully-blown control where decisions will offer alternative endings. These tend to blur the lines between what’s considered a animation and an actual videogame.

So what should you be spending your hard-earned money and valuable time on? Well, VRFocus has a few suggestions…

Battlescar

Released only a few short days ago for Oculus Quest and Rift – a Steam version is comingBattlescar is a 30-minute film based in New York City’s emerging punk subculture during the late 1970’s.

A glorious mix of visuals and audio, the VR short is split across three chapters following Lupe, a young Puerto Rican American teenager who leaves home and meets Debbie in a juvenile detention centre. Together they decide to form their own punk band whilst trying to navigate and survive the mean city streets.

Narrated by actress Rosario Dawson in English and rock singer/actress Jehnny Beth in French, it doesn’t pull any punches, switching between first and third-person viewpoints whilst throwing in tunes from the era by Screamin’ Jay Hawkins, Death and Lydia Lunch. Exploring a range of topics such as identity and mental health, Battlescar is pure punk animation, short, sharp and in your face.

Battlescar

Baba Yaga

From prolific animation house Baobab Studios, Baba Yaga is an interactive experience exclusive to Oculus Quest, inspired by the Eastern European legend.

Another 30-min experience, rather than simply viewing Baba Yaga you’re cast as Sacha, who alongside her younger sister Magda are the daughters of the village chief. When your mother becomes gravely ill you and your sister enter Baba Yaga’s enchanted forest to seek the cure.

Voiced by an all-star cast including Kate Winslet, Daisy Ridley, Glenn Close and Jennifer Hudson, Baba Yaga provides plenty of interactive elements along the way. Thus encouraging you back to take another peek at this wonderfully engaging experience.

Baba Yaga

Paper Birds

Another from Baobab Studios in collaboration with 3DAR and Oculus, part one of Paper Birds arrived late 2020 for Oculus Quest.

A beautiful synergy of music and visual design, Paper Birds tells the story of young musician Toto (played by Jojo Rabbit star Archie Yates) as he searches for his lost sister.

As an Oculus Quest title Paper Birds is one of a select few on the platform which utilises the headset’s hand tracking functionality, so you don’t need the controllers to interact with this magical world. Paper Birds might only have very light interactivity in comparison to others on this list yet it still provides an enchanting experience. Plus, the second (concluding) part will arrive later in 2021.

Paper Birds

The Line

There’s a reason ARVORE’s The Line has won numerous awards and that’s thanks to its heartwarming narrative, visual layout and interactive elements; almost like you’re playing with a train set.

Compatible with multiple headsets including Oculus Quest, Rift and HTC Vive, The Line is a love story of two miniature dolls, Pedro and Rosa, set within a scale model of 1940s São Paulo. The characters follow tracks which wind through the environment and at certain points you have to push a button or spin a lever to help the tale proceed. If you’re using an Oculus Quest you can swap to hand tracking.

Clocking in at under 20 minutes The Line is a very sweet VR title that pulls on the heart strings. It showcases how these two mediums can work so perfectly together, great for introducing newcomers to the technology.

The Line

Gloomy Eyes

Now back to some pure animation with Gloomy Eyes, written and directed by Fernando Maldonado and Jorge Tereso and co-written by Santiago Amigorena, published by ARTE.

Inspired by Tim Burton’s The Nightmare Before Christmas, Gloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a town devoid of sunlight. There doesn’t seem to be any shortage of prime voice actors willing to work on VR projects, with Gloomy Eyes’ English version narrated by Hollywood actor Colin Farrell.

The entire short just looks stunning, being a joy to watch from start to finish. Much like The Line, thanks to the miniature worlds and characters it’s all too easy to get drawn in, peering deep into this imaginative fantasy world.

Gloomy Eyes

Spice and Wolf VR (1 & 2)

Time for two titles from further afield, Japanese creator Spicy Tails’ Spice and Wolf VR series. Based-on Isuna Hasekura’s original novel and brought to life thanks to crowd-funding campaigns, both of these provide a nice intro into VR anime.

Spice and Wolf VR is the story of travelling merchant Kraft Lawrence who meets a 600-year old wolf-deity named Holo on his travels. The sequel then sees them both settling down, welcoming their daughter Myuri into the world.

The main draw here is the finely detailed animation which looks stunning in VR, just be aware that it is all in Japanese with English subtitles and they’re quite expensive in comparison to other on this list. If you do love Japanese anime they’re well worth a look, plus they both have light interactive elements which add further depth.

ALTDEUS: Beyond Chronos

The one title on the list which really skirts the line between animation and videogame, ALTDEUS: Beyond Chronos is Japanese anime with a massive amount of replayability.

ALTDEUS: Beyond Chronos is by far the grandest title on this list, a visual novel with hours and hours of content depending on how far you wish to delve. It’s kind of like watching a comic book rather than a film, so all the characters jump between frames and you can set the dialogue to autoplay or select through when you choose to. You also have the choice of English voice over if subtitles aren’t your thing.

Set 200 years from now, the Earth has been decimated by giant alien beings called Meteora with mankind now living underground. You’re part of an elite squad who pilot giant mechs called Makhia to defend what’s left of mankind. These encounters are where most of the interactivity takes place, where you can activate shields and fire railguns. These sequences tend to be where the storyline splits, revealing more of the narrative should you return. ALTDEUS: Beyond Chronos is big, bold, and the most definitive VR visual novel from Japan yet.

ALTDEUS: Beyond Chronos

Agence

Described by creators Transitional Forms and the National Film Board of Canada (NFB) as a ‘dynamic film’, Agence is possibly the most unusual of all these here as it marries a basic story with AI to provide a piece of content with endless possibilities.

Each time you step into Agence it’ll be different, viewing a digital realm where five ‘Agents’ run around a small world. But Agence employs two thought processes for the Agents which can be switched on and off. A gameplay AI which follows certain patterns or Reinforcement Learning AI which Transitional Forms has built over years, where the Agents will interact in unknown ways.

You can also affect the world by picking the Agents up or planting a flower for them to investigate. Each run-through will only last about 5 minutes but captivating enough to keep returning and experimenting with their existence.

Agence

There are plenty of other excellent VR animated titles out there, all of which VRFocus encourages you to see.

Gloomy Eyes Nominated For Emmy Award For Outstanding Original Interactive Program

Immersive VR story Gloomy Eyes has been nominated for an Emmy award in the Outstanding Original Interactive Program category.

The experience released a few months ago for PC VR and more recently for the Oculus Quest, with a story that runs for around 30 minutes, split across 3 episodes.There’s been a fair amount of buzz around Gloomy Eyes, both before and after release. It’s narrated by Colin Farrell and was featured at festivals like Sundance and South by Southwest in 2019. It even won multiple awards at the 2019 Raindance Immersive festival.

Now Gloomy Eyes is set to keep its successful run going even longer, with a new Emmy nomination in the Outstanding Original Interactive Program category. The nomination was confirmed the team behind Gloomy, Atlas V, but we can’t find any details on this year’s other nominees in the category just yet.

The category isn’t specifically exclusive to VR or AR experiences either — last year, the same award went to NASA InSight’s Mars Landing, however VR experience Traveling While Black by Felix & Paul Studios was also nominated. There are other categories that have featured VR projects in the past as well, such as the Outstanding Innovation in Interactive Media and the Outstanding Creative Achievement in Interactive Media categories.

The Emmys are set to take place this September, but we’re not sure whether these immersive and interactive media categories will be announced on the same day as the main show or at an earlier date.

Gloomy Eyes is available for Oculus Quest and PC VR now. You can read our review here.

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Gloomy Eyes Review: A Stunning, Intricate and Immersive VR Story

Gloomy Eyes released a few months ago for PC VR, but has now made its way across to the Oculus Quest. The immersive story is split across three episodes, supports hand tracking and runs for somewhere around 30 minutes. Here’s our quick review.

Gloomy Eyes had a fair amount of buzz around it before release. Colin Farrell signed on to narrate and then the project won the Artistic Achievement and Audio Achievement awards at the 2019 Raindance Immersive Awards. The film was shown at distinguished film events such as the Sundance 2019 festival and the South by Southwest 2019 festival, among others. Now, Gloomy Eyes has made its standalone VR debut on the Oculus Quest.

The story is set in a world that has been overcome by darkness and follows a zombie boy named Gloomy as he falls in love with a mortal girl, Nena. In terms of animation and artistic direction, Gloomy Eyes is absolutely stunning. It feels very Tim Burton, but with even more fluid animations and intricate design. Every scene is a wonder to look at — everything is designed with care and such a high level of detail. At certain points in the story, the experience can feel quite magical.

gloomy eyes review oculus quest

Most of the scenes are presented almost like dioramas, floating in the darkness and only illuminated by a fireplace or other small sources of light. As the characters move around the environment and the scenes change, you’ll be naturally guided to turn to where the next diorama is about to appear. However, some of the scenes and set pieces are so stunning that you’ll wish you could pause the action and just spend a few minutes investigating everything up close.

It’s an immersive, 6DoF experience that works seamlessly most of the time. One scene in particular, involving theme park rides in episode two, makes excellent use of the VR medium and 3D space. It’s a dazzling presentation with beautiful trails of light and models moving fluidly all around you in a manner that you could only experience in VR.

In terms of story, I have mixed feelings. The world that the story is set in is intriguing and the characters are all very charming, but the actual narrative has a strange feel and pacing. While Colin Farrell has a fantastic voice for narration, sometimes his lines feel a bit redundant. Occasionally it feels warranted and used well, especially when world building and setting up necessary exposition. However many other lines fall into the classic writing trap of telling the audience something that is either already being demonstrated by the characters or could be, very easily.

The pacing of the narrative also feels off, mainly due to how the story is split across three episodes. The first episode is noticeably shorter and only really exists to set up the context and exposition for the other two episodes, where the story really begins. The second and third episodes are almost equal to each other in length, and feature more interesting set pieces, plot points and better narrative structure, since all of the boring groundwork was dumped in the first episode.

It’s a strange decision to compartmentalize the story into ‘episodes’, with each one taking you back to the main menu after it finishes. One large story, with several auto-save checkpoints, would probably have helped avoid the strange narrative pacing. Nonetheless, despite the minor gripes, it’s still an enjoyable narrative and the animation and visual design keep you enthralled throughout.

It’s also important to note while playing on the Oculus Quest, you may get some minor blur and ghosting when moving, which can be distracting. This is, sadly, an unavoidable result of displaying such dark content with pockets of light on the Quest’s OLED screen. Upon comparing the PC VR version of the title (via Oculus Link) and the native Quest version, there may also be some minor graphic downgrades on the latter to accommodate for the standalone system, but they’re not overly noticeable or important.

oculus quest review gloomy eyes

The Quest version also technically supports hand tracking, but the experience isn’t interactive at all. Using your hands amounts solely to selecting a language and an episode while in the menu, and nothing else. It’s definitely still a plus, but also not a game changer.

Overall, the few minor gripes shouldn’t take away from just how captivating Gloomy Eyes is. It masterfully commands a mysterious yet gorgeous art style and pairs it with brilliant animation. The level of detail is so high, and the world so beautiful, that I can see myself revisiting the experience more than once, just to get a better look at things. People of all ages, even with little VR experience, should enjoy Gloomy Eyes, and it’s short enough that they may as well give it a try.


Final Score: :star: :star: :star: :star: 4/5 Stars | Really Good

gloomy eyes review

You can read more about our five-star scoring policy here.


Gloomy Eyes is available on Steam, Viveport and the Oculus Store for PC VR and on the Oculus Store for Quest. This review was conducted on the Oculus Quest primarily, supplemented by the Rift version using Oculus Link for comparison. 

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Oculus Quest Hand Tracking Leaves Beta, Three Titles add Native Support

Hand Tracking on Quest still

Oculus Quest’s hand tracking has been available as a beta feature since December, providing limited functionality across system menus and first-party apps. Today, Oculus has announced that the technology is moving into general release with third-party apps adding hand tracking later this month.

Waltz of the Wizard hand tracking

Hand Tracking has been an optional extra which Oculus Quest owners could switch on via the Experimental Features section. It never meant you could put away your Oculus Touch controllers, simply helping you see where the tech was heading.

With the anniversary of Oculus Quest’s launch this week, that experimentation begins to change. On 28th May, Oculus will begin accepting third-party titles that include hand tracking to the Oculus Store, starting with Elixir from Magnopus; The Curious Tale of the Stolen Pets by Fast Travel Games and Aldin Dynamics’ Waltz of the Wizard: Extended Edition.

Elixir puts you in an unstable alchemy lab where you can cast spells, mix potions, and poke a nauseated dragon. Actions allow you to obtain new and powerful hands, altering their anatomy in the process. Puzzle title The Curious Tale of the Stolen Pets has been available for a while, with the developer previously teasing hand tracking capabilities. The same can also be said for Waltz of the Wizard: Extended Edition which recently rolled out new locomotion updates.

The Line

“Hand tracking really does enhance immersion and is the perfect fit for
The Curious Tale of the Stolen Pets“, says James Hunt, Creative Lead on
the game in a statement. “It adds a whole new level of connection between the player and the miniature worlds with all their interactive elements. Things like picking up snowballs, waving a magic wand or just petting the pets once you’ve found them feels more real – and fun! – than ever  before.”

In addition to those three videogames, Oculus will also be launching the Cinematic Narratives Set featuring Gloomy Eyes and The Line. Two award-winning immersive experiences, their official Oculus Quest launch with native hand tracking will be on the 28th.

SideQuest has allowed developers to release hand tracking features (Tea for GodInterdimensional Matter) for Oculus Quest users since the SDK went live but this will be the first time via Oculus Store. Where appropriate – not all games will suit the tech – the store should see an influx of hand tracking over the summer, allowing gamers to put their controllers down for the first time.

VRFocus will continue its coverage of Oculus Quest and its hand tracking, reporting back with further updates.

Animated VR Experience Gloomy Eyes Fully Available on Viveport, Oculus Quest Version Delayed

After winning several awards at film festivals in 2019 virtual reality (VR) animation Gloomy Eyes was confirmed for public release last month for HTC Vive, Oculus Rift and Oculus Quest. The launch has taken place today but only on Viveport for PC VR headsets, with Oculus Store users now having to wait.  

Gloomy Eyes

The launch was supposed to coincide across both platforms but for some undisclosed reason has only taken place on Viveport today. With Viveport being platform-agnostic for PC headsets, this means only Oculus Quest owners won’t have access. HTC Vive, Vive Pro, Vive Cosmos, Oculus Rift/Rift S, Valve Index and Windows Mixed Reality headsets are all supported. Gloomy Eyes was previously available exclusively through Viveport Infinity, now non-subscribers have access.

Gloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a sunless town, written and directed by Fernando Maldonado and Jorge Tereso and co-written by Santiago Amigorena, published by ARTE.

Inspired by Tim Burton’s The Nightmare Before Christmas the synopsis explains: “When the sun grew tired of humanity, it hid, never by to rise again. This darkness awoke the dead from their graves. In the midst of chaos, a zombie kid named Gloomy and a mortal girl, Nena, fall in love and form a deep connection that not even the most powerful man in town can destroy. Together, the star‐crossed lovers from different planes of existence may hold the key to bring light to the endless night.”

The English version is narrated by Hollywood actor Colin Farrell, with four other language options available: Tahar Rahim (French version), Max Riemelt (German version), Jorge Drexler (Spanish version) or Jam Hsiao (Chinese version). The animated series has won awards at events such as Sundance 2019, South by Southwest 2019, Annecy 2019 and Newlmages Festival 2019.

Gloomy Eyes can be purchased on Viveport for £11.40 GBP. Details on the Oculus release will be announced at a later date. When that happens VRFocus will let you know.

The VR Game Launch Roundup: A Fantasy-filled February Quinet

VRFocus bring you another list of virtual reality (VR) titles to look forward to over the course of next week. This time around, owners of every major headset can look forward to a new videogame to add to their collection. Make sure to check out our accompanying video to get a preview of each title.

Orion13Parameter – Yabyte

Built from the ground up and featuring simple touchpad movement, this VR puzzle adventure game features a wide range of deadly traps dotted all over the various environments for the user to avoid and overcome throughout 3 different levels.

  • Supported platforms: HTC Vive
  • Launch date: 10th February

Orion13 – Metro VR Studios

In this kinetic VR combat videogame, you play as the title character, Orion13, a newly built robot. You must fight your way through this mysterious robot land to reach your home, making use of various swords and shields to attack any foes you encounter on the way. Featuring a complete story and interactive puzzles, users can also face other players via an online leader board.

  • Supported platforms: Oculus Rift
  • Launch date: 13th February

TheWandererVR – TheGoo

In this VR archery shooting game, users must work to defend themselves against various oncoming enemies, both in plain sight and hidden around you. Also featuring shields and scopes to perfect your attack and defence methods.

Gloomy EyesGloomy Eyes – Jorge Tereso & Fernando Maldonado

This is a 3-part animated VR love story features a romance between a zombie boy, Gloomy, and mortal human girl, Nena. This Tim Burton-style animated film is narrated by Colin Farrell and first premiered at several film festivals including Sundance. This VR animation is now set for a general release to VR users worldwide.

  • Supported platforms: Oculus Rift, HTC Vive, Oculus Quest
  • Launch date: 14th February

Warden Of The Isles – Beardlings LLC

You must use your powerful throwing arm to command troops to fight all surrounding enemies in this medieval single-player adventure. Assign tasks and lead your army to victory in this original story featuring over 15 hours of unique gameplay.

  • Supported platforms: HTC Vive
  • Launch date: 14th February

Gloomy Eyes Coming To Oculus Quest And More PC VR Platforms February 14

After an initial release on Viveport, award-winning 360 degree VR movie Gloomy Eyes is coming to the Oculus Quest and other PC VR store platforms next month.

Gloomy Eyes follows a young zombie boy who falls for a human girl, split across 3 episodic volumes. It’s narrated by Colin Farrell, who recently spoke about his experience working on the project in a video from HTC Vive about the development. Gloomy Eyes appeared at a number of film festivals and events last year, including South by Southwest, Annecy and Sundance. At the last of those, it even took home the awards for Artistic Achievement and Audio Achievement.

While all 3 volumes of Gloomy Eyes parts launched on Viveport not long ago (and were therefore available through that platform for PC VR headsets), the experience is now lauching on the Oculus Quest standalone system on February 14.

Also on the same day, the PC VR version of the game will expand out onto other PC VR store platforms as well. The publisher ARTE were unable to confirm exactly which other PC VR platforms it will expand onto just yet (such as Steam or Oculus Store), but said they would let us know once they have more information ahead of February 14.

Additionally a 360 degree video version will also be available on the ARTE Cinema’s YouTube channel. While you’ll be able to watch the full experience there for free, you won’t have the benefit of 6DoF that comes with VR headsets, of course. The full VR experience will set you back $14.99 on all platforms.

Will you be checking out Gloomy Eyes next month? Let us know in the comments below.

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Award-Winning VR Animation Gloomy Eyes Coming to Oculus Quest & More Next Month

There have been some wonderful animated movies for virtual reality (VR) audiences over the last few years, from the now defunct Oculus Story Studio with Dear Angelica or Penrose Studios’  Allumette,  to Bonfire and Invasion! by Baobab Studios. Last year Gloomy Eyes made its first appearance at several film festivals including Sundance, winning plenty of awards in the process. It has just been announced that the VR animation will soon be publicly available for a range of headsets.

Gloomy EyesGloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a sunless town.

“When the sun grew tired of humanity, it hid, never by to rise again. This darkness awoke the dead from their graves. In the midst of chaos, a zombie kid named Gloomy and a mortal girl, Nena, fall in love and form a deep connection that not even the most powerful man in town can destroy. Together, the star‐crossed lovers from different planes of existence may hold the key to bring light to the endless night,” explains the synopsis.

Created by ARTE in collaboration with French co‐producer Atlas V and Fernando Maldonado and Jorge Tereso (writers and directors, 3DAR) and Santiago Amigorena (co‐writer), Gloomy Eyes is narrated by Colin Farrell (English version) Tahar Rahim (French version), Max Riemelt (German version) or Jorge Drexler (Spanish version).

Gloomy Eyes

Inspired by Tim Burton’s The Nightmare Before Christmas, Gloomy Eyes will be available for HTC Vive, Oculus Rift and Oculus Quest from 14th February 2020, retailing for $14.99 USD. If you happen to be a Viveport Infinity subscriber then you’ll already find the animated series on the service. ARTE Cinema’s official YouTube channel will also host an official 360-degree version for free.

VRFocus will continue its coverage of Gloomy Eyes and all the latest VR animation offerings, reporting back with further announcements.

Gloomy Eyes, Bro Bots & More Part of Free Mitcham VR Festival

Over the past year, a project called FilmMerton has been running in the south-west London, UK borough of Merton as a community arts outreach, creating pop-up cinemas and short films curated by the community and guest curators. Closing the event will be the Mitcham VR Festival, a free one-day event with virtual reality (VR) content and 360-degree films.

Gloomy Eyes

Visitors will be able to engage with a range of immersive experiences covering a wide range of genres, from sci-fi thrillers to romantic dramas and more.

To celebrate the area’s history, an augmented reality (AR) installation called All the Fun of the Fair will provide a unique soundscape and images, all springing to life on iPads. Audiences will be transported back in time to the Mitcham Fair, rumoured to be the oldest fair in England.

As for the rest of the selection, this includes:

  • Gloomy Eyes – Starring Colin Farrell, this is the impossible love story of a zombie boy and a human girl
    and a reflection on populism as an outlandish preacher oppresses the zombie community.
  • Memoria: Stories of La Garma – Viewers to explore the memories of a 16,500-year-old cave, once occupied by humans, which has been untouched and preserved for thousands of years.
  • The Curious Tale of the Stolen Pets – A VR videogame where guests have to solve its mystery by exploring wonderful miniature worlds.
  • Judi Dench: My Oak Tree VR – Viewers get to fly around and through the most impressive oak tree in her garden.
  • Anonymous – A documentary by Samantha Kingston and her personal story of living with an alcohol dependent parent, hiding the secret and dealing with the death of that parent.
  • Crackle Pop – By Mitcham resident and emerging VR director, John Lynch, Crackle Pop is part documentary, part music VR experience which explores the phenomenon of sound to colour synaesthesia.
  • Kinch and the Double World – Set in Victorian London, this brings the fantasy adventure to cinematic VR.
  • Bro Bots – A VR comedy series involving two British robots – Otis and Roberto – as they arrive in New York to join the NYPD.

The Mitcham VR Festival takes place on Saturday, 7th March from 10am – 5pm GMT. While the event is free to attend and walk-ins accepted, capacity will be limited so it’s advisable to book time slots for the VR experiences you want to see. To book tickets head to the official festival website which has the relevant Eventbrite links.

For all the latest VR event news, keep reading VRFocus.

Watch Colin Farrell Voice VR In Gloomy Eyes Behind-The-Scene Video

Did you know Colin Farrell was the star of a VR app? Well now you did, and this new video for affectionate VR series, Gloomy Eyes, proves it.

Gloomy Eyes — which won big at last year’s Raindance Awards — is one of the latest creations from Atlas V and 3dar. It tells the story of a young zombie boy who falls for a human girl in a world that, for self-explanatory reasons, doesn’t want them to be together. Assuming the role of a gravedigger, Farrell narrates the experience, which plays out in diorama-sized scenes you can lean into using your VR headset.

In this video, released as part of HTC Vive’s Viveport Developer Stories series, Farrell can be seen in the VO both, playing his part. Not only that but he shares his take on working on the experience.

“Because [it’s] a VR experience,” Farrell says, “they’ve been able to just keep it about the purity of the story in a way that sometimes in feature film gets compromised because of the scale, sometimes, of things or the amount of people involved.”

There’s also an intriguing look into the piece’s music and other elements. Overall it’s a pretty eye-opening peek behind the scenes at what does into current VR movie-making.

Gloomy Eyes is now available as a three-part series, exclusively on Viveport. Viveport Infinity subscribers can get it as part of the service. Note that this doesn’t mean you have to watch it with Vive; Viveport also supports Rift, Index, Oculus Link and Windows VR headsets too.

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