It Looks Like Desert Bus VR is Coming to PlayStation VR

How much patience have you got? Enough to play videogames relentlessly for hours on end? Well most gamers can probably say yes to that, but then it’s an entirely different matter when considering Penn & Teller’s cult classic Desert Bus. Dinosaur Games and Gearbox Software released the driving simulator for HTC Vive and Oculus Rift back in 2017, and now it looks like PlayStation VR owners will be able to while away the hours on the open road in the near future.

The information comes by way of PEGI (spotted by Push Square), which age rates videogames in Europe. Desert Bus VR has been rated 16, for PlayStation 4. It does note a release date of 31st December 2018, which has obviously now gone and there’s no sign of it on either the European or US PlayStation Store at present.

Originally part of an unreleased Sega CD title called Penn & Teller’s Smoke and MirrorsDesert Bus was a mini-game that involved players being challenged to drive a poorly-maintained bus on the long journey between Tucson, Arizona and Las Vegas, Nevada.

Reimagined with improved graphics and gameplay, the essence of the original has still been ported into Desert Bus VR, and that is drive a dodgy bus for eight-straight hours in real-time, with only the empty open road for company. There is one small cravat, the steering and wheel alignment is off, which means you have to constantly fight the bus to keep it on the road. Fail in this task and a tow truck will come and pick you up, driving you all the way back to the start in real-time for you to start the process all over again.

Desert Bus Vr 3

Desert Bus VR is free via Steam and on its official website for HTC Vive and Oculus Rift, so it’s quite possible the PlayStation VR version will also be free, or at least very cheap considering the type of videogame it is. As further details are released regarding Desert Bus VR and its possible port to PlayStation VR, VRFocus will let you know.

Borderlands 2 VR Livestream: Shooting Up Pandora With PS Move

Borderlands 2 VR Livestream: Shooting Up Pandora With PS Move

Borderlands 2 VR is now available as a PSVR exclusive for at least five months. For more on the game you can see our list of 10 amazing things to do, tips for new players of the game, and even our full review for the final verdict on what we think of the VR adaptation of the acclaimed shooter. In fact, you can even see us stream over an hour of it previously right here too.

We’ll be playing Borderlands 2 VR on PSVR using two PS Move controllers, but we can show DualShock 4 gameplay as well if people are interested. We’re starting right around 2:00 PM PT and we’ll aim to last for around an hour or more. We’ll be livestreaming directly to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! You can see the full stream embedded right here down below once it’s up:

Watch live video from UploadVR on www.twitch.tv

You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

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Borderlands 2 VR: The Rights and the Wrongs

2K Games’ efforts in virtual reality (VR) have been limited but are undoubtedly a good sign of things to come. Having bigger publishers pushing the VR agenda can only be a welcome thing for the youthful medium, and bringing heavy-weight videogame franchises into the fray is most certainly a good strategy for increasing adoption amongst existing fanbases. Borderlands 2 VR – essentially a revision of the already re-released Borderlands 2 – is 2K Games’ challenger for 2018, and it’s proving divisive amongst the VR early adopters.

Borderlands 2 VR

There’s no denying that 2K Games is a fantastic VR experience, as demonstrated in VRFocusBorderlands 2 VR review, however, there’s more going on under the hood that’s worth paying attention to. It’s not a straight-forward case of ‘Borderlands 2 in VR’ as the frantic pace of the action simply wouldn’t work. Instead, developer Gearbox Software has invested significant effort in ensuring that Borderlands 2 VR has been carefully adapted for VR play. That in itself brings with it a number of design decisions that might prove hard to swallow for some.

First-Person Control in VR

Borderlands 2 VR’s control systems have been designed to incorporate a plethora of options adjustable to suit anyone’s taste. Full locomotion is included as standard on the DualShock 4 controller as a testament to the demands of more experienced VR gamers, however, PlayStation Move control is limited to a somewhat frustratingly implemented teleportation-only scheme. It’s a real shame that Gearbox Software haven’t seen fit to follow the path of The Elder Scrolls V: Skyrim VR’s PlayStation Move design, but not as disappointing as…

Borderlands 2 VR Does Not Support PlayStation Aim Controllers

Exactly why the decision was made not to offer support for the PlayStation Aim controller is baffling. Borderlands 2 VR could have easily integrated the peripheral in a similar fashion to Firewall: Zero Hour or Arizona Sunshine, but instead the design team has completely ignored the device. Could it be that including support for a peripheral that only works with another peripheral was considered too niche for Gearbox Software’s time investment? VRFocus has hopes that support may be offered via a patch down the line.

Borderlands VR - Screenshot

Bad Ass Mega Fun Time

One of Borderlands 2 VR’s biggest new additions is Bad Ass Mega Fun Time (B.A.M.F. Time) which is both an interesting ability combined with a ‘Get Out of Jail Free’ card. Essentially the player (regardless of chosen character class) is able to slow time to the point of almost pausing the videogame to allow them to line-up some headshots or outwit the enemies. However, it’s a pretty thin veil dressed over the fact that it is obviously also intended to fix any mid-game issues incurred by the hardware; teleporting against a wall and being shot from behind, enemies too far in the distance being marred by the low resolution of the PlayStation VR. B.A.M.F. Time is undoubtedly welcome, but also feels a little cheap at times.

Combat Mechanics

So, while B.A.M.F Time has been brought in to address certain issues, another change that has been made is a significant reduction in the speed of the combat. Enemies will still outnumber the player at almost all times, but the pressure is now more on prioritising your targets over our maneuvering your adversaries. Some enemies will still be crackshots taking to your head from long range, others will still incessantly charge towards you in a panic-driven fury; however all of this can be taken in your stride as Borderlands 2 VR allows a few additional moments of respite before any potential death may befall you. Whether or not you think this is a good thing will largely depend on your level of experience with first-person shooters (FPS’) in VR, but odds-on that most players will welcome the change of pace.

Borderlands 2 VR

Borderlands 2 VR Multiplayer

Or rather, the lack thereof. Every bloodline Borderlands videogame has always been designed as a multiplayer experience, so it comes as something of a shock that Borderlands 2 VR omits this aspect entirely. Of course, it’s still a hugely enjoyable FPS experience regardless, but much of the franchise’s fanbase might question whether or not it will hold-up when going it alone. Of course, as with all VR, the proof can’t be seen in videos or articles such as this, but rather in experiencing it for yourself.

Borderlands 2 VR DLC

And again, the omission of it. Borderlands 2 VR does not include any of the downloadable content (DLC) made for previous editions of the videogame: it is an adaptation of Borderlands 2. It’s not a ‘Game of the Year’ edition or a port to a new console. It’s quite simply a recreation of the original PlayStation 3 release in VR. It is a massive videogame in its own right, but as with Fallout 4 VR, one has to wonder what plans may lay ahead. Do 2K Games intend on offering the DLC at a later date? Will it be free, or carry a premium price tag? No details have yet been made available regarding this, but you can bet that much of the decision making process will depend on Borderlands 2 VR’s sales numbers come the new year.

Borderlands VR - Screenshot

A Mixed Bag? Still fun though.

So yes, Boderlands 2 VR isn’t without flaws. It’s a videogame that has been designed to offer something new to something old, and with that it makes for a wonderful, engrossing VR experience in its own right. However, when directly compared to the original editions of the videogame – something which a core VR audience may not often wish to do – there are still some cracks that need to be filled rather than simply painted over. Despite the issues Borderlands 2 VR is still an easy recommendation for any VR gamer, and a good sign that 2K Games is taking the medium seriously.

Borderlands 2 VR: 5 Tips To Help You Survive The Wasteland Of Pandora

Borderlands 2 VR: 5 Tips To Help You Survive The Wasteland Of Pandora

Borderlands 2 VR was the last big new VR game of the year. It just released about a week ago for PSVR and even though it lacks any of the DLC and co-op support, in addition to the PS Aim controller inexplicably not being supported, it’s still a solid and fun adventure. Borderlands 2 was already a great game and despite the issues, VR really does add to the experience. Claptrap is still as hilarious as ever.

Since a lot of people will be introduced to the PSVR through this game or will be playing this game for the first time, we wanted to round up some key tips to help you get started.

Experiment With Movement and Comfort Settings

Borderlands 2 VR on PSVR has four basic control schemes. The most familiar for most people, especially if you played the game outside of VR previously, will be the standard DualShock 4 method. This is essentially the same as playing outside of VR, however you have added head-tracking to assist with aiming and increase immersion. But if you have a PSVR headset then chances are you want something a bit more engaging than that, which is where the PS Move comes into play.

Unfortunately the PS Move controllers do not have analog sticks so no matter what you choose it’s gonna be a bit wonky. You can either have teleport only movement, full smooth movement with teleporting optional, or full smooth movement with jumping. Then on top of those options you can tweak everything from the movement and rotation speed to whether or not the field of view dims around your vision at all. If you don’t suffer from motion sickness we recommend turning all of those safeguards off like you see in the gameplay video above.

The end result is something similar to Skyrim VR on PSVR, but hopefully they add PS Aim support sometime soon.

Don’t Get Too Attached To Guns

Borderlands 2 VR is a looter shooter. That means that the whole game is designed around you looting brand new guns constantly every few minutes. All of the weapons are randomly generated in terms of their visual aesthetic, damage, accuracy, elemental type, rate of fire, and more so it’s extremely unlikely you’ll ever find two guns that are just alike. It’s a bit like Diablo, but in shooter form.

So even if you’ve been using that same rocket launcher for a while now you should be prepared to give it up and try something new sooner rather than later. The one exception to this rule is if you’ve sunk dozens of hours into the game and grinding for specific legendary weapons that are the de facto best guns — those you might want to hang onto.

 

Use Your Abilities Often

Borderlands 2 VR is unlike a lot of other shooters in that, even though there are lots of guns to shoot, you shouldn’t actually spend all of your time just pulling the trigger. All four of the characters play wildly differently with their specific classes and varied skill trees.

It’s easy to forget that Maya can toss out a massive gravitational orb to suck in enemies, but it’s super powerful and recharges fairly quickly. The same goes for the other skills such as the turret to assist in battle, turning invisible, or dual-wielding as a gunzerker. Abilities are the key to besting your enemies.

 

Plan Your Skill Tree Ahead of Time

Once you get an hour or so into the game you should unlock your class’ signature ability, which opens up the skill trees. Your main ability basically stays the same but you’ve got three different upgrade trees to follow. Before you level up too much you should study all three of the trees to see which ones stand out the most to you as appealing.

You’ll want to focus on one tree as your main skill tree to really take advantage of everything it has to offer, and pick a second tree as your secondary dumping spot for extra skill points. If you spread yourself too thin then your character just won’t be very effective at anything.

Don’t worry though: if you mess up and want to take back or change where you spent a skill point, you can pay to do that inside the game without having to restart.

Explore Side Missions

Finally, don’t neglect the side content in Borderlands 2 VR. A big focus of our list of the top 10 things we can’t wait to do in Pandora for when the game launched was a focus on side quests because there are just so many great ones. Not only are they fun and full of hilarious dialogue to experience, but they’ll give you some solid loot and XP to keep leveling up.

Borderlands 2 VR is not an easy game once you get deep into the adventure and near the end, so you’ll want to sprinkle in plenty of side quests along the way so you’re not under-powered at the end.


Now that you’re ready to brave the wasteland of Pandora, make sure and read our full review of Borderlands 2 VR and check out our list of 10 wacky and fun things to do in the game. Let us know what you think so far down in the comments below!

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Borderlands 2 VR Livestream: Looting And Shooting Across Pandora

Borderlands 2 VR Livestream: Looting And Shooting Across Pandora

Borderlands 2 VR officially releases on PSVR tomorrow, December 14th, but you can read our full review of the game already right here. It’s a decent port of a great game that retains much of what makes the original so special, but it’s missing a few key things such as the great DLC, co-op support, and Aim controller support. Either way we enjoyed it and are excited to show it off today via livestream!

We’ll be playing Borderlands 2 VR on PSVR using two PS Move controllers, but we can show DualShock 4 gameplay as well if people are interested. We’re starting right around 2:45 PM PT and we’ll aim to last for around an hour or more. We’ll be livestreaming directly to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! You can see the full stream embedded right here down below once it’s up:

Watch live video from UploadVR on www.twitch.tv

You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

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Borderlands 2 VR Review: Loot And Shoot Like Never Before

Borderlands 2 VR Review: Loot And Shoot Like Never Before

The original Borderlands 2 is a hallmark shooter in the game industry. Not only did it help popularize the idea of “looter shooters” like Destiny, Warframe, and even Gunheart or From Other Suns by adapting Diablo-style gameplay to a an action shooter setting, but it still stands, over six years later, as one of the funniest games ever made. Gearbox’s writing here is rivaled perhaps only by Valve’s Portal series and it establishes an addictive gameplay loop of killing enemies, watching loot explode out of their bodies like confetti, and doing tons of amazing things over and over again for dozens of hours.

Now, Gearbox and 2K Games are back to try and replicate that magic once again (for a third time if you count the existing Handsome Collection on PS4 and Xbox One) with Borderlands 2 VR. They’ve crammed the entire base game onto PSVR from top to bottom (mostly) with a few tweaks along the way to make it feel a little bit fresh. The results are mostly positive.

In Borderlands 2 VR you take on the role of one of four Vault Hunters, sent to the lawless and ravaged world of Pandora to track down ancient, valuable treasure. Upon your arrival your plans are derailed by the twisted and deranged Handsome Jack, forcing you to go on a conquest across Pandora to fight off his minions, loot hundreds (perhaps even thousands) of guns, and take the fight to him in an absolutely ludicrous and wacky adventure.

What makes Borderlands 2 VR so special is its loot randomization. Each time you kill an enemy or open a loot container like a chest the game randomly decides what to give you. It might be a shotgun, or an assault rifle, or revolver, or something else and all of its stats like damage, fire rate, accuracy, and clip size are randomly picked. Then there are alternate effects like elemental damage (flame and electric for example), blowing up when you reload, exploding bullets, scopes, and more. Put all of that in a blender with a dash of unique designs and styles and it’s easy to understand how they arrived at the number “87 bazillion guns.

To be clear though, Borderlands 2 VR does not include any multiplayer at all. Despite the fact that the entire series has always been predicated off of rampant and chaotic cooperative fun, it’s entirely absent from this version of the game. Not only that, but none of the post-launch DLC (of which there was a lot) is included either. And finally, even though it seems like an obvious fit in the same vein as DOOM VFR, Farpoint, and Firewall Zero Hour, Borderlands 2 VR on PSVR does not support the PS Aim Controller — it’s PS Move or DualShock 4 only.

Even without the DLC though Borderlands 2 VR still packs at least a solid 30+ hours of content and if you aim to clear most of the side quests, New Game+ modes, and farm for the most powerful and legendary gear that could double or triple in hours spent. Not to mention replaying the game as an alternate Vault Hunter since all four have wildly different playstyles. Other than perhaps Skyrim VR, Borderlands 2 VR is arguably the longest and most content-packed PSVR game on the market.

It’s just a shame that you won’t be able to explore the vast world of Pandora with friends this time around. Having played the original game and its predecessor, it feels strange to not have a partner or two at my side. Clearly you can tell the game was originally designed with co-op in mind given the four complimentary characters and the main menu even lists your username off to the side as if to make room for other names down below. Whether you generally play these kinds of games with friends or not, the absence of any multiplayer support is a noticeable void that isn’t filled.

Gearbox did do a good job of reworking all four skill trees to make each character self-sufficient, such as buffing Maya’s Phaselock power to grant more healing and even to do more damage so she can take out groups more easily. I just couldn’t shake the feeling that literally everything about Borderlands 2 VR would have been better had they retained multiplayer support. It feels empty in some ways without it.

In addition to the Siren, Maya, there’s also the stealthy Assassin, Zer0, who can go invisible and deploy a decoy hologram of himself, Salvador the Gunzerker, who can dual wield two guns of any type for maximum damage, and Axton the Commando, who can deploy a turret to aid himself on the battlefield.

Since Borderlands 2 VR was originally a non-VR game (like Skyrim VR and Fallout 4 VR) this is a game that’s not entirely optimized for the medium. For example, menus are just flat boxes that float in front of you and frequently clip through the environment, becoming impossible to read or navigate. Pointing and clicking through flat 2D menus is never fun in a VR game. Visually it looks good because the bold, bright cel-shaded art style translates to the limited resolutions of VR headsets well. Draw distance can be an issue at times and the black border around all characters and objects can occasionally blur details from far away.

Borderlands 2 VR essentially has four control schemes: three different ones using the PS Move controllers or a standard FPS scheme with the DualShock 4 plus PSVR head tracking. With PS Move you can either just use teleportation movement, a mixture of teleportation and smooth movement, or just smooth movement with an added jump button. I opted for the latter for the first few hours but eventually switched to DualShock 4 only and I’ll tell you why.

The PS Move controllers are a big problem for Sony’s VR platform. In a game like Skyrim VR I could look past them (partially) because of that game’s slower pace and lack of fast movement while in combat, but when playing a pedal to the metal shooter like Borderlands 2 VR my gamer brain is hard-wired to backpedal and circle strafe while shooting. I’m not gonna just stand still. The PS Move controllers make that incredibly frustrating to do.

To use smooth movement with PS Move, since there are no analog sticks at all, you point the left controller where you want to go and hold down the Move button in the center of the controller. That often means aiming backwards or steering it from side to side like an imaginary joystick. In your dominant hand (that’s right for me, but you can do a lefty swap) you press the bottom face buttons to rotate left and right. Doing things like jumping through the air, twisting around to line up a shot, then sprinting across a level while lobbing grenades, dodging bullets, and ducking behind cover in between reloading and navigating the chaos of a Borderlands 2 VR firefight are common and cumbersome. It feels like all of the enemies have been nerfed to be wildly inaccurate most of the time just because it’d be too tough to play otherwise.

All that being said, it’s still perfectly playable and fun. Driving vehicles in first-person is a blast with the PS Move controllers, lining up shots with a sniper rifle feels powerful, and once you level up a bit to stabilize your crosshair and accuracy everything starts to click. It takes getting used to, but it’s absolutely playable with PS Move — but I can’t shake the feeling that most of the entertainment is there because it was already a great game that’s shining through in spite of the poor controllers. That’s why I eventually just opted to play with DualShock 4 (since there is no PS Aim support) so I could actually rotate my view with an analog stick like a sane person instead of using face buttons.

That probably sounds like a lot of complaining, but that’s because it mostly comes from a place of true adoration for Borderlands as a franchise and Borderlands 2 as a non-VR game. The staggered stuttering of teleportation movement just doesn’t feel right for a game like this, even if it does technically function, so the lack of analog sticks makes motion controls, my preferred way of interacting with a VR world, more frustrating than it should be.

But if you can look past that or if you don’t mind playing with a DualShock 4, Borderlands 2 VR is an absolutely thrilling adventure from start to finish. You’ll laugh, you’ll yell, you’ll scream, and you might even cry just a little bit from all the hysterical cackling.

If you’ve already played Borderlands 2 to death previously, I’m not sure this reinvents things enough to warrant another go. While Borderlands 2 VR is certainly a well-made and action-packed experience, it’s still the same game that came out six years ago, only this time it’s like you’re there instead of just watching through the window of a TV.

Final Score: 7/10 – Good

Borderlands 2 VR is a good port of a great game that could have been better. The lack of analog sticks on the PS Move controllers hampers the motion control layout to the point of being frustrating and the absence of multiplayer as well as the lack of any existing DLC leaves a massive void. The small gameplay tweaks aren’t enough to rewrite a game that was designed around four-player co-op, but the core of the experience is so strong, rewarding, and entertaining that it serves as a feature-rich and exciting VR shooter in its own right despite its flaws. If you’re looking for a PSVR game to really sink your teeth into with dozens of hours of content, then Borderlands 2 VR is still an easy recommendation.

Borderlands 2 VR releases on December 14th as a timed-exclusive for PSVR at a price point of $49.99. You can probably expect to see the game on PC VR devices sometime next year in 2019. Read our Game Review Guidelines for more information on how we arrived at this score. 

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Gearbox Software Awaiting Fan Feedback on Borderlands 2 VR Before Further VR plans are Made

Much like last Christmas, the biggest virtual reality (VR) launch of the festive season isn’t a new videogame rather an older title rehashed for the technology. Borderlands 2 was a very successful title for Gearbox Software when it launched in 2012, and the company will be looking to continue that on PlayStation VR when Borderlands 2 VR arrives this Friday, 14th December. If you happen to be a PC VR owner who’d love to see the title come to Oculus Rift or HTC Vive, it looks like Gearbox is waiting to see how well it does on the industry’s best selling headset before making any other plans.

Borderlands VR - Screenshot

VRFocus spoke with Gearbox Software’s Producer on Borderlands 2 VR, Mario Rodriguez, via email to learn more about the title and its exclusivity.

It was the release of a trailer in November that prompted the question around support for PC VR headsets with a disclaimer at the bottom that noted: “Borderlands 2 VR is exclusive to PS VR for a minimum of 5 months from launch.” When VRFocus enquired about the possibility Rodriguez responded: “We’re listening to the community and fans on what they want to see in the future for the title, but we have nothing to announce at this time.”

So there’s a lot riding on Borderlands 2 VR’s success. It obviously won’t do the same numbers as the console/PC version but the more interest it gets the better the chance of a port – lets not think about Resident Evil 7 biohazard, shall we. When asked about any other IP’s possibly coming to VR – Gearbox Software did release Desert Bus VRand has IP’s like Duke Nukem under its belt – Rodriguez said: “There are no plans at the moment, but the team working on this title is dedicated to researching and developing new and unique opportunities for Gearbox.”

Borderlands VR - Screenshot

VR is still a niche market, and for many big developers still not seen as profitable, so we were keen on finding out what drew the studio to porting its biggest franchise. “It started when one of our developers imported Borderlands 2 to a VR headset just for fun,” said Rodriguez. “You couldn’t move, shoot, or really do anything besides move around. But even with just that, we were all amazed and excited to experience Pandora in VR, so we knew we had to bring the whole experience to PSVR at that point.”

“When making changes, we really wanted to emphasize what’s cool about VR,” he continued. “And as it so happens, the core game experience of Borderlands 2 is perfect for VR! That said, we did make sure to optimize certain elements to create a more enjoyable single-player experience. For example, adding B.A.M.F. Time (Bad Ass Mega Fun Time) was a fun addition to further amplify the experience but wasn’t necessarily a needed change.”

Gearbox Software is hoping to draw both new players and seasoned ‘Vault Hunters’ to Borderlands 2 VR. “Borderlands 2 VR is the full core experience of Borderlands 2, so it’s an awesome introduction to the story for new players, adds Rodriguez. “But also, the new features provide a fresh experience even for those who have played the original game 100 times.”

Borderlands 2 VR is due out at the end of the week, be sure to keep an eye out for VRFocus’ review.

Borderlands 2 VR is a Timed PlayStation VR Exclusive, PC VR Release a Possibility

One of the big virtual reality (VR) releases set to happen this year is the arrival of Gearbox Software’s Borderlands 2 VR  exclusively for PlayStation VR next month. While PC VR owners may be a bit annoyed the open-world shooter isn’t coming to any other headset, there might be a brief glimmer of hope if a new trailer is anything to go by.

Borderlands VR - Screenshot

A video advertising the videogame was published on the PlayStation Europe YouTube channel with an interesting little disclaimer at the bottom: “Borderlands 2 VR is exclusive to PS VR for a minimum of 5 months from launch.” If the title was purely exclusive to PlayStation VR then why the need to add the disclaimer at the bottom? It’s the first indication that in 2019 Borderlands 2 VR may be ported to headsets like Oculus Rift and HTC Vive.

That would mean May at the earliest, or a possible announcement during the Electronic Entertainment Expo (E3) in June – the one which PlayStation isn’t attending.

VRFocus will admit to taking this info with a pinch of doubt as previous PlayStation VR exclusives like Resident Evil 7 biohazard were also timed – 12 months for the horror experience – yet have never seen the light of day on any other VR platform, unfortunately.

And in new information for PlayStation VR owners the official Borderlands Twitter account has confirmed that Borderlands 2 VR will support teleportation, direct movement or both using either PlayStation Move or DualShock controllers, which should ensure maximum comfort however you like to play.

Borderlands 2 VR is set for release on 14th December 2018, retailing for $49.99 USD, via PlayStation Store. A dynamic PlayStation theme will also be available to those who pre-order the title in advance. For any further updates keep reading VRFocus.

‘Borderlands 2 VR’ Could Come to PC Headsets Five Months After PSVR

Borderlands 2 VR is headed to PSVR next month, but PC VR headset owners are undoubtedly curious to know if Gearbox’s massive hit shooter will eventually make it to Oculus Rift and HTC Vive too. According to short message in new promo video, Sony is confirming that Borderlands 2 VR is a timed exclusive, giving it at very least a five month minimum on the PSVR platform.

The video (linked below) was published by PlayStation Europe and flashes a small subtitle for a few brief seconds reading “Borderlands 2 VR is exclusive to PS VR for a minimum of 5 months from launch.”

Image courtesy Sony

Borderlands 2 VR is slated to launch on PSVR December 14th, putting a hypothetical PC VR launch date as early as May 14th, 2019.

While neither Gearbox nor publisher 2K Games have publicly made a PC VR launch certain, if the game follows in Skyrim VR’s (2017) footsteps we could see day-one support for Oculus Rift and HTC Vive, and possibly even Windows VR headsets. Skyrim VR first launched on PSVR back in November 2017, releasing just shy of five months later on Steam for Rift and Vive.

SEE ALSO
The 5 Best Games for PlayStation VR

That said, it’s a pretty rare occurrence when larger publishers openly admit to timed platform exclusivity, especially with such a specific time frame. Whatever the case may be, PC VR headset owners can at least circle a date in their calendars now to start salivating over the prospect of stepping into the dusty boots of the game’s four Vault Hunters and hanging out with Claptrap.

 

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