The Sound of Horror Comes to Steam with Stifled Release

The impact that sound has on videogames is often overlooked, despite the considerable impact it can have on the experience, especially in virtual reality (VR). However, sound isn’t something you can possible overlook in Stifled, as it is intrinsic to the entire experience – as Steam users can now discover for themselves.

Stifled was originally released on the PlayStation VR, where it offered a unique take o the idea of survival horror in VR. Now developer Gattai Games have made the same terrifying experience available to PC users.

Though the developers have stressed that VR is optional in the Steam version of Stifled, the immersion of VR offers a more immediate and terrifying aspect to a title where the only way you can perceive the environment around you is by making a sound – but those same sounds mean that the monsters lurking in the dark can find you.

This is due to the main mechanic of Stifled, in which the player is surrounded by darkness, and only by making a noise into the microphone can the shape of the world around you be shown, using a kind of echo-location effect.

The story puts players in the role of a man called David Ridley, a man who is suffering from the aftermath of heartbreak that is slowly causing his mind to fracture under the pressure, making his perception of the world turn dark and ominous.

The original idea for the title first took shape in 2015, when the developers were experimenting with how a blind character could navigate through the world using echoes. Realising that the concept made for a great horror videogame mechanic, the team began fashioning Stifled into what it eventually became.

Stifled screenshot 2

Stifled is out now on Steam for HTC Vive and Oculus Rift, and can be played without the VR element. Further information can be found on the Steam store page. As usual, VRFocus will keep you informed on the latest updates on new and upcoming VR projects.

Unique Horror Title Stifled Announces PC Launch Date

Users of the PlayStation VR have got a fair few excellent horror titles to choose from in the library, including the likes of Resident Evil 7: Biohazard, The Inpatient and, of course, Stifled. Soon though, PC virtual reality (VR) users will be able to experience that horror for themselves, as the developers have announced the Steam launch date.

Stifled stands somewhat apart from other horror titles in that it uses an unusual mechanic. The player is trapped in a dark location, with sound being the only means of perceiving the environment. However, there is more lurking in the darkness that just spiders and rats, and those creatures have sensitive hearing.

Gattai Games began work on the title back in 2015, which came from the concept of a blind girl navigating though the environment using echoes. From there, the team realised that the sound-based mechanic was perfect for a horror-themed title, and Stifled gradually came into being.

The VRFocus team got their hands on a preview version of the title back in 2017, where it got a positive reception, saying: “Gattai Games has certainly created a title that builds a unique atmosphere that likely builds in longer play sessions. The downside to it all was the fact that apart form the echo location the demo really didn’t let you do a great deal, just a lot of wandering about.

Stifled definitely has a character all of its own. The concept plays with your mind in ways other horror experiences try and fail at – playing in a home environment will likely make that even more pronounced. An experience that just keeps you tense and on-edge isn’t enough however, so hopefully there’s more to uncover in the darkness.”

Stifled screenshot 2Stifled will be heading to Steam for HTC Vive and Oculus Rift on 10th July, 2018. Further information can be found on the Steam Store page. VRFocus will be sure to bring you further updates at they become available.

Hear Your Fears as Horror Title Stifled Dated for Halloween Launch on PlayStation VR

VRFocus has covered a few virtual reality (VR) horror titles being released in time for Halloween but there’s been very few for PlayStation VR as it celebrates its first anniversary. Luckily Gattai Games has announced that its highly anticipated videogame, Stifled, will launch on the platform on 31st October.

If you’ve not been following VRFocus’ coverage of Stifled the experience goes for a unique approach to the genre by using sound as a means of seeing the world around you, with a very minimalist, line drawn art style.

Stifled screenshot 2

Set in a pitch black world, it can only be illuminated by the sounds you make which are picked up by the headset mic. There’s just one small cravat, while sound helps you see it also helps you be seen by the creatures that lurk in the darkness.

In a PlayStation Blog posting, Justin Ng Managing Director of Gattai Games explained the inspiration behind Stifled, which began development three years ago: “The team and I chanced upon an animation of a blind girl finding her way around the world using sound, with the visuals reflecting the mood she was in, an animation that served as a springboard for us develop a “sound-based” game.”

From that idea Gattai Games created Lurking, audio exploration experience, before moving into something a bit scarier after Bryan (Audio Director on both Lurking and Stifled) said: “This is perfect for a horror game.”

VRFocus previewed Stifled at the Electronic Entertainment Expo (E3) 2017 back in June, finding that it: “has a character all of its own. The concept plays with your mind in ways other horror experiences try and fail at.”

Should any further details on Stifled be released prior to launch, VRFocus will let you know.

Hands-on: ‘Stifled’ Oozes Style With Its Terrifying Visual Re-imagination of Echolocation

Stifled is an upcoming first-person horror game from Singapore-based studio Gattai Games. Heavily featured at this year’s Gamescom, in no small part thanks to their partnership with Sony Interactive Entertainment that’s seeing a number of Asian-born titles coming West, we got a chance to pop in and see just what the five-person developer team have accomplished.

Experiencing an early level of the game, I found myself standing beside an overturned car somewhere in a forest. The darkness surrounded me, the only light was the small interior light bulb of the now useless vehicle. Without much context to go on, I made my way into the foreboding forest, issuing a few ‘hello’s along the way to send out multiple shock waves of radar pings, something the game allows by way of the PSVR’s integrated microphone. A perpetually babbling brook ‘lit up’ my way to some sort of water processing plant, the scene of my first encounter with one of the game’s shrieking monsters.

image courtesy Gattai Games

Winding my down to the guts of the facility, my footfalls on the metal steps awoke a two foot-tall monster. A wild shriek accompanied its own radar pings, its blood-red lines eclipsing my white ones. Even a slight clearing of my throat seemed to tip it off to my location as I went further through the level, trying to distance myself as much as possible in the dark and trying my best to navigate with only minimal echolocative pings.

Admittedly, using my voice to activate the echolocation ping eventually started to grate on my nerves a bit, but thankfully there’s a button that lets you send out a ping with a randomly generated “woah!” or “hello?” from your character. This saves you from saying “hello” every 5 seconds, but also makes you less aware of the times when you genuinely open your mouth for a cursory (and genuine) “oh fuck.” In a game where the wrong noise can get you killed, I’d imagine you’d learn pretty quickly not to do this, but it’s hard not to be startled by the little red monster guy when he’s screaming for your blood and coming your way.

image courtesy Gattai Games

While the bulk of the game takes place in a wire mesh monochrome world, a portion will invariably unfold within the safety of lit areas, as only genuine light sources let you see in technicolor. Speaking to developer Justin Ng, he admitted the game was cheap in terms of graphical resources required to run it, but it was clear the game is anything but cheaply made. While it could be accused of being visually sparse, I found the black and white (sometimes red) color scheme an interesting twist to what could have just as easily been a run-of-the-mill stealth game.

Originally slated to release on Steam for Vive and Rift in December last year, the game was indefinitely postponed for polishing. Presumably it was shortly thereafter that Sony contacted Gattai with the proposition of a deal to publish Stifled on PSVR. While a Steam page still exists, Ng tells me the game is set to launch on PSVR ‘pretty soon’. There’s no word yet on when Oculus Rift and HTC Vive will get support after its initial launch on PSVR.

The post Hands-on: ‘Stifled’ Oozes Style With Its Terrifying Visual Re-imagination of Echolocation appeared first on Road to VR.

Sony Announces 4 Asia-Developed PSVR Titles Are Coming West

Sony today announced four new titles for PlayStation VR at the annual ChinaJoy Expo in Shanghai—all of which have been confirmed to make it over to Western audiences. The games come as a result of a partnership between Sony Interactive Entertainment and what they call “some of Asia’s most exciting developers.”

Specific release dates haven’t been established yet, but the following games are said to release sometime in 2017.

Stifled

Coming from Singapore-based Gattai Games is an interesting take on the horror genre that puts you, a sight-impaired character, at the forefront. Using echolocation to reveal your surroundings, you dodge enemies that ‘light up’ when they make sound. You can even use the PSVR’s built-in mic to help illuminate the way as you clamber away to safety.

The Walker

From Chinese developer Haymaker, The Walker is a fantasy combat tale that places you in historic Shanghai as the descendant of an ancient sword-wielding, magic-using family. After the rise of a demonic militia, you’re thrown into the fray to save the world. The Walker makes heavy use of spells and charms so you can infuse weapons with special powers.

Kill X

From China-based VIVA Games comes Kill X, a claustrophobic thriller set on a secret island where human test subjects were turned into horrible mutants—all in the search for immortality, of course. Experiencing every level of monster created, the studio promises head-exploding combat, plenty of weaponry and some puzzles too.

Legion Commander

ChangYou Games is known for their martial arts MMORPGs in China, and the company has teamed up with Sony to bring out a real-time strategy game. Using special cards to cast spells on the battlefield and giving you three distinct races to choose from; Orcs, Humans and Elves, you battle against an evil overlord.

The post Sony Announces 4 Asia-Developed PSVR Titles Are Coming West appeared first on Road to VR.

Horror is at it’s Best When You Can’t See

VRFocus catch up with Justin Ng from Gattai Game, a Singapore based company who have taken their award-winning student videogame previously known as Lurking into virtual reality (VR). This is a first-person mic-enabled sound-based stealth thriller. This narrative single player game uses sound to enable you to see but also allow enemies to hear you. VRFocus has covered this extensively in this preview here.

Inspired by an animation of a young blind girl who taps around her to see they locked down the art style and decided to make a VR game. With two to five hours of gameplay the game will be available for the PlayStation VR, Oculus Rift and HTC Vive. Gattai Game is composed of fresh grad students who have a few more ideas in the pipeline which are both VR and non-VR. VRFocus will keep you up to date of their endeavours. Watch the video below to find out more.

Preview: Stifled – Sound is Both Your Enemy and Your Friend

Even with the virtual reality (VR) industry being so nascent, there has been a tendency by some developers to stick to easy norms – wave shooters anyone? – but that’s not the case across the board. A lot are trying to be innovative with this expanding medium, experimenting with ideas that aim to push the boundaries of VR and what an immersive experience can be. Gattai Games is one such studio, going for a visually simple, highly stylised design with its sound-based stealth thriller Stifled.

The Singapore-based studio first unveiled Stifled back in 2016, winning several awards prior to its first demonstration at the Electronic Entertainment Expo (E3) last month. The demo, showcased on PlayStation VR – it’ll also support Oculus Rift, HTC Vive and consoles – began in a full colour, 3D world as you would expect from any modern videogame. There’s been some sort of incident where you find yourself in a forest, then as you start to explore the area suddenly becomes dark with white outlines of trees, rocks and other objects only visible. The world can only be seen through sound, a sort of echolocation, where making noise highlights all of the surroundings in a rather creepy line drawn style.

Stifled screenshot 1

It’s this echolocation mechanic that’s the fundamental principle behind Stifled, in which the videogame picks up noise from the headset microphone – ambient or from yourself – to send out a pulse. As the title was being showcased on the convention centre floor (that sort of environment is naturally very loud), Gattai Games also employed a sound button to send out the pulse – a quick press would send out a little pulse while holding down the button would send out a louder shout.

But Stifled is a thriller/horror experience and the echolocation has a twofold effect. You need it to see, don’t make any noise and the world around you is black so you have no idea where to go. So by design you keep making noise to walk through the level, the flip side of this is that there are creatures lurking in the darkness just waiting for you to make yourself known.

It was interesting playing through the videogame with this in mind, the first half of the level was all outdoors and not being able to see any great distance certainly made Stifled feel compact, even claustrophobic at points. Because of this you don’t tend to dash through like you might normally do, making progress slow but steady, ramping up the tension as you just don’t know what’s going to happen.

Stifled gif

After the forest Stifled then moved underground, into some sort of sewer type environment, with loads of pipes, railings and walls making that sense of confinement even more pronounced. Up until this point very little has happened, there’s not been a great deal to actually do or interact with. But it’s here that the first glimpse of an enemy appears, and vividly so. The black and white environment suddenly gets a flash of colour, the white lines turn red as a creature scrambles about behind a partially broken wall, looking like some weird baby as it screeches away.

The demo finishes with you and the creature in the same room, lurching towards you, death seemingly imminent. It’s an experience that leaves a feeling of puzzlement and intrigue all in one. Gattai Games has certainly created a title that builds a unique atmosphere that likely builds in longer play sessions. The downside to it all was the fact that apart form the echo location the demo really didn’t let you do a great deal, just a lot of wandering about.

Stifled definitely has a character all of its own. The concept plays with your mind in ways other horror experiences try and fail at – playing in a home environment will likely make that even more pronounced. An experience that just keeps you tense and on-edge isn’t enough however, so hopefully there’s more to uncover in the darkness.

Why ‘Stifled’ Is A Horror Game That Only Lets You See When You Make Noise

Why ‘Stifled’ Is A Horror Game That Only Lets You See When You Make Noise

Back at PAX West, I had the pleasure of playing an early build of Stifled by Gattai Games running in VR — it’s a survival horror game with a unique twist. The game’s use of dark blacks and stark white lines to convey its aesthetics is visually arresting. As you move around the environment each step you take reverberates from the floor around you and the vibrations of sound are what illuminate and emphasize the environment.

You can even use your own voice as a signal to try and reveal the world around you. Silence means darkness, so using the power of sound to uncover the world is both necessary and dangerous, as you’re engaged in a deadly game of cat and mouse with grotesque monsters.

“Stifled is based on our award-winning student project, Lurking,” explained Justin Ng, one of the primary designers at Gattai Games. “The inspiration for Lurking was sparked by this Stifled) and said it’d be perfect for one.”

Specifics are still mostly under wraps, but it all adds up to feeling like a terrifying game of hide and seek. Since every sound you make can potentially alert the terrifying creature that’s stalking you, the levels of fear quickly ramp up.

“The starting off point for the microphone input was a bid to do VR cheaply (Oculus DK1s were shipping in 2013 and we couldn’t afford one),” said Ng. “But as we developed the game, we found that the unique art style presented an opportunity to “transport” players into a different world that they would normally be never able to experience. So when we found a friend that had the DK1 at the end of the Lurking’s production (March 2014) we (haphazardly) implemented it and found that it heightened immersion significantly, which sold us on VR as a platform.”

Anyone that’s played a horror game in VR knows how powerful the medium can be. Case in point: play Resident Evil 7’s terrifying Beginning Hour demo both inside of and outside of VR. That alone is enough to show you how dramatically transformative of an experience it can be.

“VR is all about immersion and presence, and with horror games, we are going to expect more intense experiences thanks to that immersion,” elaborated Ng. “But as a whole, [in 2017] I’m expecting to see more solutions and conventions in regards comfort, movement, controls, etc. Solution and Conventions that will allow players to stay immersed and keep playing.”

As it stands, Stifled is aiming to one of those projects that continues to innovate. Stifled is currently slated to release in Q1 of 2017 for non-VR PC and VR headsets like the Oculus Rift and HTC Vive. A release on PS4 with PS VR and non-VR support is also planned. You can stay up-to-date by following the game’s Steam page.

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Voice-based Stealth Thriller Stifled Comes to Tokyo Game Show in VR

When experiencing a horror in virtual reality (VR), the usual way to go about it is to be terrified by what you can and can’t see, whether or not you are seen, and to shamelessly make sounds in reaction to what you’re being put through. During this year’s Tokyo Game Show there will be a different kind of horror game to experience that depends primarily on your voice and sound, Stifled, and there will be a VR version shown.

Stifled mimics the sounds that you make through your microphone input, developed by the Singapore-based studio Gattai Games, and what this does is unveils another world through what they call “echolocation”. As you can see in the trailers for the titles, there is a black and white setting that reacts just as it says, in a ripple effect according to your voice.

stifled gattai games

However, you need to make sure to remain hidden or else your voice will attract unwanted creatures who are also lurking in the dark alongside you without you knowing.

As this is a horror title, you can only imagine what this could uncover, and how your reactions could get you into some pretty horrific situations, and so this is why it is also called a thriller stealth title.

This will come as a VR version during the Tokyo Game Show 2016, but there isn’t too much info at this point as to which head-mounted display (HMD) is going to be used.

For more on the latest events in the world of VR, as well as all the news, updates, and features, make sure to check back with VRFocus.