Review: Gates of Nowhere

There are a lot of fantasy titles available on virtual reality (VR). They vary in scale from simple small-scale arena battlers to vast sprawling titles like The Elder Scrolls V: Skyrim VR. Gates of Nowhere lies somewhere in-between, a relatively linear dungeon crawler with hack and slash gameplay.

Gates of Nowhere has been out in Early Access for a while, and that version of it gained some praise when it was previously previewed here at VRFocus.

Gates of Nowhere Screen-Update-08-1

Since then it has received quite a bit of polishing, with one of the main new features being the option to switch between teleport movement and smooth locomotion. Both work reasonably well, though the smooth locomotion is quite slow and feels somewhat cumbersome.

The controls otherwise work well for the most part, though its wise to ensure you have plenty of space, as the experience is designed to be room-scale, so you’ll need to physically bend over to pick up items, which can be tedious if you lose tracking.

The combat is pretty well done, using a sword and shield or axe is fairly satisfying. The enemies have a decent variety of actions and are fairly smart, though you do practically have to step on their feet before they notice you, so the aggro range could potentially use a tweak. The only real issue was when using a bow and arrow, which was incredibly slow and awkward, especially when compared to titles such as Apex Construct.

One of the most appealing and entertaining aspects was crafting spells. In order to use magic you need to create the spells you use with alchemy, which requires ingredients gathered from exploring the dungeon. Spells take the form of coloured gems which are thrown to activate their effect, most of which pack a hefty punch and are great for getting you out of difficult situations, such as when your weapon breaks mid-fight.

Gates of Nowhere Screen-Update-14-1

The story is somewhat buried, more implied than directly stated. The player takes the role of a ‘Seeker’ trying to recover the lost knowledge of the ancient Alchemists, who long ago were locked away inside some kind of mental construct realm, where the monsters are representations of fears. There’s even some implications that the very dungeon you are exploring is nothing more than a mental construct comprised of the distorted projection of the player characters mind, which is vaguely reminiscent of some concepts used in the Persona series.

The most impressive aspect of Gates of Nowhere is definitely the visuals. Everything looks beautiful. The environments are beautifully crafted and detailed, and everywhere there are small touches that make it feel like a real place, the sort of thing that really draws you in.

The sound design is good and the music is fine, though somewhat nondescript, with no really stand-out tracks, though nothing that feels out-of-place either.

Overall, Gates of Nowhere is a visually stunning hack-and-slash dungeon crawler with enough other things to do like magic crafting, exploration and puzzle solving to make it absorbing and engaging. Though some aspects of the combat, such as the bow and arrow, could still use a tweaking, this title is certainly worth your time.

80%

Awesome

  • Verdict

Enter The Gates of Nowhere As Dungeon Crawler Leaves Early Access

Symmetrical, the developers behind fantasy-horror virtual reality (VR) adventure title Gates of Nowhere have announced that the title is ready to eave Early Access and head into its full release. The Early Access version has been available for players to test out since September 2017, but now the team behind its creation believe it is ready for the big leagues.

Gates of Nowhere puts the player in the role of Lothar, who is what is known as a Seeker, someone who is trying to find and recover the lost knowledge of Alchemy. As such, the player will need to search a vast dungeon to find what you seek.

The player starts the adventure inside a prison, but one that has been long abandoned, featuring rotting doors and rusting bars. Descending through the depths, you will find dangerous monsters that have taken up residence in the dark, musty corridors, as well as puzzles that bar your way.

There are four levels, which have been given suitably atmospheric names, such as The Awakening, Through the Dark, Water Works and Inferno. Within each level there are a variety of monsters and other creatures to find and fight against. There are ten different weapons types to try out to find a play style that best fits you.

Considering that the player character is searching for lost alchemical knowledge its no surprise that you can find various useful items and ingredients, which can be combined to create powerful alchemical weaponry or magic spells.

Gates of Nowhere is out now on Steam for HTC Vive and Oculus Rift, and is a room-scale experience which requires at least 2.5m by 2.5m for the best play experience. It is normally priced at £1059 (GBP), but it currently available with a 20% launch discount, bringing the price down to £8.47.

Further information can be found on the Steam Store page. As usual, VRFocus will bring you further news on new and upcoming VR projects.

Competition: Win A Copy Of Fantasy/Horror Adventure Gates Of Nowhere

Dungeons have a well deserved bad rap. There’s never a good dungeon is there? It’s always full of monsters and demons and some kind of all-encompassing evil that’s plotting to take over the world, or smite the village, or make off with all your gold, your womenfolk or your children. (Sometimes all three.) They’re always dark. They’re always damp. They’re always full of moss, spiders and skeletons. Would it kill people to dispense with the floor littered with bones and install a nice plush carpet for once?

Still, if they did I suspect it wouldn’t be quite as good a location to set videogames.

Gates of Nowhere Screen-Update-10-1

Such a dungeon awaits you in Gates Of Nowhere, a fantasy virtual reality (VR) videogame for the HTC Vive and Oculus Rift currently in Early Access on Steam. Developers SYMMETRICAL have crafted a title in which you busy yourself fighting hordes of horrendous creatures, looking for keys to gain access to the following area and healing yourself up with any potions you can craft from the loot scattered around the place. Not to mention the odd puzzle or two to solve.

Incidentally, you can read our preview of Gates of Nowhere right here.

We’ve teamed up with Italian indie developer SYMMETRICAL to give you the chance to win a code for the title on Steam.  We’ve got six codes to give away, all you need to do to enter is use the Gleam widget below and interact with our social media accounts in some way. You’ll receive a draw entry for being a follower of us on Twitter, one (or another one if you do this as well) for being a subscriber of our channel on YouTube.  You can gain a third entry if you visit our Facebook page – and it’d be pretty neat if you liked it while you were there – and the same goes for our Instagram account too.

The competition is open for approximately a week. It starts today, April 20th, 2018, and will end at midnight UK time, the beginning of April 27th. Winners will be drawn and contacted shortly after that period. Best of luck to all!

Competition: Win A Copy Of Fantasy/Horror Adventure Gates Of Nowhere

 

Opening the Gates of Nowhere at GDC 2018

The Game Developers Conference (GDC) 2018 may have ended a few weeks ago but VRFocus has still got lots of interesting virtual reality (VR) snippets from the event. The latest is an interview with Italian developer Symmetrical, discussing its VR horror experience Gates of Nowhere for HTC Vive and Oculus Rift.

Gates of Nowhere Screen-Update-14-1

Having launched via Steam Early Access in August 2017 the team has continually updated and improved the title over the last few months. The experience is your classic dungeon crawler style videogame, with no explanation of why you’re there it’s a case of exploring the crumbling ruins in which you find yourself, picking up any useful items on route. These can be ingredients to make life giving potions or a sword and shield to protect yourself from the creatures that lurk in the darkness.

Last month saw the release of the campaign’s final chapter for Early Access players, unlocking a new weapon – the Hammer – bringing the total available up to ten, as well as Audio Spatialization and dynamic clothes to make the immersion even better.

While at GDC 2018 Symmetrical was showcasing Gates of Nowhere for the first time on HTC Vive Pro. While the title looks good on the standard headset the HTC Vive Pro certainly lives up to its name, offering greater clarity, depth and immersion than its little brother, much in the same way VRFocus was impressed with Evasion.

Gates of Nowhere Screen-Update-10-1

In VRFocus’ preview of the videogame we said: “Having been in Early Access for a number of months now Gates of Nowhere is looking very promising. Symmetrical look to have all the right ingredients for one of the best dungeon crawlers in VR, but there is some fine tuning needed before it can reach that lofty goal against some stiff competition.”

VRFocus spoke with Symmetrical’s Fabrizio Terranova about development of Gates of Nowhere and plans for its future as well as discussing the studio’s other projects that are in the works in the video below. For further updates on Gates of Nowhere, keep reading VRFocus.

Preview: Gates of Nowhere – Who’s Trapped in With Who?

It must be said that VRFocus has done its fair share of dungeon crawling in its time. Whether that’s on The Elder Scrolls V: Skyrim VR, The Mage’s Tale, Left-Hand Path or one of the many other virtual reality (VR) titles that put you in a Dungeons & Dragons style fantasy realm. Currently in Steam Early Access is Symmetrical’s Gates of Nowhere, a fantasy/horror style adventure that has the makings of one of the best in VR.

Gates of Nowhere Screen-Update-08-1

Gates of Nowhere is your usual hack and slash combat affair mixed in with some magical potion making and light puzzle solving. Having demoed the experience on a standard HTC Vive and the newer HTC Vive Pro whilst at the Game Developers Conference (GDC) 2018 (the title also supports Oculus Rift), VRFocus can safely say that Symmetrical has created a visual treat. This is demonstrated straight from the off by grabbing a flaming torch to see your way round the first room. The light dances off the damp stone walls and hanging chains, creating a dark foreboding atmosphere that other titles have tried but don’t always succeed at.

While the look is very polished the movement needs a little work. Featuring both teleportation and smooth locomotion, it was certainly the latter that was more effective. Both could be active off of the same touchpad yet teleporting was a bit hit and miss, not always activating and instead you’d find yourself walking. There are options in the menu to just have teleport on if you can’t handle smooth locomotion but VRFocus would advise against this, mostly because of combat.

Gates of Nowhere uses roomscale to its fullest. There’s no remote item pickups here, if something is twinkling on the floor like a potion item or a weapon you’ve got to get down and pick it up. Once done so a double tap of the grip buttons puts said object away in your inventory which can be accessed on either hand and then selected like a scroll wheel with the touchpad. The system can be a little confusing at first as the inventory is attached to your hand – and therefor moves around with it – but it’s not too difficult to get used to, and after selecting weapons and shields a few times becomes reasonably natural.

Gates of Nowhere Screen-Update-14-1

As mentioned, when it comes to combat Gates of Nowhere is very much a hacking affair, with swords, maces, axes and other close quarters weapons the main choice alongside use of a shield to protect for incoming assaults. As gameplay develops you’ll be able to access ranged weaponry like a bow, although it doesn’t feel as well implemented as in titles like Apex Construct or In Death. When engaged in melee combat movement can be of critical importance, especially when dealing with multiple foes. This is where the teleportation system really flounders as you can’t neatly step backwards or move out the way quickly. While the smooth locomotion system feels like a slow walk, it’s good enough to get you out the way of a swinging axe if you no longer have a shield – items in Gates of Nowhere are breakable – to then return the attack.

Apart from fighting hordes of monstrous creatures Gates of Nowhere will have you looking for keys to open the next area and rooms are littered with various potion ingredients to aid your quest, such as healing spells.

Having been in Early Access for a number of months now Gates of Nowhere is looking very promising. Symmetrical look to have all the right ingredients for one of the best dungeon crawlers in VR, but there is some fine tuning needed before it can reach that lofty goal against some stiff competition. If you like fearlessly fighting your way through dungeons, unafraid of what could be round the next corner then this could be the videogame for you.

Horror Adventure Gates Of Nowhere Coming Soon for HTC Vive

SYMMETRICAL an Italian indie developer has teased details for its first virtual reality (VR) title, a dungeon crawling D&D inspired adventure called Gates of Nowhere.

Design specifically for VR, Gates of Nowhere is reminiscent of videogames like Skyrim and Dark Souls, dark, brooding tales of ancient knights fighting against evil beasts and dangerous creatures. Played entirely inside a dungeon, you have no recollection of who you are or how you got there.

Whilst Gates of Nowhere is a fantasy adventure unlike other titles of this ilk it contains no magic whatsoever. You can make consumable items – for example healing or fire – but these are only come from chemistry rather than some mystical potion. As such the weapons are also grounded in reality – no fireballs or electricity arcing from your finger – so swords, axes, crossbows, flail and other such weaponry will be on offer.

Gates Of Nowhere image

As with any VR title in which you need to venture about movement is crucial. For this SYMMETRICAL has chosen to go with 3D avatar teleportation mechanic – a method seen in title like Gunfire Games’ From Other Suns – where you direct a ghost-like version of yourself with a pointer, before teleporting to that finish location. As seen in the demo video below this also means that when small gaps have to navigated you’ll need to crouch down to get the avatar through.

Gates of Nowhere will stretch across four huge levels The Awakening, Through the Dark, Waterworks and At the Gates. When the title arrives on Steam Early Access the first two areas will be available, with the others unlocking over time. In an email to VRFocus SYMMETRICAL states that the entire videogame should offer around three hours of gameplay.

While HTC Vive is the main platform for Gates of Nowhere the studio also plans to port the title to PlayStation VR – there’s no word on an Oculus Rift version.

For the latest updates on Gates Of Nowhere keep reading VRFocus.

Gates of Nowhere Is A D&D-Inspired Fantasy VR Adventure

Gates of Nowhere Is A D&D-Inspired Fantasy VR Adventure

Some of the best modern games are influenced heavily by classics such as Dungeons and Dragons and they wear that influence proudly. As VR developers attempt to cultivate that spirit in the growing ecosystem, gamers are all too ready to escape into the immersive virtual worlds flooded with magic and the creatures we’ve come to love or hate over the years.

Symmetrical is a 6-month-old game development team that wants their debut game to exude the majesty of high-fantasy, but they’re going the scientific route sans magic with Gates of Nowhere.

In Gates of Nowhere you take on the role of a cliche amnesiac lead character and you’re dropped into a dungeon filled with trolls, ghouls, locusts, and more. You’ll explore, fight, and solve riddles across four large levels (The Awakening, Through The Dark, Waterworks, and At The Gates) and the mystery of your predicament will unfold and become complete in the end. Although devoid of magic, a major element of the game is its creation of consumable items through chemistry and some items that you create can ultimately end up displaying effects of a magical kind. You’ll also have a collection of weapons to choose from including a flail, sword, ax, and a crossbow.

A relatively unique element of Gates of Nowhere is their spin on the teleportation style of locomotion in VR, called “locoportation”. You activate your avatar which then resembles a spirit form of yourself, steer it to whatever location you can see, and then teleport to that spot. It works similarly to the “comfort” option we saw in From Other Suns for Oculus Rift with Touch at GDC. On paper, it’s a subtle change but it allows for more precise movement which also allows the developer to create more intricate environmental puzzles and obstacles. It also adds a new element to the teleportation mechanic because you now have to be mindful of the amount of time it will take you to move if monsters are in your vicinity.

Gates of Nowhere will be released on Steam Early Access for HTC Vive in a couple weeks and the Symmetrical team is already plotting out a PlayStation VR (PSVR) port. The Early Access version will include The Awakening and Through The Dark, evolving with more content up until launch. For more details, check the official website.

Tagged with: ,