Gamescom 2019: Espire 1 And Phantom Suggest Stealth May Steal VR’s Gaming Crown

We’ve all thought it; VR must be great for horror games, right?

And it’s true; Resident Evil 7 and The Exorcist VR are some of the most compelling, immersive experiences you can have in a headset. But I’d argue that, recently, another genre has sneaked out of the shadows to threaten the VR gaming crown. Stealth could soon be the new king of immersive play.

Two Gamescom demos really hammered home that point. The first was, of course, Espire 1: VR Operative, Digital Lode’s hugely promising ode to Metal Gear Solid. The other is Phantom: Covert Ops, nDreams’ lovably ridiculous mix of sneaking and water sports.

Espire is a giddy experience and deeply nostalgic for any fans of Metal Gear Solid 2. In fact, everything from reloading your non-lethal sidearm to shouting ‘Freeze’ when holding up unsuspecting enemies is directly lifted out of Hideo Kojima’s stealth sandbox. If it were any less of a game you might consider that a slight, but rediscovering these ideas in VR is something of a revelation.

Digital Lode’s ambitious foundation is that, if a player can think it, they should be able to do it too. Knocking a guard’s head with the butt of a pistol sends them straight to sleep, walls can be scaled and any dropped weapon can be picked up and fired. It’s the closest I’ve seen a VR stealth game get to the idea of dropping the player’s physical body in the world and having it drive every element of the game’s mechanics.

Phantom is essentially the same game just…on water. Sneaking into enemy bases and sabotaging machinery all from the comfort of a kayak requires a bit of suspension of disbelief. That’s ironic given the consideration put into making the game’s movement as believable as possible. Paddling through streams feels entirely natural, from alternating strokes to pushing yourself away from walls with one end of an oar. It’s perhaps more streamlined than Espire, with stripped back options and encounters, but what it loses in player freedom, it more than makes up for in immersion.

There’s two sides to the coin, though. When you’re in control, VR stealth makes you feel like a kid sneaking into a backyard to steal your ball back. It’s alive and electric in a way most other games can only hope to capture. But when you’re caught, things can crumble away a bit.

I noticed the AI in both of my demos felt a little rusty. In Espire, when a guard caught me peaking out from behind a corner, a crew of goons sprinted to the same spot only to stand around aimlessly before running off with little coordination. For a game that otherwise emulates Metal Gear with uncanny precision, it was disappointing to see the veil lift in that moment. Phantom’s baddies, meanwhile, acted like headless chickens once I hid under a walkway.

This is a complex problem, one that both nDreams and Digital Lode told me they were working on. Realistically, I’m not expecting huge improvements between now and launch; there’s only so much you can ask of modestly-sized teams like these, especially Digital Lode (which, in many respects, they’re exceeding those expectations). The truth of it might be that we don’t see that final puzzle piece fall into place until Ubisoft lends its slick production skills to the rumored Splinter Cell VR. But, again, these are games that are about not being seen and, when all that’s expected of an enemy is to stick to their patrol routes, everything runs like clockwork.

And for now, clockwork will do just fine. Espire 1 and Phantom are both coming later this year and I can’t wait to properly sink my teeth into them.

The post Gamescom 2019: Espire 1 And Phantom Suggest Stealth May Steal VR’s Gaming Crown appeared first on UploadVR.

Interview: The Walking Dead Onslaught Features 7-Part Campaign And Replayable Co-Op

The Walking Dead Onslaught is fast approaching its launch window this Fall 2019 and we’ve got some details about the game’s campaign, co-op features, and gameplay in this recorded interview.

Back at E3 2019 we talked to Survios Chief Creative Officer and Co-Founder James Iliff about the upcoming game. Prior to the interview we also went hands-on with the game for the first time, which you can read more about here, and got to see the gore and dismember first hand from inside the headset. My demo was on an original Rift but it’s also coming to other PC VR platforms as well as PSVR later this year.

In the interview, which you can watch above, we talked about the game’s seven-part long campaign, the inclusion of full co-op for the campaign, and the secondary challenge mode that’s designed to be essentially infinitely replayable — including co-op support there as well.

Notably The Walking Dead Onslaught features an arm-swinging locomotion movement system, as well as stick movement, and you can see all of that in action in the video as well. Melee combat felt visceral and satisfying, as did the pistol, shotgun, and assault rifle that I got to try. Four of the most iconic characters from the show will be playable (meaning Rick, Michonne, Daryl, and Carol) and it will also include iconic weapons from throughout the series. Narratively it takes place in the Season 8 or Season 9 portion of the show’s lineage.

Let us know what you think after watching and leave any comments or questions down below!

The post Interview: The Walking Dead Onslaught Features 7-Part Campaign And Replayable Co-Op appeared first on UploadVR.

Gamescom 2019 Day #2: Iron Man VR, Espire 1 And More!

Pew, pew, pew! It’s Gamescom day two!

The aforementioned ‘pews’ are attributed to the fact we played Iron Man VR today. There’s been a lot of buzzing about how Marvel’s latest VR experience allows 360 degree tracking in VR. We wanted to put that to the test. Did it live up to it? Find out in our video recap over on YouTube!

But is that all? Nay, good reader; we’ve seen plenty more Gamescom VR goodness today. We got our latest look at Espire 1: VR Operative, a VR stealth game we’ve been looking forward to playing for some time now. Again, we snuck around, shot some guards and climbed a wall or two. You’ll have to watch on to see what we thought.

Elsewhere on the Gamescom roster we’ve tried some of the many, many indie VR games dotted about the show. Some of them we’d never heard of before, some of them we’d been looking forward to for a while.

Want more? We’ll have full impressions of everything we saw today a little later down the line. Keep your eyes peeled for those articles. Also, if you missed our first day of impressions, including games like Groundhog Day: Like Father Like Son and Down The Rabbit Hole, make sure to check those out right here.

Okay, time to get out of here again (we’re really, really tired). But! We’ll have more tomorrow! Yes, we’re at Gamescom for one more day and there’s still a heck of a lot to see. Then we’ll get to go home. Yay!

The post Gamescom 2019 Day #2: Iron Man VR, Espire 1 And More! appeared first on UploadVR.

Gamescom 2019 Day #1: Groundhog Day, VR Showcase And Paper Beasts

We’re at Gamescom! We’ve seen some VR games! Lots of them! Too many of them!

Yes, the annual gigantic games celebration is underway in Cologne, Germany. We’ve been here for a day and already seen eight games, which is just the tip of the iceberg. Today we’ve been down to the PlayStation Booth to see Groundhog Day: Like Father Like Son and dived into the VR Showcase and played Down the Rabbit Hole, among others. We’ll be bringing you full impressions of everything we’ve seen but, for now, we thought we’d round up some quick day one impressions on video.

So we sat out in the sun and talked it over. All in all it’s been a pretty encouraging day; VR developers really seem to be getting a grasp on the medium. Whether it’s marveling at the adorable animations in The Curious Tale of the Stolen Pets or getting gruesome with The Walking Dead: Onslaught, everything seemed like a great fit for VR. There’s some new games in here that are definitely worth paying attention to, too.

This is just a quick skim of what we saw; I’ll be doing full impressions of each game and we’ll have more video coverage too. I’ve only got one pair of hands, though, so we thought best get some thoughts down now while the German sun is out.

There’s still plenty to see, though. I’m yet to get my hands into Iron Man VR and I haven’t even had a nose around the various indie booths yet. We’ll be back tomorrow with yet more impressions!

The post Gamescom 2019 Day #1: Groundhog Day, VR Showcase And Paper Beasts appeared first on UploadVR.

Gamescom 2019: Down The Rabbit Hole Brings Wonderland To VR In Fascinating Ways

I’m almost jealous of all of the cool ideas Down The Rabbit Hole has.

The moment I jumped into the demo for the latest game from Wands developer Cortopia, it clicked. Mashing novel with VR, it plays a little like a panoramic comic book, with new panels unfolding around you as you move your characters from one scene to the next. If they climbed a ladder to a higher panel, I could grab roots dotted around me and hoist myself up to see them.

When two characters spoke, the game shifted from a third-person perspective to a more direct and personal first-person approach. In some puzzles I had to reach into the world myself to manipulate objects as if I were the god of Wonderland itself. Even the name has me asking why I didn’t think of it first.

Needless to say, I’m fascinated by what Cortopia has on its hands.

This is a puzzle game at heart. Cortopia describes it as more of a prequel to the novel than a straight up adaptation. In my demo, the Chesire Cat — appearing as vibrant and toothily grinned as ever — tasks me with finding five butterflies. Two characters, including an unnamed girl (as in: probably not Alice) navigate Wonderland together, and I can swap between them on the fly.

There are sparks of genius here. I really enjoyed jumping into first-person to get up close with Wonderland’s fantastical cast of characters. Reasoning with the King of Spades, who’s face changed from one scribbled emotion to another was a rare moment of VR magic.

My concerns lie with the game’s puzzle elements. Down The Rabbit Hole has some fun brain-teasers, but some pretty obscure ones too. For example, at one point I had to guide the other character, a card (specifically which card I forget), through a small gap between a door. The developer had to point it out to me, otherwise I would have had no idea it was there. I want to spend time exploring this world and being rewarded for it, not getting frustrated at road bumps like that.

Based on the trailer above, it looks like it’ll be worth persevering. There’s simply too much potential in this universe and Cortopia seems to be making the most of that in the ways that count. Nothing gets weirder than Alice and Down The Rabbit Hole promises to live up to that status quo.

Down The Rabbit Hole is coming to PC VR this year. PSVR and Quest versions are also in the works, though jury’s still out on exactly when they launch.

The post Gamescom 2019: Down The Rabbit Hole Brings Wonderland To VR In Fascinating Ways appeared first on UploadVR.

Gamescom 2019 VR Games Showcase To Highlight Six Upcoming Games

Despite rising popularity, VR has always struggled to standout at major gaming events. That’s why we put on the first ever E3 VR Showcase last month. Next month, though, a number of independent VR developers will band together to showcase their latest projects at one of the industry’s biggest events – Gamescom.

The 2019 iteration of the show, hosted in Cologne, Germany, will be the first to feature The VR Games Showcase, presented by Perp Games. The showcase will feature the likes of Fast Travel Games (Apex Construct), Neat Corporation (Budget Cuts), Carbon Studio (The Wizards), Survios (Creed: Rise to Glory), Resolution Games (Bait!) and Cortopia Studios (Wands). Each will be showing off new titles on their way to headsets in the near future.

Focused on media and content creators at its first event, the showcase will offer hands-on time with games and access to their developers. For VR, this is an unprecedented unification of studios. It’s something that Andreas Juliusson, Marketing & Communications Manager at Fast Travel Games, says needs to happen.

“During my years as marketer in the flat screen gaming industry, I got to see the value in being present at the biggest gaming conventions where media and content creators gathered,” Juliusson said. “The reality for most VR games developers today however, with the industry still relatively young, is that we often do not have the financial resources or the expertise to make an impact on these events by ourselves.

“This got me thinking: What if I would reach out to other studios in the same situation as us and ask them to join forces in a combined initiative, where we could share costs and efforts? I was immediately met with massive interest and soon after, we found a sponsor in global games publisher Perp Games who helped bring the initiative to life. Come August, six awesome developers are premiering with ‘The VR Games Showcase’ together at Gamescom and we could not be more excited!”

In its first event, the showcase is only open to members of the media and content creators. Juliusson says, however, that if the show is successful it will come to other shows and maybe to the public.

So what can you expect at the show? We’ve rounded up the announced titles below.

Budget Cuts 2: Mission Insolvency

Neat Corp and Fast Travel Games’ unexpected sequel was one of the big reveals at our E3 VR Showcase. This event will offer the first hands-on with the project.

The Curious Tale of the Stolen Pets

This is another offering from Fast Travel. It’s an adorable-looking puzzler that plays with small-scale VR. Again, first hands-on is on offer at the show.

Acron

The latest from Resolution Games, Acron is a fast-paced multiplayer title between VR and mobile users. Its crazy brand of action will be playable at the show.

The Wizards: Dark Times

This is a standalone expansion to Carbon Studios’ successful magical VR game, The Wizards. We had a CG trailer at the E3 VR Showcase, but first hands-on is at Gamescom.

An Adventure In Wonderland (Name Not Final)

an adventure in wonderland vr cortopia studiosThis is the first we’ve heard about the new game from Cortopia Studios. Full details are expected to be revealed during Gamescom itself.

The Walking Dead Onslaught

More VR zombie-slaying awaits in the latest VR title from Survios. Onslaught promises to bring together the team’s past learnings for a truly gory shooter experience.

The post Gamescom 2019 VR Games Showcase To Highlight Six Upcoming Games appeared first on UploadVR.

Gamescom 2019 VR Games Showcase To Highlight Six Upcoming Games

The VR Games Showcase Gamescom

Despite rising popularity, VR has always struggled to standout at major gaming events. That’s why we put on the first ever E3 VR Showcase last month. Next month, though, a number of independent VR developers will band together to showcase their latest projects at one of the industry’s biggest events – Gamescom.

The 2019 iteration of the show, hosted in Cologne, Germany, will be the first to feature The VR Games Showcase, presented by Perp Games. The showcase will feature the likes of Fast Travel Games (Apex Construct), Neat Corporation (Budget Cuts), Carbon Studio (The Wizards), Survios (Creed: Rise to Glory), Resolution Games (Bait!) and Cortopia Studios (Wands). Each will be showing off new titles on their way to headsets in the near future.

Focused on media and content creators at its first event, the showcase will offer hands-on time with games and access to their developers. For VR, this is an unprecedented unification of studios. It’s something that Andreas Juliusson, Marketing & Communications Manager at Fast Travel Games, says needs to happen.

“During my years as marketer in the flat screen gaming industry, I got to see the value in being present at the biggest gaming conventions where media and content creators gathered,” Juliusson said. “The reality for most VR games developers today however, with the industry still relatively young, is that we often do not have the financial resources or the expertise to make an impact on these events by ourselves.

“This got me thinking: What if I would reach out to other studios in the same situation as us and ask them to join forces in a combined initiative, where we could share costs and efforts? I was immediately met with massive interest and soon after, we found a sponsor in global games publisher Perp Games who helped bring the initiative to life. Come August, six awesome developers are premiering with ‘The VR Games Showcase’ together at Gamescom and we could not be more excited!”

In its first event, the showcase is only open to members of the media and content creators. Juliusson says, however, that if the show is successful it will come to other shows and maybe to the public.

So what can you expect at the show? We’ve rounded up the announced titles below.

Budget Cuts 2: Mission Insolvency

Neat Corp and Fast Travel Games’ unexpected sequel was one of the big reveals at our E3 VR Showcase. This event will offer the first hands-on with the project.

The Curious Tale of the Stolen Pets

This is another offering from Fast Travel. It’s an adorable-looking puzzler that plays with small-scale VR. Again, first hands-on is on offer at the show.

Acron

The latest from Resolution Games, Acron is a fast-paced multiplayer title between VR and mobile users. Its crazy brand of action will be playable at the show.

The Wizards: Dark Times

This is a standalone expansion to Carbon Studios’ successful magical VR game, The Wizards. We had a CG trailer at the E3 VR Showcase, but first hands-on is at Gamescom.

An Adventure In Wonderland (Name Not Final)

This is the first we’ve heard about the new game from Cortopia Studios. Full details are expected to be revealed during Gamescom itself.

The Walking Dead Onslaught

More VR zombie-slaying awaits in the latest VR title from Survios. Onslaught promises to bring together the team’s past learnings for a truly gory shooter experience.

Tagged with: , , , , , ,

The post Gamescom 2019 VR Games Showcase To Highlight Six Upcoming Games appeared first on UploadVR.

Gamescom 2018: Telefrag Is An Unreal Tournament-Inspired Shooter For Iron Stomachs

Gamescom 2018: Telefrag Is An Unreal Tournament-Inspired Shooter For Iron Stomachs

Most developers do their best to avoid discomfort in VR but Anshar Studios seems to relish in it. Few games have shown such reckless disregard for sending players into a dizzy haze than last year’s Detached, a fact its makers flaunted in a hilarious trailer for its PSVR launch. And why not own it? With a community that’s becoming increasingly (and needlessly) hostile to games that don’t include smooth locomotion and turning, why not coax players into a masochistic competition to hold in your vomit. It’s essentially the VR equivalent of a dare.

Telefrag, the studio’s next game, follows in those shaky footsteps.

We have not been sent any assets yet, so this muted video is the only footage we could find

I considered myself to be a fairly hardened VR user that can count the number of times he’s fallen sick inside a headset on one hand, but I could physically feel my stomach lurch as the camera shifted on this new gravity-manipulating online shooter, which the team likens to Unreal Tournament. In 1 v 1 matches, you dash around maps, occasionally ascending the walls on special grav ramps to turn the arena-style levels into full 360 degree battlefields, much like in Enthusiast Games’ single-player NeverBound.

Control-wise, the game’s closer to Doom VFR than Epic’s classic series, with quick dashes assigned to a flick of an Oculus Touch stick and a teleport function that can be used to smash into your opponent and cause them to burst like a bag full of blood. That’s called telefragging (hence the title), which is the same named coined by Doom itself. Guess that term’s sticking, then.

In its current state the game has a solid foundation that its developers need to build upon. You begin each match by choosing one of three loadouts — more will be available in the final game — including a fast-firing pulse rifle, rocket launcher, and dependable laser pistol. Each feels great to fire, though it’s a little hard to judge how easy aiming is when you know the developer you’re playing against is probably going a little easy on you. When you did, you’ll have to choose another weapon loadout, though power-ups on the map give you the chance to even the odds if you’re not using a favorite.

Matches are punchy and entertaining. Chasing a player on the back-foot as they dart backward in intermittent bursts feels like a VR game of cat and mouse, and the ability to walk on any wall brings a heightened sense of exposure to the start of levels where you hunt for the enemy. Another arena-based shooter might not necessarily be what VR needs right now, but the low player count certainly makes it a viable option for two friends that need a place to shoot each other on weeknights.

While the gravity shifting is undoubtedly going to limit who can play Telefrag, you can try your best to avoid it. Teleporting can instantly move you to other surfaces including the ceiling for example, though in the heat of battle your fight or flight instincts will inevitably lead you up or down a ramp at one point or another. Again, more power to anyone that can stomach the sudden shift in perspective. Though Anshar tells me they did take comfort into more careful consideration this time around, I still don’t think they’re going to be breaking any ground for those that keep a sick bag near them when in VR.

Telefrag will probably occupy the same space in the VR scene as Detached, then. I’m not convinced it’ll overtake the likes of Onward and (hopefully) Firewall as the VR shooter to beat, though Anshar is talking about bringing in some interesting features like stat-altering grenades and larger match sizes that could improve those prospects. There’s also going to be more maps than the one I saw and, hopefully, a few others modes give that Detached itself had some pretty interesting alternatives to simply killing each other.

More than anything, though, if you’re the type of player that longs for VR content that doesn’t bend its knee to the needs of the weaker-of-stomachs, it’s absolutely a game that you should be following. I dare you.

Anshar is planning a beta for Telefrag later in the year (it’s undecided if it will be open or closed), with a full launch in early 2019.

h/t: Desconsolados for asset uploads and the video

Tagged with: , ,

The post Gamescom 2018: Telefrag Is An Unreal Tournament-Inspired Shooter For Iron Stomachs appeared first on UploadVR.