GDC Postponed After Almost Everyone Decided Not To Come Due To Coronavirus

The organizers of the Game Developers Conference postponed the event after sponsors, attendees, journalists, and developers decided not to come due to concerns surrounding the coronavirus.

In recent days some of the event’s biggest supporters including Epic, Unity, Facebook, Sony, Amazon, and many more, along with a large number of journalists and developers, pulled out of attendance at the event. Many companies encouraged their employees not to travel to the March event in San Francisco.

Here’s the statement from organizers:

After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.

Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time .

We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.

Organizers also sent out an email with answers related to questions about the event:

Q: I am a current GDC 2020 paid conference or expo registrant – now the event is not taking place in March, can I receive a refund of my pass money?

A: If you are a currently registered paid passholder, you will be receiving an email about your registration status and any next steps regarding refunds, which conference and expo attendees will be receiving in full.

Q: What is the situation with hotels if I booked through the GDC hotel website/room blocks?

A: Individuals who have made hotel reservations inside the GDC room block will not have to pay penalties or fees associated with their reservations. More information on next steps will be available early next week.

Q: What is happening to the talks that would have been presented at Game Developers Conference 2020?

A: In order to allow our conference speakers to still participate in the event, we are intending to make many of the presentations that would have been given at GDC 2020 available for free online. After speakers (optionally) contribute their talks in video format, they will be distributed on the GDC YouTube channel and the free part of GDC Vault.

Q: What is happening to the Independent Games Festival and Game Developers Choice Awards – will they still take place?

A: We also intend to stream a set of these GDC 2020 talks and the Independent Games Festival and Game Developers Choice Awards via Twitch during the week that the event would have taken place in San Francisco (March 16th to 20th), so that our community can continue to honor & celebrate its best games.

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Epic Games, Unity & Microsoft Have Cancelled Their Attendance at GDC 2020

It’s a day of tech company cancellations following on from Facebook just confirming F8 2020 will no longer be taking place. Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. 

GDC 2020 header

Over on Unreal Engine’s Twitter account, the company said: “Here at Epic we were excited about participating in GDC 2020. Regrettably, uncertainty around health concerns has made it unviable to send our employees, and so we have made the difficult decision to withdraw attendance.”

Epic Games tends to have a very big presence at GDC, not only with two major stands filled with developers but also its State of Unreal keynote which tends to draw a big crowd.

As for Unity, the company issued a blog post saying:

“Unfortunately, this year, after much thought and deliberation, we have made the difficult decision to pull out of GDC 2020. While we did not make this decision lightly, the current conditions with COVID-19 (also known as Novel Coronavirus) present too much risk. We take our employees’ wellbeing very seriously. We do not want any Unity employee or partner to compromise their health and safety unnecessarily.

“We’re advising all employees to refrain from travelling to GDC. We will no longer have a physical presence with a booth, but will instead showcase the great GDC content we’ve been working towards online.”

GDC 2020 showfloor
GDC 2020 South Hall floorplan

Microsoft’s Game Stack team has also taken the same decision, saying: “After a close review of guidance by global health authorities and out of an abundance of caution, we’ve made the difficult decision to withdraw from participating at Game Developers Conference 2020 in San Francisco. The health and safety of players, developers, employees, and our partners around the world is our top priority. Especially as the world is experiencing growing public health risks associated with coronavirus (COVID-19).”

As the image above illustrates, the main hall at GDC is looking more and more empty. Completely understandable in light of the current situation. Yet, at the moment the event is still confirmed to be going ahead. VRFocus will continue to bring you the latest event news as it happens.

Get Voting for the 2019 Game Developers Choice Awards Audience Award

Last month the 2019 Game Developers Conference (GDC) announced that its annual Game Developers Choice Awards (GDCA) would be taking place, with five virtual reality (VR) titles chosen for the ‘Best VR/AR Game’. While that particular category winner is selected by judges, you the public also get your say in the Audience Award. Online voting has now begun, with some of the best VR titles going up against some of the best console and PC videogames.

Tetris Effect

There are 22 videogames up for nomination in the GDCA, with the five VR titles being Tetris Effect, Moss, Budget Cuts, Astro Bot Rescue Mission and Beat Saber.

Additionally, there are the Independent Games Festival Awards (IGF Awards) which take place at the same time. Alas, when it comes to VR content the IGF Awards don’t have a lot to offer, with Polyarc’s Moss the only VR candidate.

To place your vote for the 19th Annual Game Developers Choice Awards Audience Award simply follow this link to the official GDCA form or here for the IGF Awards. There’s plenty of time with voting set to close next week on 11th February 2019. The winners will be announced live during the ceremonies on Wednesday, 20th March 2019 as part of the Game Developers Conference in San Francisco, livestreamed on the official GDC Twitch channel.

Budget Cuts - Combat

Last month GDC released its annual Game Industry Report, which survey’s nearly 4,000 developers from across the globe, revealing some highly interesting stats when it came to VR development and how popular certain headsets are.

This will be the 19th annual Game Developers Choice Awards and will be hosted once again by Tim Schafer, LucasArts industry veteran and founder of Double Fine Productions (Psychonauts 2). Just like any major event featuring VR or AR tech, VRFocus will be at GDC 2019 to bring you all the very latest news and announcements relating to the XR industry as they happen.

GDC’s Annual Game Industry Report Reveals HTC Vive is Still Most Popular

The annual Game Developers Conference (GDC) 2019 is set to take place in March and as in previous years, the event has released its traditional State of the Game Industry Survey, having surveyed nearly 4,000 developers. The report has once again brought up some interesting stats regarding virtual reality (VR), highlighting HTC Vive as the most popular among developers still.

GDC State of the Industry 2019 image1

Out of the respondents to the survey, 52 percent said they had never been involved with developing VR or augmented reality (AR) videogames. So the rest of the results came from the other 48 percent, with 33 percent of them currently developing for HTC Vive. Overall, however, 51 percent of VR developers were working on content for Oculus headsets, split 30 percent for Oculus Rift and 21 percent for upcoming standalone device Oculus Quest, which is due to launch this Spring.

When it comes to PlayStation VR on the other hand, only 13 percent said they were working on titles for Sony Interactive Entertainment’s (SIE) headset. Which is slightly surprising considering PlayStation VR seems to have the biggest consumer base.

When the game industry professionals were asked about which headsets most interested them the stats stayed relatively similar for HTC Vive, Oculus Rift and Oculus Quest, with PlayStation VR, Magic Leap and Microsoft’s HoloLens all seeing spikes.

As for the future of immersive content development, it looks as though most of the pros think AR will be the more dominant tech in the next five years. A massive 34 percent went for AR whilst only 19 percent of respondents chose VR. 20 percent of those surveyed thought both VR and AR would be equally popular in five years.

GDC 2019 takes place in San Francisco, California from 18th – 22nd March. Also held at the same time is the Virtual Reality Developers Conference (VRDC) dedicated to the immersive tech industry. Alongside VR demonstrations there will be plenty of sessions taking place, for example, Amata K.K.’s Lead Animator Atsuko Fukuyama – currently working on Last Labyrinth –  will be holding a talk titled “Animating Memorable Characters that Communicate Without Words.”

For further GDC 2019 updates ahead of the event, keep reading VRFocus.

Last Labyrinth Lead Animator to Hold Session During GDC Animation Bootcamp

Amata K.K. is a Japanese studio currently working on virtual reality (VR) escape room experience Last Labyrinth. The developer has recently announced that its Lead Animator Atsuko Fukuyama will be attending the Game Developers Conference (GDC) 2019 to give a talk as part of the events Animation Bootcamp.

Last Labyrinth

Fukuyama will be holding a session titled “Animating Memorable Characters that Communicate Without Words”, in collaboration with colleague Alexis Broadhead (3D Animator and Technical Artist). The session will focus on the techniques she uses to help players feel connected to characters that are unable to speak or unable to use words the player understands, with Fukuyama pulling examples from Last Labyrinth.

The Lead Animator is best known for being a key member of the ICO and Shadow of the Colossus teams, animating Yorda and Agro respectively. Again, these are two more characters that connect to players without speech or recognizable words.

Last Labyrinth is a VR escape room experience with a difference. Players awake in a strange mansion to find themselves strapped to a wheelchair. Rather than being able to explore by themselves, they find that they are unable to move this chair located in the middle of a dark, dilapidated room. From the darkness, a mysterious girl named Katia appears who speaks a strange language that’s incomprehensible, however, players need her help to unravel the puzzles and find a way out of the mansion.

Last Labyrinth

GDC 2019 takes place in San Francisco, California from 18th – 22nd March, playing host to some of the biggest (and smallest) videogame developers from across the globe. While CES 2019 last week handled all the hardware tech, GDC is purely about the games, featuring plenty of new announcements as well as lots of sessions for developers to learn more. As part of the conference, for the first couple of days, will be the Virtual Reality Developers Conference (VRDC), where studios can learn and share best practices to create augmented reality (AR) and VR experiences.

Last Labyrinth is expected to launch worldwide in Spring 2019, supporting HTC Vive, Oculus Rift, PlayStation VR and Windows Mixed Reality headsets. As further details on the videogame are released VRFocus will keep you updated.

Tetris Effect, Moss, Beat Saber and More up for Game Developers Choice Awards

While CES 2019 this week tends to focus more on the hardware side of things when it comes virtual reality (VR), for gamers and videogame developers the first big show of the year is the 2019 Game Developers Conference in March. As per usual the event will host the Game Developers Choice Awards (GDCA), honouring titles across the breadth of the industry. All the nominees have now been announced, with several VR titles managing to find their way out of the dedicated VR/AR category.

Moss SCREENSHOT 15

To be honest there aren’t really any surprises when it comes to those VR titles who have made the nomination grade as you can see below.

BEST VR/AR GAME

  • Budget Cuts (Neat Corporation)
  • Beat Saber (Beat Games)
  • Tetris Effect (Monstars and Resonair / Enhance)
  • Moss (Polyarc)
  • Astro Bot Rescue Mission (SIE Japan Studio / Sony Interactive Entertainment)

Honorable Mentions: Jurassic World Alive (Ludia), In Death (Sólfar Studios), Tendar (Tender Claws), Firewall Zero Hour (First Contact Entertainment / Sony Interactive Entertainment), Deracine (FromSoftware / Sony Interactive Entertainment)

Beat Saber POP/Stars

What’s far more promising for the industry as a whole is the inclusion of several titles in other categories, showcasing the reach VR experiences are starting to have. For example, Polyarc’s Moss also features in the Best Debut category with an honourable mention in the Innovation Award category. Tetris Effect shows up in Best Audio, Innovation Award, Best Visual Art (honourable mention) and Game of the Year (honourable mention.

Others worth noting are:

  • Beat Saber (Best Games) – Best Audio (honourable mention), Best Debut (honourable mention)
  • Astro Bot Rescue Mission (SIE Japan Studio / Sony Interactive Entertainment) – Best Design (honourable mention), Innovation Award (honourable mention)

This will be the 19th annual Game Developers Choice Awards and will be hosted once again by Tim Schafer, LucasArts industry veteran and founder of Double Fine Productions (Psychonauts 2). The ceremony will take place on Wednesday, 20th March, 2019 at 6:30pm at the San Francisco Moscone Center, and held in conjunction with the Independent Games Festival Awards (IGF).

Just like CES 2019, VRFocus will be at GDC 2019 to bring you all the very latest news and announcements relating to VR and AR as they happen.

Oculus verspricht brandneue Demos auf der GDC 2018

Nach Sony und Google gibt es jetzt auch Informationen, was in Sachen VR von Oculus auf der diesjährigen Game Developers Conference (GDC) ansteht. Die Facebook-Tochter kündigt auf ihrem Blog frische VR-Demos an, die bisher noch nie gezeigt wurden. Wer sich diese anschauen will, kann das direkt auf der Messe tun, die am 19. März beginnt. Außerdem weist Oculus auf zwei prominent besetzte Veranstaltungen zum Thema VR hin.

Oculus mit neuen Demos zur GDC und Veranstaltungen

Am 21. März erwartet die Besucher der Game Developers Conference in San Francisco die Veranstaltung Inside Oculus 2018. Der Hersteller verspricht für dieses Jahr einen Schritt vorwärts in VR, so soll es innovative Hardware und Software geben. Dafür fährt Oculus die Mitarbeiter Jason Rubin, der für Inhalte zuständig ist, die Hardware-Entwickler Ross O’Dwyer und Chris Pruett sowie die Studio-Produzentin Ruth Bram auf. Oculus will zeigen, was es für Neuigkeiten für das eigene Ökosystem gibt, und zwar für die Rift, mobile Headsets und der neuen autarken Brille, womit wahrscheinlich die Oculus Go gemeint ist.

Am nächsten Tag geht es weiter mit einer ebenfalls hochkarätigen Runde. Unter dem Thema Embodying Identity Through Immersive Design kommen neben Ruth Bram von Oculus auch Köpfe von Entwicklerstudios zu Wort. Mit dabei sind führende Vertreter von Harmonix (Rock Band VR), Sanzaru (VR Sports Challenge) und den Turtle Rock Studios (Blade Runner 2049 VR). In den Vorträgen geht es unter anderem um Stolperfallen bei der VR-Entwicklung sowie die Schlüsselprinzipien für ein überzeugendes immersives Design von Spielen.

Im letzten Jahr hatte Oculus mehrere Spiele für Rift und Game Gear vorgestellt, darunter Brass Tactics, From Other Suns und Augmented Emprie. Manche Ankündigungen, wie beispielsweise das Strategie-Spiel Blade & Soul: Table Arena, lassen hingegen noch auf sich warten. Die Game Developers Conference 2018 in San Francisco beginnt am 19. März und dauert bis zum 23. März.

(Quelle und weitere Informationen: Blog Oculus)

Der Beitrag Oculus verspricht brandneue Demos auf der GDC 2018 zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Umfrage: Ein Drittel der Spieleentwickler zeigen Interesse an VR

Der Veranstalter der Game Developers Conference (GDC) veröffentlicht erneut seine jährliche Umfrage, die herausfinden will, woran Spieleentwickler gerade arbeiten oder gearbeitet haben. Für VR gibt es demnach eine positive Nachricht: 33 Prozent bekunden ihr Interesse an Virtua-Reality-Titeln. Damit schlägt VR sogar mobile Anwendungen und Entwicklungen für die Xbox One (X).

Ein Drittel der Spieleentwickler interessiert an VR-Entwicklung

Die Game Developer Conference 2018 in San Francisco findet in diesem Jahr vom 19. bis zum 23. März statt. Im Vorfeld startete der Veranstalter UBM eine Umfrage unter den Entwicklerstudios, für welche Plattformen man Projekte entwickelt oder entwickeln will. Bei den zuletzt abgeschlossenen Projekten stehen demnach VR-Headsets mit 15 Prozent relativ weit oben auf dem fünften Platz der Liste der unterstützten Systeme. Führend mit 50 Prozent ist der PC-Bereich, anschließend folgen mobile Systeme, PlayStation sowie Xbox mit 19 Prozent. Wie bei allen Fragen sind Mehrfachnennungen möglich, weshalb das Gesamtergebnis über 100 Prozent liegt.

Bei den Angaben, für welche Systeme man im Augenblick aktiv entwickelt, kann der PC sogar auf 60 Prozent zulegen. Für VR steigt der Prozentsatz auf 19 Prozent, allerdings kann sich der Mac mit 20 Prozent knapp davor schieben und verweist die virtuelle Realität damit auf den sechsten Platz. Interessant ist noch, dass immerhin 7 Prozent der Entwickler an AR-Projekten arbeiten. Sieben Prozent der Spieleentwickler erwarten auch, dass einer der nächsten Titel auf der Plattform erscheint. Bei VR sind es 17 Prozent – also zwei Prozent weniger als der in Entwicklung befindlichen Titel. Das könnte bedeuten, dass beispielsweise die Entwicklungzeit für diese VR-Spiele einfach länger dauern wird und andere Spiele näher an der Veröffentlichung sind.

Bilden die Zahlen den augenblicklichen Stand ab, richtet sich die nächste Frage in die Zukunft. Für welche der Plattformen interessieren sich die Befragten am meisten, Spiele für sie zu entwickeln? Hier erreicht VR einen hervorragenden vierten Platz nach PC, PlayStation und Nintendo Switch. Den ganzen Bericht findet man unter diesem Link, allerdings muss man kurz mehrere Angaben ausfüllen – eine Registrierung ist nicht notwendig.

(Quelle: Road to VR)

Der Beitrag Umfrage: Ein Drittel der Spieleentwickler zeigen Interesse an VR zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!