Crafting Memorable VR Experiences – The Interaction Design of ‘Fujii’

Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to suspend disbelief and engross the user. Fujii is a joyful interactive adventure and a masterclass in rich VR interactions. The President of Funktronic Labs, the studio behind the game, is here to tell us more about his design approach.

Guest Article by Eddie Lee

Eddie Lee is the President and co-founder of Funktronic Labs, an LA-based independent game studio that focuses on delivering high-quality experiences through games, XR, and other interactive media. His experience spans nearly 15 years in the fields of graphics, game design, and computer simulations.

Today, we are thrilled to pull back the curtain and give you an inside look into our thought processing while developing Fujii, a title that has been a labor of love for us at Funktronic Labs. As the landscape of virtual reality continues its dynamic evolution, we saw a golden opportunity not just to adapt, but to breathe new life into Fujii. We’re eager to re-introduce our experience to a burgeoning new community of VR enthusiasts. Stick with us as we delve into the design process that originally brought this magical floral adventure to life.

A Brief Foray into Funktronic Labs

Founded a decade ago at the intersection of art, technology, and design, Funktronic Labs took the plunge into VR development back in 2015, a time when the industry was still in its infancy and precedents were scarce. This compelled us to adopt a ground-up, first-principles approach to game design and VR interactions—an ethos that has become the backbone of all our projects since then—from our pioneering VR venture, Cosmic Trip, to Fujii, and all the way to our latest release, Light Brigade.

Fujii – A Harmonious Blend of Nature and Technology

Fujii first made its debut as an auteur, art-focused launch title for the release of Quest 1 in May 2019. This project holds a special place in our hearts as a resonant blend of artistic vision and interactive design, exploring the wonders of humanity’s connection with nature. Conceived as a soulful sojourn, Fujii interweaves the realms of nature exploration and whimsical gardening, creating an interactive meditative space for players to lose themselves in.

In an industry landscape where unconventional, art-focused projects often struggle to find support, we were extraordinarily fortunate to connect with Meta (at the time known as Oculus). Recognizing the artistic merit and unique potential in our vision, they granted us the exceptional opportunity and support to bring this artsy-fartsy, non-core experience to fruition.

Fujii’s Overall Design Philosophy

During Fujii’s development, we were acutely aware that a substantial portion of our audience would be stepping into the realm of VR for the first time via the Quest 1—the industry’s first major standalone 6DoF headset.

This keen insight significantly sculpted our design approach. We opted for intuitive, physics-driven interactions that mirror the tactile simplicity of the natural world, consciously avoiding complex VR interactions, elaborate interfaces or dense text.

By refraining from controls that demand steep learning curves, we zeroed in on cultivating immediate, natural interactions, thereby offering a warm invitation to VR newcomers of all ages and gameplay experience. Remarkably, this has led to an incredibly diverse player base, attracting everyone from young children to the elderly, many of whom have found Fujii to be an accessible and joyous experience. [Editor’s note: we quite liked the game too].

VR as a New Interaction Paradigm

It’s an oversimplification to regard VR as merely a ‘stereoscopic monitor strapped to your face.’ We see it as much more than just a visual spectacle; VR introduces a groundbreaking paradigm shift in user interaction. With its 6DoF capabilities, VR transcends conventional gaming by enabling intuitive physical actions like grabbing, touching, and gesturing.

This new paradigm unlocks a whole new layer of tactile engagement and immersion, connecting players directly with their virtual surroundings. This stands in contrast to the abstract, button-press or cursor interactions that characterize traditional, non-VR games. In essence, VR offers a far more integrated and visceral form of engagement, elevating the gaming experience to a whole new level.

Physics-based Inventory

In the realm of VR, the addition of physics and animations to objects isn’t just aesthetic; it serves as a vital conduit for player engagement and understanding. The enjoyment derived from physics-based interactions comes from the brain’s innate satisfaction in grasping the object’s physical properties—be it weight, drag, or inertia.

Absent these nuanced physics, interactions feel insubstantial and weightless, breaking the immersive spell. As a guiding principle, consider incorporating physics into every touchpoint, enriching the player’s tactile connection to the game world and making interactions incredibly rewarding.

To illustrate, let’s delve into the inventory system in Fujii. Far from being a mere menu or grid, our inventory system is organically woven into the fabric of the game’s universe. We’ve opted for a physically-driven inventory, where items like seeds find their homes in “natural slots” in the virtual environment, echoing real-world interactions.

This design choice is not only intuitive but negates the need for a separate tutorial. To further enhance this connection, we’ve enriched these interactions with animations and robust physics feedback, providing an additional layer of tangibility that helps players more fully connect with their virtual environment.

Plants and Touch

Another compelling instance of the importance of physics-based design in VR can be found in our intricate interaction model for plants within Fujii. Human interaction with plants is often tactile and visceral; we touch, we feel, we connect. Our aim was to preserve that authentic texture and intimacy in a virtual context. But we went a step further by infusing every plant with musical responsiveness, adding an ethereal layer of magic and wonder to your botanical encounters.

In Fujii, each interaction with plant life is designed to resonate on a meaningful level. Every plant, leaf, and stem adheres to its own tailored set of physics rules. Whether it’s the gentle sway of a leaf in response to your touch or the subtle recoil of a stem, our objective has been to make these virtual interactions indistinguishable from real-life ones.

Achieving this required painstaking attention to detail, coupled with robust physics simulations, ensuring that each touch aligns with natural expectations, thereby deepening your immersion in this magical realm.

Watering

Watering plants in Fujii isn’t just a game mechanic; it’s crafted to be a tactile and immersive VR experience that mimics the soothing and nurturing act of watering real plants. From the way the water cascades to how it nourishes the flora, every detail has been considered. Even the extension of your arms into playful, jiggly water hoses has been designed to offer a sense of whimsy while maintaining an air of naturalism. The water interacts realistically with both the plants and the landscape, underlining the game’s commitment to intuitive, lifelike design.

To infuse an additional layer of enchantment into this seemingly simple act, we’ve introduced a delightful touch: any water droplets that fall onto the ground trigger a temporary, flower-sprouting animation. This whimsical feature serves to amplify the ‘reality’ of the droplets, allowing them to interact with the world in a way that grounds them.

The Symphony of Sound Design

In Fujii, sound design is far from peripheral; it’s an integral facet of the game’s immersive landscape. Sound doesn’t merely serve as an auditory backdrop; it plays a pivotal role in how humans subconsciously interpret the physical makeup of the objects they interact with.

When sound, physics, and visuals synergize, they allow the brain to construct a comprehensive mental model of the object’s material properties. Numerous studies have even demonstrated that superior sound design can elevate players’ perception of the graphics, making them appear more lifelike, despite no actual change in visual quality (see this and this).

Seizing this opportunity, we’ve added a unique aural dimension to Fujii. Instead of sticking strictly to realistic, organic sounds, we’ve imbued interactions with melody, notes, and keys, creating an atmosphere of musical exploration and wonder. It’s as if you’re navigating through a symphonic wonderland, amplifying the sense of enchantment and, ideally, offering players a synesthetic experience that enriches their immersion in this captivating virtual world.

Trust the Design Process

In the course of game development, we’ve learned that it’s often impractical, if not impossible, to map out every component of a game’s design during pre-production. Instead, we’ve increasingly embraced a mindset of ‘discovery’ rather than ‘invention’.

While we adhere to certain design principles, the elusive process of ‘finding the fun’ in a VR experience continues to be a mystifying yet exciting challenge, even with over a decade of experience under our belts. The magic often unfolds when the game seems to take on a life of its own, almost as if it wishes to manifest itself in a particular way.

To best facilitate this organic process, we’ve found that maintaining a high degree of flexibility and adopting an iterative mindset is crucial—especially in VR development, where ideas don’t always translate well into enjoyable VR interactions.

Take, for example, the design of our watering mechanic (from earlier): initial concepts like grabbable watering cans or throwable water orbs seemed engaging on paper but fell flat in practice. It wasn’t until we stumbled upon the random idea of water shooting magically from the player’s hands that everything seemed to click into place. Allowing room for such iterative spontaneity has often led us to unexpected yet delightful game mechanics.

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In the development of Fujii, our aim was to establish a meaningful benchmark for what can be achieved through simple yet thoughtful interaction design in VR. As technology marches forward, we anticipate that the fidelity of these virtual experiences will continue to gain depth and realism. Yet, the essence of our objective remains constant: to forge not just visually impressive virtual landscapes, but also highly interactive and emotionally resonant experiences.

Members of Funktronic Labs

We hope this in-depth technical exploration has offered you valuable insights into the thought process that go into shaping a VR experience like Fujii. As we continue on this journey, we invite you to explore and to keep your faith in the limitless possibilities that VR offers. Thank you for sharing this journey with us.


Fujii – A Magical Gardening Adventure is now available at the new low price of $10 on Meta Quest, SteamVR and PSVR 1.

Competition: Win Fujii for PlayStation VR

One of the more bizarre virtual reality (VR) titles to appear this year was Funktronic Labs’ Fujii, a sort of relaxing gardening-style experience which initially launched for PC VR and Oculus Quest headsets. Today, it’s the turn of PlayStation VR to delve into this floral habitat and thanks to the developer VRFocus has got some codes to giveaway.

Fujii - PSVR

Already an award-winning titleFujii takes place in a surreal world made up of vivid organic landscapes. Offering a serene, almost mystical journey accompanied by a small gnome who loves to play a few tunes on its guitar, stress-free gaming is the order of the day here.

The gameplay is centred around a giant tree which acts as your hub world, from where you can explore several biomes, collecting seeds to bring back and grow your own garden. That’s only a small part of the Fujii experience as you need to bring life back to these biomes with a little bit of light puzzle solving, music and cultivation. Solving puzzles expands a ring of light which restores life, while the plants respond to touch, emitting musical notes to play with. All aided by an interactive soundtrack by French composer Norman Bambi.

Deep exploration of the biomes will uncover new seeds to use in your garden, with rare exotic plants to find as well as new creatures to encounter.

Fujii

So onto the competition. Today VRFocus is giving away 10 North American PlayStation VR codes for Fujii (they won’t work on European PSN accounts). There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter or alternatively, visit our Facebook page or YouTube channel to get an entry for each. Only one code is available per person, each drawn randomly. The competition will be open until the weekend, beginning today and ending at 11:59 UK time on Sunday 15th December 2019. The draw will be made shortly thereafter. Best of luck.

Fujii Code Competition for PlayStation VR

The VR Game Launch Roundup: Five Fantastic Fantasy Titles

VRFocus brings you another list of virtual reality (V)R titles being released over the course of next week. Following on from last week’s mainly Oculus Quest-focused list, this week users can look forward to every leading headset having at least one new title. Make sure to check out our accompanying video to get a mini-preview of each title’s gameplay.

Fujii - PSVR

Fujii – Funktronic Labs

From the developers of Cosmic Trip and Starbear Taxi, comes a new VR adventure. Funktronic Labs present Fujii, a new musical gardening universe where players collect seeds to grow musically activated rare plants. Explore magical organic outdoor landscapes, all accompanied by an interactive soundtrack by French artist Norman Bambi.

  • Supported platforms: PlayStation VR
  • Launch date: 10th December

Boneworks – Stress Level Zero

Boneworks is a VR adventure developed and published by Duck Season team Stress Level Zero. Using a variety of weapons and tools, take down enemies and try to solve various puzzles which are all based on hyper-realistic physics. Designed to fully make using of VR’s immersive technology, Boneworks encourages you to play and interact with the world and its many possibilities.

Boneworks

Vacation Simulator – Owlchemy Labs

Welcome to the vibrant, colourful world of vacation island. A sequel to the hit 2016 title, Job Simulator, Owlchemy Labs released this sequel, Vacation Simulator, back in April 2019. Previously only available on HTC Vive, Oculus Rift and PlayStation VR users, next week Oculus Quest owners can also join this world run by robots to enjoy the ultimate vacation experience. In a total opposite environment experienced in Job Simulator, users can interact with almost anything around you in a videogame featuring endless mini-games.

  • Supported platforms: Oculus Quest
  • Launch date: 12th December

Budget Cuts 2 – Neat Corporation & Fast Travel Games

Neat Corps and Fast Travel Games have teamed up to create a sequel and self-contained follow up to the much-loved VR title Budget Cuts. In Budget Cuts 2: Mission Insolvency, it is your mission to stop robots taking over the human workforce and forcing humanity out of existence. Featuring brand new environments, enemies, gadgets and challenge types.

Budget Cuts 2Food Factory VR – TOMATOVR

A VR videogame revolving around all things to do with food, compete with users around the world in over 8 different stages of food-themed minigames. Currently, in Early Access, TOMATOVR is looking to feature more stages and additional features for the final version, involving the VR gaming community with the use of a public Trello board and Steam Community forums to get feedback from as many users as possible.

Peaceful VR Exploration Game Fujii On Its Way To PSVR

Cosmic Trip developer Funktronic Labs is making good on its promise to bring its latest game, Fujii, to as many platforms as possible. In fact, it’s coming to PSVR next month.

Fujii will touch down on PSVR on December 10 for $14.99. You can see the trailer, as revealed in yesterday’s Upload Holiday VR Showcase, below.

This is a more meditative VR experience, akin to going on a virtual nature hike. In Fujii, you explore three biomes, restoring their exotic vegetation to life as you go. The game’s filled with soothing sights and sounds and also features some incredibly compelling interactions.

Not only that but you can collect seeds in the game and then head back to a central hub world to grow your very own garden. Over time these will grow into plants that you can come back to and take care of even after you’ve finished the three hikes.

We thought Fujii offered a soothing, peaceful brand of VR that could of stood to get its hands a little muddier. “It’s a fitting destination to whist away an hour or two but often feels too light to make a real impact,” we said in our review. Still, if you’re looking for a place to relax in VR, you can’t really go wrong with this one.

You might have already made the connection, but Fujii releases the same day that Boneworks comes out on PC VR. That should give PSVR fans something to tide themselves over with.

Will you be picking up Fujii on PSVR? Let us know in the comments below!

The post Peaceful VR Exploration Game Fujii On Its Way To PSVR appeared first on UploadVR.

Idyllic Gardening Game Fujii Coming to PlayStation VR

Funktronic Labs, the indie virtual reality (VR) developer behind quirky titles like Starbear Taxi and Cosmic Trip released its latest title Fujii during the summer for a range of platforms but with a strong emphasis on Oculus Quest. Today, the studio has announced the musical gardening experience will soon be coming to PlayStation VR.

Fujii

Very much a meditative, relaxing gameplay experience, Fujii is filled with biomes that need to be brought back to life. And it’s only through your gentle hands that the various flora, fauna and wildlife can regain their colourful beauty. And there’s plenty of colour going on in Fujii. A style Funktronic Labs keeps throughout its videogames, the various biomes are bold and vibrant, teeming with life and visual impact.

Centred around a mystical tree which acts as your hub, you need to explore three biomes. Whilst doing so watering, touching, and musically interacting with plants and creatures restore the biomes life-force, and expands the energetic rings of light that hover above, revealing more of the area.

There are light puzzles to deal with, revolving around music and touch. Plus you can also get creative by gathering a host of exotic seeds from the varied biomes and growing your own garden in the hub. There are even several rare, musically-interactive plants to find. And once the storyline is over you can continue to grow and nurture this garden when you need to relax and chill out. You won’t be alone either, you’ll have a friendly companion gnome who will play songs as you tend to your garden. 

Fujii

Recently, Fujii secured the Best Game award during China’s 2019 VRCORE Awards. Funktronic Labs will be launching  Fujii for PlayStation VR on 10th December, initially available for the US and European markets, with Japan and Asia territories soon to follow. 

VRFocus will continue its coverage of Funktronic Labs and Fujii, reporting back with any further updates.

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Fujii, Fire Escape and More Win Big at the VRCORE Awards

The annual VRCORE Awards took place in Shanghai, China today, celebrating the best of virtual reality (VR) and augmented reality (AR) from around the world. With 15 categories, these cover a broad range of immersive content including videogames, film, education, medicine, real estate and many more. Now all the winners have been announced.

Fujii

China’s VRCORE Awards aren’t just about winning a prestigious honour, winners are also provided with opportunities to enter the lucrative Chinese market. Winners are able to establish cooperative relationships with Chinese partners, one of the best and only ways to do so.

The 2019 VRCORE Awards winners are as follows:

  • VRCORE Award – Focus on You – Smilegate Entertainment
  • Best Game – Fujii – Funktronic labs
  • Best Movie – Black Bag – VRTimes
  • Best Industry Content – Virtual Simulation Security Training Platform – MR.ART
  • Best Creative – Mandala – Sandman Studios
  • Most Business Potential – Christmas Eve – iQIYI VR
  • Best Art (PC/Console) – Rogan: Thief in the Castle – Smilegate Entertainment
  • Best Audio (PC/Console) – Mercenary 2: Silicon Rising – KUKRGAME
  • Best Interactive (PC/Console) – A Township Tale – AltaVR
  • Best Narrative (PC/Console) – Black Bag – VRTimes
  • Best LBE – Levy’s Grimoire-Blade & Magic – Metal Cat
  • Best Mobile Game – Fire Escape: An Interactive VR Series – iNK Stories
  • Best Mobile Industry Content – MeshInstruct – Meshicon Software
  • Best AR Content – Ello AR – Pinta Studios
  • Best Mobile Interactive – Barren War – Water Bear Studio

Some of these should be very familiar to western audiences like Funktonic Labs’ Fujii. The title arrived for multiple headsets back in July, offering a relaxing, puzzle-based, musical plant adventure. Rogan: Thief in the Castle was another summer release for PC VR devices, pitting players as a thief inside a medieval castle, evading guards whilst trying to steal valuables.

Having originally began in 2016, previous winners including Polyarc’s puzzle adventure Moss gaining the highly coveted VRCORE Award, while Nostos from Netease Games achieved Best Game, both in 2018.

The awards are just one part of VRCORE, a VR developer community in China which acts as a hub for developers and partners at home and abroad to communicate and cooperate with China’s hardware manufacturers, distribution platforms and capital. VRFocus will continue its coverage of the VRCORE Awards, reporting back with all the latest announcements.

12 Indie VR Gems You Should Absolutely Consider Playing & Supporting

VR games are difficult to market, especially when they don’t fit obviously into existing genres. Here’s 12 gems you may have overlooked but are well worth your consideration.

Updated – August 21st, 2020

The Paradox of VR Game Development

There exists a paradox of sorts in the VR game development landscape: many of VR’s most interesting games just don’t look like the sort of non-VR games we’re all familiar with. By not obviously fitting into existing genres—the ‘shooter’, ‘RPG’, ‘racer’, ‘puzzler’, etc—it’s very difficult to actually market such titles, no matter how excellent they may be.

The result, as I’ve found over the years, is a surprising number of ‘indie VR gems’: VR titles which are much better than their lack of noteirty would suggest. Oftentimes these games are rated exceptionally well by those who give them a chance, but getting people to decide to try them in the first place is the real challenge.

This is a double bummer because it’s these very developers—who are thinking outside the box and discovering what native VR games actually look like—which we should supporot if we want to accelerate the maturation of VR game design. Indies are usually working with small teams and shoestring budgets; if they don’t at least break-even with each VR project, it’s unlikely that they will be able to justify a followup and continue to help push VR game design forward.

So, if you want to help VR succeed, and have some fun in the process, take a careful look at these 12 indie VR gems and consider giving them a shot. I would be blown away if everyone doesn’t find at least one title they think is worth owning in this list. And you have little to lose here if you’re using Oculus or Steam; both have very reasonable refund policies: if you find out the game isn’t for you and you’ve played it for less than two hours, you’re entitled to a full refund within 14 days of your purchase.

Indie VR Gems

Real quick: this list isn’t intended to be comprehensive, nor is it scientific. In the VR space most developers fit the definition of ‘indie’ (those which aren’t working with a publisher). For the purposes of this article, I’m loosely defining an ‘indie gem’ to mean ‘a VR game which deserves more attention than it receives’, whether or not it is from a recognizable VR studio. Without further ado, and in no specific order:

Fujii

Platform & User Reviews: Steam (94%) | Rift (4.8/5) | Quest (4.5/5) | PlayStation VR (4.5/5)

Fujii is part walking simulator, part puzzler, and part meditation. The game presents a serene world which somehow manages to offer a feeling of exploration without traversing huge distances. As you explore and solve light puzzles, you’ll discover new plants and bring their seeds back to your garden. The garden acts as a persistent ‘home’ space which you can cultivate and customize to your liking by planting and watering your plants. Fujii does so much right in design and aesthetics. Nearly everything you do feels good, thanks to intuitive interactions and expert use of sound, animation, and haptics. This is a game which delivers a sense of delight just by being in its world.

COMPOUND [Early Access]

Platform & User Reviews: Steam (97%)

Compound is a randomly generated rogue-lite shooter with a style all its own. Something about its 8-bit artwork manages to feel totally authentic and while still somehow completely at home even in the medium of VR which is so far removed from the 8-bit era. This is a challenging game; lethal and unforgiving enemies bring a heightened sense of immersion as you’ll need to be on high alert to prioritize and eliminate threats to succeed. Luckily you’ve got an array of interesting and fun weapons, each with its own sense of character.

VTOL VR [recently out of Early Access]

Platform & User Reviews: Steam (96%)

While a handful of better known flight simulators exist with optional VR support, the vast majority are made for keyboard and mouse input or peripherals like flight sticks. VTOL VR sets itself apart by being made from the ground-up for VR and motion controllers. So set your HOTAS aside and bask in the feeling of interacting directly with the controls in your cockpit as you operate critical aircraft functions, identify targets, and engage enemies without needing to buy niche peripherals to make it all feel great.

Hot Dogs, Horseshoes & Hand Grenades (AKA H3VR) [Early Access]

Platform & User Reviews: Steam (96%)

Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a VR sandbox for the gun aficionado. With more than 300 unique weapons in the game, you could spend hours just exploring the detailed custom sounds and interactions of each gun, right down to individually chambered rounds, folding stocks, fire modes, and adjustable iron sights. With heaps of modular accessories, you can do everything from the realistic—like adding sights, grips, and lasers to your favorite assault rifle—to the unholy—like turning a pistol into a kitbashed sniper rifle. Once you’ve got your arsenal sorted out, you can hit the shooting range, play a heap of mini-games and activities, or make up your own. Though H3VR launched in early access in 2016, its developer has been actively updating the game ever since, regularly bringing major new content additions and improvements over time, like the Team Fortress 2 weapon set.

Sprint Vector

Platform & User Reviews: Steam (86%) | Rift (4.2/5) | PlayStation VR (4.5/5)

Sprint Vector is a racing game that offers a sense of speed and mobility that’s hard to find anywhere else in the VR gaming landscape. Channeling elements of arcade racing games like Mario Kart with a Mirror’s Edge sense of flowSprint Vector’s unique take on ‘arm swinger’ locomotion is a revolution in its ability to maintain comfort even while you’re cruising at breakneck speeds—and it can be a good workout to boot. Alongside a competitive racing mode, the game also offers time trials which challenge you not just to be fast, but also to be creative as you look for new routes to shave precious seconds off your record. This game’s strong visual presentation is topped off by an excellent soundtrack.

Panoptic [Early Access]

Platform & User Reviews: Steam (93%)

Panoptic is a stellar asymmetric VR game where one player wearing a headset takes on the role of a giant and menacing ‘overseer’ while another player outside of VR plays as a tiny saboteur who attempts to blend in with roaming NPCs and destroy key objectives without being discovered. Thanks to VR, the overseer’s embodied presence and giant scale feel exceptionally imposing to the tiny non-VR player, creating tense moments where a single slip-up could lead to a suspenseful cat-and-mouse chase. The overseer may be powerful, but they can’t watch everything all at once; with a blend of strategy and cunning, the saboteur can prevail. The need for only one VR headset makes Panoptic a great game for sharing some of VR’s unique fun with friends who don’t have VR headsets themselves. While the game currently only supports local multiplayer, we found that Steam’s Remote Play Together feature makes it pretty easy to play Panoptic together online.

FREEDIVER: Triton Down

Platform & User Reviews: Steam (86%) | Rift (4.2/5) | Quest (4.2/5)

FREEDIVER: Triton Down is a short but worthwhile narrative adventure about an oceanographer who gets caught in a capsized research vessel after discovering something unexpected in a cave in the ocean depths. The game is built entirely around a unique ‘swimming’ locomotion system which is more than just a way to get the player from A to B; not only does it allow you to seamlessly navigate in 3D space underwater, it creates a built-in tension between movement and survival as the player has to surface for air or risk drowning. This effectively puts a time limit on puzzle solving which is always in the back of your mind, especially as the oxygen indicator on your arm beeps as it gets closer to 0%. Thanks to engaging interactive elements and thoughtful VR design, this is an adventure worth taking.

Virtual Virtual Reality

Platform & User Reviews: Steam (93%) | Rift (4.6/5) | Quest (4.7/5) | Go (4.7/5) | PlayStation VR (4/5) | Daydream (4.8/5)

Virtual Virtual Reality is a narrative-driven VR game with an intriguing concept that’s worth seeing through to the end. As the name implies, you’ll find yourself popping in and out of various levels of virtual reality to navigate the game’s light puzzle elements while experiencing its strong art direction, writing, and interaction design. The developers include “an artichoke screams at you” among the game’s ‘key features’, which ought to give you an idea of the comedic flavor within.

Electronauts

Platform & User Reviews: Steam (91%) | Rift (4.7/5) | Quest (3.9/5)PlayStation VR (4.5/5)

Electronauts is half game, half tool, and wholly unique. It’s a VR music mixing game which lets you tap into your inner musical creativity even if you don’t have any idea how to play an instrument or make music from scratch. Each song in the game is effectively a ‘kit’ which includes various backing tracks, vocals, and unique instruments. Even though the game does much of the heavy lifting behind the scenes to keep everything in the right key and on beat, you’ll be surprised at how much freedom you have to make each song your own. While there’s no ‘objectives’, there’s much satisfaction to be had at managing seamless transitions between song segments, creating instrument loops that add a new flavor, and one of my favorite challenges: bringing each song to a smooth conclusion. Electronauts is an incredible way to experience the magic of music, and with multiplayer (on the Steam and Oculus Rift versions of the game only) you can even jam with a friend.

Racket: Nx

Platform & User Reviews: Steam (96%) | Rift (4.7/5) | Quest (4.7/5)

Racket: Nx is a polished and high energy game which feels like a futuristic mashup of racquetball fused with elements of Breakout. Players stand at the center of a 360 degree arena with neon targets that pulsate to the game’s excellent soundtrack. With racket in hand, players smack the glowing orb to destroy some targets while avoiding others. There’s some depth to hitting the orb too: you can slice it to give it spin, or give it an especially firm smack to send it roll along the wall for bonus points before it finally bounces back. Powerups and portals add additional variety. Racket: Nx can be a good workout, and is great for playing with VR friends thanks to cross-platform multiplayer between all versions of the game.

Until You Fall [Early Access]

Platform & User Reviews: Steam (96%) | Rift (4.7/5)

Until You Fall is a procedurally generated rogue-lite that’s all about melee combat. You’ll battle your way through a string of rooms populated with enemies of increasing difficulty. Eventually, inevitably, you’ll die. At the end of each round, you’ll respawn in a hub space where you can spend money you’ve earned on new weapons and upgrades, making you stronger for your next bout. The game successfully fuses VR sword combat with meta-game elements in a way that no other VR title has yet managed. Combat is underscored with a sense of deliberate strategy that can change from one encounter to the next, especially depending upon which weapons you choose to bring into battle.

Vox Machinae

Platforms & User Reviews: Steam (91%) | Rift (4.6/5)

As a VR mech game, Vox Machinae strikes and impressive balance between playability and immersion. It feels like a simulator, but manages to be almost as easy as an arcade game to pick up while remaining challenging to master. It’s controls and systems are intuitive enough that you can grasp the basics in a match or two, but that doesn’t stop the game from delivering a incredible sense of immersion thanks to its interactive cockpit and unique mech control model. Even now, two years after its early access launch, Vox Machinae remains arguably unmatched in immersion by any other VR mech game.

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Surely this list only covers a fraction of VR’s indie gems—let us know your own picks in the comments below!

The post 12 Indie VR Gems You Should Absolutely Consider Playing & Supporting appeared first on Road to VR.

‘Fujii’ Review – A Serene Journey Ripe With Discovery

Channeling Journey (2012) and Viva Piñata (2006), albeit at a smaller scale, Fujii is a game about exploration and gardening with a dash of discovery. That’s not to say that you’ll be exploring epic landscapes or saving the world by discovering long-lost knowledge in ancient ruins… no, Fujii’s sense of discovery is more personal.

Fujii Details:

Official Site

Developer: Funktronic Labs
Available On:  Oculus (Rift, Quest), Steam
Reviewed On: Quest
Release Date: June 27, 2019
Price: $15

Gameplay

There’s almost no instructions in Fujii—a testament to the intuitive VR game design skills of developer Funktronic Labs. Players learn what to do and how to do almost exclusively by doingDoing in Fujii typically means reaching out and touching stuff and seeing how it reacts to you. And react it does—seemingly everything in the game responds to you in some subtle, organic way, either by moving or making sound, giving you a rich sense of actually being part of the world.

The game is set in a colorful and organic fantasy world that at first is mostly cloaked in darkness. There’s no explicit objectives, story, or enemies; you’ll learn as you go that activating certain nodes along your journey will push the darkness back and let you progress to new areas. As you explore, you’ll find simple puzzles which reward you with both ‘orbs of light’ (which are used as a sort of universal currency for opening doors and buying things later) and seeds (which can be planted in your garden).

Image courtesy Funktronic Labs

While Fujii doesn’t give players a grand landscape across which to roam, its relatively small areas feel carefully constructed to keep the player engaged. It feels like there’s always something to see or touch or collect around each corner, including a few small but welcome secrets if you have a sense for where to look. Between the strong art direction and accompanying music, uncovering Fujii’s world is a serene experience that never feels like a grind.

At any time while exploring you can return to your garden which acts as a sort of ‘home’ and hub in the game. The garden is not only a pleasant place to be, but a highly customizable space to make your own by planting and growing the seeds of the plants that you’ve discovered throughout the world.

Image courtesy Funktronic Labs

When you plant a seed, you’ll need to water it to keep it growing. Every plant has multiple stages of growth, and some will even fruit the ‘orbs of light’ which you can collect and later redeem for more seeds or other useful items like pots, shelves, and walls to further make the garden your own. An impressive variety of unique plants in the game come in varying sizes from simple house plants to cactus-like plants that will tower over your head! Some plants are uniquely interactive too, like a giant dandelion which you can shake the florets from, and even an alien-looking plant which reacts to your touch with sound.

Fujii is a relatively short experience, and you can cruise through the game’s unique content in about two hours. If you get hooked on gardening you might spend a lot more time making the space your own. That said, at $15, Fujii never feels like it’s wasting your time, and that’s doubly important for VR; as I played, I found myself wanting to continue exploring just to see what I’d find around the next corner. By the end of the game I was glad I took the time to experience the feelings that Fujii’s world managed to elicit—even if I wished there was still more to explore and discover.

Image courtesy Funktronic Labs

As much as I enjoyed returning to my garden between my explorations to pluck orbs of light and make sure my plants were all watered and nicely arranged, after exploring the extent of the game world I didn’t feel particularly compelled to come back. A way to share my garden with other players (and see their gardens too) probably would have given me more incentive to return. I also would have liked to see the plants grow fruit, which could be fed to some of the cute critters that eventually come to inhabit your garden.

Immersion

Image courtesy Funktronic Labs

Fujii drops players into a rich world that feels alien, but alive. Almost everything you interact with will react to your touch or presence in some way, which helps maintain the illusion of being in the game’s world.

The game uses teleportation locomotion that’s been very thoughtfully crafted with Fujii’s gameplay in mind. Instead of instantly teleporting with the push of a button, you actually use the thumbstick to ‘flick’ a ball of light to where you want to go, and then the game gracefully moves you there.

The way in which the locomotion and the game have been designed prevents the constant-teleportation-syndrome of some other games (where the game expects players to more or less be constantly teleporting). Rarely, it seems, will you teleport more than once or twice before Fujii gives you something to see, touch, or collect. In many cases, the game will smartly guide your teleporting crosshairs to ideal positions (like on a lily pad while moving across water, or right up close to something so that it’s immediately within arm’s reach) which makes it feel really seamless to get around. This is teleportation done right.

Fujii also has an incredible sense of ‘game feel’—animations and audio work together in a way that just feels organic and satisfying. It seems like there’s a sounds, visuals, and haptics to everything you do, and it really helps make the world feel real and responsive around you. I can’t think of another game in VR that does this quite as well and as consistently as Fujii.

Image courtesy Funktronic Labs

The game’s inventory (which is effectively just an array of ‘buckets’ that objects can fit into) is a great example. When you open the inventory, it pops up always facing the perfect direction and within arm’s reach. When you store items, you get a satisfying sound and animation which instantly lets you know that you’ve correctly stuck an item into a slot. Often times it’s subtle, but all of these ‘confirmatory’ and reactive effects help the player understand what’s valid within the game world, which largely prevents clunky interactions that invariably breaks immersion.

Comfort

Image courtesy Funktronic Labs

Fujii’s teleporting locomotion is comfortable throughout and clearly woven into the core gameplay, preventing a sense of rapid fire teleportation which plagues some other titles. There’s a few brief moments in the game where the player experiences smooth locomotion; when you leave your garden you get on a little boat and glides you out toward the game world. This movement is minimal and isn’t likely to offend anyone; granted, you can ring a bell behind you on the boat if you want to skip the ride.

Between the way that the world reacts to you and the way that the game assists you in subtle ways, it almost feels like you can never make a mistake. For instance, some objects in the game simply float, which means you’ll never accidentally drop them and then need to reach down to the ground to pick them up. If there’s something on the ground that isn’t within arm’s reach, your arm will stretch to grab it without the need to reposition yourself. If you’re just a little too far away to place an object where you want it, you can even use the thumbstick to stretch your arms far out in front of you (which is not just a convenience but also a very smart accessibility feature).

The post ‘Fujii’ Review – A Serene Journey Ripe With Discovery appeared first on Road to VR.

Fujii Review: Soothing VR That Could Get Its Hands A Little Muddier

Fujii Review: Soothing VR That Could Get Its Hands A Little Muddier

Fujii is never anything less than endearingly wholesome and impossibly pleasant. Its brief ramble through breezy landscapes feels feather-light and eager to delight at every turn. And though I often did stop to marvel at the wonders of its alien vegetation, I can’t help but wish developer Funktronic Labs had sunk its hands a little deeper into the virtual mud of its vibrant gardens.

This is part otherworldly nature trek, part gardening sim. Much of the time, you’ll be traipsing through one of the piece’s three biomes, awakening wildlife by spreading light through the world, opening locked doors with collected orbs and gathering seeds. Then, back in a hub world, you can plant those seeds in pots, water them and buy more using leftover orbs. Over time, well-cared-for plants sprout more orbs, rewarding return visits and cultivation.

Exploring each world comes with certain highlights, be it hopping between enormous lily pads, wrestling tentacle-like stems to the ground or even matching musical notes to corresponding flower petals. Fujii is light to the touch and often rewarding to engage with. Ruffling the fur of your cutesy gnome companion or simply sitting beside him as he plucks away on a tiny banjo brings a cheerful smile to your face, for example, and I lost myself to toying with a plant that evaded my hands like a magnet on the wrong pole. It almost makes you want to play outside on a summer’s day so you can enjoy the virtual sun in all of its glory.

And yet I can’t help but wish Funktronic had doubled down on the nitty-gritty of its wildlife and let players develop a green thumb of their own. In Neat Corp’s Garden of the Sea, for example, I felt like I’d earned my rest after raking the earth, gathering resources, crafting the right items to grow plants and then watering them. In Fujii you simply drop seeds you find/buy into pots and shoot water at them. I like my gardening to come with a little labor.

For all its vibrancy, the game often feels like its circling the rabbit hole rather than tumbling down it. Each biome is, for the most part, pretty small and linear, with potential diverging paths often just leading to dead ends. Forgive my inner hipster but I never felt like I was truly ‘out there’, lost in the wilds and roughing it. It was more akin to going out to stretch my legs in the park next door.

Still, you could do far worse for VR palette cleansers. Fujii’s subtle soundtrack mixes electronic influences with orchestral voice work to wondrous effect, and it’s tough not to be swept away by its winding waterfalls and tranquil ponds. Strange native wildlife scutters under your feet, scurrying away when you start to move. Some have Ghibli-esque qualities about them, while others are truly bizarre, like a snail that carries plants on its back and needs to be watered. At its best, it can be wonderfully weird.

I suspect I’d have had an easier time falling for its charms if there were simply more of it. Even strolling through at a leisurely pace, Fujii can be seen through within the hour, which undercuts the experience’s more-interesting gardening component. Much like real gardening, returning to the hub world after a day or so to tend to your plants is cathartic and curious. But you’ll likely see the ‘story’ content through before you really even dip your toes into this section of the app and Funktronic says it doesn’t have plans for future content updates/DLC. In an experience designed to reward repeat visits, that feels like a missed opportunity.

Final Say: Worth Seeing

Fujii is a soothing, peaceful brand of VR that could stand to get its hands dirty. It’s a fitting destination to whist away an hour or two but often feels too light to make a real impact. With more to see and do, it would be easier to get swept up in its charms and its persistent gardening aspect would be better served. As it stands my virtual garden is likely to go neglected.

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Funktronic Labs’ Musical Garden Experience Fujii Arrives for Multiple VR Platforms

Last month Funktronic Labs – the developer behind Cosmic Trip and Starbear Taxi – announced its next project, a rather serene, music inspired experience called Fujii. Supporting multiple head-mounted displays (HMD), Fujii is now available and the studio has released a brand new launch trailer to mark the occasion. 

Fujii

Described as: “A magical, musical plant adventure through lush, chromatic wilderness,” Fujii looks like a very chilled, relaxing experience for those that want to wind down rather than stress themselves shooting people online or solving ridiculous puzzles.

Fujii is all about interaction with the environment, where you’re able to explore three unique and magical biomes. Flowing between outdoor exploration and creative gardening, playing with the plants and creatures throughout each biome restores its lifeforce, each one containing its own biodiversity and plant interactions.

As you explore these biomes you’ll be able to collect exotic seeds which can be planted in your virtual garden to create an otherworldly environment to relax in. You’ll have pots of various shapes and sizes in which to plant seeds, growing your garden into a bountiful landscape. It’s not just plants either, you’ll be able to introduce creatures and insect life sourced from the wild.

Fujii

You won’t be alone either, you’ll have a friendly companion gnome who will play songs as you tend to your garden. There is a single-player story campaign but that doesn’t mean to say you need to stop looking after the garden once the story is complete.

Fujii will support most headsets including Oculus Quest, Oculus Rift/Rift S, HTC Vive and even Valve Index when it arrives. But it seems Fujii has been geared towards Quest, with Funktronic Labs saying: “Fujii is a game about the wonder of plants, and we love seeing users getting down low to touch and interact with plants on their level, and even laying down on the ground to appreciate the rich landscapes and night skies. Fujii is a game to get cozy with, and the Quest’s standalone form factor empowers users to do just that. We’re also excited to see users experience Fujii outdoors, thanks to the unique portability of the headset.”

The videogame is available now for $14,99 USD. For further Funktronic Labs updates, keep reading VRFocus.