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Meta Wins Bid to Acquire VR Fitness Studio Behind ‘Supernatural’ as FTC Abandons Suit

In 2021 Meta announced it was set to acquire Within, the studio behind popular VR fitness app Supernatural, however the reportedly $400 million deal became subject to investigations by the Federal Trade Commission (FTC) in respect to Meta’s supposed monopolization of the VR fitness space. After the lengthy court battle, now the FTC says it’s no longer pursuing the suit to block Meta’s acquisition of Within.
Update (February 27th, 2023): As previously reported by Bloomberg, the FTC lost an important final step to officially block Meta’s acquisition of Within. At the time though, the process was still pending a possible FTC appeal.
Now the FTC announced it is abandoning the suit and will not appeal, which will now allow Meta to officially ink the deal to acquire Within. The original report follows below:
Original Article (February 2nd, 2023): Unreleased documents from the closed court proceedings appear to vindicate Meta’s acquisition of Within, Bloomberg reports, citing people familiar with the ruling. The sealed decision was made Wednesday morning by US District Judge Edward Davila in San Jose, California, which effectively denies the FTC’s request for a preliminary injunction to block the acquisition.
The final outcome of the trial isn’t entirely official just yet though. It’s said Judge Davila also issued a temporary restraining order with the aim of pausing Meta from closing the transaction for a further week, allowing time for the FTC to make an appeal. Provided the reports are accurate, the chances of the FTC potentially clawing back from the loss seem fairly slim at this point.
Last July, the FTC under sitting Chair Lina Khan revealed it had filed a motion aimed at blocking the deal with a federal court in a 3–2 decision, which aimed at reigning in Meta’s ability to “buy market position instead of earning it on the merits,” FTC Bureau of Competition Deputy Director John Newman said at the time.
Neither Meta nor the FTC has commented on the report regarding Meta’s win. In a statement to the New York Times about the matter in July, Meta called the FTC’s position “based on ideology and speculation, not evidence. The idea that this acquisition would lead to anticompetitive outcomes in a dynamic space with as much entry and growth as online and connected fitness is simply not credible.” Adding that the lawsuit would send “a chilling message to anyone who wishes to innovate in VR.”
Over the past four years, Meta has gone unchallenged in several VR studio acquisitions, including Beat Games (Beat Saber), Sanzaru Games (Asgard’s Wrath), Ready at Dawn (Lone Echo & Echo Arena), Downpour Interactive (Onward), BigBox VR (Population: One), Camouflaj (Marvel’s Iron Man VR), Twisted Pixel (Wilson’s Heart, Path of the Warrior), and Armature Studio (Resident Evil 4 VR port for Quest 2).
In particular, the FTC used Meta’s acquisition of Beat Saber as evidence that the company already had engineers with the skill set to both expand Beat Saber into fitness and to build a VR dedicated fitness app from scratch, an FTC court filing stated, maintaining that buying Within “was not the only way Meta could have developed the production capabilities and expertise needed to create a premium VR fitness experience.”
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Report: FTC Investigating Meta’s Competitive Practices
The United States Federal Trade Commission (FTC) is investigating Meta for potentially anti-competitive practices, Bloomberg reports.
The recent report from Bloomberg’s Mark Gurman and Naomi Nix indicates the FTC is investigating Meta’s virtual reality units over potential anti-competitive practices.
Last month, a report from The Information indicated the FTC opened an antitrust probe into Meta’s acquisition of VR fitness platform Supernatural. The new report from Bloomberg indicates the FTC’s investigation is “scrutinizing how Meta, the world’s largest social media company, may be using its market power in the VR space to stifle competition,” including asking about Meta’s sales strategy for Quest 2 which sees it priced starting at just $299, far below the nearest competition.
Apps like Virtual Desktop and Bigscreen have faced situations where Meta (formerly Facebook) made it either difficult or unprofitable for certain aspects of those products to function on Quest. In the case of Virtual Desktop, for example, developer Guy Godin wasn’t allowed to release a PC VR streaming feature for his app through official channels for more than 20 months. When Facebook finally allowed the feature officially it was just a couple months before Facebook launched its own version of PC VR streaming called Air Link. The Bloomberg story reports the FTC “quizzed outside developers that make Oculus apps in recent months as part of the inquiry,” particularly in relation to how the company might discriminate against third-party services or apps that compete with solutions or apps offered by Meta directly.
The full report from Bloomberg, which may be behind a paywall, is available here. It’s been a busy start to the year — other recent reports indicate that Apple’s unannounced mixed reality headset might not ship this year, amid reports of lucrative hiring pushes between Meta, Apple and Microsoft.
FTC Sues Facebook Over Alleged Monopolization – What it Could Mean for Oculus

The United States Federal Trade Commission today announced it has filed an amended complaint with the U.S. District Court for the District of Columbia, renewing its effort to sue Facebook over alleged anticompetitive practices. The initial lawsuit was filed in late 2020 and was tossed out back in June by a judge which argued that the FTC failed to make its case. The Commission is seeking a remedy which includes spinning out Instagram and WhatsApp. Oculus, the company’s XR organization, is not directly mentioned in the suit, but the amended complaint brings the “metaverse” into the picture for the first time.
Update (August 19th, 2021): After having its antitrust case against Facebook rejected by a judge earlier this year, the FTC has chosen to continue perusing the case by filing an amended complaint which it says includes “additional data and evidence” to support allegations of Facebook wielding illegal monopoly power.
“The amended complaint bolsters the FTC’s monopoly power allegations by providing detailed statistics showing that Facebook had dominant market shares in the U.S. personal social networking market,” the Commission writes. “The suit also provides new direct evidence that Facebook has the power to control prices or exclude competition; significantly reduce the quality of its offering to users without losing a significant number of users or a meaningful amount of user engagement; and exclude competition by driving actual or potential competitors out of business.”
The decision to file the new complaint was approved by a 3-2 vote by the FTC along party lines.
The new complaint, available in full here, is nearly twice as long as the original. For the first time it briefly touches on the “metaverse,” which Facebook has recently begun using to describe its strategy for building out an immersive social network of sorts.
“Moreover, Facebook is likely to reinstitute its conditioning or other, similar anticompetitive practices when it next faces acute competitive pressures from a period of technological transition,” the complaint alleges. “Such pressures may arise, for example, around increased use of artificial intelligence or around Facebook’s own view that future dominant technology companies will offer users a compelling ‘metaverse,’ a virtual environment that hosts users in digital spaces—and that, as Mr. Zuckerberg recently said, will be ‘the successor to the mobile Internet’.”
Like the original case, the new complaint doesn’t directly mention Facebook’s XR organizations, Oculus or Facebook Reality Labs, but it’s clear that the case’s outcome would have wide ranging repercussions for all of Facebook’s business segments.
In a comment to the New York Times, Facebook said about the new complaint, “There was no valid claim that Facebook was a monopolist—and that has not changed. Our acquisitions of Instagram and WhatsApp were reviewed and cleared many years ago, and our platform policies were lawful.”
The original article, which outlined the initial case and considered what it could mean for Facebook’s XR initiatives, continues below.
Original Article (December 9th, 2021): Following an investigation backed by the attorneys general of 48 US states & territories, the FTC today announced that it filed a formal lawsuit against Facebook for alleged anticompetitive practices. The complete filing can be read here.
The Commission’s lawsuit centers specifically around “personal social networking” and two major pillars: anticompetitive acquisitions and anticompetitive platform conduct.
The former pillar focuses on the company’s purchase of photo sharing site Instagram ($1 billion) and messaging app WhatsApp ($19 billion) in 2012 and 2014 respectively. The Commission alleges that Facebook sought to buy-out its competitors rather than compete with them directly. While Oculus, Facebook’s XR organization, is not named in the suit, it represents another of the company’s high-profile acquisitions—having been bought in 2014 for $2 billion.
The latter pillar alleges Facebook offered access to its APIs—pathways for other software and websites to interface with Facebook—on the condition that they wouldn’t be used in competitive products or services. The FTC cites Vine as one example, claiming that Facebook revoked access to an API that would allow Vine users to find their Facebook friends on the app.
Both pillars represent anticompetitive practices aimed at snuffing out competition and maintaining a monopoly position over personal social networking, the FTC claims.
The FTC will have to prove the Facebook engaged in the anticompetitive behavior alleged in the lawsuit. If it succeeds, the Commission is seeking a “permanent injunction in federal court that could, among other things: require divestitures of assets, including Instagram and WhatsApp; prohibit Facebook from imposing anticompetitive conditions on software developers; and require Facebook to seek prior notice and approval for future mergers and acquisitions.”
While Oculus nor any other aspect of Facebook’s XR operations are mentioned directly in the suit, there’s clear overlap between the company’s alleged anticompetitive practices and its strategy in the XR space.
While Oculus itself clearly wouldn’t have represented a competitive threat to Facebook (as it was a wholly new business segment for the company), its ‘walled garden’ approach to a VR app store, conditional use of APIs with regard to competitive social VR apps, and recently imposed Facebook account requirement for Oculus headsets may all come under scrutiny.
Were the court to side with the FTC—even if Oculus itself was untouched by the legal outcome—it would surely impact the future course of the organization which would need to tread carefully to avoid similar accusations of anticompetitive practices.
Facebook’s acquisition of Oculus was already the subject of a major 2017 lawsuit in which ZeniMax—parent company of Oculus CTO’s former employer, id Software—alleged that Oculus had built its business on proprietary technology developed under its employ. After the court sided with some of ZeniMax’s claims, to the tune of $500 million, the case was appealed and eventually settled in 2018 for an undisclosed sum.
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