Twitch streamer somehow beats Bloodborne, all the souls games without getting hit
A Twitch streamer named The Happy Hob has managed to play through all Dark Souls games, Demon's Souls, and Bloodborne in a row without getting hit a single time. He has been attempting the feat for months.
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Sekiro: Shadows Die Twice beginner’s guide
How to break an enemy’s Posture in Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is an incredibly difficult game, and managing the Posture system is a key part of improving and tackling the latest From Software title's most challenging sections.
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Sekiro: Shadow Die Twice launch trailer is filled with truly weird enemies
Sekiro: Shadows Die Twice is nearing its release date and the game received an official launch trailer to celebrate. It's filled with truly odd enemies, including a bull with a flaming log for horns.
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Here’s everything we know about Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is the latest game from Dark Souls and Bloodborne developer From Software. Here is everything we know about the new game, including its setting and combat changes.
The post Here’s everything we know about Sekiro: Shadows Die Twice appeared first on Digital Trends.
From Software has two new games in the works. Is ‘Bloodborne 2’ one of them?
From Software president Hidetaka Miyazaki recently revealed that the studio has two unannounced games in the works. This could point to Bloodborne 2, which fans have been asking for since the first released in 2015.
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Review: Déraciné
Though to modern audiences From Software is best known for creating unforgiving action titles such as Dark Souls and Bloodborne, long before that the developer created some gentler fare, such as adventure title Echo Night. In some ways Déraciné is a throwback to those days, but with plenty of more modern twists along the way.
In Déraciné the player takes the role of a fairy, summoned to a stereotypical English boarding school. At first, you ‘mission’ is to make the children at the school believe in your existence, which involves adding a bitter herb to the meals, as well as causing some other mischief.
Interaction comes in the form of touching balls of light, that cause certain scenes from different times to play out. Your character is not constrained by the typical notions of ‘past, present a future’ and can flit between different eras to discover the history of the school and those who inhabit it.
Your main concern is with a group of children, and here is where we run into the first problem that Déraciné has. The children act and speak like characters from an Enid Blyton novel. They are flawlessly polite, sweet and gentle and as a result, don’t really feel like real people. For all that they have their own distinct personalities and history, they feel like caricatures in many ways.
The problems with characterisation adds to a feeling of disconnection. You are never truly ‘present’ at the same time as the children, and as a result its difficult to form proper attachment to them. Despite the attempts From Software has made to bring you closer to each of the characters, the time-shift makes it much harder than it ought to be.
The storytelling is good, there’s much to explore here, especially when things start to take on a darker turn. There are pieces of story scattered around everywhere, all of which have fascinating hints and implications. However, the fractured nature of the time periods you visit means it often feel like you’re listening to an audio book instead of playing a videogame.
The sweet nature of the children and the overall theme of childhood wonder and innocence is in sharp contrast to the eerie, vaguely sinister atmosphere that prevails throughout. You keep expecting a dark secret to come to light, but despite some tragedies and sadness, it really doesn’t. As a result, it feels tonally inconsistent.
The inconsistency of the tone is a shame for something that looks and feels so good. There are myriad details available to explore, and graphically From Software have done an excellent job, but its impossible not to feel like the setting would feel more appropriate for a horror title.
Travelling is done by fixed-point teleport that takes you to different fixed locations within the school, and from there you can explore the room using the PlayStation Move controllers. With few button presses needed, this works fine.
When not listening to historical conversations, gameplay is puzzle-based, and most of these follow fairly direct logic, but one or two might leave you scratching your head and you try and divine what you are meant to be doing.
Déraciné is beautiful and atmospheric and has a deep and absorbing story to tell, but its easy to question why this needs to be a VR title. The tonal inconsistency and node-based movement might also be off-putting, but for those who wish to be absorbed in a story, Déraciné is worth giving a look.
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FromSoftware’s PlayStation VR Exclusive Déraciné Arrives Next Week
Unveiled at the Electronic Entertainment Expo (E3) in June, FromSoftware and Japan Studio’s upcoming virtual reality (VR) title Déraciné is due to hit PlayStation VR next week. Ahead of launch Masaaki Yamagiwa,
Via the PlayStation Blog today Yamagiwa explains that: “Déraciné got its start as the Japan Studio and FromSoftware team tried to see if we could provide players with an entirely new experience by creating a classic adventure game using the VR technology.
“When director Hidetaka Miyazaki first experienced VR, he felt an impressive sense of presence – as if VR characters existed while simultaneously feeling absent and disconnected from our world. Déraciné is a game that tries to capture this strange feeling that is unique to VR and create an interesting experience by making this concept the core of its setting and world”
As for the story: “Players take on the role of an invisible faerie who appears in an old secluded boarding school where six students, and their aging headmaster reside. As players explore a world where time stands still, they will gather various bits of important information that will help unfold a mystery.”
VRFocus previewed Déraciné at E3 2018, finding the title to be ‘enthralling through its aesthetic design and narrative driven gameplay’, however ‘there’s a question over how linear the entire experience will eventually be and how much control you’ll actually have.’
“Déraciné is a game that may not have been made if it was not for the VR platform, and shows our take on what a VR game can be,” Yamagiwa adds.
Déraciné will launch for PlayStation VR on 6th November 2018. It is available for pre-order on PlayStation Store with two bonuses; Déraciné Dynamic Theme – Classroom and Déraciné Avatar Set (6 PSN Avatars). For further updates on Déraciné keep reading VRFocus.
The Mystery Continues With Some New Déraciné Gameplay Footage
Since it was first unveiled at the Electronic Entertainment Expo (E3) earlier this year, fans and analysts of virtual reality (VR) have been discussing Déraciné, with many people trying to figure out exactly what the title was about. A new gameplay video from the Tokyo Games Show might just shed some night light on things.
The title is being developed by From Software, the company best known for its work on dark and brutally difficult medieval fantasy Dark Souls. What little is known about the plot so far concerns a spirit being summoned by a young girl in a boarding school.
The new gameplay video was released by GamersPrey and was recorded at Tokyo Game Show, so the audio and in-game text is all in Japanese.
The video begins with a wall covered in simple charcoal portraits of various people. Some of the pictures are of near-professional quality, while others display a childish enthusiasm and exaggerated features. The player moves into the hallway of what appears to be a mansion or large house (presumably the boarding school of the setting), everything is covered in dark wood panelling, and a faint sepia tone seems to tinge everything.
Moving on, a young blonde woman in old-fashioned clothes stands by a doorway. She is partially crouched, leaning as if peering down the hall, but she is eerily motionless, not even blinking as the player tries to interact. Further on, man stands over a large copper pot, also seemingly frozen in the act of preparing a meal.
So overall, Déraciné maintains its aura of mystery for a while longer, though the initial teaser trailer does somewhat indicate the ‘frozen in time’ aspect, with the voice over saying: You’re going to be a fairy! And live in the world where time stands still’.
The gameplay video is available to view below. For further coverage of Déraciné and other upcoming VR titles, keep checking back with VRFocus.