Freediver: Triton Down’s Story Continues In Podcast Series, Sequel Game Hinted At

Last year’s Freediver: Triton Down (Quest/PSVR review here) offered a short, sweet adventure with powerful immersion and a compelling mythology. Its ending left a lot of questions, some of which are answered in this follow-up podcast series.

The final instalment in the first season of extra story drops just arrived. Whereas the original game saw players navigate the cramped confines of a sinking ship after making a historic discovery, The Triton Incident, as the series is called, follows a new character called Sophia. Our new protagonist seeks to unearth the events of the original game in hopes of discovering the fate of one crew member.

Though not a direct instalment in the series, The Triton Incident does answer some major questions left by the original game. The series is about an hour long and is well worth a listen if you remain interested in the universe.

In an exclusive Q&A you can read below, developer Archiact told me: “when it comes to FREEDIVER, we very much view it as a living, breathing franchise that goes far beyond a sinking ship; there’s still so much more of it to share. It’s important for us to flex our new storytelling muscles to expand the world and characters we’ve created here, and push the franchise even further.”

Spoilers For Freediver: Triton Down And The Triton Incident Below

It also marks the return of the game’s protagonist, Ren, and explores what became of her. Voice actor Mayumi Yoshida even reprises the role. “If she hadn’t been available, then we probably wouldn’t have gone ahead with the podcast,” Archiact explained. “She was very excited to return and we were thrilled to bring her back, since she’s a very talented actress and also a really kind and fun person. We had always hoped to bring her back as we expanded the FREEDIVER story. She is the titular character, after all!”

Finally, though, all this effort poured into a sequel podcast series must mean there’s another game to come, no? “With the way Episode 4 of The Triton Incident ended, how could you not want another FREEDIVER VR game?” the developer said. “We certainly do. “

Well, there’s that. It definitely seems like we’ll see a full Freediver sequel in the future, then. For now, you can access the entire Triton Incident series on YouTube, Spotify or pretty much anything else you can listen to a podcast with. And don’t miss our full Q&A with Archiact below.

Upload: Why did you choose to expand on the story to FREEDVER in this way? 

Archiact: More and more, we at Archiact are discovering that VR isn’t just another gaming or video-viewing platform: it’s a whole new medium altogether. Storytelling in VR requires different approaches and end-goals; as it turned out, that major shift in thinking ended up being a central pillar to the experience we created with FREEDIVER. We focused on physical immersion through gestural locomotion, embodiment of a deeply developed character, and ultimately pulled players into a movie-like world that literally made them struggle for breath in the real world. 

So, drawing on those discoveries from VR game creation, we found ourselves in this brave new world, where we’re constantly challenging ourselves to find innovative ways to tell the stories in our heads. And when it comes to FREEDIVER, we very much view it as a living, breathing franchise that goes far beyond a sinking ship; there’s still so much more of it to share. It’s important for us to flex our new storytelling muscles to expand the world and characters we’ve created here, and push the franchise even further. 

Luckily, we have a fantastic in-house team of creatives who were ready to dive back into the world of FREEDIVER with the Story Drops. We’re big fans of fiction audio dramas, so our writer, Peter Boychuk, started things off strong with The Triton Incident, a full-cast mystery in the vein of Limetown or The White Vault

Audio is incredibly important to FREEDIVER: Triton Down—the sounds of the boat sinking help to amp up the tension in the game, and your relationship with Doctor Lindstrom plays out entirely over radio—so continuing the story as an audio drama felt appropriate. Our writer, Peter Boychuk, is also a playwright, so telling a story through conversation comes naturally to him. We felt like it was an opportunity to do something a little different and innovate. Additional content for games usually comes in the form of a short story or an animated movie; as far as we know, we’re the only company to ever produce a full fictional podcast. 

There’s also the notion of cost effectiveness, which—as many other independent VR devs can probably relate—is always an important consideration. Telling an interactive story through a fully developed VR game is an incredible experience, but also significantly expensive and time-consuming. The Story Drops are coming right on the heels of our latest release, FREEDIVER: Triton Down Extended Cut, so it’s the perfect way to bridge the gap between that and our future titles—to give the

community a huge glimpse of the exciting FREEDIVER world we want to build, at a fraction of the cost, in a fraction of the development time.

Upload: What was it like having Mayumi Yoshida return to this character? Was she surprised to be back? 

Archiact: In many ways, the entire podcast centres around Mayumi reprising her role. If she hadn’t been available, then we probably wouldn’t have gone ahead with the podcast. She was very excited to return and we were thrilled to bring her back, since she’s a very talented actress and also a really kind and fun person. We had always hoped to bring her back as we expanded the FREEDIVER story. She is the titular character, after all! 

Also a couple fun voice-actor facts: the actress who plays Sophia, the ‘host’ of the podcast, is Tara Pratt, who provided the voice for ADELE in Evasion. We also put our staff to work voicing some of the smaller parts. Seb Bouzac, the lead game designer for FREEDIVER and the studio’s Creative Director, voices the French drug runner in episode three; our facility manager, Alex Eastman, plays Lieutenant Doyle; Simon Clay, our Director of Technology, is the BBC Announcer; and Peter Boychuk gives factoids about rogue waves in episode one. 

Upload: The episode ends with more of the story to tell; are you hoping to return to FREEDIVER with another VR game? 

Archiact: With the way Episode 4 of The Triton Incident ended, how could you not want another FREEDIVER VR game? We certainly do. 

From its unique VR experience, to its innovative storytelling, we see so much potential in the wider world of FREEDIVER. By creating the Story Drops, releasing the Extended Cut, and growing our new Discord community, we’re committed to building the franchise into something so much more than Triton Down. It’s our hope that we can continue to build up the community, so that we can bring them even bigger and better FREEDIVER VR game content in the future. 

No matter what the future holds, season one of the Story Drops has already been a hugely rewarding experience—both creatively, and to share with the community—so we’re committed to keep telling our stories in similarly innovative ways. We love the idea of our new VR titles being more than just the game, each having something like an audio drama, an art book, or something even more unique attached to it, to broaden its reach and expand the world in exciting new ways.

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FREEDIVER: Triton Down Extended Cut Makes a Splash on Oculus Quest and PlayStation VR Today

Archiact’s 2019 title FREEDIVER: Triton Down was a bit of a surprise videogame when it arrived last May, with the studio making very little song and dance about it. As it turned out the title proved to be a little gem, with the main grievance being that it was too short. So Archiact has gone and rectified that today by releasing a new version specifically for PlayStation VR and Oculus Quest – FREEDIVER: Triton Down Extended Cut.

Freediver: Triton Down Extended Cut

The studio says this new edition has been ‘reshaped from the ground up’ for both headsets with all-new gameplay content, features and a deeper story. Players additional areas to explore, some of which are in complete darkness to up the intensity. To aid you in these locations a new flashlight is available to illuminate the darkest corners. With new areas to explore there are also more puzzles to solve and dangers to evade, all the while trying to escape the stricken vessel.

“No matter how successful a game release maybe, the developers will always look back at the great content that was inevitably left on the cutting room floor and make all sorts of sad wistful noises,” Ken Thain, senior producer on the project said in a statement. “For us, the Extended Cut is a rare opportunity for us to revisit a title loved both by us and the players, building on everything that made the original great while exploring all the wild ideas we couldn’t let go of.”

In this underwater adventure, you play freediver Ren Tanaka, a passenger on the research ship R.S.V Triton. During a violent storm the vessel capsizes and begin to sinks, this is where Tanaka must use all her swimming abilities to find a path through the ship to the surface. The only resource that you need to worry about is oxygen, which becomes rarer the deeper you go.

Freediver: Triton Down Extended CutWhen VRFocus reviewed the original FREEDIVER: Triton Down last year we found that: “Short it may be (roughly an hour), nevertheless it’s an energetic journey which keeps you on edge at all times. Hopefully, Archiact plan on spinning this out further as FREEDIVER: Triton Down seems more like the first episode in a larger story.”

FREEDIVER: Triton Down Extended Cut is available today for Oculus Quest and PlayStation VR in North America for £14.99 USD. A European launch for PlayStation VR will take place on Thursday 27th. For further updates keep reading VRFocus.

Freediver: Triton Down Is Getting An Extended Cut On Quest + PSVR Today

Remember Freediver: Triton Down? It was a likeable little VR short story for PC VR headsets that released last year. Today, it’s coming to both Oculus Quest and PSVR. Yes, today.

Freediver: Triton Down Extended Cut should be showing up on the Oculus and PlayStation Stores soon (if it isn’t already there) for $14.99. That is save for the EU PSVR store, where it’ll launch on February 27th. Our review for the Quest version is already up and running right here.

In the game, you play as a diver that gets caught in a sinking vessel after making a historic discovery. Developed by Evasion studio Archiact, the game features innovative swimming mechanics that have players reaching out to make real strokes to wade through water. We were quite fond of the original for its excellent controls and brief length, which staved off any claustrophobic concerns.

As the name suggests, though, there is a bit more to this version of Freediver. Archiact has gone back and added a bit more to the campaign, including a handful of new areas with new puzzles and extra lines of dialogue to flesh out the story a little more. Some areas of the original game have been redesigned a little too.

When asked, Archiact told us that the original versions of the game won’t be getting this new content as Freediver was, quite literally, rebuilt for Quest and PSVR. “We’ll be listening closely to them in the coming weeks to see if there is a strong appetite for the Extended Cut content on PC,” the studio told us.

Overall we think the Quest version of Freediver is a little too toned down visually, though some of the new sequences are quite thrilling. It isn’t the best version of the game but, if you only have a Quest it’s still worth seeing. We haven’t had a chance to check out the PSVR version yet, but we’ll let you know if that’s drastically different.

Will you be picking up Freediver: Triton Down Extended Cut on Quest or PSVR? Let us know in the comments below!

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‘FREEDIVER: Triton Down’ Arrives on PSVR Today in New ‘Extended Cut’

Archiact, the studio behind VR games Evasion (2018) and Waddle Home (2016), today launched its underwater adventure FREEDIVER: Triton Down (2019) on PSVR in a new ‘Extended Cut’ edition.

Freediver: Triton Down was decidedly pretty demure in scope when it first launched on on PC VR headsets back in May 2019, what with its one-hour playtime. Quick gameplay length notwithstanding, Freediver has striven to make up for its shortcomings with a number of good ideas such as an interesting ‘swimming’ locomotion system and the inherent tension of freediving in the deep without a mobile air supply.

Swimming, which is done via motion controller movement, not only allows you to seamlessly navigate the depths, but it also lends plenty of tension between movement and survival as the player is constantly looking for air whilst having to solve puzzles. The PSVR version only supports PS Move, so make sure to get on your floaties.

In a PlayStation blog post, Archiact’s Renee Klint explains that the ‘Extended Cut’ includes all-new levels on the ship, and a few new areas that have been plunged into darkness which adds what Klint calls “an extra layer of challenge to the many puzzles you’ll encounter.”

The new cut also includes a handy flashlight, although there are admittedly “some dangers in the depths that only a cool head and lightning reflexes will save you from,” Klint reveals. There’s also supposedly more items related to the ship’s fateful sinking such as lost audio logs of the crewmembers’ final days aboard.

While we don’t expect the ‘Extended Cut’ to push the gameplay length a ton, Freediver: Triton Down is now available on the PlayStation Store for $15, which sounds about right for a short but sweet adventure into the deep.

It’s uncertain when/if the ‘Extended Cut’ will arrive on other platforms in the form of a free update, or paid DLC. We’ve reached out to Archiact and will update this piece when we know more.

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12 Indie VR Gems You Should Absolutely Consider Playing & Supporting

VR games are difficult to market, especially when they don’t fit obviously into existing genres. Here’s 12 gems you may have overlooked but are well worth your consideration.

Updated – August 21st, 2020

The Paradox of VR Game Development

There exists a paradox of sorts in the VR game development landscape: many of VR’s most interesting games just don’t look like the sort of non-VR games we’re all familiar with. By not obviously fitting into existing genres—the ‘shooter’, ‘RPG’, ‘racer’, ‘puzzler’, etc—it’s very difficult to actually market such titles, no matter how excellent they may be.

The result, as I’ve found over the years, is a surprising number of ‘indie VR gems’: VR titles which are much better than their lack of noteirty would suggest. Oftentimes these games are rated exceptionally well by those who give them a chance, but getting people to decide to try them in the first place is the real challenge.

This is a double bummer because it’s these very developers—who are thinking outside the box and discovering what native VR games actually look like—which we should supporot if we want to accelerate the maturation of VR game design. Indies are usually working with small teams and shoestring budgets; if they don’t at least break-even with each VR project, it’s unlikely that they will be able to justify a followup and continue to help push VR game design forward.

So, if you want to help VR succeed, and have some fun in the process, take a careful look at these 12 indie VR gems and consider giving them a shot. I would be blown away if everyone doesn’t find at least one title they think is worth owning in this list. And you have little to lose here if you’re using Oculus or Steam; both have very reasonable refund policies: if you find out the game isn’t for you and you’ve played it for less than two hours, you’re entitled to a full refund within 14 days of your purchase.

Indie VR Gems

Real quick: this list isn’t intended to be comprehensive, nor is it scientific. In the VR space most developers fit the definition of ‘indie’ (those which aren’t working with a publisher). For the purposes of this article, I’m loosely defining an ‘indie gem’ to mean ‘a VR game which deserves more attention than it receives’, whether or not it is from a recognizable VR studio. Without further ado, and in no specific order:

Fujii

Platform & User Reviews: Steam (94%) | Rift (4.8/5) | Quest (4.5/5) | PlayStation VR (4.5/5)

Fujii is part walking simulator, part puzzler, and part meditation. The game presents a serene world which somehow manages to offer a feeling of exploration without traversing huge distances. As you explore and solve light puzzles, you’ll discover new plants and bring their seeds back to your garden. The garden acts as a persistent ‘home’ space which you can cultivate and customize to your liking by planting and watering your plants. Fujii does so much right in design and aesthetics. Nearly everything you do feels good, thanks to intuitive interactions and expert use of sound, animation, and haptics. This is a game which delivers a sense of delight just by being in its world.

COMPOUND [Early Access]

Platform & User Reviews: Steam (97%)

Compound is a randomly generated rogue-lite shooter with a style all its own. Something about its 8-bit artwork manages to feel totally authentic and while still somehow completely at home even in the medium of VR which is so far removed from the 8-bit era. This is a challenging game; lethal and unforgiving enemies bring a heightened sense of immersion as you’ll need to be on high alert to prioritize and eliminate threats to succeed. Luckily you’ve got an array of interesting and fun weapons, each with its own sense of character.

VTOL VR [recently out of Early Access]

Platform & User Reviews: Steam (96%)

While a handful of better known flight simulators exist with optional VR support, the vast majority are made for keyboard and mouse input or peripherals like flight sticks. VTOL VR sets itself apart by being made from the ground-up for VR and motion controllers. So set your HOTAS aside and bask in the feeling of interacting directly with the controls in your cockpit as you operate critical aircraft functions, identify targets, and engage enemies without needing to buy niche peripherals to make it all feel great.

Hot Dogs, Horseshoes & Hand Grenades (AKA H3VR) [Early Access]

Platform & User Reviews: Steam (96%)

Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a VR sandbox for the gun aficionado. With more than 300 unique weapons in the game, you could spend hours just exploring the detailed custom sounds and interactions of each gun, right down to individually chambered rounds, folding stocks, fire modes, and adjustable iron sights. With heaps of modular accessories, you can do everything from the realistic—like adding sights, grips, and lasers to your favorite assault rifle—to the unholy—like turning a pistol into a kitbashed sniper rifle. Once you’ve got your arsenal sorted out, you can hit the shooting range, play a heap of mini-games and activities, or make up your own. Though H3VR launched in early access in 2016, its developer has been actively updating the game ever since, regularly bringing major new content additions and improvements over time, like the Team Fortress 2 weapon set.

Sprint Vector

Platform & User Reviews: Steam (86%) | Rift (4.2/5) | PlayStation VR (4.5/5)

Sprint Vector is a racing game that offers a sense of speed and mobility that’s hard to find anywhere else in the VR gaming landscape. Channeling elements of arcade racing games like Mario Kart with a Mirror’s Edge sense of flowSprint Vector’s unique take on ‘arm swinger’ locomotion is a revolution in its ability to maintain comfort even while you’re cruising at breakneck speeds—and it can be a good workout to boot. Alongside a competitive racing mode, the game also offers time trials which challenge you not just to be fast, but also to be creative as you look for new routes to shave precious seconds off your record. This game’s strong visual presentation is topped off by an excellent soundtrack.

Panoptic [Early Access]

Platform & User Reviews: Steam (93%)

Panoptic is a stellar asymmetric VR game where one player wearing a headset takes on the role of a giant and menacing ‘overseer’ while another player outside of VR plays as a tiny saboteur who attempts to blend in with roaming NPCs and destroy key objectives without being discovered. Thanks to VR, the overseer’s embodied presence and giant scale feel exceptionally imposing to the tiny non-VR player, creating tense moments where a single slip-up could lead to a suspenseful cat-and-mouse chase. The overseer may be powerful, but they can’t watch everything all at once; with a blend of strategy and cunning, the saboteur can prevail. The need for only one VR headset makes Panoptic a great game for sharing some of VR’s unique fun with friends who don’t have VR headsets themselves. While the game currently only supports local multiplayer, we found that Steam’s Remote Play Together feature makes it pretty easy to play Panoptic together online.

FREEDIVER: Triton Down

Platform & User Reviews: Steam (86%) | Rift (4.2/5) | Quest (4.2/5)

FREEDIVER: Triton Down is a short but worthwhile narrative adventure about an oceanographer who gets caught in a capsized research vessel after discovering something unexpected in a cave in the ocean depths. The game is built entirely around a unique ‘swimming’ locomotion system which is more than just a way to get the player from A to B; not only does it allow you to seamlessly navigate in 3D space underwater, it creates a built-in tension between movement and survival as the player has to surface for air or risk drowning. This effectively puts a time limit on puzzle solving which is always in the back of your mind, especially as the oxygen indicator on your arm beeps as it gets closer to 0%. Thanks to engaging interactive elements and thoughtful VR design, this is an adventure worth taking.

Virtual Virtual Reality

Platform & User Reviews: Steam (93%) | Rift (4.6/5) | Quest (4.7/5) | Go (4.7/5) | PlayStation VR (4/5) | Daydream (4.8/5)

Virtual Virtual Reality is a narrative-driven VR game with an intriguing concept that’s worth seeing through to the end. As the name implies, you’ll find yourself popping in and out of various levels of virtual reality to navigate the game’s light puzzle elements while experiencing its strong art direction, writing, and interaction design. The developers include “an artichoke screams at you” among the game’s ‘key features’, which ought to give you an idea of the comedic flavor within.

Electronauts

Platform & User Reviews: Steam (91%) | Rift (4.7/5) | Quest (3.9/5)PlayStation VR (4.5/5)

Electronauts is half game, half tool, and wholly unique. It’s a VR music mixing game which lets you tap into your inner musical creativity even if you don’t have any idea how to play an instrument or make music from scratch. Each song in the game is effectively a ‘kit’ which includes various backing tracks, vocals, and unique instruments. Even though the game does much of the heavy lifting behind the scenes to keep everything in the right key and on beat, you’ll be surprised at how much freedom you have to make each song your own. While there’s no ‘objectives’, there’s much satisfaction to be had at managing seamless transitions between song segments, creating instrument loops that add a new flavor, and one of my favorite challenges: bringing each song to a smooth conclusion. Electronauts is an incredible way to experience the magic of music, and with multiplayer (on the Steam and Oculus Rift versions of the game only) you can even jam with a friend.

Racket: Nx

Platform & User Reviews: Steam (96%) | Rift (4.7/5) | Quest (4.7/5)

Racket: Nx is a polished and high energy game which feels like a futuristic mashup of racquetball fused with elements of Breakout. Players stand at the center of a 360 degree arena with neon targets that pulsate to the game’s excellent soundtrack. With racket in hand, players smack the glowing orb to destroy some targets while avoiding others. There’s some depth to hitting the orb too: you can slice it to give it spin, or give it an especially firm smack to send it roll along the wall for bonus points before it finally bounces back. Powerups and portals add additional variety. Racket: Nx can be a good workout, and is great for playing with VR friends thanks to cross-platform multiplayer between all versions of the game.

Until You Fall [Early Access]

Platform & User Reviews: Steam (96%) | Rift (4.7/5)

Until You Fall is a procedurally generated rogue-lite that’s all about melee combat. You’ll battle your way through a string of rooms populated with enemies of increasing difficulty. Eventually, inevitably, you’ll die. At the end of each round, you’ll respawn in a hub space where you can spend money you’ve earned on new weapons and upgrades, making you stronger for your next bout. The game successfully fuses VR sword combat with meta-game elements in a way that no other VR title has yet managed. Combat is underscored with a sense of deliberate strategy that can change from one encounter to the next, especially depending upon which weapons you choose to bring into battle.

Vox Machinae

Platforms & User Reviews: Steam (91%) | Rift (4.6/5)

As a VR mech game, Vox Machinae strikes and impressive balance between playability and immersion. It feels like a simulator, but manages to be almost as easy as an arcade game to pick up while remaining challenging to master. It’s controls and systems are intuitive enough that you can grasp the basics in a match or two, but that doesn’t stop the game from delivering a incredible sense of immersion thanks to its interactive cockpit and unique mech control model. Even now, two years after its early access launch, Vox Machinae remains arguably unmatched in immersion by any other VR mech game.

– – — – –

Surely this list only covers a fraction of VR’s indie gems—let us know your own picks in the comments below!

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Freediver: Triton Down Review – An Underwater Adventure Better Than It Has Any Right To Be

Freediver: Triton Down Review – An Underwater Adventure Better Than It Has Any Right To Be

Freediver: Triton Down could have gone wrong at any one of its cramped, claustrophobic turns. It is, simply put, The Poseidon Adventure in VR; an underwater survival experience in which you steal pockets of air between long, murky dives into the depths of an enormous vessel. The elevator pitch is compelling, but matching execution with ambition is no small task. And yet, save for some production kinks, developer Archiact pulls it off so well you wonder why no one did it sooner.

Smart design rescues Freediver from the potential depths of tedium. It is, in some part, an iteration on Lone Echo; swimming feels almost as natural as zero gravity traversal with a few of its own twists. You essentially pull yourself through the world. It’s not necessarily authentic and it isn’t as reliably sticky as moving about in Echo VR, but it is intuitive and, crucially, immersive. In fact, it’s so convincing I was occasionally caught off-guard by the sound of my own breathing when I was meant to be underwater.

Its biggest problems are its inconsistencies. Freediver has a b-movie appeal that often works to its advantage, but it occasionally slips up. At one point I let go of a flare only to watch it drop onto a shelf then roll off of it as if we weren’t both submerged 10,000 leagues under the sea. Its dialogue, meanwhile, quotes poetry in search of wisdom, but the wider narrative is slightly undercooked.

Its welcome brand of streamlined thinking informs a lot of Freediver. Heading in, I was almost certain the game would be lost to monotonous trawls through stale environments. In reality, it’s surprisingly punchy, with tightly orchestrated surroundings that rarely leave you wondering what to do for too long. Archiact doesn’t weigh you down too much; you’ll be stressed enough as it is worrying about oxygen.

That’s the game’s core thrill. Getting lost in its maze of corridors feels sickeningly weighty when you know your O2 is running thin. It’s shaken all the more by the horror of swimming past the bodies of crew members, which feels truly uncomfortable. This is a masterclass in using proximity to mine emotion from players.

Better yet, it’s mercifully brief. It would be easy for Freediver to outstay its welcome, a fact that Archiact seems acutely aware of. Instead, it runs you through its gamut of highs and lows in a breezy 60 minutes and bids farewell before you begin to tire. There’s a sense that this is what VR should feel like; capturing its lightning in a bottle and then releasing it before the magic fades.

Final Score: 7.5/10 – Good

Freediver: Triton Down is better than it has any right to be. What could well have been a soul-crushing slog turns out to be a pleasingly immediate palette cleanser. Its got some B-movie style missteps, but sharp design punctuates every element of a game that never outstays its welcome. So take a deep breath and grab your goggles; this is one adventure that’s worth undertaking.

Freediver: Triton Down is available now on Rift, Vive and Index for $8.99. Read our Game Review Guidelines for more information on how we arrived at this score.

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Review: FREEDIVER: Triton Down

Developers have tried all manner of locomotion systems to make virtual reality (VR) more comfortable, trying to move away from the defacto teleportation method to something a little more natural. Survios’ Sprint Vector is a prime example of this, swinging your arms to gain momentum. And so is Archiact’s most recent project FREEDIVER: Triton Down, featuring the best swim mechanic to feature in VR to date.

FREEDIVER: Triton Down

FREEDIVER: Triton Down is a bold attempt at making an underwater adventure as seemingly realistic as possible, which then makes it one of the scariest non-horror experiences available. If you have any fear of boats, the ocean, or tight spaces then this is either one to miss – or possibly perfect for conquering those fears.

The main plot behind FREEDIVER: Triton Down is that it involves a ship hit by a rogue wave and is now sinking – there is more without spoiling too much – and you’re trapped on this vessel and need to get out quick sharpish. Luckily, you just so happen to be an amazing free diver who can hold their breath for a decent amount of time. Using this unique skill you need to find a route out of the ship, utilising any pockets of air and other useful items along the way.

So the swim mechanic. Well, this is the star of the show and should be comfortable for most players most of the time – comfort vignette settings are available – although there are certain fast-moving moments which could prove to be more unpleasant. Swimming is in fact very easy, with the standard breaststroke the main method of moving around. After a while, though your arms are going to ache so it is possible to forgo most of the breaststroke manoeuvre if needed. And just like you really do in the water, it’s possible to pop your head under the waves or dive right under swinging both arms up. Without actually being in the water, FREEDIVER: Triton Down is the closest to being able to lark around in a digital ocean.

FREEDIVER: Triton Down

However, Vacation Simulator this is not as time is of the essence and air is precious. Not too precious actually, because unless you really do lose your bearings underwater for most of the time air usually isn’t too far away. There are either pockets of air to swim up to or when under the surface oxygen bottles can be found every couple of rooms or so. This is also aided by an oxygen meter on your wrist which beeps, a handy little gadget which helps to avert drowning.

Because you’re in a sinking ship which is heading ever deeper beneath the waves the only task is to get out. Which means additional tasks are non-existent. There are basic puzzles to solve like turning the power on to open pressure doors but apart from that, you won’t need to come back once completed to find any missed items.

While all the flashy extras such as customisation options or other gameplay modes don’t exist in FREEDIVER: Triton Down, the videogame is still one that shouldn’t be overlooked. Short it may be (roughly an hour), nevertheless it’s an energetic journey which keeps you on edge at all times. Hopefully, Archiact plan on spinning this out further as FREEDIVER: Triton Down seems more like the first episode in a larger story.

80%

Awesome

  • Verdict

Intense Underwater Survival Game Freediver Launches Next Week

Intense Underwater Survival Game Freediver Launches Next Week

Evasion developer Archiact jumps back into the VR fray next week with its latest game, Freediver: Triton Down. It’s a very different game from its previous shooter.

Freediver launches via Oculus Home and SteamVR on May 30th. That’s a full week from today, in case you hadn’t realized. It’s a pretty quick turnaround for Archiact; Freediver was only announced a month ago and Evasion launched in late 2018. Check it out in the 360 trailer below. If you want to see it in VR then grab a smartphone viewer or find a standalone headset with the YouTube app.

Still, we’re quite intrigued by this one. Freediver is an underwater survival game that, unlike the excellent Subnautica, is designed specifically for VR. You find yourself aboard a research ship that’s slowly slipping below the surface. It’s a race against time to navigate your way through the ship, fighting for oxygen where you can.

The game makes use of VR’s motion controls, getting players to physically swim through their environment. That sounds like it could be exhausting, but we’ll have to get our hands on it to find out.

It looks a little claustrophobic and mightily intense. Quick gasps of air are stolen in ventilation shafts and dim corridors are lit up with faint glow sticks. We wouldn’t exactly call it cozy, but that’s kind of the point. The game’s being developed in Unreal Engine 4.

Freediver: Triton Down will support the HTC Vive and Oculus Rift at launch. It’ll cost $8.99. No word yet on possible support for PSVR, Oculus Quest and the upcoming Valve Index.

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FREEDIVER: Triton Down is the Latest Project from Evasion Dev Archiact

Virtual reality (VR) developer Archiact has shown its skills a number of times over the past few years, with the most recent project release being the first-person shooter (FPS) EvasionToday, the studio has unveiled its latest videogame, taking a somewhat different approach with a single-player experience called FREEDIVER: Triton Down.

FREEDIVER: Triton Down

As the name suggests, FREEDIVER: Triton Down is very much an underwater adventure, challenging players to stay alive in an environment that’s quite hostile with limited access to air. The story premise is that you play as freediver Ren Tanaka, who must navigate a capsizing research ship, the R.S.V Triton. As the ship sinks and water surges all around you, you need to find a path to the surface, whilst managing your most precious resource, the air in your lungs.

In VR it’s easier to fly around in space than it is to accurately swim in the ocean, so the Archiact team have paid special attention to the way movement is handled in FREEDIVER: Triton Down, with a gesture-driven system that aims to offer intuitive and immersive swimming and diving mechanics. At the same time, the issue of air is always present, affecting every decision you make.

“Immersive games offer players new worlds to inhabit; our games change how players inhabit virtual worlds,” Kurt Busch, studio head at Archiact, said in a statement “FREEDIVER: Triton Down is a focused, intense experience that pulls you under from the first breath, and doesn’t let go until you put the headset down.”

Looking like a classic disaster movie blockbuster, FREEDIVER: Triton Down is scheduled to launch in May, supporting headsets such like Oculus Rift and HTC Vive vis the Oculus Store and Steam, retailing for $8.99 USD.

Headquartered in Vancouver, Canada, Archiact creates its own titles such as Evasion, Waddle Home and FREEDIVER: Triton Down as well as publishing titles for other developers, bringing Secret Location’s Blasters of the Universe to PlayStation VR in 2018 for example.

Check out the 360-degree trailer Archiact has created below, and for further details in the run-up to launch including a specific date in May, keep reading VRFocus.

Freediver: Triton Down Is A VR Game About Surviving A Sinking Ship

Freediver: Triton Down Is A VR Game About Surviving A Sinking Ship

Freediver: Triton Down is a mysterious VR adventure game just announced today from Archiact, the developers behind co-op bullet hell VR shooter, Evasion. In Freediver you take on the role of Ren Tanaka and must navigate a sinking ship to find your way to safety.

In contrast to Evasion, which was heavily focused on the cooperative experience, Freediver is a strictly single player experience that aims to offer thrills similar to disaster blockbuster films.

Check out the 360-degree trailer for a taste of what it’s like:

“Immersive games offer players new worlds to inhabit; our games change how players inhabit virtual worlds,” Kurt Busch, studio head at Archiact, said in a prepared statement. “FREEDIVER: Triton Down is a focused, intense experience that pulls you under from the first breath, and doesn’t let go until you put the headset down.”

Since this is a survival-focused game you’ll need to worry about things like rising seawater and your oxygen levels in order to stay alive. Rather than traditional artificial smooth locomotion to swim, you’ll use motion controllers to swim around with “gestural locomotion” as Archiact calls it. This means you’ll move around by using “intuitive dive and swim movements” in the game, which sounds similar to underwater swimming in Skyrim VR.

From what we’ve seen and heard, Freediver is shaping up to be a tense and stressful VR experience similar to the likes of ADR1FT, but this time underwater instead of in space. Freediver: Triton Down is slated for release very soon in May 2019 for $8.99 on Oculus Home and SteamVR.

Let us know what you think of the game so far down in the comments below!

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