Rip And Tear: How Archiact Remastered DOOM 3 VR Edition For PSVR

Today DOOM 3 VR Edition launches on PSVR for $20. We sat down for a chat with Ken Thain, Executive Producer from Archiact to talk about what it was like working with id Software to bring this iconic FPS into VR officially.

If you missed our DOOM 3 VR Edition review, that’s live to check out and we’ve got additional coverage as well, such as this graphics comparison with the Quest 2 modded version.

Here are the major excerpts from the interview:

 

Doom 3: VR Edition

DOOM 3 VR Edition Interview


 

David Jagneaux, Senior Editor at UploadVR: Okay so, just checking here: the official title is DOOM 3 VR Edition, is that right?

Ken Thain, Executive Producer at Archiact: It’s a VR edition because we were very particular. It’s not a port. It’s not we threw stereoscopic view on a DOOM game…When we were working with it, they [id Software] were actually quite passionate about the idea that it’s not just a port, let’s make this an adaptation, let’s make this a remaster for VR because we both recognized that Doom 3 is a fantastic game for VR just based on the fact that out of the DOOM franchise, it’s a bit more of a slower first-person shooter.

We as well recognize the possibility within VR and so we consider it an adaptation or remastering because we redid so much. We redid the weapons, we redid the audio, and we can talk about it later, but the VFX: the audio, uprezzing the graphics, uprezzing the weapons, a new diegetic UI. We did so much to it to make sure that it felt like it was for VR from the ground up and I have to say it came out really, really well.

When we first got [the weapon 3D models] it was like, yeah, there’s whole chunks missing because they never had to show them on-screen so you can reveal the weapons and re-texture them up and stuff and then all the additions of the laser target, the flashlights, redoing the sound, redoing the VFX. It really is a remastering and I think once everybody’s able to jump in and play it, they’ll really feel it.

Doom 3: VR Edition Review (1)

UploadVR: I remember when the game first came out there were lots of complaints about how the flashlight worked. How does it work exactly here? Were the weapons totally remade?

Thain: Yeah, it’s just depending on the weapons. We modified the weapons for those that either we had to put a flashlight on it, or we just keep it on your shoulder or it’s on your head where your aim and for VR is particularly good because with Doom 3 being so intense, like you literally playing where a door opens, it’s dark inside, you peek your head in, look around, put your gun in with the flashlight, check out all the dark corners, it feels totally different…The fact that your flashlight is still on a battery, it can run out, you can turn it off and on and you can look in one direction and have a flashlight going in another direction. So I think people will be really happy with that addition.

UploadVR: Can you talk a little bit about getting the lighting and all that, adapting it for VR, just right? How important is that sort of creepy atmosphere in a VR game like DOOM 3? As you said, it’s a slower-paced game, more horror-style than the others—I imagine it really helps amplify things tremendously.

Thain: First off, it was an advantage in the sense that games built back in 2004 were a lot less complicated rendering wise than they are now. So we’re able to bring the engine forward to update it, but like our team had a lot of Doom 3 fans, particularly, and there’s a group of us actually that were motors in an era of this.

Luckily enough, we uprezzed the environments, we uprezzed the weapons, we uprezzed all the UI and stuff. These additions feel really good. They feel really modern. You play the game, it’s super solid frame rates, 60 frames across. It feels really smooth. Everything’s really clear. It has this modern feel to it but yet this nostalgia of the style of graphics and the style of creatures and stuff from the original Doom. From there, it feels really good and then there was a few things we had to work on, like the original Doom 3 had a lot of strobing lights and that’s not good for VR because you are right in there.

We had to go through and do some modification, either tone down the strobing of some lights or leave them on full time. There was some atmosphere that we had to work around with that, but overall, based on all the additions that we did to it, the game itself stands out really well. I mean it’s id Software, they invented the first person shooter.

UploadVR: Have you looked into the Quest version of DOOM 3 at all? Is that something you’re aware of?

Thain: We’re aware of the Dr. Beef Quest 2 version. There’s also a lot of VR mods for DOOM 3 on the PC as well and we’re aware of these and it’s good. Overall, it’s good. We’re all contributing to VR. We’re all creating good content for VR players. There was never a moment we’d looked at it as competitive or anything like that. As far as Archiact is concerned, we support those mods and I’m sure Bethesda does as well as far as making sure that as many people get to play DOOM as possible.

UploadVR: What are your thoughts on DOOM VFR?

Thain: I don’t have any thoughts on Doom VFR.

UploadVR: I didn’t know if that was one you had played or not.

Thain: Well, definitely looked at it. We looked at actually a lot of shooters in the VR space just to see what was working, what doesn’t. Even our experiences ourselves with Evasion, we knew what worked and what doesn’t and the good thing is with id Software, they were very supportive of when we came up with the features and we prototyped them and we had them try it out. We had some collaboration back and forth of exactly the placement of flashlights or even the art. Like, with the double barrel shotgun we have the flashlight taped on because it feels a bit more visceral. Yet the modern machine gun, which is very sci-fi looking, we built the flashlight into it.


Let us know what you think of DOOM 3 VR Edition down in the comments below!

Hellgate VR Is Out Now On PC VR, Basically An Over-Simplified Wave Shooter

[Update 3/31/21]: Hellgate VR is out now on PC VR via Steam with a 20% launch discount price of $28 until April 7, at which point it will be available at its normal price of $35. We haven’t tried it yet, but all six user reviews so far are negative. You can see some impression footage from Paradise Decay right here.

[Original 3/22/21]: Hellgate VR is back with a new listing on Steam and a new trailer showing actual gameplay footage. We still don’t have a date, but apparently it’s hitting PC VR this month with Rift and Vive support.

Back over four years ago we heard about Hellgate VR, a prequel game that was slated to release at the beginning of 2018 presumably for PSVR and PC VR. It missed that window by over three years, but seems to be back from hell once again with a new planned release of this month only on PC VR via SteamVR as far as we can tell.

The original Hellgate: London was an ambitious online action-RPG looter shooter hybrid from some of the minds behind the Diablo series. You can play a stripped down and gutted re-release single-player only version on Steam now. The premise for the game, originally, was similar to how Destiny works now, although it was far less polished, less ambitious, and much more demonic. One of the big features in Hellgate was that it was a semi-procedural world that got shuffled a bit each time you left a region—just like in the Diablo games.

I was actually a pretty big fan of Hellgate: London, particularly the intricate loot system that really made you feel like you were growing in power. It was also nice to see a fresh take on the “beat back the demons of hell” concept.

hellgate vr little girl hellgate vr blue demon

All that being said, Hellgate VR is nothing like the original game. From what I can tell looking at the trailer, GIFs, and screenshots, is that it appears to be a glorified wave shooter with a thin veil of a story. I’m not going to hold my breath that this can bring the Hellgate series back to life and push it forward into a new generation of gaming, but I’ve been wrong before.

We’ll have to just cross our fingers that this sees the light of day because beyond the Steam page there is next to no new information about this game across the last four years.

hellgate vr demon GIF

Hellgate VR does not have a specific release date yet, but according to the Steam page it’s apparently coming to PC VR with Rift and Vive support sometime before March 2021 is over.

Let us know if you plan on checking this one out down in the comments below!

GTA-Style VR Game ‘GangV Civil Battle Royale’ Coming This Year To PC VR

Raptor Lab, the creators of War Dust and Stand Out: VR Battle Royale are back again with another in-progress big-battle PC VR game titled GangV Civil Battle Royale, but this time it takes place in a modern city setting similar to Grand Theft Auto. GangV will also support non-VR players.

GangV, other than being a VR battle royale game (50 total players, plus NPCs on a large 64 square kilometers map) with tons of vehicles and weapons to choose from across a sprawling open city, is actually pretty unique. The clever concept here is that you’re not battling other players on an open, empty map. Instead, the city is bustling and full of NPCs just like in Grand Theft Auto.

Your objective is to be the last player standing, but the game itself plays out like a big gang war across a metropolis. The footage provided on the Steam page mentions that some viable tactics include trying to blend into traffic while driving to “hide” yourself and reaching out the window to shoot at people chasing you while a friend drives the car.

There is a law enforcement system built into the game as well. So if you rob a gas station looking for cash to try and get better gear, the cops might get called on you. But if you rob a police station or military base, prepare for SWAT or the actual military itself to try and hunt you down.

GangV sounds and looks really ambitious and impressive, so I’m eager to see how it pans out. Their two most popular previous games, Stand Out and War Dust, really did a good job of nailing the sense of scale for big-battle games despite feeling a bit janky, but maybe adding non-VR support to GangV means they can hit a wider audience and get more revenue to keep working on the game for longer and making it even better.

Check out the Steam page for more details. GangV Civil Battle Royale doesn’t have a release date, but it’s currently in alpha testing for PC VR with support for Rift, Vive, Index, and Windows MR. Early Access should start soon on Steam, where it will stay for “2-3 years” according to the developers. Within two months after Early Access launch, they’re planning to add deep modding support as well.

You can check the game’s Discord channel for more details.

Guardians Is A New VR Shooter RTS Hybrid, Out Now On SideQuest And PC VR

Guardians is a unique hybrid VR game that melds shooter and RTS mechanics into one experience, complete with PvE and PvE modes. It’s out now on PC VR and Quest via SideQuest (App Lab submission pending) for $15, including crossplay.

We originally covered Guardians back in November and it already had a lot of promise back then. In Guardians you take on the role of an elite operative that’s responsible for protecting a galactic federation that’s mining for a powerful energy source on a strange new planet on the outer rim of the galaxy. You’ll fight off enemies not only by using a powerful arsenal of weapons, but also by setting up defenses and summoning robot companions.

One really appealing aspect of Guardians, at least based on the footage and store description, is the sheer variety of everything. There are lots of different weapons including guns and bows, as well as droids, drones, tanks, mechs, turrets, and more. Combat looks extremely hectic and reminds me a bit of Evasion. Not to mention solo, co-op, and PvP on top of it all.

You can pull out a datapad map to get a “tactical view” of the area which includes information about minerals and nearby enemies, as well as locations you can teleport to across the map. This will serve as a eagle’s eye view of the battle to manage your forces from while controlling the commander on the ground. There’s tremendous freedom of movement too including even a jetpack for hovering and gliding.

Guardians is technically in Early Access according to the Steam page and includes all primary game mechanics, six solo or co-op levels and two PvP maps across three PvP game modes. There’s also a tutorial and practice range already with seven weapons and eight enemy types.

Developers VirtualAge plan to keep Guardians in Early Access for approximately 4-6 months before flipping the switch for full launch. You can grab it for PC VR via Steam or on SideQuest for Quest/Quest 2 right now for $15. Full crossplay is supported and an App Lab release is pending.

New Population: One Season 1 Uprising Weapons And Skins Revealed, Battle Pass Details

Today BigBox VR revealed some of the new character skins, legendary gun skins, weapons, and map updates coming to Population: One with the Season 1: Uprising update tomorrow. You can watch the brand new trailer right here:

Season One kicks off tomorrow on February 25 and is scheduled to last for 10 weeks in Population: One and will include tons of new goodies and content for players. In addition to map changes there will be new skins and characters as well as new items like shield soda, a knife, the light-machine gun (LMG), katana, and zone grenade. We’ll have more details on how each of those work soon.

We still don’t have any information to share about the Battle Pass pricing, but it should work similarly to other live service games like PUBG, Fortnite, and Warzone. You’ll pay a small fee to subscribe to the season which will unlock specific rewards immediately and should then also unlock better rewards as you progress through the tiers of the Battle Pass.

population one season one uprising infographic battle pass

In the infographic above you can see the items on the left are included in Season One for free, such as the map updates and new weapons since those directly affect gameplay. But then on the right side you’ve got things like character skins, gun skins, calling cards, and so on. In other words, nifty little cosmetic rewards that don’t give you an edge in gameplay at all.

Population: One’s Season 1: Uprising goes live tomorrow on February 25 and it’s a big deal since BigBox VR’s breakout battle royale shooter has proved so popular with over $1 million in sales so far on Quest alone. You can get the game on PC VR via Steam and on Quest, with full crossplay, right now for $29.99.

Population: One Season One Adds New Weapons, Map Changes

Population: One developers BigBox VR have confirmed details about the game’s upcoming Season One event, which begins sometime this month and will include new weapons, map updates and more.

The season, titled ‘Uprising’, will last 10 weeks and “sets the stage for a continuously updated battle royale game where the combat will never be the same.” BigBox says that the season will include”tons of free new content, new weapons, new map updates, and more!”

The announcement comes with a short teaser trailer, which you can watch above, and some more details on the aforementioned new weapons.

Season One will introduce a knife and katana as melee weapons, an addition that was teased a few weeks ago in a tweeted GIF. The other announced weapon is the high-powered light machine gun (LMG) which “provides a new support class weapon to suppress enemy fire so squadmates can flank for the win,” pictured below.

Population One LMG

Those are all the details we have on new content for now, but expect more to come when the season starts sometime later this month. Early Access sign-ups for Season One began a few weeks ago, through the game’s Discord server.

Population: One launched in November last year, and in our review we crowned it the new king of VR battle royale shooters. More recently, the game launched its ‘Darkest Days’ event which introduced a night version of the map, along with new skins and a 9v9 mode. The event ended a few days ago, which might indicate that Season One is set to start soon.

Stay tuned for more news in the next few weeks.

Skydance: ‘More In The Works’ For The Walking Dead: Saints & Sinners, Players ‘Don’t Have Long To Wait’

After a year of success and huge sales, Skydance Interactive is still not done with The Walking Dead: Saints & Sinners. Studio head Chris Busse told us in an interview this week that there is still “more in the works” for the zombie apocalypse action game and players “won’t have to wait long” to find out more.

We spoke to Busse earlier this week about The Walking Dead: Saints & Sinners, the recently released Trial update for Oculus Quest, and what it’s been like working on such a well-known licensed property in VR. Naturally, the conversation drifted towards future plans more than once.

Now that The Walking Dead: Saints & Sinners has platform parity, meaning all of the updates have been deployed to all three versions of the game (PC VR, PSVR, and Quest) it should theoretically be easier and faster to iterate and create more new content.

At least, that’s what I was assuming — so I asked Busse about it.

“Absolutely,” says Busse. “We certainly have more in the works, but we’re not prepared to announce anything yet. We’re working on more stuff, we’re not done with Saints & Sinners, for sure…here’s what I can tell you: stay tuned. You don’t have long to wait.”

From the sounds of it, this is likely either more replayable DLC content similar to The Trial’s new wave-based survival mode, or is actual story DLC. I think most fans of Saints & Sinners would prefer to pay a small fee for the latter option if they could pick.

The big, obvious desire would of course be co-op of some kind, but that sounds unlikely based on the response I got to the topic.

“Is [multiplayer] for sure not going to happen in Saints & Sinners? No,” says Busse. “But I wouldn’t want people excited and expectant, because it’s not immediately about to happen…we want to capture that, but technologically it’s not trivial so it’s a balancing act.”

I got the sense from the conversation that there will likely be a follow-up to Saints & Sinners of some kind that may include multiplayer support. If you recall, Archangel was a linear single-player mech combat game, but then Archangel: Hellfire focused entirely on PvP multiplayer. Maybe they’ll do something similar here or just save it for a full-fledged sequel. I’d love for something like State of Decay in VR with co-op base building and supply runs.

Let us know what you’d want from future updates and/or DLC down in the comments below and read or watch our full The Walking Dead: Saints & Sinners review for more info.

Pistol Whip’s Epic 2089 Campaign Mode Blasts Onto PSVR Today

Pistol Whip on PSVR is getting a free update today to bring over the free, new campaign mode, 2089, that debuted on PC and Quest last month.

Pistol Whip 2089 deviated from previous Pistol Whip releases in the sense that it added a “cinematic” campaign mode rather than just individual song tracks like it had before. This mode still features the iconic neon-soaked aesthetic and borrows heavy influence from the likes of Terminator.

You can watch the first 10-minutes of 2089 right here.

The story is delivered via narrated dialog and comic book-style artwork between moments of gameplay. It’s a really good format that we hope to see other non-traditional VR games adopt or iterate on going forward. You can read more about the development process here.

I can tell you that, personally, when I first played the release version of Beat Saber after spending time with Early Access and saw a single player campaign option, my mind immediately hoped for something like this rather than just nodes on a map with objectives.

People probably don’t play games like Pistol Whip for the story, but it certainly does offer something unique and engaging in a way that “just another” music track never could. It would be great to see Cloudhead continue down this path with more structured, narrative content in Pistol Whip if for no reason other than we get to enjoy them flexing their story muscles once again while we wait for updates on The Gallery Episode 3.

Have you tried out Pistol Whip 2089? Do you plan on checking it out now that it’s coming to PSVR? Pistol Whip 2089 is a free update. If you’d like to buy the game itself, it’s available on PSVR, PC VR, and Quest for $24.99.

Population: One ‘Darkest Days’ Event Introduces Night Map, Out Now

Update: As of today, January 28th, the Darkest Days event is now live with a new night version of the map that’s randomly switched in and out per match, new gun skins, new 9v9 War mode with one massive zone shrink. The event runs until February 7th.

Original: Today Bigbox VR announced that the upcoming Darkest Days event for Population: One will introduce a night map into the rotation, there’s a new limited-time war game mode, and likely new cosmetics for players to look forward to.

Last week we streamed some Population: One and several months after release it’s still just as fun as ever. There was never a problem finding a match — due in part to the fact that it’s crossplay on Quest and PC VR — and the matches are just long enough to feel strategic but rarely drag on since players can travel large distances with the wingsuit and climbing.

In a follow-up tweet the game’s official Twitter account mentioned that the new limited-time War mode will be two teams of nine rather than the current format of six teams of three, totaling the same number of players. It’s unclear if this mode will have respawns enabled or if it too will be a battle royale mode without respawns.

Last month Population: One had a big Winter Event sand is now gearing up for an official “Season One” event. Darkest Days isn’t Season One, but it’s bringing some big updates like a whole new version of the map. That’s really encouraging for the game’s longevity and content development cycle.

One of the only other notable multiplayer-only VR games with a similar mind toward customization and content over time is Ready at Dawn’s Echo VR, which just announced a $10/mo premium battle pass tier full of cosmetics.

The Population: One Darkest Days event begins this Thursday on January 28th. We should have more details soon.

Correction: A previous version of this story implied Season One was Darkest Days.

Population: One Quest 2 Livestream – VR Battle Royale!

For today’s livestream we’re playing Population: One in VR using an Oculus Quest 2 natively! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


Today, we’re picking a drop spot in Population: One, the popular battle royale VR shooter from Big Box VR. While this is a bit similar to Fortnite and PUBG, there are some differences as well. For example, you have a wingsuit for gliding and you can climb any and every surface in the whole game. I’ll be jumping in solo on Oculus Quest 2 playing the native version of the game and will allow viewers to join my party after a bit. Just don’t be vulgar or mean!

Read my full Population: One VR review for more about the game.

We’re going live with our Population: One VR livestream at about 1:30 PM PT today and will last for around an hour or so, give or take. We’ll be hitting just our YouTube and we’ll be streaming from an Oculus Quest 2 while we try and check chat every now and then to stay up to date.

 

Livestream: Population One VR Battle Royale On Quest 2

Check out the stream here or embedded down below:

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely. Let’s get ready to go!