Major Auto Makers Are Fully Embracing XR in the Vehicle Design Process

Some major car manufacturers still design cars in clay before heading into production, and while that tradition doesn’t seem to be going away just yet, companies like Ford, Volvo and Rivian say mixed reality headsets are substantially helping them to reduce time and cost in vehicle design.

In a new video focusing on the Australia-base ddesign team behind the Ford Ranger, Ranger Raptor and Everest, we get a look at just how one of the world’s largest car manufacturers is using mixed reality, namely Varjo’s enterprise-focused XR-3 headset.

“We’ve been using mixed reality in the design process for more than a year now and it’s incredibly exciting,” reveals Andrew Dallan-Jones, Visualization Manager at Ford Design. Catch the team’s full explanation in the video below:

Ford’s visual design team says mixed reality also improves collaboration, letting colleagues hash things out earlier in the design process before committing to a physical prototype, which the designers say helps “speed up the design process and reduce changes.” It also allows the team to conduct “high-resolution, face-to-face virtual design reviews with colleagues,” which are distributed across Melbourne, the US and Europe.

Another company using Varjo’s XR tech is the US electric car company Rivian, which says the total cost savings just from the reduced need for materials and physical mockups has been “a million dollars per vehicle program.”

“At Rivian, design time is of the essence. Together with [Autodesk] VRED, Varjo has taken a lot of time and money out of the process and lets us iterate and integrate more quickly than ever before,” says Trevor Greene, Lead Visualization Design at Rivian Automotive.

Image courtesy Rivian

Rivian says in a Varjo blog post that mixed reality has also helped speed up the design iteration cycle, letting the team create “2-3 times the amount of iterations in the same amount of time they were before.”

“This helps the team build better cars and quickly get answers to practical questions such as does a door panel feel high, or are the driver’s seat and steering wheel placed at a good height,” Rivian says.

One of the longest supporters of mixed reality collaboration has been Volvo, which has been using Varjo headsets since the introduction of Varjo XR-1 in 2019.

Back in 2019,  Volvo CTO Henrik Green said it was hoping to gain “considerable potential cost savings by identifying priorities and clearing bottlenecks much earlier in the design and development process.”

Now, Volvo says it also uses Varjo’s ‘Reality’ cloud streaming ability to share design mock-ups across the US, China, and the company’s Sweden-based head office.

And why Varjo? It seems to be a natural fit for car manufacturers to go with the Finland-based XR headset company, which is not only touted for creating some of the highest-resolution headsets, but by being one of the first enterprise-focused companies out there to offer full-color mixed reality passthrough in their headsets.

Needing to buy that high-end, enterprise hardware direct from Varjo isn’t exactly a must nowadays though, at least as far as mixed reality collaboration goes. Varjo announced in April it was offering support for Quest 3 and Quest Pro on Reality Cloud, which could potentially expand the reach who can view and experience a digital vehicle mock-up.

Still, we don’t expect to see Varjo pull back from creating industry-leading hardware, as its high-end headsets like its latest Varjo XR-4 are still far and away in their own category, not only offering significant spec bumps over convention XR headsets, but even a model that guarantees government-grade compliancy for the most sensitive of projects.

The post Major Auto Makers Are Fully Embracing XR in the Vehicle Design Process appeared first on Road to VR.

Ford Takes In-Car Entertainment Virtual With Bride of Frankenstein

One day autonomous vehicles will be a normal everyday occurrence, taking us where we need to go without a second thought. Which means in tandem with this revolution in how the populous gets about, there needs to be a consideration on how time is spent, especially when it comes to long journeys. Which is why Ford and several other companies have got together to create an immersive in-car experience called Bride of Frankenstein.

Bride of Frankenstein

In conjunction with Universal Pictures’ Universal Monsters franchise, they enlisted the help of British creative studio REWIND (Curfew: Join The RaceGhost in the Shell VR) and German tech startup Holoride to create a unique piece of entertainment.

Holoride specialises in creating in-car entertainment using virtual reality (VR), going beyond merely providing a headset to enjoy a VR experience. The technology the company has created combines both navigational and car data – such as steering, acceleration, and braking – to create a sort of ‘car theme park ride’ first seen earlier this year at CES.

So the teams have re-imagined the world of The Bride of Frankenstein, putting it inside new 2020 Ford Explorer vehicles for a special October showcase in Los Angeles. Once guests are inside the car they’ll put on a headset and find themselves joined by the Bride of Frankenstein on a special mission. REWIND’s immersive VR experience will see riders encounter interactive monsters and obstacles, complete with sound effects and visuals that react and adapt to every twist and turn of the journey and every nuance of the car’s movement.

Bride of Frankenstein

Universal Monsters Presents Bride of Frankenstein holoride will be publicly available from 14th October on select dates until 9th November at Universal CityWalk Hollywood. Completely free to try, the experience will last 10 minutes, and you are advised to book – a standby line will also be in operation.

VRFocus will continue its coverage of both REWIND’s latest VR experiences and Holoride’s continued expansion as more car manufacturers explore innovative entertainment possibilities.

New Report Says AR Is Creating Market Value For Automotive Industry

Augmented reality (AR) has started to attract attention is industry and enterprise, with a rising number of firms turning to AR or mixed reality (MR) to improve productivity in various ways. A report by ABI Research indicates that this trend will continue, and that AR will be vital in creating future market value for the automotive industry.

Automotive manufacturers are already experimenting with AR and MR technologies, with Ford equipping its designers with the Microsoft HoloLens, and other companies such as Hyundai and Volvo utilising the technology for virtual test drives.

ABI Research estimates that global smart glasses shipments for use in the automotive industry will hit 1.7 million in 2022, and the total automotive AR market is expected to grow at CAGR of 177% to reach $5.5 billion (USD) by 2022.

“Augmented Reality benefits automotive manufacturers at many stages of a product cycle, including design, prototyping, manufacturing, and marketing,” says Marina Lu, Senior Analyst at ABI Research. “In design, digital 3D visualization and analysis of body structure and components can save time and resources. Collaboration is streamlined and improved, evaluating the same content in real time, which ultimately speeds up decision-making. AR technology supplements traditional tools, such as clay modeling, with virtual components on top of an existing physical object, to show design variants or to support design reviews, again shortening cycles and saving on design and prototyping costs.”

“While it is still early for automotive AR use, the applications at play have already shown proven ROI,” adds Eric Abbruzzese, Principal Analyst. “ROI is always the first question to answer for any new technology, and this is especially true for AR. Collaboration, step by step instruction, remote expertise, 3D spatial visualization, and more have all been tried across industries, with positive and predictable results. The importance of design and prototyping combined with the slim margins of the automotive industry make it a prime candidate for wide AR adoption. From 3D visualization with designers to enhancing employee efficiency and safety on the plant floor to enticing buyers with digital experiences, the symbiotic relationship between augmented reality and the end-to-end automotive market is strong, and will continue to strengthen and grow.”

Ford_MoSCar_Visualise

The full report, titled AR in Automotive, Design, Prototyping and Marketing is part of ABI Research’s AR & Mixed Reality research service. Further information can be found on the company’s website. Further news on developments in the VR and Ar industry will be here on VRFocus.

Microsoft Partner Vectorform to Expand HoloLens Technology to Aid Ford Motors

We’ve seen virtual reality (VR) and mixed reality (MR) infiltrate and advance a number of industries, and it seems like the automative industry are adapting to the technology quickly. We’ve seen other automative companies get involved and adapt, but now Ford Motor Company are the next to modernise their workflow, with help from Microsoft partner, Vectorform.

HoloLens

Vectorform are working closely with Microsoft to revolutionise the prototyping phase for vehicle design in the automative industry using the HoloLens head-mounted display (HMD). Ford Motor Company’s designers and engineers used the technology to view 3D holographic versions of exterior car parts such as side mirrors. These were overlaid on real vehicle prototypes so they view what their designs will look like in person, in real time.

We’ve already seen Renault work with MR technology to help their production processes, and it seems that this will eventually become a standard in the automative industry.

Usually it would take weeks to create visible prototypes made of clay, but with the HoloLens it takes just minutes. Once the prototype 3D assets are created, they can be viewed instantly. Multiple team members will be able to view the same design variations simultaneously, too, so teams won’t have to share a headset to understand view their work.

Jason Vazzano, CEO of Vectorform, wants to bring even more practical MR technology to the market; “The ability to help Microsoft and its automotive clients see the potential impact of mixed reality in its design process is a huge win for Vectorform. As we continue to work with Microsoft and HoloLens, we can’t wait to see what other industry-transforming mixed reality solutions we will bring to market.”

Vectorform working closely with Microsoft’s HoloLens Showcase team for three months in order to develop the technology. They spent time optimising and building user experience flows, system requirements, user interfaces, 3D assets and even the final engineering builds.

Ford previously investigated using Microsoft HoloLens for car design, and clearly their methods, technology and implementation have come a long way since then.

The future seems bright for MR and VR in the automative industry, and we can’t wait to see more productive results from using the technologies in practical, productive spaces where it can revolutionise traditional work flows. For all of the latest, make sure to keep reading VRFocus.

Petersen Automotive Museum Showcases Mixed Reality Exhibit

The car industry has already begun to embrace the capabilities of virtual reality (VR) and augmented reality (AR) in design, manufacturing, training and customer engagement. The Petersen Automotive Museum is also following this trend with its new Mixed Reality (MR) exhibit, An American Supercar.

The Petersen Automotive Museum has worked with Ford and HoloLens application developer Zengalt to create a new interactive exhibit that shows the history and inner workings of Ford’s GT line of supercars.

The exhibit stars a 1967 Ford GT40 Mark III, a famous high-performance car which won several Le Mans 24 hour endurance races during the 1960s. Next to it sits its modern successor, the 2017 Ford GT. By donning a Microsoft HoloLens headset, visitors to the museum can see the two cars brought to life.

Using MR holograms, visitors can learn more about the history of both cars and discover what they have in common, as well as exploring the racing pedigree of the GT40. The aim of the exhibition is to blend the real and the virtual to tell a story. Spatial audio is also utilised to allow visitors to hear the sounds of the Ford engines, or the shriek of tires on a racetrack.

“Our compelling new HoloLens experience will be a wonderful addition to the museum, as we set out to include more interactive displays to enhance our storytelling capabilities,” Terry Karges, the museum’s executive director, said in a news release.

“The unique mixed reality experience will offer a true-to-life account of how the two cars are historically linked and what makes each remarkable,” the museum said in its news release.

The An American Supercar Exhibit is now open at the Peterson Automotive Museum on the Rob and Melani Walton Industry floor, with plans for it to remain until Autumn 2018. Tickets for the exhibit can be found on the Museum’s website. A video of the exhibit is available to view below.

For news on other museums incorporating VR/AR/MR into its exhibits, keep checking VRFocus.

Ford Using Microsoft HoloLens for Car Design

Several businesses have been exploring the possibilities offered by Microsoft’s mixed reality (MR) headset. Several car manufacturers such as Volvo and Audi have been experimenting with augmented reality (AR) and MR, and now Ford is joining them.

Ford were already using the HoloLens in a limited capacity, but now the company is expanding its use after a pilot phase. Usually when designing a car, designers and artists will often start with simple pen and paper, then move on to crafting a solid 3D version using modelling clay. Designers and artists can now use HoloLens to adjust 3D models, taking into account real-world limitations and adjustments without needing to rebuild the model from scratch every time.

Designers and engineers can put an overlay over a currently existing car and prototype adjustments for the new model without needing to completing built it anew, or physically build every new prototype. Designers and engineers save a great deal of time and money be using this approach with the HoloLens. It also means that radical new ideas and concepts can be considered, and many more ideas tried out to find the perfect fit.

“At the same time, engineers can see through the headsets what drivers see when they look through the mirrors,” said Systems Engineering VP Jim Holland to Medium, “If HoloLens can help us test ideas without worrying about the cost of expensive clay models or prototypes, then we can liberate teams to be as creative as possible.”

You can watch a video demonstration of the HoloLens in use below.

VRFocus will continue to report on new and innovative uses for Microsoft HoloLens and Mixed Reality.

Gamescom 2017: Ford fordert zur virtuellen Rennfahrt auf und bietet echte Preise

Immer mehr Automobilhersteller erkennen die Vorteile der virtuellen Realität und nutzen die innovative Technologie für diverse Bereiche. So verwendet VW die VR zur Kollaboration von Mitarbeitern, und auch virtuelle Probefahrten werden zur gängigen Routine. Bereits große Marken wie Mazda und BMW bieten diese Option an. Nun stellt auch Ford eine eigene VR-Erfahrung für genau diesen Zweck auf der Gamescom 2017 vor. Zudem fordern sie die Spieler in Forza Motorsport 6 heraus, die Bestzeiten eines Profi-Rennfahrers zu schlagen und dafür einen echten Preis zu gewinnen.

Ford: Schlagt das Zeitlimit und gewinnt Preise

Der Automobilhersteller bietet auf der Gamescom 2017 an, im Spiel Forza Motorsport 6 gegen die Bestzeiten eines echten Profi-Rennfahrers anzutreten. Innerhalb des virtuellen Rennens fahrt ihr am Steuer eines Ford Focus RS im Formel 1-Stil über die Circuit de Spa-Rennstrecke gegen die Zeit des Rennfahrers Harry Tinckness. Dabei ist das Ziel, in einer schnelleren Zeit als der professionelle Rennfahrer am Ende der Rennstrecke anzukommen. Die schnellsten Fahrer werden innerhalb der nächsten Tage ermittelt, um einen besonderen Preis zu bekommen.

Die Messebesucher mit Benzin im Blut, die es wirklich schaffen, das gesetzte Zeitziel zu überbieten, dürfen an einer echten Rennerfahrung teilnehmen. Für diese werden sie per Helikopter auf eine Rennstrecke geflogen, um das Ford Focus RS-Modell im realen Leben zu testen. Dazu erhalten sie außerdem ein professionelles Fahrtraining von ihrem Kontrahenten Harry Tincknell.

Ford-Gamescom-2017-Tamethetrack-VR

Neben dieser kompetitiven Erfahrung bietet der Hersteller außerdem eine weitere VR-Erfahrung namens Ford-Reality-Check-App, basierend auf der Google Daydream an. Innerhalb dieser können die Messebesucher ein virtuelles Fahrsicherheitstraining ablegen und ihre Fahrkünste verbessern. Zudem simuliert die VR-Erfahrung die Auswirkungen von Störfaktoren während der Fahrt, z. B. gesprächige Passagiere oder Telefongespräche. Damit möchten die Entwickler jungen Menschen helfen, mehr Fahrpraktiken zu entwickeln.

Wer Interesse hat, kann sich vor Ort der Herausforderung stellen oder das virtuelle Fahrsicherheitstraining absolvieren. Der Messestand von Ford befindet sich in Halle 8. Wir halten euch über weitere interessante Ankündigungen auf der Gamescom 2017 informiert.

(Quellen: VRFocus | Ford Presseportal | Video: Ford Youtube)

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