Best Puzzle VR Games Available For Oculus Quest 2

Looking for some mind-bending puzzle games to play through on Quest 2? Here are our picks.

The Oculus Quest library is only growing larger and stronger by the day with a few options available in most genres. For puzzle fans, we’ve put together this list of some of the best in the genre available on Quest. Some are inventive and creative, some are mind-bending and challenging, but there should be something for everyone.

Here are our picks for the best puzzle games available on Oculus Quest.

A Fisherman’s Tale

Before its more recent game Maskmaker, Innerspace released the acclaimed A Fisherman’s Tale on Quest in 2019. It’s a short yet incredibly charming puzzle game, with ingenious puzzles will make you rack your brain until you finally reach that critical ‘a-ha’ moment that feels so satisfying.

A Fisherman’s Tale was nominated in our Best of VR 2019 Awards for the Best PSVR Game/Experience, Best Quest Game/Experience, Best PC VR Game/Experience, and overall Overall Best VR Of 2019. You can read more in our review.


Cubism

Cubism is a deceptively simple game. Each level features a 3D wireframe shape into which you have to fit different Tetris-like block pieces. The puzzles get harder and the pieces more complex – it’s a slow and measured puzzle experience.

Even better, the game’s recent updates include 120Hz and hand tracking support. The latter in particular is a near-perfect fit for Cubism – all you’re doing is picking up pieces and placing them into the wireframe, but it’s enough to create a sublime hand tracking experience. This isn’t a ranked list, but if it were, Cubism would be my personal #1.

You can read our review of Cubism here (written before hand tracking support was added) and read our impressions of the hand tracking update here.


Floor Plan 2

Floor Plan 2 feels like a VR episode of The Muppet Show, not just in the hilarious absurdity of its world but also in the constant, invigorating ingenuity of its puzzles. It is a logic-based puzzle game in a completely illogical world and one of the best recent releases on the Quest platform.

Read more in our Floor Plan 2 review.


Puzzling Places

This game takes the staples of 2D jigsaw puzzles and brings them into VR with a new element — all of the puzzles are 3D models of real-life places, brought to life through highly detailed photogrammetry captures. The 16 included puzzles range from landscapes to individual objects, each with accompanying ambient sounds that build up as you solve. It’s a slow, meditative but also appropriately challenging puzzle game that offers a similar yet fresh take on traditional jigsaw puzzles.

You can read more in our review.


 

A Rogue Escape

This is a tough, short (1-2 hours), claustrophobic puzzler that will set you stuck in the cramped confines of a submerged submarine. There’s no hand-holding here, resulting in an immersive yet excruciatingly slow set of submarine-based puzzles. If you’re looking for an incredibly short but difficult experience, then this might be the best option.

You can read more in our A Rogue Escape review.


Tetris Effect

If you’re a fan of Tetris, then Tetsuya Mizuguchi’s Tetris Effect is an absolute must-play. It launched first on PSVR and PC VR before finally making its way over the Quest platform in 2020.

It is exactly what it sounds like – it’s Tetris in VR. However, it’s matched with a spectacular, powerful and at times hypnotic amount of visual and audio flair. While these visuals have had to be pared down slightly for the Quest release, we still deemed it the definitive version of the game across all platforms – the lack of tethered wires on Quest remains priceless.

You can read more in our Tetris Effect Quest review.


I Expect You To Die 2

Five years on from the release of the original, I Expect You To Die 2 is a game that executes a specific style of grueling puzzle game incredibly well. It’s a trial-and-error affair where you’ll spend an hour testing things, only to realize that the solution was obvious and right in front of you the whole time. It’s the mark of a quality puzzle — one where the solution is hidden not through obscure design, but through your own short-sightedness — but it can also mean a slow burn and periods of heavy frustration.

You can read more in our review.


The Room VR: A Dark Matter

The latest installment in The Room series is also its first installment in VR. This isn’t a mobile or PC port either – The Room VR: A Dark Matter is made entirely for VR from the ground up.

Developer Fireproof hasn’t lost its penchant for incredibly clever and creative puzzles in the transition. Read more in our review.


Myst

This seminal PC game made its way over to the Oculus Quest late last year. It’s an upgraded and all-around solid port of the original PC title that will have you reaching for a notebook or a friend to help work your way through the tough puzzles.

It’s a game everyone should play once and the Quest 2 port provides you with a modern but faithful way to do so. You can read more in our review.


Angry Birds VR: Isle of Pigs

While the Angry Birds franchise started on mobile, its first foray into VR is a completely natural transition and results in an extremely fun VR puzzle game. It’s an intuitive VR title that’s perfect for VR beginners and veterans alike.

The campaign levels do veer slightly to the easy end of the spectrum, but it’s also a game primarily targeted at kids. This isn’t to say it’s not enjoyable for all ages though, and the custom level builder and online sharing functions mean that you’ll be able to create and play more levels long after you’ve finished the campaign.

You can read more in our review.


What are your favorite puzzle games on Quest? Let us know in the comments.

Floor Plan 2 Review: A Henson-Esque Marvel

Floor Plan 2’s warm humor, playful puzzles and moments of genius offset its sometimes obscure puzzling. More in our Floor Plan 2 review!

I haven’t done this for a while. Laughing in VR, that is. Trawling back through the list of our most recently reviewed games, I’ve come to realize that VR’s gotten very serious of late; it’s all zombie apocalypses and epic quests. Not that those are bad things, of course, but that touch of Schell Games’ secret agent parody or Squanch’s absurdist shouting has been missed.

Floor Plan 2 brings it back in droves. A fitting release for this most cursed of days.

This is a wonderful bit of VR puppetry, a 3+ hour Willy Wonka ride with gameplay ingenuity to match its glowing positivity. Floor Plan 2 is a logic-based puzzle game in a completely illogical world; as a new employee of the Puzzl Corporation — whose mission to help anyone with any problem has fallen on hard times in the age of smartphone searching — you travel between the floors of its reality-defying headquarters, solving challenges in hopes of reaching mysterious artefacts.

One floor, for example, is a museum housing historic items. Above it, though, is a rotating bathroom that you can flip upside down and a nightclub for sunglass-wearing chickens that give you the evil eye if you tamper with their music. Later on you’ll enter a beehive and a space station.

Floor Plan 2 Review – The Facts

What is it?: A sequel to Turbo Button’s slapstick puzzle game in which you travel between realities in an elevator and solve problems for an eclectic cast of characters.
Platforms: Quest, PC VR (PSVR coming soon)
Release Date: April 1st, 2021
Price: $24.99

If you have any experience with the first game’s friendly personality, you’ll know what to expect here – environments are vibrant, interactive playgrounds but it’s the characters within them that really stand out. Puzzl’s employees are overly-chirpy Muppets with big, beady eyes that you can’t help but smile in the presence of, and there’s a momentary spark of human reaction when you try to swipe a security guard’s hat off of his head or steal a radio out from under the hands of a snoozing frog. I also love the puppetized hands you control and the fantastic stretchy inventory system, which I think might be the best I’ve used in a headset.

One particularly brilliant moment has a companion silently communicating with you through a window, directing your hand to the correct switches. It’s an incredible bit of VR-centric gameplay that capitalizes on both the unique interaction and connectivity the medium offers.

Puzzle solving can be similarly euphoric. In the training area alone you’ll be greasing finger traps with butter and finding long-lost items hidden under worn hats. Floor Plan 2 graduates from the Grim Fandango school of brain-teasing; there’s not a recurring hook to the challenges and most require some insane stretch of logic, though the game does a good job of helping you along the path. Or at least, it does at first; Floor Plan 2 is mainly split between two environments, and the second is larger, more complex and ultimately more troublesome that the first.

If you’ve ever lost 30 minutes frustratingly trying to force every item upon every obstacle in a LucasArts or Double Fine game, you’ll be familiar with this sensation. Most of Floor Plan 2’s puzzles do a good job of sign posting their bizarre logic, but there are a handful of road bumps that even the game’s two-hints-per-puzzle tips system can’t quite point you in the right direction of. In one case I had to go back and reuse a machine I’d already solved a puzzle on, but this time purposefully break it to set off a chain reaction. There wasn’t a lot of indication that I needed to use the machine again and, when I happened upon the solution, it felt cheap. There’s an even more criminal element to the final puzzle too.

Floor Plan 2 Review – Comfort

Floor Plan 2 is an incredibly comfortable VR experience with node-based teleportation, though it’s a good idea to clear some space for its room-scale interaction. Every environment has two or three points to warp between but, when you’re there, all your movement is based on your physical actions. It’s perfect for first-time and comfort-sensitive VR users.

But, even as those moments begin to stack and threaten to grate on the game’s charm, the latter eventually wins out. Also — and I acknowledge that this is far easier said than done — I wish the game had a means of reigning levels in, as people in smaller play spaces might struggle with the assumed amount of virtual space you have. There is a system for extending your hands to grab objects and a giant mode that puts things within arms’ reach, but much of the magic comes from human-scale, close-up interactions.

Once your done Turbo Button remixes both segments to give you more challenges, and there are bonuses to unlock by hunting out adorable red fluffy creatures. Even with all that considered, I would have definitely welcomed a third or fourth ‘main’ area to flesh the experience out, though the developer says a third elevator will be added for free post-launch.

Floor Plan 2 Review Final Impressions

Floor Plan 2 feels like a VR episode of The Muppet Show, not just in the hilarious absurdity of its world but also in the constant, invigorating ingenuity of its puzzles. Though the solutions start to become a little too obscure for their own good towards the end of the game, its winning personality and brilliant VR-centric mechanics kept me determined to overcome those roadblocks, and I mostly felt rewarded for doing so. We could all use a laugh right now, and Floor Plan 2 gives you plenty of reasons to smile.

4 STARS

floor plan 2 review points

For more on how we arrived at this score, read our review guidelines. What did you make of our Floor Plane 2 review? Let us know in the comments below!

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New VR Games April 2021: All The Biggest Releases

Looking for all the best new VR games in April 2021? We’ve got you covered.

It’s been a pretty slow start to the year for VR content, but April promises to change all that. Make sure to keep track of our reviews page where we’ll be bringing you impressions of all the latest content.

New VR Games April 2021

Hand Physics Lab (April 1st) – Holonautic, Quest

After a long stint on SideQuest this set of unique minigames and technical demonstrations for Oculus Quest hand-tracking is getting an official release. It’s not a game as such, but there are 80 different experiences to showcase the tech, and it all work with Touch controllers too.

Floor Plan 2 (April 1st) – Turbo Button, Quest, PC VR

Turbo Button returns with a follow-up to its eccentric VR puzzler. In Floor Plan 2 you travel between worlds using an elevator, solving puzzles in crazy environments. Turbo Button is promising a much bigger game this time around with fully explorable levels. Expect a PSVR version later down the line.

Starcaller – (April 2nd) – Monarch Studio, PC VR

Unique puzzles, accessible gameplay and fantastical visuals await you in Starcaller, a PC VR puzzler that’s built around immersive VR interactions. There’s over 30 different puzzles and three difficulty levels to master.

Traffic Jams (April 8th) – Little Chicken, Quest, PC VR

Little Chicken’s zany VR puzzler finally gets the green light. In Traffic Jams you need to control the flow of traffic without causing any unfortunate mishaps. With a full campaign and a party mode for up to four non-VR players, we’re hoping Traffic Jams is one that will keep us busy for hours to come.

Swarm (April 8th) – Greensky Games, Quest

Another active VR game that wants to emulate the feeling of swinging, Swarm is an arcade inspired shooter in which you swoop through arena-style levels. Developer Greensky Games says it’s a comfortable experience but, as always, we’ll need to put that to the test for ourselves.

Alvo (April 12th) – PSVR

It’s been a while since PSVR has had a big multiplayer game. Alvo hopes to fill the void with a modern military setting and support for the PSVR Aim controller. PC and Quest versions are also due a little later down the line, and take note that this release date could slip.

Carly and the Reaperman (April 15th) – Odd Raven Studios, Quest

A local co-op platformer gets a Quest version published by Resolution Games. Carly and the Reaperman used to work by having one player in VR, guiding a flatscreen player through levels. The game is the same inside Quest, except now both users will be wearing Quests. We’ll be eager to see how it holds up.

Maskmaker (April 20th) – Innerspace VR, PC VR, PSVR

The developers of A Fisherman’s Tale are back with a brand new puzzling adventure. In Maskmaker, you craft and wear masks that transport you to different worlds. Some light Metroidvania elements and a deep focus on the process of making masks suggest Innerspace is making its biggest VR game yet.

Argil (April 21st) – Valkyrie Industries, PC VR

A new VR sculpting software that comes with all the tools to let users make 3D models. It features tools for both professionals and those only just starting out in VR modelling. You can export your creations for 3D printing too.

Wraith: The Oblivion – Afterlife (April 22nd) – Fast Travel Games, Quest, Rift

Fast Travel Games is back with its latest effort, a VR horror game set in the World of Darkness universe. In Wraith, you step into the afterlife and explore the haunted halls of Barclay Mansion, investigating the mysterious circumstances of your death.

Star Wars Pinball (April 29th) – Zen Studios, Quest, PC VR

Zen’s tried and true pinball games get the Star Wars treatment… in VR. Star Wars Pinball features tables from across the entire Star Wars saga, including The Mandalorian.


So that’s the new VR games April 2021 list. What are you going to be picking up? Let us know in the comments below!

Review: Floor Plan 2

Floor Plan 2

Turbo Button’s original puzzle title Floor Plan offered a novel approach to the genre when it launched in 2016, set entirely in an elevator the quirky videogame had you travelling between floors to solve the various brain teasers. Those same comedy/puzzle stylings return in 2021 with Floor Plan 2, going bigger, bolder and just as wacky that’ll get you thinking and coming back for more.

Floor Plan 2

The premise remains that you have to travel between various floors, engaging with their unusual inhabitants – ever come across a crocodile living on a second floor? – whilst working out how everything fits together in this giant jigsaw puzzle. You find yourself in this giant skyscraper as a new employee of Puzzl, a corporation built around helping people solve their problems. In the modern age, times are tough so you’re instructed by the CEO to retrieve a couple of lost artefacts hidden in the building which could turn the company’s fortunes around.

Thanks to modern VR hardware Floor Plan 2 gives you more room to breathe, move around and take things at your own pace. There’s no free locomotion you simply teleport between pre-set points which may sound restrictive considering the amount of freedom allotted to most modern VR titles. However, just like other puzzle videogames such as Mare the system does ensure a comfortable experience for everyone plus you’re not aimlessly wandering around wondering if you’ve missed something, each floor has a finite amount of points to explore and focus on.

So yes, you can now step outside of the elevator and have a good look around, further increasing the challenge you can now face. Turbo Button has simplified one aspect of the gameplay, the elevator itself. The original videogame had one, with an array of buttons that grew as you progressed. This time there are two elevators, the east side and west side making the entire experience a bit more manageable – especially where new players are concerned.

Floor Plan 2

You start in the east tower containing only three floors which doesn’t sound like much. In reality, while there is a basic training introduction this section is a nice showcase to how the puzzles interconnect between the floors and why it’s best to have a wander through them all before getting your thinking cap on. Played seated or standing, one of Floor Plan 2’s best features is its puzzle arc, simply requiring some good common sense – such as finding a gas bottle to identify lasers – without getting to the stage where they’re overly convoluted. They do become difficult once you get to the west tower and its four floors, no doubt about that, but the design won’t keep you scrambling around for ages. The west side is far less linear, so you’ve got some freedom as to the order you tackle things.

On that point, another good feature is the hints system. The elevators have a big red intercom button which you can hit should the next step elude you. You have the option of a couple of hints at a time, each one detailing a little more without flat out offering up the answer. It’s just enough to keep the gameplay nicely flowing through both towers until the final stage in the boss’s office where you are left entirely on your own.

So an initial run through should take around four hours or so. Thankfully, Turbo Button has included a feature quite a few puzzle titles worryingly seem to omit, a reason to come back and keep playing! This is achieved by some loveable little furballs called Red Harrys. These critters are tucked away on each floor, you need to solve a mini-puzzle to collect each one. The first time you play there are five to collect in each tower and you head to the daycare centre to drop them off. At certain intervals, you’ll be able to unlock new hands, metal cyborg hands or ones that fart every time the grip button is pressed. Once the campaign is completed head back to the elevators and an ‘Overtime’ option will have unlocked. This gives you access to a further five Red Harrys in each tower, and thus even more puzzles to solve! Simple and effective, it’s so nice to have a reason to come back and continue playing rather than being another one-and-done VR game.

Floor Plan 2

The only real gripe comes from the gripping mechanic. While the fanny pack – or bum bag depending on where you are in the world – is a great way to store items (stretch it over your head to open the options menu!) sometimes trying to grab items at distance was haphazard. This wasn’t too noticeable when standing as you can step closer or crouch but seated often required finding a really small sweet spot to highlight an object. Drop or throw an item out of reach and it’ll handily teleport directly under you which becomes frustratingly difficult to pick whilst seated. Surely that shouldn’t be the case?

With its colourful aesthetic, muppet-like characters and off-the-wall sense of humour Floor Plan 2 is a delight, perfectly suited to the Oculus Quest platform. The pacing and complexity of the gameplay is very well crafted, ensuring players of all ages should enjoy exploring all the various floors. It could do with being a little more difficult especially for puzzle fans but the experience is still satisfying to complete. As Floor Plan 2 does a lot right and little wrong, this is an easy win when it comes to purchasing.          

Watch: Floor Plan 2’s Opening 20 Minutes Promise Surprising VR Puzzles

Turbo Button’s Floor Plan 2 is marching quickly towards its April 1st release date, and we’ve got a first look at the game’s opening in our Floor Plan 2 gameplay.

We play through the first 20 minutes of the game running on Oculus Quest 2 below (it’s also coming to PC on the same day). Floor Plan 2 builds on the original game, in which players travel between different floors in a reality-defying building, solving a series of puzzles. These are often unique in nature and the game doesn’t rely on a central hook, though the sequel does turn each floor into explorable environments.

In the first 20 minutes we run through the game’s tutorial and a handful of the puzzles that follow. Obviously, if you’re hoping to go in with all the challenges fresh, it’s probably best not to watch. But if you want to find out a bit more about what the game’s about, watch below.

Floor Plan 2 Gameplay

We’ll have a full review of the game in time for launch, so I don’t want to spend too long talking about impressions right now, but I was really encouraged by this opening. The puzzles remind me of I Expect You To Die both in their unique interactivity and the satisfaction of their solutions, and I love Turbo Button’s sense of humor. This could of course all fall apart over the game’s supposed 4 – 5 hour runtime, but we’ll have to wait and see.

Floor Plan 2 hits Quest and PC on Thursday, with a PSVR version in development for later down the line. Check back in a few days for our full review.

The VR Game Launch Roundup: Taking the Elevator to Hell

VR Game Roundup

Welcome to another Friday roundup of what virtual reality (VR) videogames are due to arrive in the following week. There’s a decent mixture to see out March and start April off, with big IP’s, indie gems and titles which make use of Oculus Quest’s hand tracking.

Doom 3: VR Edition

Doom 3: VR Edition – Bethesda Softworks

The week starts with a literal bang as Bethesda Softworks releases Doom 3: VR Edition exclusively for PlayStation VR. Officially the second time the franchise has made its way to VR, Doom 3 saw the frantic shooter take a slightly different path, creating an atmospheric horror alongside all the massive guns. This edition has been reworked to make use of VR qualities, so you can grab a PlayStation Aim controller and peek around corners to spot any lurking demons.

  • Supported platforms: PlayStation VR
  • Launch date: 29th March

Holy Chick – Iron VR

An Early Access title about blood thirsty chickens taking over the planet, Holy Chick is an escape room experience set inside a suspicious camper trailer. Armed with a flashlight, a floppy disk, and a hamster, it’s all about figuring your way out without being pecked to death.

Hand Physics Lab

Hand Physics Lab – Dennys Kuhnert

Unlock the power of hand tracking on Oculus Quest with puzzle title Hand Physics Lab. There are over 80 challenges to complete, with mind bending experiments like detaching hands, mirroring fingers, interacting with a clone and painting eggs with your fingers! All created by solo developer Dennys Kuhnert.

Floor Plan 2 – Turbo Button

Turbo Button is back with its weird and wonderful escape room/comedy adventure Floor Plan 2. Just like the first game, you find yourself in an elevator which opens out onto various floors of the hotel you work in. But these are some strange little universes with interconnected puzzles. Furthermore, you can now step outside of the metal coffin and explore them.

Floor Plan 2

Starcaller – Monarch Studio

A sci-fi puzzle experience this time, Starcaller is fast-paced with 30 unique puzzles. “As the Starcaller you must race against the clock to restore as many temple walls as possible to their former glory. When night finally creeps in, you must complete the final ritual; send as many falling star fragments as possible back to the night sky.”

Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here

Turbo Button, the studio behind puzzle adventure game Floor Plan (2016), announced that a sequel is coming to Oculus Quest, Rift, and SteamVR headsets on April 1st, 2021.

If you’re looking for some head-scratchers, Turbo Button promises more escape room-style puzzles, but this time you’ll be able to step out into multiple connected rooms instead of simply keeping you inside a single elevator.

It’s a big step for the franchise, as the original was initially designed for seated gameplay with Samsung Gear VR in 2016, with a room-scale (or rather, elevator-scale) version coming out a year later that would let you walk around and complete puzzles with motion controllers.

Floor Plan 2 is said to include ‘remixed challenges’ in previously solved areas, making for what the studio says is more than four hours of “hand-crafted, charming-as-heck gameplay.”

Here’s how Turbo Button describes it:

“On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.”

Floor Plan 2 is headed to Quest, Rift, and SteamVR headsets on April 1st for $25. A version for PSVR is slated to release “later,” the studio says.

The post Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here appeared first on Road to VR.

Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here

Turbo Button, the studio behind puzzle adventure game Floor Plan (2016), announced that a sequel is coming to Oculus Quest, Rift, and SteamVR headsets on April 1st, 2021.

If you’re looking for some head-scratchers, Turbo Button promises more escape room-style puzzles, but this time you’ll be able to step out into multiple connected rooms instead of simply keeping you inside a single elevator.

It’s a big step for the franchise, as the original was initially designed for seated gameplay with Samsung Gear VR in 2016, with a room-scale (or rather, elevator-scale) version coming out a year later that would let you walk around and complete puzzles with motion controllers.

Floor Plan 2 is said to include ‘remixed challenges’ in previously solved areas, making for what the studio says is more than four hours of “hand-crafted, charming-as-heck gameplay.”

Here’s how Turbo Button describes it:

“On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.”

Floor Plan 2 is headed to Quest, Rift, and SteamVR headsets on April 1st for $25. A version for PSVR is slated to release “later,” the studio says.

The post Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here appeared first on Road to VR.

Floor Plan 2 Opens its Doors to Oculus Quest & SteamVR in April

Floor Plan 2

As virtual reality (VR) developers were discovering the best ways to create comfortable experiences back in 2016, Turbo Button released a delightful puzzle title called Floor Plan where players could navigate through a weird building staying entirely in the elevator. Next month sees the launch of its sequel, Floor Plan 2, greatly expanding upon the adventure.

Floor Plan 2

In Floor Plan 2 you play someone who has just started a new job and tasked by your new boss to hunt through the building to find a treasure that could save the company. Just like the original, this comedic adventure involves a less than normal elevator that takes you to some very strange worlds and their odd inhabitants. The big difference this time is that you can leave the elevator.

Built around escape room-style puzzle mechanics, Floor Plan 2 will have you solving interconnected puzzles, where the solution to the room you’re in isn’t necessarily on the same floor. As you’re now able to step out of the elevator Floor Plan 2 is set to offer greater interactivity with its series of worlds, where nobody speaks a discernable language so you’re on your own to figure out what’s going on.

Turbo Button says there are over four hours of content to play through, and once you’re done you can revisit completed puzzles to find they’ve been remixed to provide a new challenge. An important trait considering a lot of puzzle titles are one and done affairs.

Floor Plan 2

It’s been a while since Turbo Button’s last VR title which was Along Together, a single-player adventure that came to Google Daydream before being ported to other headsets in 2018. So Floor Plan 2 will be a welcome return for the team, bring their own particular mix of light-hearted humour and intricate puzzles.

Floor Plan 2 is due for release on 1st April (yes really, no joke) supporting Oculus Quest, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets, retailing for $24.99 USD. As further updates are released, keep reading VRFocus.

Floor Plan 2 Coming To Quest, PC VR In April, PSVR Later

Turbo Button’s Floor Plan 2 is coming to Oculus Quest and PC VR platforms on April 1st, 2021.

Nope, that’s not a joke, and we can prove as much with the below trailer. Floor Plan 2 builds on the VR puzzling of the original, in which players move between different floors of a building, remaining inside an elevator. Each floor featured a unique environment with their own puzzles to solve, often by obtaining items from or interacting with other floors. The same concept remains intact here, but now Turbo Button is building out the experience for 6DOF VR platforms – the original started life on 3DOF mobile platforms like Gear VR.

Floor Plan 2 Revealed

The developer is promising a much bigger experience with Floor Plan 2, estimating a run time or around four to five hours (the original could be beaten in less than an hour). For the first time, you’ll be able to step out of the confines of the elevator and explore environments around you. The trailer shows interactions involving lighting bonfires and messing with computer panels, and it looks like players will be able to lengthen their arms to carry out certain tasks.

Turbo Button says the game will remix puzzles when you’ve beaten them to extend the challenge and also confirms there will be at least one free post-release expansion. The main game itself will cost $24.99.

While the game launches on Quest, Rift and SteamVR at the beginning of April, Turbo Button also confirmed that a PSVR version is in the works and will arrive later down the line.

Will you be picking up Floor Plan 2? Let us know in the comments below!