The Best Oculus Quest Games of 2020

Oculus Quest 2

It’s been quite the year for the Oculus Quest platform, both positive and controversial. The standalone headset has gone from strength to strength with a growing catalogue of videogames and let’s not forget about the arrival of Oculus Quest 2. Whether you’re new to VR or not, here are VRFocus’ recommendations from 2020.

Oculus Quest 2

Below you’ll find 10 of the best videogames for Oculus Quest and this list is by no means exhaustive. It really was difficult narrowing down the selection and there are many more great titles on the store.

The Best Oculus Quest Games of 2020

The Walking Dead: Saints & Sinners

For those who love a good zombie apocalypse Skydance Interactive’s The Walking Dead: Saints & Sinners is worth a look. Having to survive the mean streets of New Orleans, you’ll deal with dangerous humans and walkers alike. Scavenge houses for useful parts to keep you healthy or to craft more weapons, whilst uncovering the underlying storyline.

Go in silent with blades or a bow to avoid attracting attention or make some noise with pistols, rifles and more – just be ready for the horde. Plus in January 2021 a free horde mode ‘The Trial’ will provide wave-based action.

The Walking Dead: Saints & Sinners

Cubism

Simple, elegant puzzle gaming, Cubism is the work of solo developer Thomas Van Bouwel. Featuring 60 puzzles, twist and turn them to try and fit the various colourful pieces inside. Easy to pick up yet difficult to put down Cubism is an indie gem to enjoy.

Cubism

Blair Witch: Oculus Quest Edition

The horror genre has been well represented in VR and Bloober Team’s Blair Witch: Oculus Quest Edition is a great example why you should avoid the woods at night. Taking the standard 2019 title and giving it a VR twist, you have to explore the creepy woodland looking for a missing lad.

Along the way you have to deal with some strange events as well as your characters own PTSD and panic attacks. Lucky, by your side is your faithful pooch Bullet who can find hidden items as well as alert you to danger. Full of suspense and puzzles to solve, this isn’t for the faint of heart.

Blair Witch Oculus Quest

Until You Fall

When you just want a pure arcade hack-n-slash Schell Games’ Until You Fall is an energetic roguelite which ticks all the right boxes. Set in the neon fantasy world of Rokar you play a Rune Knight tasked with ridding the land of evil.

Gameplay revolves around runs through the world which changes each time due to procedurally generated levels. Combat is melee based, where you buy and upgrade various swords and knives adapt and conquer each run. Die and you return to the beginning a try again. Hectic and brutal, this is one videogame to get your heart pumping.

Until You Fall

Population: One

Mixing the massive battle royale genre with VR’s interactive gameplay is Population: One. Taking place across one giant map which supports 18 players, across six squads with three players each, drop pods launch you onto the battlefield to see who can survive the longest.

Weapons and useful items are littered throughout the world as well as resources to build quick platforms for defensive and offensive capabilities. You can also climb anything you want and then glide across the map to gain an advantage. A relentless first-person shooter (FPS), one to keep you entertained for hours.

Population: One

Phantom: Covert Ops

For a far more subtle shooter where you can be as stealthy or gung-ho as you like then nDreams’ Phantom: Covert Ops is a good choice. Playing as an elite operative infiltrating an enemy base, the unique element here is that you’re entirely confined to a kayak throughout.

So you can silently paddle through waterways, hide in reeds, and then snipe enemies to complete the task. Or with some C4 and the assault rifle tear the place up, your call. Completing mission-specific objectives or finding hidden secrets will unlock levels in the Challenge Mode, so there’s more to keep you entertained after the campaign is over.

Phantom: Covert Ops

Five Nights at Freddy’s: Help Wanted

The only other horror title on this list, Five Nights at Freddy’s: Help Wanted goes for the classic jump scare, using it to great effect. A compilation of all the previous Five Nights at Freddy’s plus some made for VR content, all the levels are bite-sized mini-games where you have to survive the night.

With killer animatronics hunting you down encounters can include playing a security guard keeping an eye on monitors or crawling into claustrophobic ventilation systems to repair them. You know they’re coming, but it doesn’t make it any less scary!

Five Nights at Freddys VR

Cook-Out: A Sandwich Tale

Pure multiplayer madness for up to four people, Cook-Out: A Sandwich Tale is all about preparing delicious lunches for your customers. They all have their own preferences with some more exacting than others, so it’s up to you and your team to deliver, no one person has all the ingredients. Therefore good communication and some speedy chopping skills are in order.

You have access to a fridge full of ingredients as well as a grills to toast (or burn) ingredients. Plus you’ll need to clear and clean plates as no customer wants their sandwich on a dirty plate. There’s also a single-player mode where you can team up with a kitchen robot assistant to tackle the various campaign levels. Good clean/messy fun.

Cook-Out: A Sandwich Tale

In Death: Unchained

In a similar roguelite vein to Until They Fall, In Death: Unchained has procedural levels and single run-throughs where death puts you right back at the start, a little wiser and a little stronger. Here though, all you have is a bow – a crossbow can be unlocked – and an assortment of magical arrows to take down Templar Knights, demons, evil monks and other unearthly creatures.

One for those who love a challenge, there’s plenty to keep you entertained as the developer has just released a new gameplay mode called ‘Siege of Heaven’. Plus, like many on this list if you have an Oculus Quest 2 there are visual enhancements which make the world more impressive.

In Death: Unchained

The Room VR: A Dark Matter

Fireproof Games took its hugely popular mobile series The Room and built The Room VR: A Dark Matter specifically for VR gaming. With an original storyline set in London, circa 1908, you play a detective called to investigate the mysterious disappearance of a renown Egyptologist from the British Institute of Archaeology.

Que elaborate puzzles, dark magic and fantastical gadgets to aid the investigation. These are all fully interactive to help engross you in each element plus the gameplay uses specific teleportation points so it should be a very comfortable experience for all players.

The Room VR: A Dark Matter

Five Nights at Freddy’s: Curse Of The Dreadbear DLC Out Now On Oculus Quest

Five Nights at Freddy’s has given us another surprise, but not of the scary variety — the Curse of the Dreadbear DLC is available now on Oculus Quest.

As far as video game horror franchises go, Five Nights at Freddy’s is definitely one of the bigger success stories. Originally released for PC and then almost every other flatscreen platform, the game made its VR debut on PC VR and PSVR systems.

Despite the launch on other VR platforms, a Quest release was hotly anticipated by the fan base and Five Nights at Freddy’s: Help Wanted finally released for Quest in July this year. Help Wanted is a collection of the many Five Nights At Freddy’s titles released over the years plus some brand new original levels, all bundled into one package and made VR-ready. In our review, we gave it four stars out of five. Here’s an excerpt:

Five Nights at Freddy’s VR: Help Wanted is the kind of VR game you take a deep breath to steel yourself before playing. This is a masterclass in suspense that offers the most tense and powerful scares you can find in a VR headset. I’d even argue the Quest version is now the definitive edition of what was already an excellent collection of terrifying frights and suspenseful jump-scares thanks to the portability and near parity on all fronts.

One thing that the Quest version was missing, however, was the Curse of the Dreadbear DLC. The developers previously promised a Halloween release for the Quest DLC, but as they noted in the tweet below, that ended up being a bit closer to Christmas.

The Curse of the Dreadbear DLC for Five Nights At Freddy’s: Help Wanted is available now on Oculus Quest for $9.99. 

Hold Your Nerve With These Scary VR Horror Titles

Lies Beneath

Halloween is almost upon us and while the events of 2020 may hamper traditional activities such as Trick or Treating, there are plenty of other ways to enjoy the season. You could carve some pumpkins, dress up in some ghoulish face paint or if you’re really really brave play some of the virtual reality (VR) videogames listed below.

Affected: The Manor

AFFECTED: The Manor

This scary title has been doing the rounds for several years now, available on most platforms with recent updates adding a speedrun mode called The Gauntlet whilst The Darkness update upped the intensity by adding just a single candle for illumination. AFFECTED: The Manor isn’t so much a game rather a haunted house experience with multiple routes and endings if you can handle returning.

Five Nights at Freddys VR

Five Nights at Freddy’s: Help Wanted

The long-running franchise came to VR in 2019 and was all the better for it. Full of bite-sized mini-games that will get your heart racing, the scenes from the previous editions have been updated for VR whilst new ones were added. If you like jump scares (or don’t) it doesn’t get much more intense than this.

In Death: Unchained

In Death/In Death: Unchained

Whether it’s In Death for PC VR and PlayStation VR or In Death: Unchained for Oculus Quest, what you get is a frantic fight against hordes of demons, with only a bow for company. Procedural levels mean that each run is never quite the same and death sees you placed back at the start.

Lies Beneath

Lies Beneath

A good horror game needs to be super creepy, usually with a nice mix of impending doom and some horrible looking monsters. If that’s what you’re looking for then Drifter Entertainment’s Lies Beneath should suffice. With some striking artwork and a comic book style delivery, this should easily keep you on edge.

Layers of Fear

Layers of Fear VR

Set in a hauntingly twisted mansion, Layers of Fear VR is a remake of the pancake original, adding immersive controls for a more intense experience. You play as a painter trying to finish his Magnum Opus yet as you wander his Victorian mansion his mind begins to unravel.

Propagation VR

Propagation VR

Time for one of the newest horror titles on this list, Propagation VR is the work of French team WanadevStudio. Normally creating videogames for VR arcades this is a wave shooter set in a dilapidated subway station after a virus has broken out. With no locomotion the action comes from all sides, creeping out of the darkness for some frightening moments. And the best bit is Propagation VR is completely free!

Phasmophobia

Phasmophobia

The current indie hit on Steam which only arrived into Early Access during September, Phasmophobia is a 4 player online co-op psychological horror. Whether you’re in VR or on PC, you and your team are paranormal investigators searching haunted locations for evidence of ghostly activity.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

For those after an awesome zombie survival experience in VR then look no further than Skydance Interactive’s The Walking Dead: Saints & Sinners. From the safety of your base where you can craft weapons and useful tools you need to head into the streets of New Orleans, searching houses for resources and finding other survivors to uncover their stories. And of course, removing a few walkers along the way.

The Room VR: A Dark Matter

The Room VR: A Dark Matter

Maybe not everyone’s definition of a horror experience, those that love a good atmospheric puzzle title should take a look at The Room VR: A Dark Matter. Expanding upon the popular mobile series you’re sent back to London circa 1908 to the British Institute of Archaeology where an esteemed Egyptologist has disappeared and a spine-tingling world awaits.

The Exorcist Legion VR screenshot 3

The Exorcist: Legion VR

Pretty much a staple of most VR horror lists, The Exorcist: Legion VR was released back in 2018 by British studio Wolf and Wood. An episodic story spilt across five chapters, you play the role of a detective investigating grisly murders. Needless to say, these all have a paranormal twist.

Blair Witch Oculus Quest

Blair Witch: Oculus Quest Edition

This final is a little extra because it’s not quite out yet. Another standard game port into VR, Blair Witch: Oculus Quest Edition has been redesigned for the headset with lots more interactive features. This probably makes it more terrifying to play as you wander into those haunted woods. It’s set to arrive just in time for Halloween on 29th October 2020.

How Steel Wool Studios Brought Five Nights At Freddy’s To Life In VR

Five Nights at Freddy’s VR: Help Wanted was an immediate success on Oculus Quest reaching an unprecedented number of user reviews (mostly positive) on the Quest store within mere hours of release. We loved it too, for what it’s worth.

The game’s success on Quest this year follows its previous success on PSVR and PC VR headsets as well. Now basically anyone with a major VR headset can play it.

We recently got the chance to conduct an email Q&A with Andrew Dayton, CEO of Steel Wool Studios, to chat about the game’s development, bringing the franchise to VR, and what’s in store next for the furry denizens of Freddy Fazbear’s Pizza.


UploadVR: Five Nights at Freddy’s VR on Quest seems to be doing very well. Can you speak at all to sales numbers? 

Andrew Dayton, Steel Wool Studios CEO: FNAF VR Help Wanted has done amazingly well! We can’t speak specific numbers but we are free to share that we broke Oculus Quest’s 1-Day sales record as well as its 1-Week sales record. 

 

UploadVR: Can you speak at all to how it is performing on Quest relative to other VR platforms?

Dayton: FNAF VR Help Wanted has performed exceptionally well on all the VR platforms. I can’t really compare them as they are all different ecosystems really. Between the PC-based VR, Sony’s PSVR and Oculus’ stand-alone Quest, there is an option for almost everyone who is interested in Virtual Reality and the user base is just getting larger.

 

UplaodVR: Steel Wool isn’t the original developer of FNAF, so what was it like working with an existing game studio’s non-VR IP?

Dayton: It has been a great experience. My co-founder and Creative Director Jason Topolski and I met while we worked at Pixar so we have experience working with larger than life IPs. What people who are not well versed in the FNAF universe may not know is that the IP and series of games are created by one person, Scott Cawthon. We were introduced to Scott through Lionsgate Games and Striker Entertainment.  Since then, we’ve work directly with Scott when pitching ideas and having reviews. There is no filtered layers of communication, if we need to discuss something with Scott we can simply just jump on a call. He is very collaborative, creative, and supportive. His greatest trait is that he genuinely cares about his fans above all else. You really cannot ask for a better partner. We would be happy to work with him forever!

 

Five Nights At Freddy's VR teddy bear

UploadVR: Was it difficult to adapt for VR or did it seem like a natural fit?

Dayton: It was a natural fit. Scott’s creative and aesthetic style lines up very well with ours. His games are scary to begin with. VR enhances that sense of tension and fear. What you get in VR that you cannot necessarily get in a 2D game is scale and spatial tension. You can “feel” something is behind you in VR. In FNAF, there may very well be! 

 

UploadVR: The Five Nights at Freddy’s VR fan-base is extremely rabid and passionate. Was that surprising to be on the receiving end of?

Dayton: Surprising? Yes and no. My fellow co-founders, Jason, Stewart and I have kids and we knew well before we started working with Scott how passionate the fans are. What we didn’t know was how we would be welcomed into the community. The fans have been incredible. They are so energized and have been so supportive of us and we are so grateful to them. We get so many great messages and emails from fans. We have fan art kids have sent us hanging up in the studio. It is humbling and makes us feel a part of something special. 

 

 

UploadVR: What aspect of Five Nights at Freddy’s VR development, specifically on Quest, was most challenging?

Dayton: Optimization! We worked with Oculus and an incredible team at The Forge to get FNAF Help Wanted on to the Quest. The result is an amazing version that shows off what can be accomplished on the Oculus Quest. Wolfgang Engel and his team at the Forge really helped do most of the heavy lifting and were incredible to work with.  

 

UploadVR: What is the timeframe for bringing Curse of the Dreadbear DLC for Five Nights at Freddy’s VR to Quest?

Dayton: It is in the works but we can’t share any timelines yet.

 

UploadVR: Are there plans for additional DLC releases for Five Nights at Freddy’s VR?

Dayton: Unfortunately, we can’t speak to future plans.  

 

UploadVR: Do you plan to continue supporting the non-Quest versions of FNAF VR?

We will continue supporting all versions of Help Wanted.

 

Five Nights At Freddy's VR

UploadVR: What was your favorite part of working on FNAF VR?

Dayton: My favorite part working in the FNAF world is seeing how much fun players have immersed in the universe. I truly understood what FNAF was capable of one day at the office during production. We don’t have offices, we all sit together in an open space with the offices converted into demo or art rooms. There was an art team from one of the hardware companies visiting the studio. The team was demoing an early version of Help Wanted and there was about 7 of them crowded in the demo room next to my desk. I was working and I kept hearing screams followed by hysterical laughter. The art team was having so much fun playing the game and watching their co-workers getting jump scared. Scott created this world where there was humor, horror and a deep underlying storyline. 

 

 

UploadVR: Can you hint at what you’re working on next after FNAF VR?

Dayton: We are working on the next Five Nights at Freddy’s game. It is an ambitious project and will be the biggest title we have ever worked on. We also have an VR Enterprise division that is working on a VR therapy application with a medical technology company.   


 

Upon receiving the Q&A responses, we reached out for further clarification on the final answer regarding the new Five Nights at Freddy’s game. At this time, a company representative has told us that, “the new game mentioned is not confirmed for VR” at this time. It feels like that was worded very carefully, but as of now we’re treating it as if it is not coming to VR. At least not yet.

For more on Five Nights at Freddy’s VR: Help Wanted, don’t forget to check out our written and video review here. You can also check out a jump scare-filled livestream from the game’s launch day on Quest last month as well.

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Five Nights At Freddy’s VR Is Oculus Quest’s Fastest Selling Game To Date

Five Nights at Freddy’s is one of the most popular VR games of the year and according to developer Steel Wool Studios, it’s the fastest selling game on Facebook’s standalone Oculus Quest headset yet.

Recently we conducted an email Q&A with Andrew Dayton, CEO of Steel Wool Studios, and decided to ask about the games’ sales numbers. He wasn’t able to go into specifics, but did reveal some surprising tidbits:

“FNAF VR Help Wanted has done amazingly well,” says Dayton. “We can’t speak specific numbers but we are free to share that we broke Oculus Quest’s 1-Day sales record as well as its 1-Week sales record.”

Following that, we followed up to ask how Five Nights at Freddy’s VR on Quest is doing compared to other VR platforms like PC VR and PSVR, but he wasn’t able to share any specifics in that regard:

“FNAF VR Help Wanted has performed exceptionally well on all the VR platforms,” says Dayton. “I can’t really compare them as they are all different ecosystems really. Between the PC-based VR, Sony’s PSVR and Oculus’ stand-alone Quest, there is an option for almost everyone who is interested in Virtual Reality and the user base is just getting larger.”

VR games getting ported to the Quest after already releasing on other platforms, then selling incredibly well, is not a new trend. We’ve seen similar reports from developers of games like Red Matter, Superhot, Waltz of the Wizard, and several others. Additionally, FNAF VR saw a massive surge of user reviews within 24-hours of release, so the strong sales aren’t a huge surprise.

We were big fans of Five Nights at Freddy’s VR on Oculus Quest too. In my review I scored it 4 out of 5 stars, a ‘Great’ rating, and called it a “masterclass in suspense” thanks to the creepy atmosphere and unnerving jump scares. This certainly bodes well for the likelihood of eventually getting another FNAF VR game.

Check back tomorrow to see the entire Five Nights at Freddy’s VR Q&A, including details on how they brought the iconic horror series to VR. Let us know what you think of this news down in the comments below!

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FNAF VR Quest Ratings Reach 1,200+ Reviews In Less Than 16 Hours

FNAF VR Quest ratings are off to a scary-good start.

In less than 16 hours, the VR horror game has accumulated over 1,200 ratings on the Quest’s official store. That’s already more than double the 572 ratings the game has racked up on the Oculus Rift store since May 2019. Obviously ratings don’t give us a clear picture of the game’s sales, but this certainly seems to be a good indication that the game has hit the ground running. You have to have purchased the game to leave a review.

FNAF VR Quest Ratings

That said, the game is cross-buy with Oculus Rift, so anyone on that platform that already had a copy could have feasibly come over to leave a review on Quest too. We doubt that adds too much weight to the number, though.

For more comparison, other popular Quest titles that launched alongside the device (ironically in the same month the original version of FNAF released) like Superhot and Vader Immortal hold around 7,000 and 8,000 reviews respectively. It’s even approaching the 2,822 reviews for the game on the US version of the PlayStation Store, where the game also went live that May.

We haven’t followed the ratings of every Quest game in their first 24 hours intimately, but the rate at which reviews are piling could certainly be some sort of record. We’ve reached out to Facebook to see if there’s any clarification on that point.

Either way, it’s a well-earned start. We think the Quest version of Five Nights At Freddy’s VR is the definitive way to play the game, even with the obvious visual setbacks. We’re still waiting to see when the game’s Curse of the Dreadbear DLC will also make its way onto the platform but, for now, we’d say developer Steel Wool Studios has earned a bit of a break, no?

What do you make of the FNAF VR Quest ratings? Let us know in the comments below!

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Five Nights At Freddy’s VR: Oculus Quest vs PSVR vs PC Graphics Comparison

We’re back with a graphics comparison for Five Nights At Freddy’s VR now that its highly anticipated (and largely excellent) Quest port has arrived!

Check out our video below, where we’ll be going through each of the game modes, starting with the main campaign. The main themes that you’ll pick up on in any comparison is that PC VR predictably gives the crispest and clearest overall look, while PSVR typically has softer edges and Quest shows complete lighting changes to get it running on the headset. And Five Nights At Freddy’s Help Wanted is a great showcase of how these differences don’t have to impact gameplay; really we think it looks great on any headset. While PC VR and PSVR seem pretty much on par, you can notice subtle differences such as the static on the screen and the harsher contrast between light and dark on the Quest edition.

Initial impressions in the Dark Rooms levels are that Quest is definitely overall lighter, which is something we also saw with Layers Of Fear where some lights were permanently left on. Particularly in these levels, you can see the lack of detail in the flashlight and overexposed lighting, especially in the, uh, close-up moments. The Quest also lacks small details such as the flecks of dust in the air, some of the furniture looks a little flat, and textures are often blurred. Again, the static is different when you’re caught by the animatronics.

And finally, we have Plushtrap, which is easily the simplest game mode. As we only have a couple things to concentrate on – mainly the rabbit animatronic – PC VR hails absolute king with eery details coming through even at this distance, with PSVR close behind, and Quest clearly lacking in comparison, being the least clear and also giving the rabbit a slightly weird cheese single shade of yellow.

What do you think of the game’s visuals? Let us know in the comments below!

The post Five Nights At Freddy’s VR: Oculus Quest vs PSVR vs PC Graphics Comparison appeared first on UploadVR.

Five Nights At Freddy’s VR: Oculus Quest vs PSVR vs PC Graphics Comparison

We’re back with a graphics comparison for Five Nights At Freddy’s VR now that its highly anticipated (and largely excellent) Quest port has arrived!

Check out our video below, where we’ll be going through each of the game modes, starting with the main campaign. The main themes that you’ll pick up on in any comparison is that PC VR predictably gives the crispest and clearest overall look, while PSVR typically has softer edges and Quest shows complete lighting changes to get it running on the headset. And Five Nights At Freddy’s Help Wanted is a great showcase of how these differences don’t have to impact gameplay; really we think it looks great on any headset. While PC VR and PSVR seem pretty much on par, you can notice subtle differences such as the static on the screen and the harsher contrast between light and dark on the Quest edition.

Initial impressions in the Dark Rooms levels are that Quest is definitely overall lighter, which is something we also saw with Layers Of Fear where some lights were permanently left on. Particularly in these levels, you can see the lack of detail in the flashlight and overexposed lighting, especially in the, uh, close-up moments. The Quest also lacks small details such as the flecks of dust in the air, some of the furniture looks a little flat, and textures are often blurred. Again, the static is different when you’re caught by the animatronics.

And finally, we have Plushtrap, which is easily the simplest game mode. As we only have a couple things to concentrate on – mainly the rabbit animatronic – PC VR hails absolute king with eery details coming through even at this distance, with PSVR close behind, and Quest clearly lacking in comparison, being the least clear and also giving the rabbit a slightly weird cheese single shade of yellow.

What do you think of the game’s visuals? Let us know in the comments below!

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Five Nights At Freddy’s VR: Help Wanted Review – The Master Of Suspense

After a long wait, one of the scariest games out there reaches Oculus Quest. How does it hold up? Find out in our Five Nights At Freddy’s VR review!

Five Nights at Freddy’s VR: Help Wanted is one of the most highly-anticipated VR games of the year for Oculus Quest users and it turns out that excitement is warranted.

If you’re somehow unaware, Five Nights at Freddy’s VR is a game in which you take on the role of a late-night caretaker for a chain of pizza restaurants themed after animatronic stuffed characters — just like Chuck E. Cheese. However, once the lights go out these robotic characters like to move around the restaurants, creating chaos, and doing their best to get to you before sunrise. Your goal is to survive, you guessed it, five nights.

Using security cameras, door control switches, and other gadgets at your disposal you’ve got to keep them at bay without leaving your desk. The catch is that each playthrough is different since they’ll never take the same paths twice and you’re working with limited power usually, so it’s all about resource management. What ensues is a mixture of sheer terror, constantly building suspense, and a twisted game of hide-and-seek mixed with Red Light, Green Light.

Five Nights at Freddy’s VR Review – Comfort

The only thing that’s uncomfortable about playing Five Nights at Freddy’s VR is how much it will make you jump and hold your breath from the anxiety. There are a handful of artificial movement sections, such as the moving cart intro scene and moments in an elevator, but everything else involves sitting or standing still while the terrors come to you.

The first time you flip the cameras between rooms and notice that one of the twisted furry faces has moved but you can’t tell where it went will send chills straight down your spine. And because of how expertly crafted it all is, just as you start to think maybe you’ll make it through the night and survive — BAM! — you’re dead.

Five Nights at Freddy’s VR is a great example of how, if done well, knowing a jump scare is coming can make it 100x more terrifying. Your hands lock up, your arms freeze in place, and maybe you even close your eyes while holding your breath, waiting for the sense of dread to pass. Then just as you start to feel safe again is when it hits. It’s like Freddy and his cohorts are actually watching you, in real life, and know to strike just as you start to breathe again.

Every. Single. Time.

A major contributing factor to what makes Five Nights at Freddy’s VR so successful here is the pacing and overall format of how the scares are delivered. Each passing moment you aren’t doing something means an increase in the likelihood something bad is going to happen. The more tense the atmosphere gets, the more paralyzed with fear you become, and the more powerful the scares feel when they happen. It’s this perfect storm of anxiety and tension that amplify one another with each passing second for a vicious self-feeding cycle of horror.

five nights at freddys vr screenshot hallway

At its core, then, Five Nights at Freddy’s VR is founded on a super simple gimmick, but adding the immersive layer of VR makes all the difference. Clicking buttons on a screen is one thing, but having to physically reach across a control panel, turn your head to watch doors and cameras, all while reaching to the side to press a button at just the right moment, and taking full advantage of 3D space, is exactly what makes  Five Nights at Freddy’s VR work so well.

I know these games have been around for a long time and the original creator likely never intended for them to be playable in VR, but this really does feel like a definitive version of the experience. VR makes these scenarios so much more immersive and so much more stressful.

I’d be lying if I said Five Nights at Freddy’s VR doesn’t get repetitive. It absolutely does. And while there are dozens of levels here to play through offering a few solid hours of playtime, if not dozens if you struggle to get through some of them and meet your demise often, you are generally doing the same few simple things over and over again. But this isn’t a VR horror game you’ll binge in one or two sittings, in all likelihood.

Reviewing a game like this was tough because I literally had to take breaks to calm my nerves. Whereas other horror games, like Resident Evil 7 VR or The Exorcist VR, have intricate narratives to ponder and detailed environments to explore, Five Nights at Freddy’s VR is more like the world’s most highly-concentrated anxiety simulator. And it’s exhausting.

That being said, I feel like that was the goal here and it absolutely succeeds.

five nights at freddys creepy vr

Five Nights at Freddy’s VR Review – Like This? Try These

exorcist

Five Nights at Freddy’s VR is a masterclass in building suspense slowly and making you jump at just right the moments. The closest VR horror game in that style is the first Face Your Fears, but it’s only on Oculus Go officially. However, on Oculus Quest The Exorcist: Legion VR and Face Your Fears 2 are great options as well as Until Dawn: Rush of Blood and Resident Evil 7 for PSVR exclusives. Check our best VR horror list for more recommendations.

When I first played Five Nights at Freddy’s VR at a PSVR preview event over a year ago, I could immediately tell it was going to be a hit. The indie horror franchise is one of the most-successful and recognized series out there, with a litany of merchandise deals and a multitude of sequels, so it already had the brand recognition going for it.

Then you add in the best ingredient to immediately make any horror game scarier — VR support — and it’s a certain recipe for success. Thankfully the team at Steel Wool Studios didn’t just adapt levels for head-tracking and call it a day, but instead fully ported over and improved existing content with excellently realized environments, perfect motion controller tracking, and even a bit of new content to equal a package that serves as a greatest hits of the series while still offering it from a new and much more terrifying perspective.

Five Nights at Freddy’s VR Review: Platform Comparison

FNAF VR is a mixture of older games getting adapted for VR and some new content as well, but it all feels like it was designed specifically for this package and is all extremely top-notch. If you played Five Nights at Freddy’s VR on PSVR or PC VR, this is the same game, but on a wireless standalone device. Visually it’s not quite as sharp, but I didn’t feel like I was missing out on anything. I could still read labels on buttons and the lighting is still great, so that’s all that really matters. It plays exactly the same.

And while it’s far from the focus, there is some background context and lore here. Most levels are preceded by well-written and comical voicemail messages that establish the tone really, really well. I’d have loved the chance to actually explore the environments more. A follow-up that involves being a janitor tasked with cleaning up the restaurants while the creatures are out and about could be an amazing new direction for the series.

Five Nights at Freddy’s VR Review Final Verdict

Five Nights at Freddy’s VR: Help Wanted is the kind of VR game you take a deep breath to steel yourself before playing. This is a masterclass in suspense that offers the most tense and powerful scares you can find in a VR headset. I’d even argue the Quest version is now the definitive edition of what was already an excellent collection of terrifying frights and suspenseful jump-scares thanks to the portability and near parity on all fronts.

While it may be difficult to play for very long before your heart rate spikes, it delivers the most consistent and unnerving jumps of any VR horror game out there, held back only by its repetition and lack of variety — both of which are still worth overlooking.

4 STARS


Five Nights At Freddy's VR Review Points


Five Nights at Freddy’s VR: Help Wanted is available starting today for Oculus Quest and is cross-buy with the Oculus Rift version. The game is already available on Steam for PC VR headsets and on the PSN Store for PSVR. All versions of the game are $29.99.

Review Scale

This review is primarily based on the Oculus Quest version. For more on how we arrived at this score, check out our review guidelines.

The post Five Nights At Freddy’s VR: Help Wanted Review – The Master Of Suspense appeared first on UploadVR.

Five Nights at Freddy’s VR Oculus Quest Launch Livestream! – VR Horror Gameplay

For today’s livestream we’re playing Five Nights at Freddy’s VR: Help Wanted on Oculus Quest! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


It’s been a long time coming and now VR horror fans are finally getting what they’ve been waiting for: Five Nights at Freddy’s VR: Help Wanted is out on Oculus Quest today! We’ve already published our written review and video review, which you can check out right here, and now we’re ready to jump in again to let you watch us scream and squeal like a small child.

Our Five Nights at Freddy’s VR stream is planned to start at about 10:30 AM PT and will last for around an hour or so, give or take, depending partially on how well-behaved my small toddler child will be while left alone. We’ll be hitting just our YouTube and I’ll be streaming from my Oculus Quest, which will be using a Chromecast Ultra wireless cast signal, plugged into a Capture Card, to get the footage to my PC while Jamie and Zeena join in via webcam to hang out and help out with chat.

You can watch the stream embedded via YouTube right here. Set a reminder if you’re reading this early!

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

The post Five Nights at Freddy’s VR Oculus Quest Launch Livestream! – VR Horror Gameplay appeared first on UploadVR.