FitXR’s Head Of Fitness Talks Designing VR Workouts

Videogames require lots of different job roles to come together to get them made. There are few developers, though, that have claimed the mantle of Head of Fitness.

But that’s exactly Ianthe Mellors’ job. A professional dancer from Bedford, England, Ianthe joined the FitXR team to help design and choreograph VR workouts for those looking to use the Oculus Quest to keep fit. As you’d probably assume, creating those routines is a fair bit different from an in-person gym class.

So we asked her all about it.

In the Q&A below Mellors talks about what goes into thinking up VR workouts, including the intensity of an exercise, the importance of safety and where she’d like to see the concept go next. Perhaps there’s some hints for the future of FitXR within?

UVR: How does a routine in VR compare to one you’d teach in real life?

Ianthe FitXR

IM: In terms of programming, the workouts are similar. I plan my VR and live class structures and playlists in the same way and always have a specific focus.

UVR: Does the intensity you want to achieve with a workout in VR differ?

IM: I wouldn’t say that the intensity of a VR workout differs, as many of the more advanced and longer FitXR classes can offer a quite intense workout. The biggest difference between VR and live workouts is that in a live class I’m physically with the participants so I can adjust the intensity based upon the reactions I’m seeing. This is just not feasible for all pre-recorded workouts, whether they’re based in VR or not.

UVR: What are some of the hurdles you have to keep in mind considering things like the player holding controllers in their hands?

IM: Players keeping the correct form. Many of our users are somewhat new to fitness and are not overly familiar with the workout movements. This is especially true in our new HIIT Studio. I also need to consider the headset and hand placement due to the trackers. For example, in Box, if you were to have your hands in front of your face like in a live class that would cause issues with the trackers.

UVR: When it comes to form, how strict do you want to be with players?

IM: Very strict! I’m all about our players having healthy and functional movement patterns.

FitXR HIIT 2

UVR: Do you have to take extra caution with safety when designing routines given users will have a VR headset strapped to their face?

IM: Yes, absolutely. I keep in mind that certain movements can cause the user to be disoriented and that jumping can be uncomfortable.

UVR: What is your ideal VR workout?

IM: I’d love to blend all three of our current FitXR Studios – Box, HIIT & Dance. I’d start with a Boxing class that has a big lower body focus. Then I’d move to Dance with an aerobic focused workout that allows me to move my body side-to-side. I’d finish with a lightspeed/ ladder combo speed challenge in HIIT to really push myself.

UVR: What hasn’t been done with VR fitness yet that you’re excited to explore?

IM: Resistance training. I’d like to see the addition of resistance and its related equipment.

Music By Calvin Harris, Tiesto & More Comes To FitXR With New Label Partnerships

A bunch of new music is coming to FitXR, thanks to several new partnerships with music labels such as Sony Music and Warner Music. The virtual fitness club with now feature tracks by artists such as Tiësto, Calvin Harris and many more.

The new partnerships strike deals between FitXR and eight major and indie record labels — Sony Music, Warner Music, Musical Freedom, Spinnin’ Records, Defected, Circus Records, Armada Records and Hospital Records.

Virtual fitness club sessions in FitXR will now include tracks such as Calvin Harris’ Feel So Close and Tiësto’s Wow, My Whistle, 7 Skies and Party Time. There’s also over 30 other new tracks from less prominent artists, and FitXR says it will be bringing a constant stream of new music to the app with the partnerships.

“We’re so pleased to join forces with these music labels as we embark on our journey to curate new and exciting class tracks for workouts in our Box, HIIT and Dance Studios,” said Co-Founder and CEO of FitXR, Sam Cole, in a prepared statement. “We’ve taken a cue from the group fitness class environment where you’re often introduced to new music you find interesting.”

FitXR also acknowledged that there remains lots of good music outside those signed to labels. So the developers plan to highlight emerging artists, and the company plans “to source new music for its workout classes from unsigned artists via an online submission process on the FitXR website.”

FitXR pivoted to a subscription-based model earlier this year, offering new features, improved real-time multiplayer and more.

Calvin Harris, Tiesto, Ella Eyre & More to Join FitXR Track Lineup

FitXR

FitXR has always been about the combination of energetic gameplay and motivational music to help you power through and burn those unwanted pounds. Today, the team has revealed more of those infectious beats are on the way, collaborating with major and indie labels to bring you a continual stream of new tunes.

FitXR

FitXR is working with the likes of Sony Music, Musical Freedom, Warner Music, Armada Records, and Hospital Records to bring users the latest artists and music whilst they work out in the Box, Dance and HIIT studio areas. With over 30 tracks o the horizon artists will include Calvin Harris, Tiësto, Krystal Clear, Eli Brown, Bingo Players, Human Life and many more.

Recognising that emerging artists could also use the FitXR platform to get their music heard, the team aims to source new music for its classes from unsigned artists. If you’re a musician and that sounds of interest head to FitXR’s online submission process to find out more.

“We’re so pleased to join forces with these music labels as we embark on our journey to curate new and exciting class tracks for workouts in our Box, HIIT and Dance Studios,” said Sam Cole, Co-Founder and CEO of FitXR. “Like so many other facets of our virtual fitness club, we’ve taken a cue from the group fitness class environment where you’re often introduced to new music you find interesting. As we know how important music is to keep us energized when exercising, we hope our members are inspired by the new songs featured from both these new and established artists.” 

FitXR

Labels and artists heading to FitXR:

  • Sony Music
    • Calvin Harris – Feel So Close 
  • Musical Freedom 
    • Tiësto – Wow 
    • Tiësto – My Whistle 
    • Tiësto & 7 Skies featuring Rebmoe – My Frequency 
    • Tiësto & Swacq – Party Time 
  • Warner Music 
    • Anti-Up – Sensational 
    • Krystal Clear – Neutron Dance
    • Sonny Fodera & Ella Eyre – Wired
    • Cloonee – Sun Goes Down
    • Magician featuring Years&Years – Sunlight 
    • Obskur – Bayside
    • For A FoolO – Storm Queen (Clapstone Remix) 
    • Franky Rozardo & Joe Goddard – No Judgment 
    • Ba:sen – In Deep We Trust 
    • Eyes in Fire – Blue Foundation (Michael Bibi Remix) 
    • Duo – Sam Gellaitry 
  • Spinnin’ Records
    • Tujamo & Sidney Samson – Riverside (Reloaded)
    • Bingo Players – Rattle 
    • Will Sparks & Danny Avila – Fat Beat 
  • Defected
    • Ashbah – Devotion 
    • Saison featuring Leon Lincoln – The Last Time (Qubiko Remix)
    • Qubiko – U R, Set Me Free 
    • John Summit – Deep End 
    • ATFC – Dazzle 
    • Audiojack – Stay Glued (FCL Weemix Edit) 
    • Gerd – Work Da Tool
    • G. Logan – How We Did (Friend Within Vocal Remix) 
    • Human Movement – Help A Brother Out 
    • Martin Badder – See It Through My Eyes
    • Eli Brown – Better When
    • Royal-T – Clouds
    • Sonny Fodera featuring Amber Jolene – Hold It Down
    • Gershon Jackson – Hands Together 
    • Kings Of Tomorrow featuring April – Let Me Tell You Something (Sandy Rivera & C. Castell’s Remix)
    • Angelo Ferreri – I’m Talking To You
    • DJ Dove – Illusions (NY Stomp Tribute Mix)
    • Emanuel Satie – Your Body 
    • Human Life – In It Together 
    • Kiddy Smile – Teardrops In The Box 
  • Circus Records
    • Flux Pavilion – I Got Something 

FitXR has continually added new content and features during the course of 2021 for Oculus Quest, one of the biggest being the move to a subscription-based model for $9.99 USD a month. A couple of months ago the app also introduced a third mode, the High Intensity Interval Training (HIIT) studio to really get you moving. As FitXR adds new content and updates, VRFocus will continue to keep you posted.

‘FitXR’ Update Adds Formula One-style High Intensity Training Exercises

FitXR, the subscription-based VR workout app for Oculus Quest, launched its third in-game exercise regime which brings High Intensity Interval Training (HIIT) to the mix.

HIIT is the FitXR’s third ‘studio’, which follows the addition of in-game Box and Dance studios. The developers say the new HIIT studio includes instructor-led exercises and reaction-based fitness games like professional F1 driver reaction training.

Divided into two main areas, the company says its new ‘Fitness Activity’ classes are based on functional movement and incorporate different directions for specific muscle groups. The ‘Reaction Activity’ classes require speed and quick reactions as you punch at a grouping of fast-paced targets.

Unlike rhythm-based games, HIIT is based on completing blocks of exercises. The studio says it provides “higher calorie burn, increased metabolic rate and improved oxygen consumption.” Like the rest of the FitXR app, HIIT can be played in either solo or multiplayer mode. The multiplayer mode is a real-time group workout of up to 6 people.

FitXR is available for a free seven-day trial, although you’ll need to sign up for the $10 per month service to get it. The game only recently switched to the subscription-based model; if you owned it when it was a one-time purchase with optional DLC, you’ll need to pony up for the full subscription to unlock the rest of the workouts—or move on to a number of other top non-subscription fitness apps.

The post ‘FitXR’ Update Adds Formula One-style High Intensity Training Exercises appeared first on Road to VR.

FitXR Launches HIIT Exercises

FitXR is today launching its third form of virtual workout – high-intensity interval training (HIIT) exercises.

Traditionally, HIIT workouts have people exercising in short, sharp bursts and then resting for a few moments before starting up another activity. When we spoke to FitXR last month the company told us its take on HIIT was designed to really push the intensity of what could be done with a VR workout.

The activity gives players a mix of exercises that include reaction-based minigames and more directed workouts with the help of an instructor. These are mixed up each time you play to give you a different and varied experience. The exercise revolves around you hitting orbs that light up on a board as quickly as possible, but the range of motion is designed to target different muscle groups. You can get a quick glimpse of the mode in the tweet below.

FitXR Launches HIIT

HIIT joins FitXR’s boxing and dance workouts and is the first exercise to be added since the platform introduced a new subscription service. The subscription turns the app into a free download but lets existing customers keep all the content they previously purchased but provides daily workouts across its range of activities and re-introduces real-time multiplayer. As the tweet above notes, you’ll get three introduction classes to try even if you aren’t a member with today’s update.

We haven’t tried out HIIT for ourselves just yet but we’ll be sure to test it in the coming days. Are you going to try out this new FitXR exercise? Let us know in the comments below!

Get Moving With FitXR’s New HIIT Studio

FitXR

Back in April popular fitness app FitXR changed from single-purchase to a subscription-based model, adding new content whilst revealing a new High Intensity Interval Training (HIIT) studio feature was on the way. Today, VR fitness lovers can enjoy the new workout routines, providing even more ways to burn calories in VR.

FitXR

Joining FitXR’s Box and Dance studios, the HIIT studio will provide a mix of instructor-led exercises and reaction-based fitness sessions. A well practised training routine for athletes, HIIT involves short bursts of intense activity, with FitXR’s version targeting different muscle groups to increase your heart rate.

During the Fitness Activity classes you’ll be moving in various directions facilitating functional movement, so make sure you’ve cleared some space. Whereas the Reaction Activity classes task you with hitting a wall of quickly illuminating orbs, combining speed and reaction timing for its workout. And to ensure things don’t get repetitive and boring, the HIIT class mechanics will continue to switch.

“We’re excited to launch a brand new way to workout with FitXR with the introduction of HIIT classes. We were inspired by the rush of endorphins and sense of achievement you get from completing a high-intensity class, and a desire to continuously develop and evolve the FitXR virtual fitness club. The HIIT Studio brings a style of workout that is completely different, but equally as fun and entertaining. We know how important variety is for our community, who use FitXR every day to reach their fitness goals,” said Sam Cole, CEO & Co-Founder of FitXR in a statement.

FitXR

FitXR introducing HIIT workouts also signals a true coming-of-age moment for VR fitness. This is the start of the next phase of what’s possible to achieve and what FitXR plans to continuously deliver against as the technology continues to evolve,” he adds.

Currently, FitXR is exclusive to the Oculus Quest platform with new members offered a 7-day free trial. Should they wish to continue the subscription is $9.99 USD a month. On Steam, Oculus Rift and PlayStation VR the fitness videogame is still called BoxVR and lacks some of the newer features. Eventually, BoxVR will be upgraded to FitXR on these platforms. When that happens VRFocus will let you know

FitXR Moves to Subscription-Based Model, Adds Multiplayer, HIIT & More

FitXR

It’s becoming easier and easier to get fit at home rather than traipsing down to a gym – which are all currently closed – with plenty of ways to make the whole process a lot more fun. That’s been a core part of FitXR’s methodology, initially starting with boxing workouts before expanding into dance sessions. Today, the company has announced the next step in its bid to evolve the FitXR app, adding more content as well as moving to a subscription-based model.

FitXR

From today, FitXR on Oculus Quest will become a membership-style app with new members given a 7-day free trial to see if they want to join up and pay $9.99 USD a month. If you’re already a FitXR user you’ll be given a 90-day free membership to try out the new features. But don’t worry if you’re not interested in signing up. You’ll still have access to all the content previously bought, you just won’t get the new stuff.

With a new model comes a bunch of new content to keep you coming back. Users will find a new class everyday, choreographed by a team of professional fitness instructors, and new environments; SkyPack with day and night settings, and the Dance Floor Studio three home destinations – The Loft, The Locker Room and The Arena. One of the big additions is multiplayer. Where the previous dance workouts saw others join you, this time seven friends can workout together, with the ability to chat before, during and after class.

FitXR was founded with an aim to make fitness approachable, and fun, for all,” said Sam Cole, Co-Founder and CEO of FitXR. “The FitXR community has always been at the heart of every decision we make, as we read every bit of feedback from our customers and are inspired by the life-changing transformations they are having. We had always intended to follow a subscription model to enable us to continually update and add new features, and now via Oculus, that is possible.”

FitXR

“Oculus launching subscriptions represents a coming of age moment for VR, as developers can provide significantly more value to their customers. FitXR is offering an unequalled virtual fitness club, challenging traditional ways of thinking about fitness,” Cole continues. “Members can now meet new people, workout together and achieve the real gym experience while at home. We’re excited for FitXR customers, new and old, to try for themselves what we have been working on and to learn what FitXR has in store for them in the near future.”

When it comes to future plans, FitXR will be launching its new HIIT studio in May so you can engage in highly competitive High-Intensity Interval Training classes. FitXR is also collaborating with Warner Music so that it can provide a constant stream of new music to members.

Currently, on every other VR platform, FitXR is still known by its original name, BoxVR. That’s going to change with the team saying: “For the FitXR Steam, Rift and PSVR communities, we’re working to launch the membership model and related upgraded content in the near future.” So for continued updates, keep reading VRFocus.

Facebook Brings Subscription Support To Quest

In a new Oculus blog post, Facebook announced official support for subscriptions services on the Oculus Quest platform. Rec Room, VZFit and more will be the first apps to adopt the new model.

Some apps, like fitness app Supernatural, already adopt a subscription model on Quest that the user has to set up externally, outside of VR and the Oculus ecosystem. The app would then perform a check to ensure that the user is subscribed each time Supernatural is launched. Now, apps can implement native support for a subscription models on the Quest platform, along with free trial support as well.

According to the post, subscription types will differ per title. “For some, you’ll need a subscription to access the service. For others, the subscription is optional to unlock even more content and features.”

Included in today’s line-up is FitXR, the UK-based fitness service formerly known as BoxVR. We’ve been hands-on with some of its new updates already. Rec Room is also adding Rec Room Plus, which gives subscribers 6,000 tokens, weekly items and exclusive store options. VZfit is another fitness service launching today, too.

Elsewhere there’s subscriber options for meditative VR app, TRIPP, the vSpatial collaboration app and even Tribe XR’s VR DJing.

In a statement provided to UploadVR, Facebook said that it had already been working with those few developers that offered subscription models before today. “We’ve worked with a number of developers over the last year to bring subscription content to our platform even before our Oculus subscription support was ready to go. Those devs are now in the process of transitioning over to our native system. Going forward, immersive VR apps that monetize with subscriptions on our platform will use our system.”

If you’ve already got a subscription with an existing service that you started before official support was brought in, you will still have access to all the content you purchased.

In the case of apps like Rec Room, access to the app and all existing content will remain as is, with an optional “Rec Room Plus” subscription added into the fray.

You can read more about each app’s individual subscription offerings over on the Oculus blog.

 

FitXR Levels Up With VR Subscription Plan, Real-Time Multiplayer And HIIT Workouts

Encouraged by the growth of the Oculus Quest platform and its success within it, FitXR is the latest VR fitness service to turn to a subscription model inside a VR headset.

The app, developed by a London-based team of the same name, is today turning into a free download and launching a new $9.99/£9.99 a month subscription plan that offers new features and brings back some other requested aspects. Launching today are daily workouts, the reintroduction of improved real-time multiplayer, licensed music and new environments to exercise in. Coming soon, meanwhile, is, FitXR’s third main form of workout, high intensity interval training (HIIT).

FitXR Subscription Revealed

Crucially, if you’re an existing FitXR user, nothing’s being taken away from you. Over web call, FitXR’s Sam Cole confirmed to me that all of the content you’ve already accumulated will remain in place. In fact, you’re actually be getting more – you’ll get 90 days free access to the subscription and the restoration of multiplayer will apply to existing customers whether they choose to then stay on or not.

The online functionality is also getting a bit of an upgrade. Long-time users of FitXR will recall that the app used to have real-time multiplayer when it was called BoxVR and offered only the boxing game. When FitXR made the transition to the remodelled app it replaced this feature with ‘ghost data’ of your friends, and you could no longer join up with them in real-time. Now the feature is coming back with support for up to seven players and things like voice chat and you can also see your friend’s virtual head and hands to one side as you work out.

I tried it out in the video below, and it was great to see this element back in both the boxing and the more recent dancing activity. Especially in the latter, taking part in the game as a group activity helps instil a welcome sense of community and motivation that you get in a real dance class.

Daily workouts, meanwhile, will be spread across the app’s activities, starting with boxing and dancing and moving to HIIT once it arrives. These will be designed and choreographed by professionals and make use of FitXR’s new licensing deal with Warner Music. The app will be focusing on new artists featured on the FFFR label from DJ Pete Tong for now, though FitXR plans to flesh it out with new offerings in the future.

Finally, the HIIT workouts are due to arrive sometime in April. This sounds like one of the most interesting parts of the update, as Cole explained to me that HIIT was built around pushing the boundaries of how intense a VR fitness experience can be. I haven’t tried it for myself, but I did see what looked like a virtual game of whack-a-mole as one of the exercises. If this experience can come up with a bunch of VR-native activities that get you working out in innovative ways, it could be the most significant addition to the app yet.

FitXR HIIT 2

While these features are all launching on Quest, FitXR is also planning to update the PC VR and PSVR versions of the app which are still in their BoxVR iterations. A Steam launch is aiming for May and a PSVR update hopes to arrive sometime in Q2. Looking forward, Cole also confirmed that other types of activities are in development and that the team is keeping an eye on developing features like hand-tracking.

In February, Facebook’s Mike Verdu revealed that FitXR was one of Quest’s top non-gaming apps, with one of the highest retention rates on the platform. He added that “their sales have increased 535% YoY in Q4 2020, and their weekly active users have grown 4x since Quest 2 launched.” Clearly, the company sees that as proof enough it can take on other VR fitness subscriptions, like the $19-a-month Supernatural.