VirZoom Quest Review: Your Exercise Bike Takes Off With The Oculus Quest

VirZoom pairs VR with an existing stationary bicycle or bike trainer to create workout experiences. Read our full review of using it with Oculus Quest to find out whether it’s worth a try.

When we first reviewed VirZoom’s exercise-bike VR programs, they had just launched for Rift, Vive, and PSVR. The idea is that you pop on your headset, fire up your stationary bike or load your bike into a bike trainer, and either choose to explore with VZFit Explorer, wandering through Google-Maps-supplied 3D landscapes, or play games in VZFit Play. A sensor tracks your bike’s cadence, the rotations your pedals make in a minute, and uses that to transmit speed to your in-game avatar.

This year VZFit moved from those platforms to the Oculus Quest, building in positional awareness of your headset for the first time. It also works on the Oculus Go. In addition, the company announced that it was changing its pricing model, offering VZFit games for free on a rotating basis, one free VZFit Explorer ride, demos of all rides, and reducing annual memberships for premium access to all experiences from $119.95 down to $99.95 per year. (A monthly version for $9.95 remains.) Premium membership includes unlimited multiplayer action.

As of the time of this writing, VZFit is no longer available for any wired headsets.

virzoom sensor kit exercise bike

Both VZFit Explorer and VZFit Play use the headset and a $99 VZFit Sensor Kit, which includes a sensor that attaches snugly to one pedal crank with elastic bands, and a thumb button that clips onto your handlebars for easy controls while riding. If you’re used to using the Oculus UI, navigating menus is a snap. You can opt for an included tutorial or dive right into the games or ride experiences.

VZFit Explorer puts you in the middle of curated rides through Google’s Street View, with some provided by VirZoom and some created by Premium users. Selections ranged from the first couple of Tour de France stages to scenic rides in more than a dozen locations including Arizona, snowy wastelands, and Ireland.

Because this is a dynamic recreation of Google’s sometimes-wonky Street View 360-degree photography, VZFit Explorer contains some artifacts. Stitching between sections of the landscape around you isn’t always fluid, 3D objects are typically rendered as flat when you approach, and the nice trail-of-dots pathing guide that VZFit Explorer puts in to guide you can sometimes seem to lead to a wall right up until the moment you hit that point and everything straightens out.

All that said, this is a surprisingly immersive experience, and it’s easy to lose track of time wandering through cool-looking landscapes. Whether you’re pedaling across icy tundras or red-rock deserts, VZFit Explorer truly does add something to your workout. Pair it up with your favorite tunes and it’s at least as entertaining as those reruns you’ve been binging on Netflix.

The replay value here is nearly infinite, assuming that VirZoom and other users — or you! — continue to supply routes to take. The only major drawback in terms of usability is that tight turns are incredibly hard to do, particularly if you’re using a bike on a bike trainer (where you don’t want to lean too far for fear of torquing your wheels). The positional use of the headset means you lean to turn, and the natural thing to do is to lean your body, not just your head.

This means there’s a little learning curve (and some neck flexibility) required to handle turning in game if you don’t have one of those fancy stationary bikes that lean with you. There was at least one VZFit Explorer map where I gave up midway through because it included a hairpin turn. There was just no way I could turn sharply enough to do more than bump up against the invisible walls at the edges of the encounter without backing up repeatedly.

For more gentle curves, the app does a great job of tracking headset movements, making minor adjustments as you ride. The speed varied with pedal cadence in a way that feels natural, and the overall experience feels easy and fun.

VZFit Play takes this same concept and gamifies it, putting you in nine experiences: for example, in a tank, on horseback in the Wild West, riding a flying Pegasus or helicopter, or driving a race car. These experiences are fun novelties, and crank up the adrenaline of the ride. I especially enjoyed the Pegasus encounter — the horse’s transition between gaits and launches into flight were both smooth and visually entertaining.

The best games, like the Pegasus encounter or “Le Tour” (a fun competitive ride with other virtual bicyclists) don’t require heavy use of the A button. Even with VirZoom’s button clipped to the handlebars, it can be a trial to use for those games where you are required to hold it down for extended periods to aim and shoot lassos or rockets. We especially appreciated the subtle positioning changes made possible by the Quest when doing Le Tour — it made passing or drafting other riders for a speed boost a snap.

Comfort:

VR comfort varied widely between VirZoom’s VZFit Explorer and VZFit Play experiences. Explorer was typically a small challenge, especially since there is no coasting — stop pedaling and you stop immediately on screen, helpful for when disorienting downhills might get the best of you. For VZFit Play games, anything on land (Le Tour for biking, race cars, Wild West horse riding) poses little discomfort, even for VR newbies. Flying games including the Pegasus and helicopter experiences could be more disconcerting, but were still handled appropriately.

Some VZFit Play games are more replayable than others (Le Tour, despite being simple, might be one of the most engaging in the long term for exercise), and they all step up the aerobic challenge. I was sweating happily after just a few minutes of giving these games a go, and hour-long sessions flew by in a snap. And truly, that’s the point of using VR while cycling — to forget that you’re stuck indoors and just enjoy the ride.

virzoom race car virzoom apache helicopter virzoom cowboy wild west virzoom tank

Final Say: Worth Trying

The good:

  • Interesting, varied landscapes and potentially endless replay in VZFit Explorer,
  • Positional sensors in the Oculus Quest make turning more natural,
  • A painless, entertaining way to break a sweat.

The bad:

  • Google Street View stitching can be awkward,
  • Tight turns are physically difficult or impossible,
  • Pedal crank sensor batteries die quickly.

A stationary bike is by definition a restricted experience. But the addition of positional awareness means that steering can often be a more natural endeavor with the updated VirZoom apps, and skipping the wires makes the rides feel more real.


VirZoom’s VZFit Play and VZExplorer Explorer are available for Oculus Quest and Go. They require the purchase of a $99 VZFit Sensor Kit. Read our Game Review Guidelines for more information on how we arrived at this score.

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Viro Move is the Latest VR Experience to Make you Sweat

There seem to be an ever-growing number of virtual reality (VR) releases which want to prove how healthy (and sweaty) VR gaming can make you. Beat Saber, BoxVR and Audica are just some of these experiences combining music a movement to provide an exciting way of burning a few calories. But what happens when you combine all three? Viro Move is what.

Viro Move

Indie Polish studio Fit Reality is behind Viro Move, a title which aims to encourage gamers to exercise and fitness enthusiasts to play videogames. It does this by offering three gameplay systems in one, swords, fists and guns depending on your preference.

Viro Move isn’t being billed as a VR title that simply makes you move, it wants to help you get fit. Designed to provoke natural and healthy physical fitness movements you can try increasingly demanding levels, join tournaments and climb to the top of global leaderboards. “Viro Move will adapt to your specific fitness needs, abilities and current shape, over time making you healthier, stronger, fitter and ultimately happier,” notes the press release.

“We feel that what we are working on is one-of-a-kind. I have no idea how many kilos the team lost while designing and testing the levels, but it was a lot -and that’s just a beginning. I am sure that Viro Move will help the gamers stay healthy and live longer,” says Damian, chief developer at Fit Reality in a statement.

Viro Move

You can think of Viro Move as a virtual coach, motivating you to train harder. Start slowly with a tutorial then hit the higher levels, using the gameplay mechanics singularly or mix-mode, where you can change weapons during dynamic workout gameplay. And because everything you do is tracked and analysed by Fit Reality’s own algorithm, you’ll see all those calories burned, an additional motivating factor.

Viro Move will support HTC Vive, HTC Vive Pro, Oculus Rift and Vive Cosmos headsets when it arrives, although no specific launch date has been set at the moment. For the time being, you can always try Synth Riders which features native integration with YUR.FIT, a piece of fitness software which keeps track of player calories.

As further details on Viro Move are released, VRFocus will keep you updated.

YUR.FIT Integration Officially Coming To Synth Riders To Track Your Calories In VR

YUR.FIT Integration Officially Coming To Synth Riders To Track Your Calories In VR

Synth Riders has been in Early Access on Steam for about a year now and it’s basically like taking the concept behind Audioshield and mixing it with dance. So instead of just punching orbs or slashing cubes like in Beat Saber, you’re moving your body with more fluidity in a way that feels very analogous to dancing. It’s also a great workout.

Today, the developers (Kluge Interactive) are announcing official integration with YUR.FIT, a fitness tracking software that keeps track of calories burned and underlines fitness benefits in games. Right now it’s just an in-game integration tool that lets you monitor your calories loss in-game, but a companion app is also launching soon. YUR was created by Cix Liv, the titular founder of LIV, the mixed reality capture company, so his focus on active VR is natural.

Also today Synth Riders is releasing a brand new free music pack called FiXT Essentials – Vol 1 which includes five new songs from FiXT, an indie electronic-rock music label, bringing the total track count up to over 20. Today’s update also brings in new modes, difficulty levels, and more to further expand the game.

Synth Riders is the first game to receive full, official integration with YUR.FIT, although over 15,000 people are already using the software to help them lose weight and get in shape with VR.

YUR already has a budding Discord community of over 3,000 members as of the time of this writing where you can connect with other users about nutrition, weight loss, active VR, and more. Synth Riders will soon be coming to Oculus Quest as well, in addition to its existing releases on Steam, Oculus Home for Rift, and Viveport. It’s $19.99 on all storefronts.

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‘I’m riding Le Tour in my spare room’: the indoor cycling revolution

The boom in virtual riding systems like Peloton and Zwift has got people swapping the road for a room at home. Are they worth it?

On a blustery Saturday morning, I am about to climb Alpe d’Huez near Grenoble. I have waited years for the chance. For followers of the Tour de France, this is hallowed asphalt – a mountainous ribbon of road where mortals have pedalled into legend. The race I have entered finishes at the summit. My thighs already crackle with heat when the going gets steep.

After 21 hairpin bends, eight miles and a final sprint against a Dane called Arne, I cross the line in 44th place. As I slump over my handlebars, my beard dispensing sweat like a full sponge, I receive a text message: “Can you come and do this nappy?” I get off my bike, turn off my iPad and hobble downstairs. Perhaps Arne is doing the same.

When I ride uphill, it gets harder; when I enter the slipstream of the cyclist ahead, it gets a bit easier

Classes are insanely efficient. Within two minutes of leaving my desk, I can be on the bike choosing from 4,000 classes

Related: Meet the blogger powering a cycle revolution

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Get ready for Crudstergram! Charlie Brooker’s gadgets to save the world

The Black Mirror creator invents exciting products to transform your life – from the workout that makes you feel like a saint to the world’s cleverest toilet

I don’t know if you’ve noticed, but happiness is in sharp decline. Many people blame technology for our woes, and it’s not hard to see why. The internet is nothing but deranged screeching and fascist memes sitting atop a plateau of moldering desperation masquerading as ironic meaninglessness. No one has smiled in real life since 2011. But wait! Silicon Valley is waking up to the negative effect its products can have on us, and like the good Samaritans they are, they’re unveiling a whole new range of products aimed at making us feel good about ourselves. Here is an exclusive look at just a few of the cool gizmos and rad gadgets due to be unveiled at next year’s CES Consumer Electronics Show and featured in news reports, and then in shops, and then in your house before you even know it.

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Wave Circles VR Rhythm Game Slides Onto Steam For Fitness And Fun

Wave Circles VR Rhythm Game Slides Onto Steam For Fitness And Fun

Looking for another stylish way to test your hand-eye coordination and stamina? Game studio PlatformaVR is gearing up to release its new VR rhythm game Wave Circles on May 23, pushing players to bust a move to the beat in a dance space dripping with neon colors.

Wave Circles differs from Beat Saber, a wildly popular virtual reality rhythm game, in a handful of ways. Instead of slicing through boxes on beat and dodging walls, Wave Circles aims for more flowing movement in longer sustained inputs through the game’s waves. There are also pads that you punch or hit and the different songs mix these elements up while throwing in some sharp hazards for you to dodge occasionally as well.

At launch, Wave Circles will feature 17 songs and 51 different beatmaps crafted by the development team to work through. These beatmaps vary in difficulty, so you can engage in some comfortable gameplay or heighten the intensity with a group and friends to see who performs best on the toughest tracks and beatmaps. If you or your friends feel so inclined, Wave Circles will also launch with a beatmap creation system. Create, play the creations of local friends, or grab some online and keep the experience fresh for as long as you want.

If you’re interested in using VR gaming as a workout, the Beyond mode is your ticket. This mode is tailored for fitness and will get your heart rate up with specific songs and beatmaps. Additional features are planned for future updates, as well.

Wave Circles will be available on May 23 for HTC Vive, Oculus Rift, and Windows Mixed Reality VR via Steam for $9.99. The team plans to continue to support the game with five new songs released each month and, eventually, a campaign mode with daily objectives.

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Boxing-Focused VR Exercise Game BoxVR Now On PSVR

BoxVR Screenshot

BoxVR by FitXR has been around for nearly two years in the PC VR scene offering a dedicated VR exercise experience that’s focused on emulating the cardio benefits of boxing. It uses a rhythm-based boxing mechanic similar to Audioshield or Sound Boxing, but nowadays the main comparison will naturally be Beat Saber.

The main benefit of BoxVR is that instead of just being an active music game that has ancillary fitness benefits, it’s entirely focused on helping you get fit. During the experience you’ll not only hit objects as they approach but also parry, dodge, and deflect them as well to really simulate that feeling of fighting and moving constantly.

BoxVR is also designed by a team of fitness instructors that have offered their expertise to craft a variety of specifically choreographed workout routines just for BoxVR. The game also includes calories burned over time tracking.

With the latest release of BoxVR on PSVR there are over 50 new music tracks from the previous Early Access PC VR version bringing it to 110 total of all styles with 11 total new routines rounding that out to 45 total that have each been scripted just for BoxVR. You can also make custom playlists now with the “MyWorkouts” feature and a more polished UI. As a PSVR game it also naturally includes trophies.

Collectively BoxVR users have burned over 75 million calories across all platforms. Later this month when the Oculus Quest launches May 21, BoxVR will be included on day one. The PSVR edition is out now and available for $29.99 with the Steam version available for $19.99.

Let us know what you think down in the comments below!

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YURfit-Plug-in: Kalorienzähler für Beat Saber und VR-Spiele

Das Start-up YUR (“why you are“) veröffentlicht ein neues digitales Plug-in zur Nutzung für VR-Apps. Der virtuelle Kalorienzähler YURfit soll die Daten beim VR-Sport und -Spiel erheben und einen Überblick über verbrannte Kalorien aufzeigen. Wie das funktioniert, zeigen die Verantwortlichen am VR-Rhythmustitel Beat Saber.

YURfit – Plug-in zum Kalorienzählen bei VR-Sport- und -Spielen

Der virtuelle Kalorienzähler von YUR läuft im Hintergrund und analysiert die Tracking-Daten, die bei der Bewegung der Motion-Controller und der VR-Brille entstehen. Dadurch errechnet die App den ungefähren Kalorienverbrauch beim Spielen der VR-Titel. Ein ähnliches Prinzip, welches Smartwatches beim Schrittzählen verwenden.

Dafür soll zukünftig ebenso eine Mobile-App bereitgestellt werden, um die Daten mit anderen Gesundheitsapps, wie Apple Health für iOS zu synchronisieren und dadurch das Tages-Workout abzustimmen. Zum dauerhaften Einsatz in VR-Erfahrungen müssten die Entwickler das Plug-in des Start-ups in ihre eigenen VR-Titel integrieren.

YURfit – Kalorienverbrauch bei Beat Saber

Wie das Ganze in der Praxis aussieht, zeigen die Devs am Erfolgshit Beat Saber. Das rhythmische VR-Spiel ist bekannt für seinen hohen Kalorienverbrauch und der sportlichen Aktivität während des Spielens. So zeigte bereits das Virtual Reality Institute of Health and Exercises, dass eine Partie des musikalischen Blöckeschneidens dem Energieverbrauch von einer Partie Tennis gleicht. Und die persönliche Erfolgsgeschichte eines jungen Vaters beweist, wie man beim VR-Workout mit Säbelschwingen über 80 Kilogramm Gewicht verlieren kann.

Inspiriert von dieser Geschichte gründeten Cix Liv und Dilan Shah das Fitness-Start-up YUR. Da vielen Gamern nicht einmal bewusst ist, dass Top-VR-Spiele zum Abnehmen durchaus förderlich sind, haben sie das Plug-in YURfit entwickelt. Der aufgezeigte Kalorienverbrauch soll Sportmuffel dazu motivieren, sich mehr zu bewegen und aktiv zu betätigen. Und dies auf spielerische Art zu ermöglichen, ist wohl die beste Motivation, wie Cix Liv beschreibt:

Gaming und Fitness waren schon immer meine beiden größten Leidenschaften. Unsere Software ermöglicht unseren Nutzern, beides gezielt miteinander zu kombinieren.”

Der Kalorienzähler ist als Mod kostenlos auf der offiziellen Webseite des Unternehmens erhältlich. Zur Installation wird der Mod Saber Installer empfohlen. Einen Guide zum Installieren von Modifikationen haben wir hier für euch bereitgestellt.

(Quellen: YUR | VR Scout | Video: Robert Long YouTube)




Der Beitrag YURfit-Plug-in: Kalorienzähler für Beat Saber und VR-Spiele zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

CES 2019: VR-Heimtrainer mit Vive Focus von NordicTrack vorgeführt

Auf der diesjährigen CES 2019 präsentierte NordicTrack, ein Hersteller von Trainingsgeräten, einen neuen VR-Heimtrainer, welcher zukünftig mit einer Vive Focus auf dem Markt erscheinen soll. Zusätzlich werden extra für das digitale Sportgerät diverse VR-Erfahrungen und -Spiele für ein ausgewogenes und spaßiges Training bereitgestellt.

NordicTrack – VR-Heimtrainer mit Vive Focus auf der CES 2019 vorgeführt

Die Kombination aus Virtual Reality und Fitness bietet zahlreiche Vorteile. So werden anstrengende Trainingseinlagen durch immersives VR-Training spielerisch aufgelockert und Bewegung ist in vielen VR-Titeln sowieso Grundvoraussetzung für das Gameplay. Dass man mit Spielen wie Beat Saber sogar erfolgreich abnehmen kann, bewies bereits ein engagierter Familienvater.

Das Unternehmen VirZoom präsentierte bereits seinen eigenen VR-Heimtrainer, nun möchte auch NordicTrack in diesen Markt einsteigen und eine professionelle Lösung für Haushalte vorstellen. Mit dem eigenen VR-Heimtrainer und einer Vive Focus soll das Training in den eigenen vier Wänden in neuem Glanz erstrahlen. Dafür werden spezielle VR-Erfahrungen entwickelt, die spielerisch dazu motivieren sollen, noch fester in die Pedale zu treten.

NordicTrack-VR-Heimtrainer

Image courtesy: NordicTrack

Eines dieser VR-Sportspiele ist Aeronauts. Innerhalb des VR-Rennsimulators steuert ihr eine Flugmaschine im Steampunk-Setting durch die Lüfte und navigiert währenddessen durch verschiedene Zahnräder und Portale. Nebenbei zerstört ihr verschiedene Ziele, wie beispielsweise Luftballone per Blicksteuerung. Um die Immersion aufrechtzuerhalten, werden die Flügel eures Fluggeräts durch das Pedaltreten betrieben. Wer also als Erstes im Ziel ankommen und dabei fleißig Punkte sammeln möchte, muss ordentlich Gas geben.

Und die Rechnung scheint aufzugehen, wie ein Journalist von Road to VR selbst austesten konnte. So beschreibt er das VR-Workout zwar als durchaus anstrengend, allerdings sei dies während des Durchlaufs gar nicht aufgefallen. Die Motivation schneller als der Computer im Ziel anzukommen, war so hoch, dass die körperlichen Ermüdungserscheinungen einfach ignoriert wurden. Zudem sei ebenso die visuelle Aufmachung der Spielwelt durchaus gelungen. Neben der vorgeführten VR-Erfahrung sollen weitere angepasste VR-Trainingserfahrungen hinzukommen.

Das NordicTrack-Paket soll inklusive VR-Heimtrainer, Vive Focus und der dazugehörigen Software sowie einem einjährigen iFit-Abo im Sommer 2019 erscheinen. Preislich beläuft sich das Angebot auf ca. 2000 US-Dollar.

(Quelle: Road to VR | Business Wire | Video: Road to VR YouTube)

Der Beitrag CES 2019: VR-Heimtrainer mit Vive Focus von NordicTrack vorgeführt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Fit in my 40s: ‘It’s not Grand Theft Auto thrilling. But VR running is incredible’ | Zoe Williams

There might be a 5k for beginners starting in 15 minutes, and when you join it you can see all these avatars running with you

Zwift began as a virtual cycling idea: video graphics programmer and amateur triathlete Jon Mayfield invented it after the birth of his first child, his PR told me, “when he found himself very time poor”. Training on an exercise bike is famously boring, so Mayfield added a gaming element, connected all the time-poor cyclist fathers across the world on the internet, and lo… one in India could race another in Australia up a virtual Alpine mountain. And pretty soon, Zwift cyclists were logging a million miles a day, which makes me wonder what the time-poor new mothers thought of it.

The running version is very new, requires less tech (you don’t need a bespoke static bike) but is not without its complications. You need a Bluetooth footpod (I had a Stryd, which costs just over £220, although cheaper options are available), and a not inconsiderable IQ to figure out how to attach it to your trainers. Obviously, you need to be on a treadmill. You download the app on to your phone, though an iPad is better for the virtual scenery. To set it up, you need to teach it your pace by doing some test running. All told, it’s probably the hardest I’ve had to concentrate since I did my A-levels, but you only have to do it once.

Related: Fit in my 40s: ‘River swimming is too poetic to count as exercise’ | Zoe Williams

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