VR Adventure ‘Firmament’ Releasing in May, From Studio Behind ‘Myst’ & ‘Riven’

Cyan, the studio behind iconic puzzle adventure games Myst (1993) and Riven (1997), garnered their fair share of success with their April 2019 Kickstarter campaign, which sought to bring to life their next VR-compatible title, Firmament. Now Cyan says the long-delayed game finally has a release date: May 18th.

According to a Kickstarter backer update, Firmament is now set to launch on May 18th, coming to PC VR headsets including Meta Rift and Rift S, HTC Vive, Valve Index, and Meta Quest headsets through Quest Link. A flatscreen mode is also available for play on MacOS and Windows. A previous version of this article claimed it was coming in March, however this is untrue, as the game is confirmed to release on Thursday, May 18th.

The studio says it’s also set to target PSVR 2, PS4 and PS5 at some point “down the line.”

Two months ago the studio released an extended look at some of the game’s preproduction footage, which we’ve included below:

Once targeting a July 2020 launch, Firmament has slipped again and is now targeting a Q1 2023 launch date. Here’s that statement is full; we’ve also included a 9-minute look at the work-in-progress game, embedded below this update:

“As a result of discussions with key team member and staff, Cyan is making the important decision to move the launch of Firmament to Q1 2023. The game is very closed to complete, and the development is rapidly approaching its final phase.

To our Backers, Fans, and Friends, thank you for your continuing patience and support. Your enthusiasm and excitement lifts our spirits daily. We cannot wait to share launch day news with you in (early!) 2023.”

Original Article (July 13th, 2020): Firmament’s launch window seemed a bit tight from the onset, however from an experienced studio that had previously created its latest VR-compatible puzzle adventure game Obduction to both PC VR and PSVR, it seemed not all together impossible.

The reality of creating a game however is admittedly “often quite a bit messier,” the studio says in a recent Kickstarter update.

Here’s a bit of Cyan’s reasoning behind the delay, which is said to push the game’s release date possibly to 2022.

With that in mind, Firmament’s Estimated Delivery date of July 2020 was- as it turns out- a wildly optimistic one. We know some of you had your heart’s set on playing Firmament this summer, and we’re genuinely sorry that you’re not going to be able to play it yet! We’re really bummed about that too!

Although there is no Release Date to announce today, we can tell you a couple things with some level of certainty: Firmament is not coming in 2020. And unless the stars align (which we all know happens rarely in game development), it is unlikely that Firmament will be coming in 2021.

In the studio’s own defense, Cyan says it has “always been about shipping things when they’re ready to be shipped, not picking a date and then trying to shoehorn the game into the box in an artificially limited amount of time.”

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Firmament is said to be “something bigger than a studio [of Cyan’s] size would ordinarily be able to produce,” and that it will include a “richer and more substantial story” than was previously planned.

Whatever you thought of Obduction (and its initially uneasy technical performance on both PC VR headsets and PSVR) Cyan has a good track record of delivering, leaving the only real concern to when Firmament will arrive, and not if.

Food for thought: a prospective 2022 release of Firmament is slated to happen well within the lifecycle of next-gen consoles and PC hardware—and possibly VR hardware as well—so there’s no telling what technical advances the studio will need to adopt along the way if it’s looking to significantly lengthen the development roadmap. I guess we’ll see in a few years. As it is, Firmament is targeting PC, SteamVR headsets, macOS, and PS4 & PSVR.

Cyan’s Firmament Delayed To Likely 2022, But Project Being Expanded

Bad news if you were hoping to play Cyan World’s Firmament at its projected release date on its Kickstarter campaign (in other words: this month); the game probably won’t be out for another two years.

This might come as a surprise if you’ve only been keeping a passing interest in the VR-compatible game. Cyan raised $1,433,161 for its ambitious new adventure game in April 2019, and the developer estimated delivery for July 2020. But as those that have been following backer updates will know, that goal has slowly slipped back over the course of the past 15 months.

“Although there is no Release Date to announce today,” the developer explains, “we can tell you a couple things with some level of certainty: Firmament is not coming in 2020. And unless the stars align (which we all know happens rarely in game development), it is unlikely that Firmament will be coming in 2021.”

But this isn’t just a simple delay because the game’s taking longer than expected. Cyan has actually expanded the project since it completed its crowd-funding campaign.

“In late summer of 2019, the team made the tough call to take another pass at the overarching story and gameplay,” the post reads. “You can read more about why we did this in Eric’s update, Update #23, but the gist of it is that we wanted to build out a richer world, new kinds of gameplay, and a bigger story arc.”

Much of the game’s aesthetic is still in place, but the developer is now promising a much deeper game. The only issue is that this new vision for Firmament is only in the very early development stages.

“We understand how frustrating a (non)answer like this may be for some of you, but we are standing firm in the idea that it is better to not commit to a hard ship date until we can be reasonably certain we will be able to hit the date, while also completing a game we can be proud of,” Cyan wrote.

It’ll probably be a long while before we hear from Firmament again, then. But, on the bright side, at least this probably means we’ll have the chance to play it on better VR headsets. For now the game is intended for PC VR devices and PSVR on PS4. Any bets on that latter target slipping to PSVR 2?

The post Cyan’s Firmament Delayed To Likely 2022, But Project Being Expanded appeared first on UploadVR.

15 VR Games We Can’t Wait to Play in 2020

We loved 2019 for its bounty of VR games and emphasis on new hardware, but 2020 is looking to bring a host of big budget titles and polished indies alike that should not only keep us all happily strapped into the headset, but attract a steady flow of new users to VR in the process too.

Here, we take a look at our top anticipated VR titles coming to the full gamut of platforms out there, which includes SteamVR headsets (Rift, Vive, Windows MR, Valve Index, etc), Oculus Quest, and PSVR.

Note: PlayStation 5 is set to arrive for holiday season 2020, which ought to arrive with a bevy of new games for the backwards compatible PSVR. Sony hasn’t announced the second iteration of PSVR yet, so we’re hoping to learn more about awesome PSVR platform games soon.

Half-Life: Alyx

  • Platform: SteamVR headsets
  • DeveloperValve
  • Release date: March 2020

Studio description: Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

Iron Man VR

  • Platform: PSVR
  • DeveloperCamouflaj
  • Release date: February 28th, 2020

Studio description: Don the PlayStation VR headset to suit up as the Armored Avenger in an original Iron Man adventure! Using two PlayStation Move motion controllers fire up Iron Man’s Repulsor Jets and blast into the skies with an arsenal of iconic Iron Man weapons at your fingertips. Face off against Iron Man’s greatest foes in high stakes, action-packed battles. Upgrade tech in Tony Stark’s garage to customize Iron Man’s sleek suit and awesome abilities.

After The Fall

  • Platform: SteamVR headsets, PSVR
  • DeveloperVertigo Games
  • Release date: 2020

Studio description: Explore the remains of a civilization ground to a halt in an alternate 1980s, craft a range of ranged and melee weapons, and wield devastating powers with real-life movements. Go solo or join up with players worldwide as you face relentless hordes and colossal bosses in a bid to take back the city.

Phantom: Covert Ops

  • Platform: Rift, Quest
  • DevelopernDreams
  • Release date: 2020

Studio description: Dispatched into hostile wetlands in your tactical kayak, utilise military weapons and equipment to evade and neutralise the enemy threat. Engage your targets lethally or infiltrate unnoticed from the shadows: it’s your mission to execute your way. Phantom: Covert Ops is stealth action redefined.

Lone Echo II

  • Platform: Rift
  • DeveloperReady at Dawn
  • Release date: Q1 2020

Studio description: Jack and Liv are back in Lone Echo II. Return to the rings of Saturn in this highly-anticipated sequel, to unravel the mysteries of Lone Echo and journey deeper into space – past the very boundaries of time itself.

Medal of Honor: Above and Beyond

Studio description: Medal of Honor: Above and Beyond is an action-packed and incredibly immersive VR experience set in World War II, where you step into the boots of an agent of the Office of Strategic Services (OSS) in war torn Europe. A deep single-player campaign takes you through historic events on land, air, and sea, sabotaging Nazi bases, subverting enemy plans, aiding the French Resistance, and much, much more.

LOW-FI

  • Platform: SteamVR headsets
  • DeveloperIRIS VR
  • Release date: late 2020

Studio description: You’re the sheriff of cityblock 303, a retro-futuristic cyberpunk slum where the only inhabitants of note are other “low-fi”. Humans too poor to jack into the platform, and rusting old robots that didn’t achieve the intelligence singularity. What you do with your time is up to you. Are you a good cop, hotshot?

Vertigo 2

  • Platform: SteamVR headsets
  • Developer: Zach Tsiakalis-BrownErrol Bucy
  • Publisher: Zulubo Productions
  • Release date: 2020

Studio description: Vertigo 2 is a single-player VR adventure. Explore the depths of the vast Quantum Reactor as you descend to finish your journey home.

Sniper Elite VR

Studio description: A dedicated VR stealth-action experience from the makers of Battlezone and the BAFTA-nominated Sniper Elite 4, in partnership with Just Add Water. Fight for the Italian Resistance in a daring mission to rid World War 2 Sicily of the Nazi U-boat menace.

Solaris: Offworld Combat

Description: Solaris: Offworld Combat is a multiplayer team shooter developed by First Contact Entertainment, the studio behind Firewall Zero Hour (2018). The studio is still extremely tight-lipped, having only revealed the trailer above.

Firmament

  • Platform: SteamVR headsets, PSVR, PC, PS4
  • DeveloperCyan Worlds
  • Release date: July 2020

Studio description: Firmament is a resplendent fantastic steampunk journey — a monumental voyage through diverse and curious realms with the ever-present assistance of a helpful clockwork adjunct, and the deep and moving instruction and emotional chronicles of an ethereal mentor.

The Walking Dead: Saints & Sinners

  • Platform: SteamVR headsets, PSVR
  • DeveloperSkydance Interactive
  • Release date: January 23rd, 2020

Studio descriptionSaints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.

The Walking Dead Onslaught

  • Platform: SteamVR headsets, PSVR
  • DeveloperSurvios
  • Release date: 2020

Studio description: Fight your fears head-on in The Walking Dead Onslaught, the official VR game of AMC’s The Walking Dead. Experience an all-new exclusive TWD story, defend yourself with real-motion melee and ranged combat, and confront both the horrors and humanity of the apocalypse.

Population: One

  • Platform: SteamVR, Quest
  • DeveloperBigBox VR
  • Release date: 2020

DescriptionPopulation: One is an upcoming battle royale shooter from the studio behind VR indie hit Smashbox Arena (2016). Although it may be late to the table, as its been delayed from its original early 2019 launch window to a vague ‘2020’ release date, we’re still looking forward to what promises to be a capable, clever, and solid battle royale shooter in VR.

Paper Beast

  • Platform: PSVR
  • DeveloperPixel Reef
  • Release date: Q1 2020

Studio description: Paper Beast is a playful exploration game set in a colorful ecosystem born out of big data. Undertake a virtual journey of discovery through an immersive and poetic gameplay experience.


Have me missed anything important to you? Let us known in the comment section below!

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VR Continues to Maximise the Power of Crowd-Funding in 2019

When it comes to virtual reality (VR) and crowd-funding the pair have had a long history, you could almost say Kickstarter helped birth the current VR trend thanks to Oculus’ campaign in 2012. Since then that partnership has continued (for better or worse), with both hardware and software companies alike utilising this modern funding method to make projects a reality. While not all campaigns to raise money are successful, 2019 seems to have been a boon year with a significant amount of projects sailing past their targets.

Over the last nine months, VR teams have sought to fund various sized campaigns and for different reasons. It’s not all about raising enough capital to get an idea off the ground anymore, a campaign with a couple of paragraphs and someone’s zeal to secure £50,000 isn’t going to get very far. They need planning, lots of info, with the most successful generally having some sort of history which proves its not a fly by night venture.

So VRFocus is taking a look at some of the projects which have really caught our eye this year, especially noting the influx of campaign over the summer.

Last Labyrinth – January 2019

A VR videogame by Japanese developer Amata K.K., Last Labyrinth is an escape room experience for multiple VR headsets. This was one of those projects that wasn’t looking for funding development – it had begun in 2016 – using both the money raised and the Kickstarter itself as promotion for the videogame.

Successfully hitting its ¥2,000,000 (£13,965 GBP) target, Last Labyrinth has had a couple of delays in 2019, moving from a Spring to Summer then Fall launch window. That seems to be the last of the hiccups as a worldwide launch will take place on 13th November 2019 for Oculus Rift/ Rift S, Oculus Quest, HTC Vive/Vive Pro, Windows Mixed Reality and PlayStation VR devices.

Last Labyrinth
Last Labyrinth – Oculus Quest Screenshot

Cybershoes – February 2019

A VR locomotion system designed to mimic a natural walking motion whilst seated, Cybershoes launched its first crowd-funding campaign via Kickstarter in 2018. On the back of that success, the company headed over to Indiegogo for another chance to raise more money.

Beginning in February, the campaign hit $156,763 USD (£126,790) for its $30,000 target, and now you can easily buy the system from its official website.

Cybershoes mainFirmament – March 2019

The biggest VR crowd-funding campaign of the year so far on Kickstarter was Cyan’s Firmament. The developer famous for videogames like Myst, Riven and most recently Obduction, this next project was a big endeavour.

A story-driven experience with steampunk aesthetics, Firmament needed to raise a rather substantial $1.3 million in 30 days. Proving that even big figures are achievable when correctly approached, the campaign managed to secure $1,433,161, with a delivery date still expected around July 2020.

Firmament

Feelreal Multisensory VR Mask – April 2019

Back on the VR hardware, Feelreal Inc. wants to make VR immersion even more realistic with this add-on peripheral. Having run an unsuccessful Kickstarter campaign back in 2015, Feelreal returned this year looking to raise $20,000, managing to achieve $140,794 in the process.

A device which attaches to VR headsets, the Feelreal Mask is capable of generating various scents, water mist, cool/warm wind, vibration and punches. Shipments to backers were supposed to start in August but there has been a delay. Let’s just hope it not the sort of delay which has plagued previous hardware stories.

Feelreal

Zenith – August 2019

The first of the summer slew of Kickstarter campaigns, Zenith is the brainchild of indie studio Ramen VR, a cyberpunk MMORPG inspired by anime and JRPG classics. A title which has some very big ideas for a new studio, the videogame promises players a world where they will be able to fight, craft, and explore to their heart’s content.

Only looking to raise $25,000 for such an expansive undertaking, the campaign managed to hit that in under four hours and it’s actually still ongoing. With another 15 days to go, Zenith currently sits on a funding pot of just over $211,000 (£171,000). Thanks to this success Zenith has unlocked six of its seven stretch goals with the final $250,000 Level Editor looking within reach. There’s still a way to go, with a launch date pencilled in for August 2020 currently.

Zenith

VRGO Mini – August 2019

Another company coming back to Kickstarter looking for more success, VRGO held a Kickstarter for its VRGO Chair in 2015 which went well. This year it’s the turn of VRGO Mini, a more consumer-friendly version of the original chair, designed to facilitate comfortable locomotion in VR.

As mentioned, this is a company with history which makes for a safer bet when crowd-funding. Using most of the tech from VRGO Chair, the VRGO Mini is designed to be used on chairs/sofas and other seats. With a funding target of £20,000, that was easily achieved and just like Zenith still has time to spare to raise even more money. With the VRGO Chair still on sale, a launch goal of March 2020 for VRGO Mini is a likely bet.

VRGO Mini image2

Woojer – August 2019

Cyan’s Firmament has so far raised the most cash but Woojer’s current campaign is on track to be the most successful when it comes to target and amount raised. It’s two haptic products in one campaign the Woojer Vest Edge and Woojer Strap Edge, designed to let you feel sound.

Not solely designed for VR as they have multiple use cases, the two devices are an immersion aid – especially the Vest Edge – when playing all manner of VR titles, ideally for rhythm action videogames like Beat Saber. Initially aiming to raise $20,000, the campaign has skyrocketed currently sitting at just over $1.2 million with a month still to go. Needless to say, with over 7,000 backers, Woojer has hit the jackpot with most going for the budget-friendly Strap Edge.

Woojer Edge Strap

Low-Fi – September 2019

The most recent entry, Low-Fi is another experience from an established team. Created by Iris VR (the team behind Technolust) is another big sprawling adventure, this time set in a far-flung dystopian future. You play a police officer tasked with patrolling the street and skies of crime-ridden city-block 303.

The Kickstarter campaign only started on 3rd September looking to hit $60,000 CAD over 30 days and managed that in under four days. Such was the success the team reworked all of its stretch goals, lowering the targets for platforms like PlayStation VR and Oculus Quest. It’s still too early to tell how successful Low-FI will be but there’s no distracting from its ambition.

Low-Fi screenshot1

Grab Obduction On PC Via GOG For Free Until June 1

Grab Obduction On PC Via GOG For Free Until June 1

Cyan, the developers behind classic adventure series Myst and upcoming Kickstarter-funded adventure game Firmament, released their spiritual follow-up Obduction back in 2016. The game builds on the puzzle-solving and atmospheric gameplay of their iconic series and you can get it for free until June 1 on GOG.

To claim Obduction for free, all you have to do is click on the above link and hit the green “Go to Giveaway” button you see under the trailer window. Scroll down on the next page until you spot the game and click “Get It Free,” and log in with your GOG account. Once this is done, the game should show up in your GOG game library.

Obduction is a science-fiction adventure game rather than a fantasy adventure like Myst. After an artifact descends from the sky, you are transported to various locations and time periods. The warmth and attention to detail seen in Myst is still alive and well in Obduction as it was designed by Cyan founder Rand Miller, who also portrayed the character Atrus in the Myst series.

GOG purchases don’t always support VR in the same way as Steam, but users have found some success enabling VR by altering the name of program files. You will also need to have SteamVR running when you launch the game. Your results may vary as VR support isn’t an explicit feature on the GOG version, but you will still be able to play it traditionally if you cannot get the VR mode to work, though it should. That being said, any chance to go inside a Cyan game’s virtual world is a chance worth taking.

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‘Firmament’ Kickstarter Reaches Funding Goal in Final Hours, PSVR Support Confirmed

It wasn’t clear last week whether Cyan, the makers of iconic puzzle adventure games Myst (1993) and Riven (1997), would be able to make up the remaining Kickstarter funds for their next VR-compatible title, Firmament. Miraculously the studio was able to rally support for the game in the final hours. Firmament is coming.

A total of 18,420 backers pledged $1,433,161 to the project, placing it over the $1,285,000 goal by a fair margin.

However, on April 16th—only ten days before the campaign’s official end—the project had only just crossed the 10,000 backer mark, which put them only 60% of the way to a fully funded campaign. With 48 hours to spare, the project crossed the ‘all-or-nothing’ funding threshold.

In case you haven’t been following along, Firmament is an upcoming adventure puzzle game with VR support. In typical Cyan fashion though, not much is known about the story behind Firmament. What we do know is it will be built ‘in the spirit of Myst’, however not in the Myst universe itself. Furthermore, system specifications will be similar to those of Obduction (2016), the studio’s first VR game and first Kickstarter campaign, which reached success back in 2013. Like Obduction, Firmament will equally support VR headsets and motion controllers, as well as traditional monitors.

Image courtesy Cyan

However, going on to unlock a $1.4 million stretch goal, Firmament is also now targeting PS4/PSVR and macOS. The stretch goal also includes support for English, French, Italian, German and Spanish localization. This comes in addition to the originally promised support for PC, Oculus Rift, HTC Vive, and Valve Index. The game is set to arrive to backers in July 2020.

The makers celebrated the final moments in a Facebook livestream where they popped bottles of cyan-colored champagne and took a few community questions.

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One of the most pertinent questions addressed the issue of whether Firmament would ever support Oculus’ upcoming standalone headset, Quest. The studio says that the visual bar for Firmament will be high, although it isn’t entirely outside of the purview of Oculus Quest support. However Cyan CEO Rand Miller remarked that “Quest is hard.” A Cyan spokesperson maintains that Quest support isn’t a focus for the studio at the moment.

The success of Firmament’s Kickstarter means more to the studio than you might think. In the campaign’s FAQ, the company explains that they had spent the majority of the Myst 25th Anniversary Collection’s Kickstarter funds to fulfill backer obligations. Leftover funding allowed the studio to further optimize their first VR project Obduction, design Firmament, create a video and proof-of-concept for Firmament, and “basically stay in business for a number of months.”

Simply put, the studio either needed to fund Firmament or face running out of money. So here’s to another few years of insanely complicated, and equally engrossing puzzle games from Cyan yet to come.

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Firmament Achieves Kickstarter Goal With a Day to Spare

Trying to crowd-fund a videogame is never an easy task, even when a studio is significantly through development and seeks a relatively small amount. That task is even greater when the project is in its early stages and the studio is looking to raise a significant amount of cash. But when you have a pedigree like Cyan – Myst, Riven, Obduction – that challenge becomes far more achievable, with its recent Kickstarter campaign for Firmament hitting its funding goal. 

Firmament

It was no small challenge Cyan set itself, looking for backers to pledge $1,285,000 USD (£996,020 GBP) within 30 days, in an all or nothing campaign. The studio proved it could be done, hitting the target yesterday (25th April) with over 17,000 supporters, and with a few hours still to go the funding counter is still going up.

To celebrate Cyan released an update on the Kickstarter page revealing it had hit all of its Community Social Media Goals and more importantly, even if it doesn’t hit the $1.4 million stretch goal for Mac, PS4, and EFIGS versions it’ll still commit to producing those versions anyway. Which means PlayStation VR support has been confirmed. Additional language support will also be implemented.

So if you are a PlayStation VR own and want to pledge there is still time. The basic funding tier for securing a copy of the videogame is $30, with a digital strategy guide thrown in. Or for $49 you’ll get Firmament and some exclusive DLC only available through Kickstarter.

Firmament Hero

As with any project of this scale, you’ll need to be patient, with Cyan estimating a release in July 2020. Delays can happen – as any regular Kickstarter backer will know – but the studio does have a solid history in this field so you should be in good hands.

Designed from the ground up for virtual reality (VR), making use of the technology’s unique qualities, Firmament is a brand new IP from Cyan, a whole new universe for players to enjoy. Combining stunning visuals with plenty of puzzles, players are accompanied by a mechanical adjunct: a helpful clockwork companion, which provides assistance along the journey. VRFocus will continue its coverage of Firmament, reporting back with progress updates as they’re released.

Myst Creator’s Firmament Needs Final Push To Clear Kickstarter Goal (Update)

Myst Creator’s Firmament Needs Final Push To Clear Kickstarter Goal (Update)

Update: As of afternoon time on 4/25/19, Firmament has reached its Kickstarter goal and will be funded. The campaign ends at 3PM PT on 4/26/19. In the most recent update, Cyan Worlds confirmed that they have “decided to commit to find a way to make up any shortfall, so we can guarantee Firmament for Mac, PS4, and EFIGS” and they’ve also scheduled an assortment of streams and Q&As for tomorrow to celebrate.

Original: The company behind genre-defining atmospheric puzzle adventure games Myst and Riven, as well as the VR-optional spiritual successor Obduction, have until Friday to clear their Kickstarter goal.

Spokane-based Cyan Worlds, Inc. launched its Kickstarter crowdfunding project last month for Firmament — a new VR puzzler that also works on traditional PC screens. The project so far raised support from more than 12,000 people and, as of this writing, those backers promised more than $975,000 to the cause.

That’s still quite a bit less than the all-or-nothing funding goal of $1,285,000. Firmament ends its fundraising on Kickstarter Friday, April 26 at 3 pm Pacific time.

$30 is the minimum pledge to receive a digital version of the game. More than 4,000 people are backing at that level while another 4,000+ people are opting for exclusive content promised with a $49 pledge. Thousands more are supporting above those levels with $120 or $250 pledges promising physical collectibles and a “proof-of-concept” build of the game. Firmament is slated to arrive in July of next year, though we should note crowdfunding projects often miss delivery targets.

We reviewed Obduction highly [8/10] when it debuted in 2016 before the Oculus Rift supported Touch controllers. Though hand control support was added later, Obduction also suffered from some cumbersome controls and performance issues. We first tried an early prototype of Firmament last year and the game was built from the start with VR support in mind although it’s fully playable outside of VR too.

A lot is on the line with Firmament. Cyan explains that if this project isn’t funded then the company may run “out of money” in the page’s FAQ section:

Blah, blah, blah… here’s the bottom line. Cyan spent the majority of the Myst 25th funds to fulfill the obligations – happy to do it. The leftover funding continued to fuel Cyan, allowing us to optimize Obduction, design Firmament, create a video and proof-of-concept for Firmament, and basically stay in business for a number of months. No private island, no Tesla, no huge bonuses, no shopping sprees – but we get to keep working!

So that’s why we are turning back to Kickstarter. We either need to fund Firmament or run ourselves out of money, because (as much as we’d love to) we just don’t have those proverbial buckets of cash.

The company added PSVR support as a stretch goal earlier this month if the project clears $1.4 million in funding. Separate from Firmament, Cyan is also publishing VR adventure ZED from developer Eagre Games.

Here’s the link again to the Kickstarter page for Firmament.

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‘Firmament’ Kickstarter Boasts 10,000 Backers, But Still Needs Over $400K to Succeed

Cyan, the creators of genre-defining puzzle adventure games Myst (1993) and Riven (1997), are only a week away from the end of their latest campaign, a new VR puzzler called FirmamentWith still over $400,000 to go, the company is now asking backers to tell friends about the project in an ostensible race to the finish.

As an ‘all or nothing’ campaign, the project will only come to fruition if it reaches the $1,285,000 mark. At the time of this writing, it’s garnered over $860,000, or a little over two-thirds of the way there.

In a bid to breathe new life into the campaign, the studio released an update to the Firmament Kickstarter recently asking backers to contact friends to get the campaign to the finish line:

Today we reached 10,000 backers, and we’re more than 60% funded. That’s 10,000 fans supporting Firmament and affirming that this type of game is important. We love making these worlds, with their meticulous integration of story, environments, and puzzles. And we know that there is a subset of gamers (like you) that love these worlds that we make. That’s what motivates us, keeps us authentic and focused on our passion.

We are so grateful for people like you – 10,000 strong so far. With little fanfare or prodding, you raise your voice in support of Firmament. Without you, we can’t build these worlds.

Based on our previous games, we know there are more of us out there – more people who truly enjoy this kind of adventure — easily ten times as many. With only 10 days left, we’d like to ask you to do one more thing — help find the missing people and bring them along. If each of you can reach out to just one more person who shares our interest in the deep, immersive worlds Cyan builds; one more person who is willing to support us before we ship – instead of after, we will easily meet our goal and be able to build Firmament.

We have come this far, let’s complete this journey!

Thank you so much for your support,

The Cyan Team

The studio’s penultimate Kickstarter saw Obduction (2016) brought to life, a game that launched on desktop, PC VR and PSVR headsets. Obduction’s crowdfunding campaign exceeded its initial goal of $1.1M back in November 2013, garnering a total of $1,321,306 with more than 20,000 backers.

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Some of the excitement around Obduction invariably came from the prospect of stepping into a wholly new world built by Cyan, which had previously released both remastered versions, and an additional chapter to Myst. Virtual reality played no small part in its funding either. At the time, native Oculus support was a stretch goal, which the company promised at the $1.3 million mark. The prospect of stepping into a Cyan-built world, created in the tradition of its past games, was nothing short of tantalizing.

According to the recent backer update, the company says that meeting the crowdfunding goal is a prerequisite to building Firmament; if the project falls short, its possible the company will move onto ‘safer’ projects. Considering Obduction was their first title with VR support, the studio has likely taken home plenty of critical VR-specific learnings that could be applied to a game if built from the ground-up.

We’re wishing Obduction all the best, but with only a week to go in the campaign and no publicly playable demo (a short demo is available to backers) it may have a difficult time in repeating Obduction’s success.

Check out a video of the demo below (no commentary), recorded by YouTube user ‘EPICO’.

The post ‘Firmament’ Kickstarter Boasts 10,000 Backers, But Still Needs Over $400K to Succeed appeared first on Road to VR.

Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50%

Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50%

It’d be fair to say the Kickstarter campaign for Cyan’s new VR game, Firmament, is going a little slower than anticipated. But the Myst developer just added some enticing stretch goals that might help its cause.

In a Kickstarter update this week the company announced a stretch goal to add PS4 support for the game with PSVR integration. The developer says it needs $1.4 million to make that happen, which is a little more than its current $1.28 million base goal. Mac support and expanded language integration is also included with the goal.

However there’s still a long way to go to reach that minimum amount. At the time of writing, Firmament is a little way past the 50% mark with just over two weeks to go before the campaign comes to a close. It could still make it but it will likely be pretty tight.

Firmament is the latest in Cyan’s long-running line of adventure games. Like its last VR effort, Obduction, it’s a visually-stunning game in which you explore strange lands and solve puzzles. Should the game get funded it’s expected to arrive on PC and PC VR headsets in June 2020. It’s not clear if PSVR support would come around the same time as that but we doubt it; Obduction’s PSVR version didn’t release until well after the PC launch.

We went hands-on with Firmament all the way back in early 2018. We thought it held much of the same promise as Obduction did. Designing for VR first and foremost will hopefully take the experience to new heights.

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The post Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50% appeared first on UploadVR.