The VR Download Episode 1: Fraggin’ Fun With Firewall

The VR Download Episode 1: Fraggin’ Fun With Firewall

For too long there has been a void in your life. You play VR, talk VR, see VR, but do you listen VR? We highly doubt it. And that’s why we’ve set out on a mission to bring you the best, most informative, and very likely the dumbest VR podcast in all of the non-existent metaverse. Welcome to the VR Download.

Every week UploadVR’s editors are getting together to discuss the week’s news and releases. This is VR, though, so we won’t all just be sitting at a desk. Instead, we’ll be jumping into different VR spaces every week to share what’s new.

Today we’re broadcasting live from Rec Room with a newly-designed space by Jamie (okay he just wrote our logo out very badly). We’re going to be talking about our impressions of First Contact’s big PSVR release, Firewall Zero Hour, as well as checking out some of the other launches this week (there were a lot) and taking a look at Acer’s new VR headset.

You’re probably sick of hearing this about a VR product but the VR Download is still in its very early days. There will be bugs to iron out and schedules to get straight. If you give us a watch, please let us know what you think we could do better. Also tell us what we did well because Ian’s an egomaniac and he thrives off of praise.

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Firewall Zero Hour Giveaway Livestream: Playing Multiplayer With First Contact Devs!

Firewall Zero Hour Giveaway Livestream: Playing Multiplayer With First Contact Devs!

For today’s livestream we’ve got something special. Not only are we giving away FOUR copies of Firewall Zero Hour for PSVR live on the stream, but we’re also playing Contracts PvP multiplayer live with the developers of the game at First Contact Entertainment. That’s right — we’re gonna try to beat the developers at their own game, literally.

We’ll be livestreaming Firewall Zero Hour on PSVR today using the PS Aim Controller and Ian Hamilton from UploadVR will help monitor chat on the stream. The livestream will be starting at approximately 3:00 PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page so we can keep the audience together. We’ll give away codes based on how many shares the stream itself gets on Facebook. You can see the full stream embedded right here down below once it’s up:

Embedded livestream coming soon

You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. In the future, we plan on moving back to Restream so that we can hit additional platforms again.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in this or other VR games. Comment with feedback down below!

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13 Big VR Games To Look Out For This Fall

13 Big VR Games To Look Out For This Fall

Can you believe it’s nearly September already? It seems like it was only yesterday that we were looking ahead to 2018 and imagining all the great VR gaming we were going to be doing. Now most of it’s behind us.

Fortunately, though, 2018 has saved the best for last. We’ve rounded up 13 games!

Firewall Zero Hour
Platforms: PSVR
Release Date: Out now

A hugely anticipated competitive shooter from First Contact Entertainment, Firewall pits two teams of four against each other in attack and defend game modes. It’s been compared to Counter-Strike and Rainbow Six, and we’ve fallen in love with it each and every time we’ve played it. Pick up a PlayStation Aim controller for the best way to play.

Bow to Blood
Platforms: PSVR
Release Date: Out now

We weren’t going to put Bow to Blood on this list until we actually played it. Turns out Tribetoy’s PSVR debut is a winning mix of strategic micromanagement and arena-based combat. You pilot flying ships in a televised tournament and must forge unlikely relationships in order to prevail. This may be a sleeper hit for PSVR.

Torn
Platforms: Rift, Vive, PSVR
Release Date: Out now

An intriguing new puzzle game and the first internally-developed project from Aspyr. Torn sees you explore an enormous mansion as you gather the memories of as renowned inventor. Puzzles ask you to complete circuits by locating symbols fitted to random objects and putting them in the correct place. It’s a mad scientist of a VR game and definitely worth your time.

Zone of the Enders 2: The 2nd Runner – MARS
Platforms: Rift, Vive, PSVR
Release Date: September 4th

First announced at Tokyo Game Show last year, this is a full remaster of Konami’s cult classic, Zone of the Enders 2, with full support for VR putting you inside the cockpit of Jehuty for the first time. The entire original game can be played inside your headset, and what we’ve played of it is promising, if a little confusing.

Transference
Platforms: Rift, Vive, PSVR
Release Date: September 18th

The next VR game from Ubisoft is developed in partnership with Elijah Wood’s Spectrevision. It’s a psychological thriller that mixes CG and live action elements to create a mysterious and disturbing exploration of the mind. There’s a free demo out right now on PSVR, and what we’ve played of the main game is hugely promising.

Creed: Rise to Glory
Platforms: Rift, Vive, PSVR
Release Date: September 25th

Raw Data and Sprint Vector developer Survios is back with what’s sure to be another knockout. Creed is based on the recent films spinning out of the Rocky franchise and has you using two motion controllers to box your way to the top. Survios’ new Phantom Melee Technology is promising a more immersive, convincing boxing system than we’ve seen so far in VR.

Astro Bot: Rescue Mission
Platforms: PSVR
Release Date: October 2nd

One of the surprise success stories from PSVR’s launch back in 2016 was a small platforming minigame in the free Playroom VR collection. Now, Sony Japan is building that experience out into a full game akin to Lucky’s Tale. Expect inventive use of VR as you make your way through several levels saving your adorable robo buddies. This is sure to be a great addition to your PSVR library.

Evasion
Platforms: Rift, Vive, PSVR
Release Date: October 9th

Archiact, the developer of Waddle Home (yes, Waddle Home) is trying its hand at making the next big VR shooter. Evasion features co-op bullet hell gameplay in which you fight your way through an alien planet-trashing just about everything in sight. PS Aim support on PSVR is sure to make the experience more immersive.

Defector
Platforms: Rift
Release Date: 2018

Don’t forget about this hugely promising spy game from Wilson’s Heart developer Twisted Pixel, which last we heard was still coming this year. It’s as cinematic as VR gets, mixing stylish gadget-based gameplay with exciting shootouts and massive setpieces that will have you skydiving and more. Expect big things from this.

Prey: Typhon Hunter
Platforms: TBA
Release Date: 2018

Another one that might have slipped under your radar – Prey is getting VR support! Well, sort of. It’s actually an escape room-style DLC expansion in which you have to solve puzzles. There’s also going to be a multiplayer component in which players become shape-shifting mimics and disguise themselves in a room before a human player seeks them out. Verdict’s still out on this one.

Echo Combat
Platforms: Rift
Release Date: 2018

An expansion to the excellent Echo Arena was promised at Oculus Connect last year and it looks like it’ll be launching soon. Echo Combat brings gunplay into the series’ excellent zero gravity arenas. There’s already been several promising betas for the game, so expect this to be one of the big Rift games of the next few months.

A Fisherman’s Tale
Platforms: Rift, Vive, PSVR
Release Date: 2018

Firebird: La Peri developer Innervision is getting much closer to a game with its latest VR project, which has some incredibly inventive puzzles on offer. You play as a fisherman that has a scale model of his lighthouse inside his room. Look into it, and you’ll see a small version of yourself, while a bigger version can be found outside your window. Things get trippy fast.

Space Junkies
Platforms: Rift, Vive
Release Date: 2018

Ubisoft has a competitor to Echo Combat also coming this year. Space Junkies is another zero gravity shooter in which you grab power-ups and dual-wield weapons as you fling yourself around space, blasting other players. It’s a decidedly more arcadey take on the genre, and we can’t wait to see if it manages to build a community of its own.

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Firewall Zero Hour Review: The Tactical VR Shooter We’ve Been Waiting For

I knew Firewall Zero Hour would be something special the very first time I got my hands on it almost a full year ago back at PSX 2017. After playing it at multiple events since then and spending several hours with it after launch, I can finally confirm that Firewall Zero Hour from First Contact Entertainment is the tactical, multiplayer-focused VR shooter we’ve all been waiting for and absolutely lives up to the hype.

Firewall Zero Hour Review

Note: This review was originally published on August 28th, 2018

The fact that an online-only, multiplayer-focused, PSVR-exclusive shooter that’s best played with an optional PS Aim Controller peripheral not only had a smooth, nearly bump-free launch, but is thriving with the community and exceptionally fun to play feels about as close to a miracle as is possible, but here we are.

Rainbow Six VR?

Anyone that’s played Rainbow Six Siege will be immediately familiar with the idea behind Firewall Zero Hour’s main game mode: Contracts. In this online PvP-only competitive contest, two equal teams of four players are pitted against one another with no respawns. Matches are five minutes long and the Attacking team must hack firewall access points to reveal the location of a laptop with top-secret intel on it, then steal that intel, and the Defending team must protect the laptop and/or wipe out the attackers. When you cut away all the filler, that’s what the entire game boils down to.

It sounds simple when described that way, but in practice it’s not only one of the most exhilarating VR games I’ve ever played, but one of the most fun games I’ve played period — VR or not.

You can do a Solo Training mode or Co-op Training mode, but they’re just wave-based matches against an endless stream of bots. As you level up it gets more difficult, but they’re called Training modes for a reason. The focus is on Contract PvP and if you buy the game for anything other than online multiplayer you’re gonna be severely disappointed. I’d advise you look towards Farpoint to scratch that itch.

The impact that VR as a platform has on the tactical shooter genre cannot be overstated. If you want to shoot around a corner in Arma, Rainbow Six, Ghost Recon, or any other non-VR shooter ever made, you typically need to either press a button to lean around, or poke your face out with your gun. When in VR, you can just reach around the corner using your actual hands to point the gun. It’s a literal game changer both tactically and for immersion.

Aim Accuracy

To explain things further, when in VR you can fine-tune your aiming with slight adjustments to your wrist, tweaking your arm’s angle, shifting your shoulder, or just moving your head to line up the shot. Instead of being forced to rely on thumb dexterity, your actual marksmanship is being put to the test. This makes every moment-to-moment encounter significantly more intense and profoundly more rewarding.

If you own a Rift or a Vive then you’ve probably experienced a lot of this already through games like Onward, Pavlov, or even Stand Out: VR Battle Royale. But I am here to tell you that despite what those games have accomplished, none of them have nailed the polish, accessibility, and sheer tactical depth that the team at First Contact have with Firewall. This is a team of over 30 game industry veterans with experience working on the most popular FPS franchise on the planet and it shows. Each of those indie VR titles are great games in their own ways, but Firewall feels like a culmination of sorts; like the full evolution the industry’s been anticipating ever since VR headsets hit the market over two years ago.

Granted, making a shooter like this on the relatively limited PSVR hardware does have its drawbacks and concessions. For starters, it’s not a roomscale device and with a single tracking camera you’re limited in how much you can move even while standing still. If you turn around all the way then your controller will be occluded and if you reach up too high or down too low, the camera won’t be able to see what you’re doing anymore. This admittedly does limit how far the developers can push your sense of presence, but what you lose in VR capability is more than made up for in platform accessibility, user base size, and game polish.

Technically you can play Firewall Zero Hour with just the DualShock 4, but you’d be missing out on the immersion of holding a gun-shaped peripheral while inside VR. Mechanically all the functionality is there since you just move the controller around and hold it up like a gun while playing, but it’s just not the same. You’ll get used to it eventually, but the PS Aim feels dramatically better.

One of the main areas that Firewall Zero Hour excels at that other VR shooters have faltered is a sense of progression. Everything you do in the game, whether it be full online PvP Contracts mode, Co-Op Training missions, or even just Solo Training missions, earns you XP and in-game currency. As you level up you unlock access to new guns, attachments, skins, abilities, and more. Once something is unlocked, you can then spend the in-game currency, known as “crypto”, to buy said items.

Onward and Pavlov don’t have any meta-level progression systems at all really. The difference is like walking into a store and being told anything on a desk is free for you to use, or walking into a mall and being told that you can earn access to several times more things with a bit of hard work. It’s much more rewarding.

Each of the 12 contractors look completely different and can be customized visually, plus they each have their own unique abilities such as faster magazine reloads, taking less bullet damage, or heightened enemy detection. As you progress you’ll unlock secondary abilities that can be equipped to further customize things — in addition to custom loadouts with individual stocks, grips, and other attachments on about a dozen different guns and equipment.

All nine maps are fantastic as well. They’ve got personalities all their own, plenty of variation within such as long corridors, multiple stories, tight corners, open spaces, rooms scattered with cover points, several entryways to key areas, flanking paths, and more. Every time you queue up a match the objectives are placed in randomized locations so it helps prevent the single game mode from feeling stale.

Honestly, if a non-VR shooter from a AAA developer launched tomorrow on consoles with this much depth for unlocks and progression, I don’t think you’d see anyone complain about a lack of options. The fact that a VR-only game has that degree of parity from a depth of choices perspective is impressive.

However, I do wish you could unlock and use those things more quickly. By the time I was level 10 (a solid few hours into the game even with the launch double XP turned on) I barely had enough currency to buy attachments for my first custom loadout and even then I wasn’t even close to matching (let alone surpassing) the gear of the pre-made load outs. Most guns cost upwards of 15,000 credits and you only earn about 600 for matches you win and 100 for matches you lose. That’s a lot of grinding.

In the time I’ve spent with the game so far (including late at night, early morning, and mid-day sessions) I’ve never had to wait more than a minute or two for a match to start. That small facet, the fact that people are playing, is taken for granted with most non-VR game launches but is already a significant step above almost all other multiplayer-focused VR game launches I’ve seen.

But if anyone from the development team is reading this, then one major request I have that I’ve already seen repeated in-game and across the web is for a way to decrease downtime between matches. Right now when you’re in a lobby with all eight people it takes about a minute for a match to start, followed by a loading screen. Then after a single round you’ve got a loading screen that sends you back to the lobby where it starts all over again.

What this game desperately needs right now is a way to quickly ready up and bypass the pre-match wait, as well as a round-based system instead of single matches. This way, you’d play with the same squad in a best of three or best of five series, swapping Attackers and Defenders back and forth without ever seeing a loading screen. Basically exactly what Rainbow Six Siege does.

In the future they’re reportedly planning to add more game modes if the community really wants that, but I’d settle for a single playlist that shuffles game modes to help keep the small player base together as well. Or, they could run limited events to feature alternate game modes as promotions with XP bonuses to incentivize players. I’d love for at least one more game mode, but I understand the need to not fragment the player base (yet). There is still a ton of room for improvement not because it gets so much wrong out of the gate, but because the foundation is so fantastic that I can’t help but fantasize about the possibilities.

Firewall Zero Hour Review Final Impressions

For what it is, Firewall Zero Hour defies the odds by delivering a multiplayer-focused VR shooter that actually lives up to its potential. If you don’t have a PS Aim controller yet, then you should buy one for this game even though it technically supports DualShock 4 as well. If you don’t have a PSVR headset yet, then you should buy one for this game. With a few improvements and additions, First Contact could turn what is already a must-have PSVR game into a genre-defining one.

Firewall Contact Hour is now available exclusively for PSVR for $39.99. For more on Firewall Zero Hour, make sure and read our full list of tips, info dump on the game, and watch our most recent livestream to see it in action. And check out these official review guidelines to find out more about our process.

What do you think of our Firewall Zero Hour review? Let us know in the comments below!

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Firewall Zero Hour Launch Day Livestream: Putting PSVR’s Shooter To The Test

Firewall Zero Hour Launch Day Livestream: Putting PSVR’s Shooter To The Test

For today’s livestream we’re heading back online for more shooting in PSVR’s exclusive new shooter, Firewall Zero Hour! The servers just went live last night in the US and we’re itching to exercise our trigger fingers once again. If you missed last night’s launch stream, you can check that out right here.

We’ll be livestreaming Firewall Zero Hour on PSVR today using the PS Aim Controller and monitoring chat by peeking out of our headset every now and then. The stream will be starting at approximately 2:45 PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page for sure and if technology cooperates, we will be using Restream to hit YouTubeTwitchPeriscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

Embedded livestream coming soon

You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. In the future, we plan on moving back to Restream so that we can hit additional platforms again.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in this or other VR games. Comment with feedback down below!

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Firewall Zero Hour: 7 Tips To Help You Take Out Your Enemies

Firewall Zero Hour: 7 Tips To Help You Take Out Your Enemies

Firewall Zero Hour is finally out! One of the biggest VR game launches is now upon us and the internet is abuzz with excitement for this 4v4 online-only multiplayer tactical shooter. It’s exclusive to PSVR, feels great with the Aim controller, and totally rewrites the way you should approach an FPS when compared to a non-VR game. You can lean out of cover, blind fire over and around objects, and do things you could never do outside of VR.

It’s pretty clear at this point that Firewall Zero Hour is easily one of the best VR shooters to date and lots of people are gonna be playing it over the next few weeks, so we rounded up these tips to help you get started.

Understanding the Game Modes

When you first load up Firewall Zero Hour the main menu has a Tutorial, Training, and Contracts listed as the game modes. You should definitely do the Tutorial first. In fact, I’d say that even if you’ve played a ton of shooters in VR and outside of VR, you should definitely do the Tutorial first. There are just a lot of nuances to this game that are best learned through the game’s official teaching mechanism.

Once you do that, jump into Training. I’d start with Solo and pick the Attacking side on an indoor map like Office or Hotel. That will get you comfortable with shooting enemies, hacking firewalls, and securing the laptop intel. It feels a little like Terrorist Hunt on Rainbow Six Siege.

Then, switch over to Defense on Training. This is really just a wave-based survival mode in which enemies constantly flood towards the laptop trying to secure it. If you can hold out then you win. You can do Co-Op training as well with some friends.

After all that, I’d say you’re ready for Contracts. This is the 100% PvP online 4v4 tactical mode that makes up the vast majority of Firewall’s appeal. Two teams of four are placed on a map in which the Attackers must hack a firewall access point then secure intel from a laptop while the Defenders must wipe them all out and/or protect the laptop. No respawns. It gets pretty intense.

Know Your Objectives

In Firewall Zero Hour it’s extremely important to understand what your objectives are. As it stands currently, there is no Team Deathmatch mode (although that may change in the future) so it’s crucial that you work together towards a central goal to achieve victory.

As the Attacking team, your main objective actual is not to kill the enemies. Instead, you’re intended to hack one of two firewall access points (it doesn’t matter which) to reveal the laptop’s location. Then, you must secure intel from the laptop — in that order. That’s it. Wiping out the other team certainly would help make your objectives much easier, but it’s not required. In fact, if you kill the other team but don’t complete your objectives, then you still lose the match.

Then as the Defending team, it’s the opposite. You either can wipe out the other team to win, or just delay them enough so that they never access the laptop before time runs out. I’ve literally won on the Defending team before after we all died because the Attacking team wasn’t able to get the access point and laptop in time.

 

Communication and Teamwork are Crucial

Since Firewall Zero Hour is a team-based game, that means working together is absolutely critical. If you’re not talking to your teammates on mic, then you’re putting your team at a disadvantage. There are no respawns in Firewall, so calling out where you see enemies and objectives is extremely important.

You’ll need to practice actual, legitimate tactics in this game unlike any other shooter you’ve played. Even in Rainbow Six Siege, ARMA, Insurgency, and others you’re limited by the confines of your controller or keyboard, but in Firewall you can physically motion your gun to teammates, lean around corners, or blind fire over cover.

Deciding when to move, where to go, how aggressive to be, and calling out decisions not only makes your team better, but it makes the game better. You haven’t experienced the true intensity of VR until you’re suppressed, under fire, and chucking grenades over your head, blind firing, and yelling to a teammate to come back you up.

Take it Slow

Because of the lack of respawns and intense gameplay, Firewall isn’t the kind of game you should play like a lone wolf Rambo-era badass. This isn’t Call of Duty. You need to stick together, watch your flanks, and approach each scenario carefully. A couple well-placed shots can easily take you down.

That’s a big part of the reason why the default movement speed is so slow. It looks agonizing when watching a 2D feed of the game, but in practice it actually feels very realistic and appropriate. When necessary L3 lets you sprint, but it makes a lot of noise unless you have the right perk.

Utilize Your Surroundings

Every map in Firewall is very, very different. And I don’t just mean in the different tileset or skybox way, but in the “this feels like a different corner of the world” way. From the UK and Russia to the Middle East there is a strong sense of personality in every level.

Learning the maps and their various intricacies is extremely important. When you’re in VR, it’s easy to get tunnel vision and forget to check behind, beside, below, or even above you and almost every map has some element of multi-level verticality that you don’t want to forget about.

Once You Die You Can Still Help Your Team

Death isn’t the end in Firewall Zero Hour. For starters, if you’re just downed, then a teammate can come revive you up to two times — on your third downed state, it’s for good. And if the enemy finishes you off, then you’re dead. But even once you die, it’s not the end.

At that point you can start cycling through security cameras and relay enemy locations to your teammates via voice chat. This is an extremely important facet of the game and can be a major turning point if you’re able to communicate well and help your remaining teammates come back from your death.

But remember: the enemy can do the same.

Attacking vs Defending Advice

Finally, in addition to knowing your objectives (as explained earlier) there are some key tips to keep in mind for each side of every map as well. If you’re Attacking, remember that the objectives are all that really matter. If you’re confident enough, sending a lone wolf to distract the other team while everyone else focuses on the objectives could be a good strategy. Or, be aggressive, wipe them out, then clean up the objectives afterwards. The problem with that though is that you need to make sure you’ve got enough time.

Until the community starts to learn the maps better, playing Defense is a bit easier right now. You can hold down a position and wait for Attackers to approach, set traps like mines, and eventually unlock other gadgets like door blockers and C4 as well. Using all of the tools in your arsenal is important as a defender. Taking frag grenades every match might not be the best idea if you want a balanced team.


That just about covers the basics. If you’re still struggling don’t be afraid to ask people for help. Most people in the PSVR community are friendly and happy to assist, so you should feel comfortable asking for advice from your teammates. You can also just do more Training missions to get comfortable.

For more on Firewall Zero Hour, make sure and watch our nearly two hour long launch night livestream or check out this massive info dump with everything you need to know about the PSVR shooter.

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Firewall Zero Hour – How To Invite Friends To Online Games

Firewall Zero Hour – How To Invite Friends To Online Games

Firewall Zero Hour is a competitive game. The best way to secure victory is through one thing and one thing only: teamwork. That means you’ll need a team of battle-hardened chums to join you on the frontlines.

But how do you actually find friends?

To be honest, it’s a little confusing right now, so we put this handy video up to show you the fastest ways to meet up online. Firstly, see that icon in the top right of the menu with the plus sign? That’s actually how you bring in friends. It’s easy to miss but one simple click will launch a PlayStation menu that gives you full access to your friends list. Once you’ve sent out invites to your friends (and they’ve accepted them because, well, they’re your friends), they’ll be added into the party on the menu and you’ll be good to go. Just don’t choose Solo play for obvious reasons.

Hopefully a patch for the game will bring about a more obvious way to connect online, though once you’ve seen it you’re pretty much good to go.

Stay tuned to Upload for the rest of the week for plenty more Firewall coverage.

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Firewall Zero Hour Launch Night Livestream: Join Us At 9PM PT!

Firewall Zero Hour Launch Night Livestream: Join Us At 9PM PT!

For today’s livestream we’re doing something a little special. Instead of streaming in the afternoon like usual, we’re going live tonight specifically for the launch of Firewall Zero Hour! The servers go live this evening at 9PM PT (midnight on the east coast in the US) and we will be locked and loaded with our PS Aim controller, ready to go. This is shaping up to be a big launch for the VR community.

We’ll be livestreaming Firewall Zero Hour on PSVR today using the PS Aim Controller and monitoring chat by peeking out of our headset every now and then. The stream will be starting at approximately 9:00 PM PT and we’ll aim to last for around an hour or two. We’ll be livestreaming directly to the UploadVR Facebook page for sure and if technology cooperates, we will be using Restream to hit YouTube, Twitch, Periscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

Embedded livestreaming coming later at 9PM PT

You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. In the future, we plan on moving back to Restream so that we can hit additional platforms again.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in this or other VR games. Comment with feedback down below!

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Community Download: Is Firewall Zero Hour The Most Important VR Game Launch To Date?

Community Download: Is Firewall Zero Hour The Most Important VR Game Launch To Date?

Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. 

Editor’s Note: This was originally published on Monday, August 27th, a day before launch. Now that the game’s been out for a few days, what do you think?

Original: For all you three million PSVR owners out there, Firewall Zero Hour releases in just a few hours later tonight. Specifically, servers are set to go live at 9PM PT (midnight ET) for release and if you pre-order the game, in addition to nabbing a few unlockables, you can pre-download the 21.6GB game file it so that it’s ready to go on the dot.

As far as we can tell, this is arguably one of, if not the, biggest launches the VR gaming market has seen thus far. Many of the biggest games across all headsets before now have been ports or adaptations in existing franchises, such as Skyrim VR, Fallout 4 VR, Hellblade, and DOOM VFR, but Firewall Zero Hour is a brand new IP from a VR-focused studio in First Contact Entertainment with heavy backing from Sony as a publishers and in terms of pre-launch support and marketing.

Then on top of all that, it’s an online-only multiplayer-focused first-person shooter that’s been marketed primarily as using the PS Aim controller. While the overall genre itself (popularized by Call of Duty, Battlefield, Counter-Strike, Rainbow Six, and others outside of VR) is a mostly untapped market for VR platforms, especially PSVR. Onward, Pavlov, and others are finding success on PC VR headsets when made by small indie teams, but First Contact is a studio of over 30 game industry veterans.

Since Firewall requires eight people to be online for its only real, non-Training game mode (4v4 multiplayer known as Contracts mode) there is a lot riding on its launch going smoothly.

So, the question is this: Is Firewall Zero Hour the most important VR game launch to date? Why or why not? What will its success or failure mean for the VR industry going forward?

Let us know down in the comments below!

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Firewall: Zero Hour Trophies Reward Headshots, Solo Play And More

Firewall: Zero Hour Trophies Reward Headshots, Solo Play And More

We wouldn’t normally cover the reveal of some trophies for a PSVR game here on UploadVR but, well, Firewall: Zero Hour seems like a bit of an exception, doesn’t it?

The list of digital prizes for the PSVR-exclusive shooter has just popped up online, and it makes for an interesting read. Firewall is mainly designed to be played online and there’s no story to speak of, so you won’t need to worry about spoiling any plot. It does look like you’ll need to sharpen your skills if you have any intention of going for the platinum trophy though; one challenge wants you to rack up 500 headsets in public matches, while others ask you to be the last man standing on your team or wipe out the entire enemy team by yourself.

There are a handful of trophies for those looking to play in solo, though, including winning over 100 single-player matches. That seems like a bit of a grind, especially for those of you that aren’t looking to play in single-player, though you’ll certainly know the maps by the back of your hand if you pull it off.

The full list is below. Look out for plenty more Firewall coverage on our behalf this week.

Darkweb Legend
Unlock all other trophies.
Platinum

Hacker
Win by hacking the laptop in a Solo or Public match.
Bronze

Strength in Numbers
Win a Public CO-OP Training match with all of your teammates alive.
Bronze

Hunter
As a Defender, win a Public Contracts match by killing all 4 members of the attacking team while your entire team is dead.
Gold

Knock-Knock
In a Solo or Public match, breach an enemy blocked door with C4.
Bronze

Too Soon
In a Public Contracts match, kill a player with their own C4 by shooting it.
Silver

Healer
In Public matches, get 200 player revives using the Revive Pistol.
Gold

Badlads
Win 20 Public CO-OP matches.
Silver

First Blood
In a Public Contracts match, kill your first enemy player.
Bronze

Executioner
Get 4 confirmed kills in one Public Contracts match.
Silver

Lone Survivor
Win a Public Contracts match as the only surviving player on your team.
Silver

Payback
In a Public Contracts match, revive a friendly player then kill the enemy player that downed them.
Silver

Size Matters
In a Public Contracts match, get a longshot kill with a pistol.
Bronze

No Remorse
In a Public Contracts match, kill an enemy while they are reviving a downed teammate.
Bronze

Training Wheels
Complete the tutorial.
Bronze

Invisible Contractor
Kill 100 A.I. in Solo or CO-OP Training matches.
Silver

Weapons Master
Purchase every weapon in the game.
Gold

Hoarder
Purchase all attachments and equipment in the game.
Silver

Untouchables
Win a Public Contracts match without losing a single teammate.
Silver

Deleted Emails
In Solo or Public matches, steal 15 pieces of Intel.
Bronze

Change Your Password
In Solo or Public matches, steal 50 pieces of Intel.
Silver

Election Data
In Solo or Public matches, steal 100 pieces of Intel.
Gold

Aim High
Get 50 headshot kills in Public Contracts matches.
Bronze

Between The Eyes
Get 100 headshot kills in Public Contracts matches.
Silver

On Target
Get 500 headshot kills in Public Contracts matches.
Gold

Blindfire
In a Public Contracts match, shoot and kill an enemy you can’t see.
Bronze

Scotty Neville
Win 100 Solo matches
Gold

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