Multiplayer virtual reality (VR) team-based shooter Firewall Zero Hour got a positive reception from the VRFocus team when it was played at E3 2018 earlier this year. The PlayStation VR exclusive is getting close to its August release date, and to sweeten the pot, a new physical bundle is now available for pre-order.
PlayStation VR users who wish to pre-order the title can choose either the download version or the physical disk edition. Or the PlayStation Aim bundle, which comes with the PlayStation Aim gun controller for added realism.
Firewall Zero Hour is a 4v4 tactical shooter that relies on close teamwork in order to finish the missions. Players take on the role of a mercenary contractor, charged with protecting sensitive data in a laptop. There are nine map locations spread across Russia, the Middle East and the UK. Players will be able to use in-game currency to upgrade and customise their character
The pre-order Zero Hour Pack contains a host of extra in-game goodies that will help new players get started with creating, customising and levelling their character.
The Zero Hour Pack contains:
Exclusive Character Camo
Exclusive Trinket
Exclusive Weapon Camo
Exclusive Face paint/Camo
Exclusive Velcro Patch
Extra In-Game currency
Double XP for 24 hours
‘Texas’ Contractor Unlock
The Aim Controller bundle is available for pre-order in the USA from Target or GameStop, priced at $79.99. The physical disk can be ordered from the PlayStation Store, BestBuy, Target or GameStop, priced at $39.99.
The VRFocusteam got hands-on with Firewall Zero Hour at E3 2018, where it was said: “This first playtest was a good showpiece for First Contact Entertainment’s second VR title, offering a refined and highly entertaining experience. Firewall Zero Hour is a bold move on the studio’s part and one that VRFocusis looking forward to seeing come to fruition.”
For future coverage of Firewall Zero Hour and other upcoming VR projects, keep checking back with VRFocus.
It’s just a few weeks now until you’ll be able to shoot your friends in the middle of their faces with the highly-anticipated Firewall: Zero Hour. If you’re looking to pick up the physical version of the multiplayer VR shooter, here’s what you should look out for.
Developer First Contact’s Adam Orth revealed two images of both the physical edition of the game and its Aim Controller bundle over on Twitter this week. Honestly, you could mistake either for a SOCOM or Rainbow Six game, but that’s kind of the point; Firewall offers tactical team-based battles in which teams must work together to either destroy an objective or defend it.
It’s great to see the game getting an Aim Controller bundle as, based on our hands-on time with it, it’s a great way to experience the shooter. The game also supports the DualShock 4, but we haven’t been able to sample the controls there just yet.
Firewall is launching exclusively on PSVR on August 28th and will also be available on the PlayStation Store. As Orth’s tweet mentions, there’s some pre-order bonuses in it for anyone that lays down an early order, including a new character camo, extra in-game currency and double XP for the first 24 hours of play.
Over the last two and a half years we’ve gotten a lot of VR shooters. From zombie-slaying adventures and sci-fi romps through the stars, to hardcore military simulations and hunting dinosaurs on a lonely island, there’s been something for just about everybody.
Now with quite a few promising VR shooters on the horizon we’ve decided to round up our list of the very best 15 VR shooters that you can play right now on Rift, Vive, PSVR, and Windows VR headsets while you get ready for the next wave of intense FPS action.
All entries are listed alphabetically, any past entries that may have been removed are listed at the bottom before the “Coming Soon” section.
Arizona Sunshine(Rift, Vive, PSVR, and Windows VR)
Vertigo Games’ zombie-killing adventure, Arizona Sunshine, is still the best game featuring the walking undead. It’s got a solid campaign, cooperative multiplayer, and an addictive horde mode. Everything is ultra-polished and it’s just a joy to play. Can’t recommend this one enough.
Your eyes are not deceiving you: that video above is actually what Compound, a 2018 VR shooter, looks like. It’s honestly like you’ve set foot inside of a classic 90s-era PC FPS like Wolfenstein or Quake. From our preview: “[Compound] recaptures the revelatory 3D thrills of sneaking around Castle Wolfenstein, hugging a pixelated wall and quickly poking around a corner for a few pot shots at unsuspecting enemies, opening a door and leaping in fright at the sight of an armed goon opening fire, or the relief that comes with discovering a cache of health. But there’s renewed enthusiasm in unearthing the core of the first-person shooter that takes Compound far further than a faithful love letter.”
Farpoint was released as the flagship title for Sony’s PSVR Aim Controller and it does a great job of showcasing the device. We wouldn’t recommend playing it without the controller, in fact. What you’ll get is a decent campaign, 1v1 PvP maps, solo challenge maps, and co-op wave-based maps to play with a friend. It’s a lot of content and you’ll be hard-pressed to find a VR shooter that just feels better to play than Farpoint.
I’ll just quote my review here: “Firewall Zero Hour defies the odds by delivering a multiplayer-focused VR shooter that actually lives up to its potential. If you don’t have a PS Aim controller yet, then you should buy one for this game even though it technically supports DualShock 4 as well. If you don’t have a PSVR headset yet, then you should buy one for this game. With a few improvements and additions, First Contact could turn what is already a must-have PSVR game into a genre-defining one.”
Imagine if you took the ship management aspects out of something like FTL then married it with a procedurally generated roguelike with a Star Trek Away Team-style skin. That’s basically From Other Suns. It’s a blast on co-op and is basically infinitely replayable.
This is about the closest you’re gonna get to something like Borderlands in VR right now. The drop-in, drop-out co-op works great, missions are fun and replayable, and there’s a ton of stuff to unlock in terms of guns, weapon mods, and cosmetic items. The movement features a mixture of free locomotion, teleporting, and excellent floaty jumps. Oh — and there’s PvP!
Hunting dinosaurs is terrifying, but it’s also fun. That’s the underlying premise that Island 359 was founded on. Think of it as a survival shooter that drops you into a jungle and asks you to hunt deadly dinos for survival. With a lot of weapons and game modes to pick from, it’s the kind of VR game that keeps on giving.
While still technically in Early Access, this was really the original hardcore VR shooter to put competitive FPS games on the map for the immersive medium. It’s got excellent mechanics, a strikingly realistic gameplay feel, and it does a great job of making you really feel like you’re in the middle of a war. Highly recommended.
Pavlov is what you get when someone looks at a game like Onward and says, “What if that, but a little less hardcore?” That’s the long and short of it. Pavlov is basically Counter-Strike VR and it totally works.
About a year and a half after its release, this is still hands-down the scariest experience I’ve had in VR to date. Everything from the slow-building narrative, perfect shooter-based gameplay, gorgeously grotesque world, and horrifying violence make this a must-play for all PSVR owners.
If Raw Data and Robo Recall are a bit too tame for you, then Sairento may be able to scratch that itch. It’s got more high-flying action, time-slowing powers, and an excellent mixture of ninja elements to make you both look and feel like a badass superhero.
Serious Sam 3 VR: BFE (Rift, Vive, and Windows VR)
Croteam’s Serious Sam series is one of the longest-running pure adrenaline-based action shooter franchises on the market. It’s all about pure action with tons of enemies on-screen and lots of back-pedaling. Serious Sam 3 VR cuts no corners and even features online multiplayer.
Stand Out: VR Battle Royale(Rift, Vive, and Windows VR)
I don’t like rip-offs. That’s a blanket statement that covers my feelings on the topic…for the most part. In the case of Stand Out: VR Battle Royale I’m willing to make an exception. For all intents and purposes, this game is a rip-off of PlayerUnknown’s Battlegrounds (PUBG) by taking that exact premise, art style, and even many minor rules and mechanics, and just adapting it for VR. In fact, even the logo looks about the same. It’s shameless, but damn if it isn’t a ton of fun despite the lack of polish.
Calling Superhot a shooter isn’t really accurate, but we had to include it on this list since it does feature lots of guns. In Superhot time only moves when you do, so it’s actually more of a puzzle game as you figure out how to take out all enemies without getting hit in this cerebral thriller.
This was a launch title for the PSVR and remains as one of the platform’s very best in terms of fun you can have behind a pair of dual-wielded guns. It’s actually just one 3-4 hour long roller coaster ride full of jump scares and bad guys waiting to be filled with lead. Beyond featuring some of the best sound design we’ve seen in a horror title yet, it’s also just a treat to play through.
(9/11/18 Update): This is a living, ever-evolving list. As of September 11, 2018, we’ve bumped Raw Data, Robo Recall, and Killing Floor: Incursion off of the list to make room for Stand Out: VR Battle Royale, Firewall Zero Hour, and Compound.
Coming Soon
Zero Killed (September 26th, Rift and Vive)
PC VR users already have Onward and Pavlov and PSVR users now have Firewall Zero Hour, but that doesn’t mean there isn’t room for more realistic military shooters out there. This one is shaping up to be a mixture of Rainbow Six and Counter-Strike with tactical combat that still leans heavily on fast and intense gameplay. We’ll have impressions of this one very soon on the site.
Evasion (October 9th, Rift, Vive, and PSVR)
There are lots of single player-focused shooters on this list and the handful of multiplayer ones are mostly all about slow-paced tactical warfare — but not Evasion. Described as part co-op VR shooter and part “bullet hell” game, this one is all about staying mobile, leveraging your class abilities, and dodging enemy fire. The PSVR edition will support the Aim controller as well so this is one worth keeping your eye on.
Echo Combat (2018, Rift Exclusive)
Since it’s already gone through Open Beta, we imagine it’s not far off from release. Echo Combat takes the innovative movement system from Lone Echo and Echo Arena and marries it with Overwatch-style payload-moving FPS action.
Space Junkies (2018, Rift, Vive, and Windows VR)
Having just come off of a Closed Beta last weekend, Space Junkies is likely not far off from release either. This one feels a bit like the VR spiritual successor to Unreal Tournament with lots of zero-G jetpack flying action.
Defector (2018, Rift Exclusive)
If you’ve ever wanted to feel like the star of your own Mission Impossible film, then Defector could be the perfect game. Like, seriously. That’s what this is.
Zero Caliber (Early 2019)
We don’t know much about this one yet, but it already is on our list of most-anticipated VR shooters for sure. The art direction is beautiful and the co-op action looks like a great implementation of the sci-fi setting.
We undoubtedly missed some of your favorite VR shooters. Let us know what they are down in the comments below!
First Contact Entertainment today announced on the PlayStation blog that Firewall Zero Hour, the upcoming multiplayer VR shooter for PSVR, finally has a release date, and that a special PS Aim bundle will be available at launch.
Heading to PSVR on 29th August, 2018, the four vs. four team-based shooter decidedly plays out much like Counter Strike or Rainbow Six. We had a chance to go hands-on with Firewall Zero Hour recently at E3 2018, and it certainly replicated some of the frenetic action of its flatscreen cousins, albeit in the immersive environment of VR (with PS Aim controller in hand).
Photo by Road to VR
The game has a familiar mix of weapons, including assault rifles, shotguns, sub-machine guns and pistols, and also supplementary weapons such as C4, smoke bombs, flashbangs, and grenades. Firewall Zero Hour is also launching with nine map locations across Russia, the UK, and the Middle East.
Pre-orders will go live later today here; pre-order customers will get the following perks in the ‘Zero Hour pack’:
Exclusive Character Camo
Exclusive Trinket
Exclusive Weapon Camo
Exclusive Face Paint/Camo
Exclusive Velcro Patch
Extra In-Game Currency
Double XP for 24 Hours
‘Texas’ Contractor Unlock
On top of both digital and physical copies of the game, the studio is also offering a Firewall Zero Hour PS Aim bundle, something we would consider a necessity to get the highest level of immersion out of the fast-paced shooter.
One of VRFocus‘ favourite multiplayer virtual reality (VR) titles from the Electronic Entertainment Expo (E3) 2018 earlier this month was Firewall Zero Hour by First Contact Entertainment. Exclusive to PlayStation VR, the team-based first-person shooter has now been given an official launch date, 28th August.
A 4v4 tactical shooter that requires teammates to tightly work together to complete missions, Firewall Zero Hour equips players with the latest offensive and defensive weaponry to get the job done. They assume the role of a mercenary contractor and work with their team to attack or defend sensitive data housed in laptops.
There will be nine map locations in Russia, the UK, and the Middle East to play through, as players do so they’ll earn XP and in-game currency to purchase new equipment and upgrade their characters.
Compatible with both the PlayStation Aim controller and the DualShock 4 controller, as VRFocus found when previewing the E3 2018 build the former certainly worked very well: “the military style of gameplay perfectly suits the peripheral, feeling natural and instantly accessible. Apart from learning the extensive button layout of the controller the dual stick movement control was sharp and precise enough that you could take the entire experience seriously, focusing on achieving the singular objective.”
With the launch now only a couple of months away First Contact Entertainment has revealed a special pre-order bonus which features the following:
Exclusive Character Camo
Exclusive Trinket
Exclusive Weapon Camo
Exclusive Face Paint/Camo
Exclusive Velcro Patch
Extra In-Game Currency
Double XP for 24 Hours
‘Texas’ Contractor Unlock
The latter ‘Texas’ Contractor Unlock’ is Sarah Wells who hails from the US and has a unique skill that allows her to take less bullet damage.
Firewall Zero Hour will be available both digitally and physically in retail stores. For those that don’t already own a PlayStation Aim controller, both the videogame and controller are available to pre-order in a bundle today. For any further updates on Firewall Zero Hour, keep reading VRFocus.
Developer First Contact wasn’t kidding when it said the release of anticipated multiplayer PSVR shooter, Firewall: Zero Hour, was nearing.
The game will launch exclusively on Sony’s headset on August 28th 2018 in the US an August 29th in the EU, the developer confirmed today via the PlayStation Blog. A new trailer accompanied the news, which you can see below. The game will get both a digital and physical release as well as a bundle that includes Sony’s PlayStation VR Aim controller.
Prices for these different editions haven’t been announced, but we do know that pre-ordering the game will net you some exclusive extras including extra camo skins and a double XP 24 hour head start. You’ll also Unlock a special character, Texas, who takes less bullet damage.
Firewall is a 4v4 multiplayer tactical first-person shooter (FPS). Using either the Aim controller or a standard DualShock 4, players compete in matches where one team defends an objective while another team attacks it. There’s also a single-player training mode.
We went hands-on with the game yet again just a few weeks back and it remains one of our most anticipated titles on PSVR.
Building a standard dedicated multiplayer videogame is brave enough let alone when you factor in the niche install base of virtual reality (VR). Yet it’s a challenge First Contact Entertainment has readily taken on for its second title Firewall Zero Hour after launching ROM: Extraction in 2016. This time however the team will be launching exclusively for PlayStation VR, whilst implementing support for PlayStation Aim, which by first impressions looks to be going well.
Firewall Zero Hour is a four-versus-four, tactical multiplayer first-person shooter (FPS) that the studio had on display during the Electronic Entertainment Expo (E3) 2018, taking up a significant portion on the PlayStation booth.
Fully integrated with the PlayStation Aim controller, the military style of gameplay perfectly suits the peripheral, feeling natural and instantly accessible. Apart from learning the extensive button layout of the controller the dual stick movement control was sharp and precise enough that you could take the entire experience seriously, focusing on achieving the singular objective.
Currently First Contact Entertainment has only revealed the one gameplay mode/mission, where you either defend or attack. There’s no all-out warfare here, this is about working as a group to achieve the goal of either hacking or preventing the hack of an important laptop. Set inside a relatively uninspiring office building with a couple of floors to explore the objectives are easy to find thanks to an augmented reality (AR) style HUD – so there’s no getting lost.
Before getting that far however there’s a loadout to choose. Again this is pretty much a painting by numbers design with one character your standard infantry assault rifle type, another with a penchant for shotguns and so on. As such these loadouts also come with a selection of secondary gear like smoke grenades, frag grenades and other useful kit.
So far so relatively unremarkable, there’s nothing on the surface that most gamers haven’t come across in some fashion, even in VR. Yet Firewall Zero Hour is enormously good fun as soon as it all gets started. Like any team-based multiplayer cooperation and coordination are key, with the experience making good use of the PlayStation VR microphone – although all three VRFocus players could hear each other the fourth player’s mic was a little patchy.
A neat little feature was the inclusion of a wrist mounted map allowing the position of the team to be seen as well as enemies that were within range. This helped with team positioning when defending as you were able to tell who was covering where.
The demo only lasted long enough to showcase each round, both took around 10 minutes apiece – although times are obviously dependant on a number of factors – keeping gameplay short, sharp and intense. The studio has previously said it wanted to create a slower, more strategic experience. While the latter was true Firewall Zero Hour never felt that slow, but it does need more. While First Contact Entertainment has yet to say how big Firewall Zero Hour will eventually be hopefully there will be other levels and modes that’ll expand its core gameplay as the screenshots seem to indicate.
This first playtest was a good showpiece for First Contact Entertainment’s second VR title, offering a refined and highly entertaining experience. This likely wouldn’t be the case if Firewall Zero Hour didn’t support PlayStation Aim as DualShock 4 just doesn’t aid that same level of immersion for this type of videogame. Firewall Zero Hour is a bold move on the studio’s part and one that VRFocus is looking forward to seeing come to fruition.
During the Electronic Entertainment Expo (E3) 2018 show, First Contact Entertainment were around to showcase their upcoming virtual reality (VR) title, Firewall Zero Hour.VRFocus’Nina Salomons got the chance to speak with Damoun Shabestari, Creative producer, First Contact Entertainment, about the title and learn more about the drive to build a multiplayer, tactical shooter in VR.
For those unfair, Firewall Zero Hour is a four-versus-four, tactical multiplayer first-person shooter (FPS) in which two teams face off against each other to defend or attack a laptop containing key intel. As Shabestari explains, there is a lot to the core gameplay of the title: “As an attack your basically trying to infiltrate the enemy, barriers, and traps to take down the firewall and hack the laptop to gain the intel. As a defender you a preventing them for doing so with the equipment that you have from mines, door blockers that jam doors, preventing the attacks from coming in.”
The project title was first revealed back in late 2017 with a number of new screenshots being released just ahead of E3 2018. With a promise of intense, slow paced action that rewards players for working together and planning ahead, the title has a unique appeal. Shabestari revealed that the drive to build such a videogame was from the team’s wish to play such a title themselves.
“So when we first started this project we wanted a game we wanted to play but we also knew the community wants it. There are those pretty loud online about getting locomotion into VR, getting an online component into VR, that’s been our basic goal from the start and when we started out we really wanted to get the locomotion figured out first and really master that to really work well with the type of game we’re playing because we’re not a run and gun game we very slow paced, communication is key, and just strategy, working with your team members to achieve the objective. So we basically wanted to make a game that we wanted to play in VR, and that pretty much translate as to what is wanted by the online side of things.”
The team at First Contact Entertainment have a background in making videogames though we the team coming from a number of past studios. As Shabestari explains in the interview, the team are all fans of first person shooters and really believe in VR and want to be behind it all the way. Working with Sony has also been a good experience for the team, taking advantage of products such as the PlayStation Aim controller to further the immersion within the title.
Firewall Zero Hour is planned to release later this year for PlayStation VR and you can check out the full interview below. For more on the title and E3 2018, keep reading VRFocus.
Following the wave of pre-show announcements and conferences, here’s a final roundup of all our E3 2018 coverage. Vive Wireless Adapter news, Wolfenstein: Cyberpilot platforms clarified, Ready at Dawn interview, and we go hands-on with Astro Bot Rescue Mission, Trover Saves the Universe, Blood & Truth, Megalith, Beat Saber, and Firewall: Zero Hour.
Hands-on With Astro Bot Rescue Mission
Image courtesy Sony Japan Studio
Featuring the cute bots first seen in The Playroom (2013), Sony Japan Studio’s upcoming platformer Astro Bot Rescue Mission uses similar controls and gameplay mechanics as any other 3D platformer, but it has been created from the ground up with VR in mind. Our hands-on time at E3 2018 left us impressed and wanting more; the title launches exclusively on PSVR in the Fall. The game is one of many PSVR titles shown at Sony’s E3 booth.
HTC’s official Wireless Adapter for the Vive was first announced earlier this year, and made an appearance at the DisplayLink booth at E3 2018. An HTC spokesperson confirmed that the device was on track for a late summer launch. They also said that up to three Wireless Adapters could used in the same space without interference, with an ideal range of up to six meters from the transmitter.
Announced at Sony’s main E3 2018 showcase, Trover Saves the Universe is an action platformer presented with the unique comedic style of Justin Roiland, creator of Rick and Morty. Our hands-on time revealed a game with more ‘serious’ platforming than you might imagine, and plenty of fourth-wall breaking gags along the way.
Wolfenstein: Cyberpilot Confirmed for PSVR and Vive
Image courtesy Bethesda
This standalone VR experience initially revealed at the early Bethesda E3 2018 showcase has now been confirmed to launch on PSVR and HTC Vive sometime in 2019. The game takes place two decades after the events of Wolfenstein II: The New Colossus (2017); you can check out the new trailer here.
Sony’s VR Announcements Were on the Sidelines at E3
Photo by Road to VR
Following Microsoft’s more traditional (and VR-free) E3 presentation, Sony’s event got off to an unusual start, switching venues and generally avoiding the ‘on stage’ style of delivery. But perhaps more surprising was the distinct lack of PSVR information within the main showcase. Aside from Trover Saves the Universe and a brief montage, the focus was entirely on non-VR, blockbuster titles. In this article we consider the significance of this decision.
Hands-on With the Latest Preview of PSVR Exclusive Blood & Truth
Image courtesy Sony
VR action shooter Blood & Truth left a great first impression when we tried the game in October, so we were keen to take an updated look at E3 this year. Fleshed out from the ‘London Heist’ experience in PlayStation VR Worlds (2016), Sony’s London Studio has been given more time to fully realise their vision. The new demo also impressed, and introduced a new ‘bullet time’ mechanic.
Launching as a timed exclusive on PSVR later this year, Megalith is a first-person arena brawler employing many familiar mechanics of popular MOBAs like Dota 2 (2013) and League of Legends (2009), with different heroes to choose from, each with unique abilities. Our hands-on left us keen to see the final game, as it has potential to deliver fun co-op brawling. The demo featured free locomotion plus ‘snap turn’, with other options being investigated.
We’ve enjoyed many hours of Beat Saber on PC VR systems via the game’s Early Access program on the Steam and Oculus stores, but this was our first try with the PlayStation VR version, which is set to launch later this year. This fast-paced VR rhythm game naturally benefits from motion control tracking accuracy, and we were pleased to find that the Move controllers were largely up to the task, but players will want to make sure their tracking setup is set up perfectly to avoid frustration.
This four-vs-four, objective-based shooter from First Contact Entertainment is shaping up well, delivering team-based multiplayer action similar to series such as Counter-Strike and Rainbow Six, but in an immersive style (particularly when played with the Aim controller) that PSVR users have been waiting for. The game is due to arrive some time in 2018.
Ready at Dawn CEO Talks Echo Combat, Commitment to VR
Image courtesy Ready at Dawn
We caught up with Ready at Dawn CEO Ru Weerasuriya on the E3 show floor to talk about the upcoming Echo Combat open beta, and the studio’s commitment to the medium. By the time the game launches, Weerasuriya says they intend to add “more functionality, potentially more modes, but more ways to play.” He said that the studio was “currently exploring a lot of ideas” to move the VR medium forward in the long term.
Now that E3 2018 is officially over we decided to take a look back at the week and discuss what we played. There wasn’t a whole lot of VR this year and overall it was a bit underwhelming for the industry, but there were a few highlights for each platform.
In order to name winners, we’ve decided to break down the awards into three categories: Best Rift Game, Best Vive Game, and Best PSVR Game. One of those will also be dubbed Best VR Games of E3 2018 and we’ll have a section at the end mentioning a few of our other favorites as well. Worth mentioning as well is that a game must have been playable in order for it to be considered. We’re as excited anyone about Stormland, but it wasn’t at the show, and The Elder Scrolls: Blades was only playable on mobile phones.
That’s about it, so let’s get to it!
Best Oculus Rift Game: Echo Combat
This is the first E3 in years that Oculus didn’t have its own dedicated booth at. Instead, they had a couple demo stations tucked away at the back of the Facebook Gaming booth. But that didn’t stop Echo Combat from being the standout Rift game over at the Alienware booth. Echo Combat is the next VR game from Ready at Dawn, creators of both Lone Echo and Echo Arena. By taking the core gameplay mechanics behind those two games and adding on layers of complexity with different guns and asking players to compete over a payload that’s traveling across the map, they’ve once again crafted an addicted, beautiful, and exhilarating zero-G VR experience that we can’t wait to play more.
Best HTC Vive Game: Prey TranStar and Typhon Hunter
There just weren’t very many games showcased for the HTC Vive this year at E3. The main one two that we got to see were Prey and Wolfenstein: Cyberpilot, but the latter really didn’t have a very good demo showing at all. In Prey, I played the TranStar VR experience which is basically a puzzle room full of interactive objects. It’s not very original, but it’s super polished and well done. The asynchronous multiplayer Typhon Hunter DLC will have VR support as well, which we are very excited about.
Best PSVR Game: Firewall: Zero Hour
Out of the big three VR headsets, Sony’s PSVR by far had the best showing and they barely even talked about VR at all publicly. On the show floor they had over a dozen VR demo stations featuring the likes of Astro Bot, Evasion, Megalith, Beat Saber, and more. But the best demo and by far our most-anticipated PSVR title to date is Firewall: Zero Hour. It plays out a lot like Rainbow Six, but in VR, and we can’t wait to dive in with our Aim Controller on all nine maps when it releases.
Honorable Mention: Tetris Effect
“It’s the kind of game you want to play at the end of a long day to get out of your own head.” That’s how famed game designer Tetsuya Mizuguchi described Tetris Effect, the upcoming PSVR version of one of the most iconic games of all time. We had a chance to play Tetris Effect at this year’s E3, and it definitely lived up to Mizuguchi’s description. It’s a simple yet beautiful, serene experience that left us invigorated and clear-headed after playing.
Honorable Mention: Deracine
There was a single station for Déraciné at E3. It wasn’t at Sony’s public booth and was only tucked away in a corner of the press-only PlayStation area next to Blood & Truth and a host of other PSVR demos. Despite the subdued presence, it’s a beautiful adventure game with a gorgeous sepia-stained overtone. Déraciné is about as far away from Dark Souls VR as you can get for developer From Software, but it sold me on its premise and I can’t wait to see more.