Zombieland VR Dev Acquires Another VR Studio As It Moves To New Projects

Zombieland: Headshot Fever developer XR Games has acquired another VR studio.

The company this month announced the acquisition of Fierce Kaiju, a long-running team that got its start in VR in the early days of the Gear VR headset with the Viral series. A figure for the deal was not disclosed. In a prepared statement, XR Games Founder and CEO, Bobby Thandi said that the acquisition would help the studio expand as it “takes on multiple projects with larger budgets”.

It’s currently not known what the XR Games team is working on past the launch of Zombieland, an arcade shooter for Quest and PC VR that saw players gunning for top points. The team also worked on 2019’s Angry Birds Under Pressure and, in late 2021, raised $2.1 million to expand and work on original IP. The studio did confirm to UploadVR that, whilst Fierce Kaiju will retain its name, the entire organization will work on the same projects as one whole team.

Fierce Kaiju, meanwhile, was founded by Dan Roberts and Paul Colls in 2014. The studio’s Viral series consisted of on-rails, points-driven shooters. However the series never really moved beyond Gear VR (and, by extension, Oculus Go). According to the press release, the team has supported on other, unspecified projects since that time, though Colls moved on from his role a few years back, whereas Roberts now joins XR Games as Art Director.

What do you want to see next out of the XR Games team and Fierce Kaiju? Let us know in the comments below!

Zombieland: Headshot Fever Studio Acquires Fellow British Team Fierce Kaiju

The Brits have always had a strong presence in virtual reality (VR) with one of the earliest pioneers being Fierce Kaiju, the Leeds0based team behind the Viral series. Today, fellow Leeds VR studio XR Games has announced the acquisition of Fierce Kaiju, its first-ever studio acquisition.

Zombieland

Fierce Kaiju was founded in 2014 by Dan Roberts and Paul Colls, both of whom were already videogame veterans thanks to working on titles including Grand Theft Auto, Red Dead Redemption and Call of Duty. They set up their studio with a focus on VR, originally creating Viral for Samsung Gear VR followed by Viral Quarantine and Viral EX for Gear VR and Steam.

Since then though, Fierce Kaiju hasn’t released any more of its own videogames, with most of its time spent as a full-service studio, helping game makers build projects from the ground up, or supporting other projects. XR Games, on the other hand, has created VR titles for some big IPs including Zombieland: Headshot Fever and The Angry Birds Movie 2: VR Under Pressure.

“From the first time I met Bobby and the team, I knew there was a shared vision,” says Dan Roberts, Fierce Kaiju co-founder. “At Fierce Kaiju we love experimenting with new and disruptive technology and turning it into something immediate, accessible, and fun, and It’s clear that Bobby and the team at XR Games share the same values. There’s a tangible sense of excitement and energy when you enter the XR Games studio after their huge success with Zombieland: Headshot Fever in 2021, and we knew we wanted to be a part of that.”

The Angry Birds Movie 2 VR: Under Pressure

“For our first acquisition, we knew we wanted to bring in a team that shared the same vision as XR Games. The experience that Fierce Kaiju brings from working at places such as Rockstar Games and Activision Blizzard will be invaluable when it comes to supporting XR Games’ trajectory. As the studio grows in size and takes on multiple projects with larger budgets, this expansion will ensure we can scale safely and effectively. We’re fiercely proud of our roots, and while we’re still based in Leeds, our titles are sold around the world, so with Fierce Kaiju joining the family, we’re confident that our reach will grow even further as we continue developing exciting new gaming experiences for years to come,” XR Games Founder and CEO, Bobby Thandi adds.

The acquisition will see the Fierce Kaiju team join XR Games, with Dan Roberts joining XR Games as Art Director. The acquisition sum wasn’t disclosed.

Gmw3 will continue its coverage of XR Games, reporting back with its latest VR projects.

The Best Mobile Games Coming in 2019

Consumer mobile virtual reality (VR) may have been going longer than its tethered, high-end brother, thanks to Samsung Gear VR and Google Cardboard, but it was until 2018 that the industry took a shift thanks to Oculus Go and Vive Focus. While headsets like Oculus Rift and PlayStation VR have the graphical power, mobile and standalone devices have the freedom to be used anywhere, which opens up new possibilities for developers. 2019 looks to be even bigger for mobile with the upcoming release of Oculus Quest, but for now, VRFocus will be concentrating on videogames for the most currently available headsets.

The Best Mobile Games Coming in 2019

The Elder Scrolls: Blades – Bethesda

Announced during Bethesda’s pre-Electronic Entertainment Expo (E3) 2018 press conference, The Elder Scrolls: Blades was originally due to arrive Fall 2018 for iOS and Android devices but a Tweet in November pushed the launch into this year. With classic role-playing game (RPG) mechanics the series is known for, The Elder Scrolls: Blades will feature three areas, Arena; a PvP area where players can challenge each other using melee and magical combat. An endless dungeon called The Abyss, filled with all sorts of enemies and treasure to help improve the character. And lastly The Town, which is the main campaign area, with a full storyline to complete.

Currently, there’s no precise launch date for The Elder Scrolls: Blades.

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Unannounced Title – Fierce Kaiju/Coatsink Software

Honestly, this is a complete unknown at this stage. British developer Fierce Kaiju and Coatsink Software announced way back in November 2017 that they were working on a new VR project together. VRFocus knows that the title will be an entirely new IP, but the studios haven’t released any further details since 2017. As they have both primarily worked on mobile VR titles its safe to assume this will be the case again.

Hopefully, 2019 will be the year that Fierce Kaiju and Coatsink Software reveal more info.

Angry Birds VR Isle of Pigs Coming Soon Image

Angry Birds VR: Isle of Pigs – Resolution Games/Rovio

Resolution Games and Rovio Entertainment announced a couple of weeks ago plans to bring one of the biggest mobile franchises to VR. Details are still scarce, including gameplay details or what it’ll look like. When it comes to headset support they’ve simply stated it’ll be available ‘across all major VR platforms’ so VRFocus is assuming a franchise born onto mobile will keep with its mobile roots.

Expect more bird-flinging action when Angry Birds VR: Isle of Pigs arrives later this year.

InandOut

In&Out – Underdogz

A videogame VRFocus came across while wandering around Gamescom 2018 in Germany, In&Out is a spy adventure of sorts that’s played entirely cooperatively. Designed before Oculus Casting came about, the VR player has to navigate a secret facility with the help of their ever watchful companion viewing details on a mobile device. Without teamwork, the VR player will easily die, as they don’t have all the info to avoid traps and solve the puzzles.

We’ve not heard much about the Oculus Go compatible title since that first debut, so hopefully, 2019 will be the year for further updates.

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Spectro – Borrowed Light Studios

From the team behind Vincent Van Gogh tribute, The Night Cafe is a rather spooky experience called Spectro. Originally announced way back in 2016, the studio has been somewhat quiet about Spectro’s development over the last couple of years. You are the sole proprietor of Spectro Co., a ghost detective agency, going out to explore haunted houses and ridding them of their malevolent spirits.

Borrow Light Studios says that: “Spectro is currently in development for all of the major VR headsets with a focus on releasing on mobile first.” That would make 2019 a great year for a frighteningly good mobile videogame.

Coatsink Partners with Fierce Kaiju on Secretive VR Project, Expected 2018 Release

Coatsink Software, creators of the Esper series, Augmented Empire (2017) and A Night Sky (2017), announced they’re collaborating with Viral series creators Fierce Kaiju on a new VR project scheduled for release in 2018.

Information is still thin on the ground about the project, with no real idea of what to expect at this time genre-wise. There’s no official word on what target platform is lined up either, which as far as announcements go is a fairly strange occurrence. With the upcoming $200 Oculus Go headset around the corner, there’s bound to be a few launch titles worth boasting about, although that’s only healthy speculation. Either way, judging by the pedigree of both studios, whatever results is sure to be worthwhile.

“We’re thrilled to be collaborating with such a talented team – and the creators one of our office game night favourites, Viral Quarantine. We can’t wait to show VR fans what we have planned.” said Eddie Beardsmore, COO, Coatsink

“Fierce Kaiju are very pleased to be working with our friends at Coatsink on an all new co-developed VR title. Both Fierce Kaiju and Coatsink have created pioneering VR projects and we have a lot of respect for the Coatsink team and their achievements. We’re building something very special and we can’t wait to reveal more in due course,” Paul Colls, Creative Director and Co-Founder, Fierce Kaiju.

We’ll be following the development of the project, so check back for more soon.

The post Coatsink Partners with Fierce Kaiju on Secretive VR Project, Expected 2018 Release appeared first on Road to VR.

Coatsink and Fierce Kaiju Collaborate on Secretive Original VR IP

If you happen to own a Samsung Gear VR – there are a few million out there – then you may have come across the creations of British developers Coatsink Software or Fierce Kaiju, who have created title like Augmented Empire, Esper/Esper 2 or the Viral series respectively. Well today the pair have announced work on a new virtual reality (VR) title, although they’re still keeping quiet on the details.

Currently VRFocus hasn’t been given a name for the project, platform, screenshots, story, or any of the other usual facts that make up a news article, increasing the interest in this highly secretive project.

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In a statement the two studios commented:

“We’re thrilled to be collaborating with such a talented team – and the creators one of our office game night favorites, Viral Quarantine. We can’t wait to show VR fans what we have planned,” said Eddie Beardsmore, COO, Coatsink.

“Fierce Kaiju are very pleased to be working with our friends at Coatsink on an all new co-developed VR title. Both Fierce Kaiju and Coatsink have created pioneering VR projects and we have a lot of respect for the Coatsink team and their achievements. We’re building something very special and we can’t wait to reveal more in due course,” said Paul Colls, Creative Director and Co-Founder, Fierce Kaiju.

Via email VRFocus tried to glean a few more answers with Colls answering some of the questions:

  • When did the collaboration begin? – We got the ball rolling at the start of October, earlier this year.
  • Is this a new original IP or an expansion/twist on another? – It’s an entirely new and original IP.
  • What makes this project different from your other VR titles? – We’re aiming to create an entirely unique experience with a few familiar touches. We’re looking at ways to make the space you inhabit and the content you play come together in ways that haven’t been previously explored. With our friends at Coatsink we’re planning to put down foundations for a new IP with limitless possibilities, encouraging the player to come back again and again to exciting new content.
  • When are we likely to hear more? – We reckon we’ll be ready to share more early in the new year, and we can’t wait to do so.

And that’s your lot. If VRFocus had to bet on any details it would be the possibility that the title would support Gear VR due to previous releases. When Coatsink and Fierce Kaiju make another announcement VRFocus will let you know.

Viral EX Is Coming to Steam and HTC Vive

Developer Fierce Kaiju brought their first-person shooter title Viral EX to Oculus Rift with Touch late last year, after it has been originally launched for the Samsung Gear VR. The improved and remastered version of Viral EX is now moving on to Steam so HTC Vive owners can also enjoy what Viral EX has to offer.

Taking story and aesthetic elements from classic film TRON, Viral EX puts the player in the role of a heroic anti-virus program called Ragnarok, working for a sentient A.I. called E.V.E. and trying to fight against viral forces trying to damage the system. Players can dual-wield a shield and blaster combination or double up on guns to shoot through 50+ stages of viral enemies.

The remastered version of Viral EX uses the expanded features of the Oculus Rift and HTC Vive along with the increased power available to a PC-based virtual reality (VR) system. As such, the PC version of Viral Ex features reworked and enhanced graphics and gameplay.

viral ex Core

“We always wanted to get our games onto Steam” says Paul Colls, Creative director of Fierce Kaiju. “We’re excited that more VR gamers will have access to a game we’re tremendously proud of, on top of this we feel that the Steam community makes for a great fit for a game like Viral EX, it also happens to work particularly well with the Vive technology. Expect to see more from us on the platform.”

Viral EX will launch on Steam for HTC Vive on 10th July, 2017.

VRFocus will bring you further information about Viral EX as it becomes available.

Fierce Kaiju Confirm Gear VR Controller Support for Viral: Quarantine

Last October VRFocus reported on British virtual reality (VR) developer Fierce Kaiju returning to Samsung Gear VR to update its Viral franchise. Viral: Quarantine is a remix of the original, this time adding less linear gameplay and more weapon options. The studio has also revealed to VRFocus that Viral: Quarantine will support the new Gear VR Controller.

Paul Colls, the Creative Director of Fierce Kaiju, confirmed the controller support at the recent VR World Congress (VRWC) event in Bristol, UK. While Viral: Quarantine can still utilise the headset’s touchpad to play, the controller adds that extra level of immersion by allowing players to move the shooting reticule quickly and completely separate from their head movements.

Viral Quarantine screenshot_7 “We took cues from pinball tables,” said Colls, on how the title differs from its predecessor. “We loved how one table provides many avenues to play and score. With that we decided to build huge feature rich arenas rather than smaller stages, but all the while still being instantly accessible and fun to play.”

On top of the controller support, Fierce Kaiju will also release an update soon after launch adding a new mode to Viral: Quarantine, designed specifically for Oculus Rooms and Parties for friends to compete against one another.

Viral: Quarantine once again puts players in the role of Ragnarok the Anti-Virus. Doing the bidding of the sentient AI known as E.V.E, Ragnarok has now been sent to quarantine – a place viruses are kept before deletion – and while waiting to hopefully return to the computer mainframe decides to kill some time in the usual fashion. The video game now features far more open worlds to play through, rather than the compact corridors of Viral. Players will also have the use of several new weapons, including a headset controlled missile and a telekinetic ability to pick enemies up and fling them into each other.

Checkout the new launch trailer below, and for further updates on Viral: Quarantine and Fierce Kaiju, keep reading VRFocus.

What Brexit Means For The UK VR Industry

What Brexit Means For The UK VR Industry

As of this week it’s officially official: the United Kingdom is leaving the European Union. Last year’s historic referendum might have come to a close in June, but it’s taken nine months for the British government to ready itself for triggering Article 50, the document that was yesterday handed to Donald Tusk, President of the European Council, to begin the long process of revoking the country’s membership.

It will be a long time yet before the UK is actually separated from the EU, but Brexit’s effects are already being felt in the UK VR industry. Shortly after the referendum result was announced the value of the pound plummeted as the country’s relationship with the rest of the world — not just European countries — was called into question. In the following weeks and months HTC raised the price of its Vive VR headset, from £689 to £759, and that price remains today.

Oculus, too, quietly raised the price of its Rift from £499 to £549 when it launched at domestic retailers. Since then the Rift has had an official price cut, but that only brought the price back to £499 for UK customers, making it neck-and-neck with the $499 US price tag. $499 converts to £401.60, so Britons are now paying nearly £100 more than the US for the same product.

But hardware is only part of the equation, and the long-term impacts of Brexit on the VR industry remain to be seen.

Prices

Raiders of Erda, one of our most anticipated VR games, is a UK-made game.

The first, most obvious aspect to point to is prices, and the knock-on effect more expensive headsets might have on the software that supports them. As a niche technology, VR is already a risky industry to be a part of, so introducing new barriers to entry surely isn’t a good sign for developers the world over.

But it might not actually be all bad from a sales standpoint for UK teams. Along with other developers, Sam Watts, Director of Immersive Technology at VR and AR production studio, make[REAL] points out that digital VR content stores pay in US dollars, “so we see higher sales revenues after currency conversion currently.” It might be a short term side-effect, but selling products in dollars means you currently get more than you would have a year ago in the UK.

For Simon Barratt from Raiders of Erda developer Cooperative Innovations, the potential of redirected funds for government schemes could also be a benefit. “There are a few opportunities if more money is made available to the games industry potentially through existing schemes like UK Games Fund or whatever the UK replacement of programmes such as Creative Europe might be!” he says.

Other developers, like Fierce Kaiju’s Paul Colls are also concerned it could go the other way. “It could mean less funding opportunities,” he explains, “Fierce Kaiju recently received support from Creative England which is funded in part via the European Regional Development Fund. How Brexit will effect fantastic initiatives such as this remains to be seen, but it’s a concern regardless.”

Employment

Invisible, shown at Sheffield Doc/Fest last year, was concerned with treatment of immigrants in the UK.

With Brexit in place, hopping between the UK and other European countries may well could become a bit more complex. Right now, you can fly from London to Amsterdam, Paris, or anywhere else in Europe and stay there pretty much as long as you please. It’s quite possible that Brexit could bring an end to that agreement and people living abroad might need to go through some processes to stay there. At the same time, anyone looking to work in the UK might face similar complications.

In Barratt’s mind this is a key concern. He says that “it’s unclear right now what will happen in terms of EU citizens which are a major part of the UK industry workforce. We need this issue resolved as soon as possible.”

At the same time, it’s not going to stop Barratt’s team from reaching far with its recruitment: “We’re pushing on with recruitment of UK, EU and International talent for Raiders of Erda and our other projects,” he says.

Watts, however, has another angle. “Brexit will likely mean it’s harder to employ the best talent in the UK from abroad, especially in the area of VR development where there is a shortage of skilled developers with relevant experience to draw upon,” he says.

Dan Tucker, Curator of the Alternate Realities programme for Sheffield Doc/Fest, share similar concerns: “It would be easy to point at tech funding from the US and China as the biggest enablers, but what about the vibrant artistic and auteur scene which currently benefits from the ease of movement, collaboration and co funding across European border? The removal of access to Creative Europe for one will be a huge blow to the entire media landscape.”

Esper and Augmented Empire developer Coatsink is perhaps most alarmed. The team’s Tom Beardsmore tells me that the company is even considering shifting location based on Brexit. “We’ve thought about it a lot, we’ve discussed it a lot,” he says, saying that company could consider an office on the west coast of the USA or even up in Scotland if it was to splinter off from the UK as cries for a second independence referendum are asking for.

“We want as big as a talent pool as we possibly can,” Beardsmore states. Brexit might take away from that.

Partnerships

Companies like Rewind work with partners across the globe.

Lots of developers are applying a simple model to make money out of VR in creating and selling products, but others rely on key partnerships to make branded content as a major source of income. These are global partnerships that affect brands and products the world over, and larger clients often have their pick of who to source. With Brexit plunging Britain into uncertain times, are those business strategies at risk?

Tim Edwards of newly-established VR/AR innovation studio Giznode doesn’t think so. “Typically we create experimental applications and prototypes with mostly finance companies,” Edwards says. “We haven’t yet been given any reason to assume that our clients would cease development with us because of Brexit.”

Key to that remaining the case, though, will be support from the UK government. “As the government work out how to make us more competitive globally I would like to see a ramp up in subsidies and grants for VR developers,” Edwards adds. “The UK now leads the way in VFX for films thanks to government support and it would be good to see that strategy used to help make the UK one of the leaders in VR development.”

Other studios we talked to pointed to the fact that many of the partners they talk to are in the US, and thus don’t expect to be affected.

So what does Brexit mean for the VR industry? Like many other elements of UK business, it’s unclear right now, but our main takeaway is that the creators and companies here are doing their best to see the upside in the brave new world the UK is about to face. Colls, perhaps, puts it best: “We may see a stronger Britain emerge, our games industry is already respected the world over and we have associations like UKIE and TIGA that will continue to work with government to cement this. We have to be confident in our proven ability to innovate, but we need the support to continue doing so.”

Fingers crossed.

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Oculus’ Jason Rubin Responds After HTC Criticism of Oculus Financial Support

Recently Vice President of Global VR Content at HTC, Joel Breton was critical about the approach that Oculus was taking when it came to exclusivity and funding of developers.

In a recent interview with Gamespot, Breton said that Oculus was hampering developers by blocking them from other platforms. He went on to claim that though the games would not exist without significant funding from Oculus, restricting them to one platform was ‘problematic’ as it means developers could not “develop relative to market size” and accused Oculus of putting more cash into the market than it was possible to recover.

Oculus’ financial support for developers and securing of exclusives (wholly, or temporarily) for the Oculus Rift continues to be a divisive topic in the VR community at large. On Twitter, Jason Rubin VP of Content and Breton’s equivalent at Oculus, hit back with the following: “Is Oculus “over-investing in VR, spoiling developers, allowing them to make titles that otherwise wouldn’t exist?” Uh… guilty as charged.”

For example, Oculus Rift’s latest hit game Robo Recall, had a development budget roughly equivalent to that of the original Gears of War, but was free to download for anyone with an Oculus Rift.

Rubin’s comments naturally received many comments on Twitter, with a number of developers and users both coming out in support and against his comments. Paul Kolls, Creative Director at Fierce Kaiju, came down firmly on the side of Oculus, saying: “Because of such support our studio exists, simply wouldn’t be here doing what we love without it. Always grateful.”

Jason Rubin

Other commenters were a little more humorous, such as Jon Wade, part of the VR R&D department at Shopify, who said: “are banks spoiling entrepreneurs? Loaning/investing in small businesses that otherwise wouldn’t exist?”

Another anonymous Twitter user did point out that Rubin seemed to ignore the issue of exclusive content, however, adding: “You conveniently overlooked the bit about ‘exclusive’ that the article seems to focus on.”

This incident seems likely to continue the debate for some time to come; VRFocus will keep and eye on the situation and report any further developments.

Viral Quarantine Expands Upon Early Gear VR Original

Viral Quarantine Expands Upon Early Gear VR Original

Fierce Kajiu was an early believer in VR, and one of the first to release a full game for Samsung and Oculus’ Gear VR in Viral. Since then it’s brought the original game to Oculus Rift with Touch support, but it isn’t forgetting its roots. UploadVR got an exclusive early look at Viral Quarantine, the upcoming sequel to the first game.

The UK-based developer is expanding upon the original Viral in its new title that takes elements of the gaze-based original and adds in new twists, like new weapons, and branching paths that let you pick your own route forward. New power ups include  ‘Manipulation’ which lets you grab an enemy and throw them into walls. There’s also a lure allowing the player to “lead a virus on to a trap,” according to Fierce Kaiju.

Here’s the trailer outlining much of the gameplay:

The premise of the game, like the original, is that you’re inside a computer full of viruses you need to eliminate. You can point your head and tap the touch pad to fire a ball and take out these robot-like viruses. The first game was set mostly in closed spaces but the new one starts out in a much more open environment. It features the same satisfying physics that let you bounce balls off objects, and successful hits leave robots flying like ragdolls into the depths below. In a note, developer Paul Colls of Fierce Kaiju said they took inspiration from Pinball tables that allow “any avenues to play and score.”

“With Viral Quarantine we wanted to build on what we achieved with the original Viral game, we felt a need to open it up and go bigger,” notes Colls. “With that we decided to build huge feature rich arenas rather than smaller stages. Each arena is full of alternative routes, a multitude of secrets and scoring opportunities. We were able to explore ideas that didn’t quite make the first game as well as exploring new ones.”

Viral Quarantine is planned for release in Q2 2017 for Gear VR.

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