The Virtual Arena: The Immersive Gallery: Painting with Light

The application of XR into the attraction, amusement and entertainment landscape is covered by industry specialist Kevin Williams, in his latest Virtual Arena column – embracing “Artainment” while evaluating the Van Gogh: The Immersive Experience, and its unique technology.

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Image credit: KWP

We have covered the application of immersive technology in the arts in this column over the last few years. We have seen opera represented in virtual reality, and have also experienced Immersive Theater, but we can now add a new aspect to this list – that of the “Immersive Gallery”. Along with new openings in US cities, London became the latest city to open the ‘Van Gogh Exhibit: The Immersive Experience’ and we were lucky enough to get to tour this compelling event.

Immersive gallery experiences have gathered momentum in popularity in recent years, and this adaptation offers a blend of the latest digital display and immersive technologies, in a pop-up exhibition that is capable of being taken on the road. Having toured since 2017, the Van Gogh immersive exhibit has captivated over 5,000,000 visitors across America and Europe. But, unlike most touring exhibitions, digital XR immersion is at its heart.

The Van Gogh London Exhibit: The Immersive Experience has been brought to the UK capital by entertainment producer Exhibition Hub together with Fever, one of the leading entertainment discovery platforms. Plunging audiences into a digital art exhibition of the work and life of Vincent van Gogh, one of the greatest artistic geniuses of the 19th century. But rather than a stayed and tired art gallery exhibit, the exhibition uses the latest projection, VR and MR elements to create an immersive experience.

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Image credit: KWP

“Experiential” is a term that is growing in usage regarding the deployment of immersive technology – the means for the guest to be captivated within the digital world, be that using headsets, or immersive projection platforms. The Van Gogh exhibit employs all these elements and more while staying true to the artistic power of his work. The exhibition is split into three key elements, housed in the unassuming (but appropriate) 19th-century stable buildings opposite Old Spitalfields Market.

The first element of the exhibition is a gallery section – along with re-creations of the original artwork from the master, the digital theatre presents details of Van Gogh’s life and influences to help gain knowledge of what shaped his work. The vibrancy of these artworks is also represented with a Projection Mapped recreation of his famous works adding a three-dimensional element to understanding the composition of his genius.

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Image credit: KWP

Moving through this space, guests that are prepared to dive deeper are offered the opportunity to experience the world of the artist in VR. An area comprising several Meta Quest 2 headsets have been installed in a special area of the exhibition, where users traverse through a virtual period re-creation of the real-world settings, from the South of France that inspired the artist to create some of his most famous works. The narrated experience is passive but allows the guest to be part of the environment, walking alongside the artist.

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Image credit: KWP

The final aspect of the exhibition is one that is most talked about – that of the giant hall with the latest 360’ projection technology, painting all four walls with images of the most famous paintings. Rather than just projecting them, the space has been developed so that the audience feels like they are placed within each artwork, their vision saturated with the colour and vibrancy of the paintings. Deckchairs were laid out for guests to sit back and let the imagery wash over them. 

Overall, the organizers present the exhibition as a 60-to-75-minute experience, with many of the guests relaxing in the Immersive Hall, captivated by the artwork that surrounded them, smartphones out to try and capture the experience to share with family and friends on social media. This was the best example of how immersive technology can accentuate an experience – along with the fact that many of the digitally re-created artworks would never be able to be assessable to an audience in real life, so adding another level to the exhibition.

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Image credit: KWP

What some have dubbed “Artainment”, this exhibition allowed XR technology to bring the wonders of Van Gogh to a new audience. Turning the “digital into physical”, this XR approach offers a new interpretation of the gallery experience, a future that is being applied to many other artists’ works.

The next instalment of The Virtual Arena will look at the impact of the VR and MR on the current US amusement scene is reported on, with the latest trends on display at the 2022 Amusement Expo International.

Feeling the VR Arcade Fever in Viva Las Vengeance

Viva Las Vengence

Zombies, ugly, snarling corpses of rotting flesh that have managed to ingrain themselves in popular culture over the last few decades to such an extent that we’ve all played a videogame or watched a movie with one in. The most recent was director Zack Snyder’s Netflix collaboration Army of the Dead, dropping folks into a ravaged Las Vegas for some wall-to-wall action. And if you loved the movie then you’ll probably want to check out Viva Las Vengeance, the virtual reality (VR) experience tied to the film.

Army of the Dead - Viva Las Vengeance: A VR Experience
LOS ANGELES, CALIFORNIA – JULY 28: Grand opening of Army of the Dead – Viva Las Vengeance: A VR Experience at Westfield Century City in Los Angeles, California. (Photo by Andrew Toth/Getty Images for Netflix)

Just like its cinematic cousin Viva Las Vengeance is all about that wild (theme park-style) ride, where explosions and rampaging hordes of the undead fill in those annoying gaps left by a lack of plot. But in a VR experience that lasts around 30 minutes is that necessarily a concern? For the most part not at all, as long as you know what you’re in for.

The location-based entertainment (LBE) industry was hit hard by the pandemic as it was really starting to shine beforehand, attracting VR studios who were looking for alternative revenue streams. With things now settling and getting back to normal, everyone’s interested in getting out again making VR arcades an attractive escape for those after a modern entertainment experience.

And that’s really what you do get with Army of the Dead: Viva Las Vengeance, plenty of tech and an all-encompassing journey that does try to ground you in the whole setup; even if it is somewhat cheesy at points.

Viva Las Vengence

Up to six players can enjoy the VR experience at once, with the core gameplay section held within a modified taco truck with bars on the windows for your protection. In actuality, this is one of those 4D, hyper-reality simulators with wind, heat and rumbling floor effects for that truly immersive setup.

Before you get anywhere near the taco truck you’ve got to jump through a few setup hoops first, some more unusual than others. For instance, it’s not often that these kinds of LBE titles will give you a gun selection, let alone accessories. But in Viva Las Vengeance you get to select between a shotgun for close-range power or an assault rifle that’s great for popping heads at a distance or exploding a few barrels. This is where teamwork already comes into play. For this early test, there was only two of us, one on either side of the truck. Armed with the rifle it didn’t need reloading but there were points where it seemingly overheated and stopped, so a teammate with a shotgun next to me would’ve been really nice.

After the loadout selection comes the cheesy military briefing, telling you why you’re there and what you need to accomplish. It really was just background noise as we attached a couple of OptiTrack sensors to our hands. That was all that was required as there’s no running around a big space. In actuality the taco truck setup meant four were employed at the same time, allowing for an efficient rotation of guests at the Westfield London location.

Army of the Dead - Viva Las Vengeance: A VR Experience

Inside the truck, there were Valve Index headsets and StrikerVR guns to give that nice recoil effect. Alas, the build-up of excitement didn’t quite match the gameplay experience on offer. Because as you might expect from a taco truck driving through a zombie-filled Las Vegas, its point, shoot and repeat for about 10-15 minutes.  

If this were a VR videogame at home you’d play it once, get bored and want a refund. However, this being a VR arcade experience it needs to be viewed as a whole, combining those additional effects, the gun and the physicality of it all. In which case Viva Las Vengeance is a short, sharp dose of exciting VR you can’t get elsewhere.

When there are zombies climbing all over the truck, reaching through the bars which I’m trying to shoot but made all the more difficult because the floor is rumbling away putting my balance off it, quickly becomes very engrossing. And it should for that time duration, intense yet fulfilling enough that everyone leaves with a grin. Plus you can all compare your scores afterwards as well as pose for the obligatory group shot with a superimposed Army of the Dead background for good measure.

I’d class Viva Las Vengeance as an above-average LBE VR experience but certainly not one of the best. It’s ideal for those new to VR as the coordination required is minimal, you stand or sit in one spot shooting zombies out the window with an occasional waft of wind to the face. Those more experienced in VR who’ve tried the free-roaming options available at other locations may find this a little limited in scope. Don’t set your expectations too high and bring some mates to enjoy Army of the Dead in VR.

Army of the Dead VR is Heading to London in September

Viva Las Vengence

Netflix has released some exciting TV shows and movies during the course of 2021, one of the biggest films being Zack Snyder’s Army of the Dead. As revealed in May, the movie is accompanied by a travelling location-based VR experience (LBE) called Vive Las Vengence. It’s now been confirmed that the UK leg of the tour is coming to London in September.

Viva Las Vengence

The tour began this month kicking off in Los Angeles and New York City, followed by Las Vegas and Washington D.C. London will be the first city outside the US to see the VR-enabled mobile taco truck arrive, offering VR and zombie fans alike the chance to battle hordes of the undead on the Las Vegas strip. The story is set several years before the events of the Netflix film.

Up to six people can team up and try to rescue survivors trapped in zombie-infested Las Vegas using Valve Index headsets and StrikerVR guns. To make the experience truly immersive the truck features state-of-the-art motion platforms whilst providing full COVID-19 compliance with extensive hygiene and social distancing precautions in place.

Army of the Dead is one of the most hotly anticipated releases of the year and now fans have the chance to climb aboard the taco truck to experience the world for themselves,” said Greg Lombardo, Head of Experiences at Netflix in a statement. “We are thrilled to partner with the Snyders, Pure Imagination Studios and Fever to bring Army of the Dead to London this summer in a way like never before.”

Viva Las Vengence

Tickets for Army of the Dead’s Viva Las Vengence: A VR Experience in London go on sale from 4th August at 10am BST. Prices start from £18 GBP for the 30-minute experience. To make sure you don’t miss out the waiting list for tickets opens today (28th July) granting early access to those who sign up.

While London is the only UK stop, Viva Las Vengence: A VR Experience will be heading across Europe, with Madrid, Berlin and Paris arrival dates still to be confirmed. For all the latest UK-based VR attractions keeping reading VRFocus and our regular The Virtual Arena feature which recently went to Brighton Palace Pier.