Bethesda: Skyrim VR, Fallout 4 VR, And DOOM VFR Have All Sold ‘Really Well’

Bethesda: Skyrim VR, Fallout 4 VR, And DOOM VFR Have All Sold ‘Really Well’

Editor’s Note: This interview was originally published on June 18th, 2018 and is being republished on August 10th to coincide with Bethesda’s annual QuakeCon event.

Original: Bethesda is one of the biggest game publishers that’s actively supporting the VR industry. Between Bethesda, Ubisoft, and Sony, you probably have well over the majority of the VR market in terms of revenue and awareness.

Last year, Bethesda launched Skyrim VR on PSVR, DOOM VFR on PSVR and PC, and Fallout 4 VR on PC all within just a few weeks of each other. Earlier this year Skyrim VR made the transition over to PC as well. That’s a lot of VR games in a short period of time.

“We were really pleased with how the three of those turned out on their various platforms,” said Hines. “We’re aware of all the, ‘Well, what else is Skyrim coming out on?’ jokes, but that version [VR] was a really good version of that game. DOOM VFR, Fallout 4 VR, we’re just really pleased with how all of those performed and were received. We’re going to continue to look at VR like we do at all platforms in terms of what’s a good fit for that platform and seeing what we’ve got and can it work.”

A big narrative in the VR market right now is that there just aren’t enough headsets to sustain development costs for bigger games. In other words, even if a game is great and every single person with a VR headset buys a copy, it’s still hard for developers and publishers to recoup costs of development. That’s why ports of already massive games like Skyrim and Fallout 4 make sense.

The question though is: Do people actually buy these massive, hundred hour long games in VR?

“They’ve done really well,” Hines said. “Skyrim rocketed right to the top on PSVR and stayed there, when we released Fallout 4 VR on Steam it shot to the top and stayed there. When we released Skyrim VR on PC it did too, DOOM VFR has done really well. When it comes to any install base more is always better, but yeah, they did well.”

It’s not a numerical value in terms of sales, but it at least tells us that Bethesda is pleased with performance nad intends to continue investing in VR. Hopefully Wolfenstein: Cyberpilot shapes up over time though, as we were not impressed with that E3 demo, while Prey’s VR support won our favorite Vive experience at E3.

Let us know what you think of all this down in the comments below!

Tagged with: , , , , , ,

The post Bethesda: Skyrim VR, Fallout 4 VR, And DOOM VFR Have All Sold ‘Really Well’ appeared first on UploadVR.

Bethesda Says There’s No Talk Of VR For Fallout 76

E3 2018: Bethesda Says There’s No Talk Of VR For Fallout 76

Update: Official hands-on impressions are hitting the internet today on October 8th, 2018, so we’ve republished the below article featuring an excerpt from an interview with Pete Hines from E3 about the game’s lack of VR support that originally ran on June 14th, 2018.

Original: Today at E3 2018 I got the chance to sit down for a private interview with Bethesda’s Senior Vice President of Global Marketing and Communications, Pete Hines. Most would agree that, out of all of the major press conferences at the start of the week, Bethesda’s was the best. It featured expansions on existing games, brand new game announcements, and extended looks at previously announced games. Everything looked great and Todd Howard lit the internet on fire with his charismatic delivery.

Undoubtedly one of the biggest games at E3 this year was the main feature of their conference: Fallout 76. While it isn’t playable at the show, it will have an open beta soon for testing, as it’s the first game developed by Bethesda Game Studios to include online features (The Elder Scrolls Online is developed by ZeniMax Online Studios) and the first multiplayer game in the Fallout franchise.

Given Bethesda’s recent history with VR in Skyrim VR, Fallout 4 VR, DOOM VFR, and now Wolfenstein: Cyberpilot and The Elder Scrolls: Blades on the horizon, I had to ask:

Will Fallout 76 have VR support?

“I’m not sure how that would work,” Hines replied. “I’ve never heard that [VR] once mentioned in relation to Fallout 76. That doesn’t mean that it’s not going to happen, though.”

Hines explained that Bethesda, as a publisher, doesn’t try and push VR on development teams at all. If it’s something a studio or team wants to do and thinks would be a good fit, then great, but they don’t want to force VR if it isn’t appropriate or compatible.

Fingers crossed that Fallout 76 eventually gets VR support, but at this point I’m not so sure that’s gonna happen — at least not anytime soon.

What do you think of this news? Let us know what you think down in the comments below!

Tagged with: , , , , ,

The post Bethesda Says There’s No Talk Of VR For Fallout 76 appeared first on UploadVR.