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This ‘Fallout 4 VR’ Modpack Brings VR-native Overhaul to the Wasteland
![Photo courtesy Bethesda](https://i0.wp.com/roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2017/06/fallout-4-vr-featured-1-341x220.jpg?resize=341%2C220&ssl=1)
There are a ton of Fallout 4 VR mods out there since it launched on the first generation of consumer VR headsets back in 2017, most of which you can find on NexusMods. If you’re looking for an all-in-one solution that makes the game less of a port and more of a native VR experience though, modder and streamer GingasVR just released a comprehensive modpack that is essentially a survivalist’s dream come true.
The modlist, aptly named ‘GingasVR’s Fallout VR Essentials Overhaul’, includes a bevy of optimizations that aim to fix some of the biggest gripes of Bethesda’s less-than-perfect VR port.
Not only does the modlist bring stability to a majority of the Commonwealth, which includes interior locations, but it also features things like a more intuitive Pip-Boy UI, smarter AI (including companions), and bunch of other things that make the Wasteland a more dangerous place. Bullets are actually rare, enemies are more crafty, and as GingasVR puts it: “you WILL die.”
One of the biggest limiters to everyone grabbing this modlist right now is that it requires not only the VR version of the game, but all official DLCs from the flatscreen version of Fallout 4 from Steam, all of which are included in the Fallout 4 Game of the Year Edition. You can grab that for under $15 if you’re looking in the right place at the right time (eg: Greenman Gaming, periodic sales on Steam, etc).
To GingasVR, the reason for requiring all DLC isn’t just about making a more visually pleasing experience, but rather making it a more immersive survival RPG experience by bringing a level of danger to the game which you might expect, well, when having to scrounge through a post-apocalyptic world filled with mutated malefactors.
This overhaul is NOT easy, this is meant to be an immersive survival rpg. You can customize things to your liking but the default is a game where there is NO Compass and NO HUD. VATS is turned into BULLET TIME (No auto targeting) The AI is also SMART and WILL USE TACTICS against you, Combat is FAST PACED and DANGEROUS there WILL be Random Ambushes! Radiation is actually deadly.
Provided you do have all DLC, you can get started by closely following GingasVR’s comprehensive guide on how to install the modlist using Wabbajack, an automated modlist downloader. Still, automated downloader or not, installing the modlist requires a fair bit of configuration before you can start stalking the Commonwealth, and an SSD with at least 85 GB to spare.
If that seems daunting, take a look at a list of improvements available in GingasVR’s modlist which ought to wash down the bitter pill of having to mess with system settings:
- Optimization and Stability in the majority of Commonwealth as well as interior locations.
- DLC Fixes
- Auto-Eating and drinking in Survival – 2D menus suck in VR (This mitigates the issue but food and drinks will NOT heal you)
- Survival Manual Saves
- Customizable HUD with as much or little HUD elements as you want
- Survival Fast Travel from Settlements (Can also be customized to Fast travel from anywhere)
- Hand Model and better VR Pip-Boy Interaction
- Sim Settlements And Conqueror ( Complete Auto Build Settlements and ability to raid- CAN be customized or turned off)
- BULLET TIME made SPECIFICALLY for the VR version of VATS
- Edited and custom made perks So that Perception isn’t useless with bullet time and accuracy changes
- Complete Accurate VR Weapons
- Reduced loot to realistic levels for the setting (Finding bullets is actually a rare commodity now)
- Smart AI (PANPC, Arbitration)
- Smart Companions (Better Companions, More Smarter Companions)
- Companion Whistle
- Every NPC can be killed (Including Kids and Essential NPCS – Only Unlocked after going down the “Evil Path”)
- Traveling NPCs
- New Guns (Too many to list and all of them work – BE CAREFUL if trying to add other weapon mods)
- New Quests and Locations ( Interesting NPCS, Stumble upon Interiors, Heather Casidian)
- Easy hacking and Easy lockpicking
- New weather from True Storms and Vivid Weather
- New Optimized Textures
- Darker Nights
- Health changes, live dismemberment and non-bullet sponge enemies
- New Radio Stations
- New Music and no combat music
- Better Blood
- Stalkers that will periodically hunt you down and try to kill you (Can be customized or turned off- you can also run away and they’ll get bored of you)
- Ability to increase carry weight with in-game progression
- New Sound effects
- VR Mirror to see yourself in 3rd person (Only possible with this list- Unavailable anywhere else)
- And A lot more.
What’s your favorite, most essential mod for Fallout 4 VR? Let us known in the comments below!
The post This ‘Fallout 4 VR’ Modpack Brings VR-native Overhaul to the Wasteland appeared first on Road to VR.
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5 Reasons Why The Outer Worlds VR Support Could Be Amazing
We often write lists of reasons why big, prominent non-VR games should absolutely get official VR support. Examples of ones we’re still crossing our fingers for Metro Exodus, Kingdom Come Deliverance, and Destiny 2. With that being said, it does happen. Just look at No Man’s Sky, Hellblade VR, Skyrim VR, Fallout 4 VR, and Borderlands 2 VR as examples.
First, a bit of background: What exactly is The Outer Worlds? Basically, Obsidian Entertainment is an RPG-focused development studio that has created on games like Neverwinter Nights II, Fallout: New Vegas, Star Wars: Knights of the Old Republic II, Pillars of Eternity, Tyranny, and many others over the years and was founded by people that originally created the Fallout franchise. The pitch here is that, this is a lot like a new Fallout game in every way but name, but instead of taking place after a nuclear apocalypse it puts you as a boisterous captain of a spaceship as you make your way across various planets with your rag tag group of NPC companions. Think of it as a combo of several key tenets of both Bethesda and Bioware games and you’re pretty close.
Usually there is some sort of key justification for it all beyond just “this would be cool!” and this time with The Outer Worlds is no different. Consider this article my formal plea to either Obsidian Entertainment to add at least head tracking support, if not a full VR update, as well as a list of reasons an intrepid would be praised for doing some of the dirty work.
Fallout 4 VR As A Point Of Comparison
Let’s get it out of the way first: if Fallout 4 can work in VR, I absolutely think The Outer Worlds can. Obviously a full-on VR adaptation with roomscale movement support and motion controller tracking would be glorious, but I’d honestly settle for head-tracking only as well. Head-tracking mods have done wonders to make games like Alien Isolation and GTA V feel new again in VR and that would be great here as well. Something like VorpX will probably get updated soon, but direct VR support within the game would be better.
Immersive Atmosphere
The Outer Worlds is one of those kinds of games that is very easy to lose yourself in. The landscapes are vast and beautiful, the characters are rich and full of interesting things to say, and the regions are both wide and deep with tons of things to do and see. While not quite an open world game, there is so much to do in The Outer Worlds with a litany of ways to build your character you won’t be pressed to find things to do. Within the first hour it’s tough to walk for more than a few minutes without finding something fresh and new going on.
Gorgeous And Appropriate Setting
Like, just look at it. Look at The Outer Worlds. This is a screenshot I took yesterday (also embedded above) immediately after exiting my landing pod following character creation and stepping foot into the game world for the very first time. Not only is it just a drop-dead gorgeous game, but it’s got an incredibly immersive atmosphere that really evokes that same sense of discovery you get from VR games like The Solus Project, Skyrim VR, No Man’s Sky VR, and Fallout 4 VR. Not to mention the setting is all about exploring strange worlds that feel ripped out of a sci-fi film or graphic novel.
Unreal Engine And Planned Mod Support
Since The Outer Worlds is an Unreal Engine 4 game and not based on a custom platform, that at least leaves the door cracked to the potential of VR support of some kind. At the very least hopefully VorpX will work in time or can be achieved by tweaking settings from an existing UE4 game’s profile. But going even beyond that, Obsidian are intending to add mod support sometime after launch which could theoretically make it possible for more bespoke VR solutions. Again though, even just basic head-tracking and 3D would be enough to make me try it in a VR HMD.
Single-Player Focused RPG Shooter
There aren’t enough games like The Outer Worlds in VR. Other than the big examples I’ve listed already like Fallout 4 VR, Skyrim VR, No Man’s Sky VR, and maybe The Solus Project for a survival-focused angle, it’s a genre that most developers haven’t had the funding, resources, or time to tap into much yet for immersive content. Adapting a game like The Outer Worlds would be a great stop-gap solution. Stormland is coming up soon and should scratch the itch a bit, but it’s less narrative-focused overall and has an emphasis on co-op. The Outer Worlds, on the other hand, is deeply narrative focused, single-player, and is oozing with great RPG elements.
Let us know what you think of this article down in the comments below! Would you play The Outer Worlds in VR?
The post 5 Reasons Why The Outer Worlds VR Support Could Be Amazing appeared first on UploadVR.