The Green Planet AR Experience Opens its Doors in London Tomorrow

A year ago gmw3 reported on Sir David Attenborough once again lending his narration skills to another immersive project, The Green Planet AR Experience. An in-person augmented reality (AR) experience inspired by the natural history series, tomorrow it’ll open for the first time; located at Piccadilly Circus in London, UK.

Green Planet AR Experience
Image credit: Tom Dymond © 2022

A collaborative effort created by Factory 42 with BBC Studios and powered by EE’s 5G network, The Green Planet AR Experience offers guests the chance to wander through six digitally enhanced environments – including rainforests, freshwater and saltwater worlds, and desert landscapes.

Upon entering the experience guests are provided with a 5G-enabled smartphone: “which acts as their dynamic window into the world of plants.” They’ll also get to enjoy the company of a virtual Sir David Attenborough who’ll guide them on this natural history adventure.

“You’ll see that plants can be as aggressive, competitive and dramatic as any living thing on the planet – and how they form intriguing relationships with animals. And you’ll discover why plants are so vital for the future of our planet. Your device is a window into a secret world,” says Sir David Attenborough in a statement.

Green Planet AR Experience
Image credit: Tom Dymond © 2022

The Green Planet AR Experience takes around 40-60 minutes is free to attend but tickets are limited, released periodically. There are none available for the initial opening but more tickets will be released on 17th February so make sure to keep an eye out. The entire event runs until 9th March 2022.

The entire project is the work of The Green Planet 5G AR Consortium, made up of six creative, technology and scientific organisations. It was one of nine projects to win £2.2m GBP funding from the UK government’s 5G Create competition backed by the Department for Digital, Culture, Media & Sport.

For continued updates on the latest AR use cases, keep reading gmw3.

The Virtual Arena: Immersive Theater Breaks New Ground

The Virtual Arena

The application of immersive technology into the attractions and amusement landscape is covered by industry specialist Kevin Williams. In his latest Virtual Arena column – we visit the test project for a new kind of Immersive Theater – employing the latest technology, including Magic Leap AR headsets, making its debut in live performance.

Lost Origin
Image credit: Seamus Ryan

The diversity of location-based experiences is constantly growing, we have already covered in this column some of the related immersive presentations in the arts. And recently the team behind a new project invited the media to be the first to be immersed in a new audience experience. Called Lost Origin Experience – the endeavour has been self-styled as a boundary-breaking piece, combing performance, mixed reality to offer an “Immersive Theatre”. A fusing of technologies, including a partnership with Magic Leap to deploy their headsets as part of the performance. Allowing the audience to interact with both the physical and digital worlds.

The experience was developed by studio Factory 42, presented in partnership with the Almeida Theater and Sky. The work is a UK government-funded research and development project, part of the Innovate UK to push boundaries in immersive experiences (the Industrial Strategy Challenge Fund’s Audience of the Future initiative). Along with the whole unique aspect of this immersive theatre, is the careful attention to detail cemented using the full gambit of mixed reality (MR) applications. This is stated as being the first-ever large-scale visitor experience deployed with Magic Leap headsets. The whole project is a limited-time test run of the concept, being operational only for a one-month window, in London.

Having booked a slot, the theatre experience sees the guest recruited as a member of the organization called “Wing 7”, planning to carry out an investigation, codenamed “Operation Origin” – directed to arrive at the field base at Hoxton Docks, in London. The experience starts before arriving at the secret venue, as guests receive a mysterious video emailed to them before they arrive setting the scene, from the operations director. Upon arrival at the field base, the guest is taken into a briefing and introduced to the team and key players. Actors set the scene of a story of dark-web auctions, and secret activities unfold, and then it’s time to enter the adjoining premises and start the search for clues, and more!

Operation Origin
Image credit: Seamus Ryan

Without going into too much detail and revealing the compelling storyline and experience, we can reveal that the adventure takes the group through several rooms’ settings, though the experience is fundamentally broken into four key acts but is much more nuanced. The first offers an immersive puzzle section, then we move into an area of wonder and mystery, then a chance to wear the Magic Leap AR headsets and interact with the environment. And then finally the denouement, where the group get to decide the outcome.

As stated, Lost Origin Experience has played with all the toys in the toybox of immersive experiences. Essentially, we have at the front the use of LARP’ing. Live-action role-playing (LARP) has grown in popularity since the early murder mystery experiences, and more recently with the Secret Cinema kind of events. As we reported in our coverage of ‘The War of the Worlds’ VR experience, the use of theatrical production to drive the audience immersion and steer them through the narrative has grown in popularity combined with immersive entertainment. The Lost Origin offers a great cast, who worked hard to drive the experience for all the guests.

Lost Origin
Image credit: Seamus Ryan

Regarding the other elements, the surprising use of projection-mapping was cleverly and subtly achieved, with guests solving the puzzles and then being transported into a dream-like state. Alongside the projection mapping, the use of motion tracking allows the small audience to drive the story interacting with the narrative being revealed. The cast was ably supported by the live performances, masterfully steering the guests.

But it was the use of AR in this first of its kind immersive theatre performance that was the main area of interest. The developers had elected to use the Magic Leap One Creator Edition headsets for the performance. The group of guests on the third act of the experience are helped to put on the systems, and then navigate around a unique location, and given glimpses of spirits and even transported back in time. The Magic Leap systems were able to offer a competent AR representation, though they were limited by their performance, and it was not a seamless experience. But the developers of the AR app had managed to squeeze as much as they could out of the hardware, and it did work with the narrative presented.

Magic Leap
Image credit: Seamus Ryan

For Magic Leap, the company has pivoted from consumer-facing towards wholly commercial (enterprise) development. Having even announced their plans for a Magic Leap Two, a new interpretation of their headset, with redesigned elements, for some time in 2022. The company has had their original hardware deployed in other pop-up attractions, most notably the deployment in AT&T flagship stores in America, running an experience based on HBO’s ‘Game of Thrones’ universe. Following troubling financial conditions for Magic Leap, and the exodus of senior management, a new CEO has repositioned the company, and secured new investment, to hopefully allow them to grow once again. The team behind Lost Origin worked with Magic Leap as far back as 2018, at the time as one of the only systems able to acquire for the research project.

Regarding the use of AR in such “Immersive Theater” and “Artainment” – several developers have attempted to harness this technology to that end. The most ambitious of these and one of the first mainstream applications was in ‘The Unreal Garden’, which launched as part of the ill-fated Onedome facility in 2018. Employing Microsoft HoloLens AR hardware. The experience proved so compelling that it has been re-launched now as a standalone experience. ‘The Unreal Garden 2.0’ has opened in San Francisco, continuing to expand the use of physical elements and digital illusion – with updated hardware (using the HoloLens 2) and new content.

Returning to London, and Lost Origin Experience – in conclusion, this was a great example of the development in immersive performance, and the strength in bringing strangers together to experience a narrative. A mixture of immersive escape room, with mixed reality experience and live-action performance – the whole thing lasted over 60-minutes and did not drag, seamlessly orchestrated. The experience will only be open for a short period, from 21st November till the 4th December, and will cost £30.00 (and £18.00 for 14–16-year-olds) all bookings online.

This latest example of Immersive Theater offered a glimpse of how tech can play its part in the grand illusion, and we look forward to seeing this kind of application evolve and grow.      

The VR Job Hub: Factory 42, SenseGlove & Vicarious Surgical

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Boston, MA Vicarious Surgical Unity Software Developer Click Here to Apply
London, UK Factory 42 Senior Programmer Click Here to Apply
London, UK Factory 42 Junior Programmer Click Here to Apply
London, UK Factory 42 Technical Animator Click Here to Apply
London, UK Factory 42 Team Administrator Click Here to Apply
London, UK Factory 42 UI Artist Click Here to Apply
London, UK Factory 42 2D Game Art/Concept Artist Click Here to Apply
London, UK Factory 42 Unity Technical Artist Click Here to Apply
Delft, The Netherlands SenseGlove Social Media Manager Click Here to Apply
Delft, The Netherlands SenseGlove Junior Sales Representative Click Here to Apply
Delft, The Netherlands SenseGlove (Internship)Design for Assembly Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) Simple 3D Physical Objects with SenseGlove Haptics Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) Optimizing the Force feedback system Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) Studying User Experience of Different Haptic Signals Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) FPGA Haptic Module Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) The Immersive Web & SenseGlove Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) Product Ergonomics Optimisation Click Here to Apply
Delft, The Netherlands SenseGlove (Internship)  Product Evaluation with Users Click Here to Apply
Delft, The Netherlands SenseGlove (Internship) Haptic Rendering Engine Prototype Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Experience David Attenborough’s The Green Planet as a 5G AR App

David Attenborough

David Attenborough’s next project The Green Planet, focuses on flora and fauna from across the world and thanks to a new collaborative effort will be turned into an augmented reality (AR) experience.

The Green Planet AR

Led by immersive content studio Factory 42, BBC Studios, mobile network EE, Royal Botanic Gardens, Kew, Talesmith and Dimension Studios have announced The Green Planet 5G AR Consortium to create the AR experience and promote 5G technology.

Awarded £2.2 million GBP as part of the 5G Create competition, the consortium’s AR app will allow you to explore this fascinating subject from the perspective of plants. You’ll be able to use an AR-capable device to nurture rare and exotic plants, observing their behaviour whilst encountering the various animals that live among them.

“The importance of protecting the planet has never been greater and the opportunity to use emerging technologies to engage audiences of all ages in environmental issues in new ways is hugely exciting,” said John Cassy, Founder and CEO, Factory 42 said. “We’re delighted to have pulled together a unique consortium of world-leading organisations and look forward to showing how 5G networks will enhance our everyday lives and our understanding of the world around us.”

Green Planet - EE 5G

“5G Create is about exploring new and inventive ways we can use 5G to give British industries a competitive advantage. This cutting-edge app, fronted by broadcasting legend Sir David Attenborough, is set to be an inspiring example of how new technology can reconnect us with the natural world whilst demonstrating the power of 5G to a huge new audience,” said Matt Warman, Minister for Digital Infrastructure.

As the project is all about showcasing the power of 5G the interactive experience will be available “in a number of set locations” around the UK notes Factory 42. How many and where have yet to be finalised. The Green Planet AR will be released in 2022, plenty of time to get a compatible 5G device.

For further updates, keep reading VRFocus.