How Facebook & Oculus Redefined the Future of Social VR at F8

The word ‘presence’ saw liberal use with regards to virtual reality (VR) at the F8 conference. Facebook, and by extension Oculus, are moving towards a goal of a form of social VR that allows two or more people to feel like they are occupying the same space, despite potentially being thousands of miles apart.

Facebook has been a bastion of social media for over a decade now, allowing people all over the world to connect and communicate. Not surprising that the company wants to take this further by utilising new technologies.

Oculus Headset Prototypes

As Mike Schroepfer said at the Day 2 keynote of the F8 conference, “We think VR is the only way we’ll get people to connect over very large distances.” as he introduced some of the tools, apps and services which are aimed at this specific goal.

Oculus TV, Rooms and Venues

 

for many people one of the most valuable and precious aspects of friendship is to just be hanging out in the same room. Whether this is watching TV or films together, playing videogames, listening to music or just chatting, these moments build bonds. Oculus are trying to provide this experience in VR with Oculus Rooms and Oculus TV, which allows people to virtually share a space, chat and watch TV together. Oculus Venues lets you take your friends to a virtual concert, allowing friends and relatives who might be far apart to share in the experience together.

Avatars

facebook spaces - Progression of Avatars

Much attention was given to the improvements that Facebook had made to the avatars used in Facebook Spaces, a social app which has received a great deal of attention. When the app was first unveiled, avatars consisted for a featureless blue head and disembodied hands.

In the current version, users can take a photo of themselves and see it transformed into a reasonably accurate avatar using a process that relies on AI.

This is not the end of the road, however. One of the more challenging aspects of avatar ‘presence’ involves lip sync. As any fan of animation or foreign films will tell you, getting the lip sync wrong can produce a significant uncanny valley effect. To combat this, Facebook has again turned to AI to help process speech and provide lip sync, not just in English but in multiple languages.

As Schroepfer commented during his keynote: ‘Hands are such an important part of how we express emotions to each other, but they are surprisingly difficult to capture.’

Facebook have built some proof-of-concept systems that allow for hands to be properly and accurately captured, but that is only the first step towards digitising a user’s entire body for VR for the best possible experience.

3D Capture

F8 2018 - 3D Reconstruction

One of the impressive demonstrations shown at F8 was a 3D image capture of a room, which had been recreated in CGI. The recreated room was so convincing that much of the audience had difficulty telling apart the live-action video from the 3D recreation.

A 3D depth map was used to accurately capture the various dimensions and textures of each object. Even the mirrors in the room were able to reflect the room as they would in real life.

If this level of realism is able to be integrated into the next level of VR software, it could well be a game changer for how VR is regarded.

‘Quill’ Artwork Can Now Be Shared With Friends in ‘Facebook Spaces’

Quill, Facebook’s VR painting and animation tool, is now getting a new and immersive avenue for sharing artwork created in the application. With today’s update, users can now share their artwork into Facebook Spaces, letting friends experience it together. Facebook VR artist Goro Fujita created a new short film animated in Quill and shared in Spaces as an example of the new capability.

In the latest version of Facebook Spaces, users will now see a ‘Gallery’ section in the menu where they can browse Quill artwork. Artwork can be drawings, animations, or even short stories, the Facebook Spaces team says. Here’s what it looks like in action:

Check out what's new in Spaces with the release of v43!

In addition to the update this week, Spaces is on display at F8, Facebook's global developer conference. Be sure to tune in at http://f8.com/ for the latest news about Facebook VR, Oculus and more from Facebook!* Quill in Spaces! We've added the ability to view Quillustrations – amazing art created in the VR application Quill – in Spaces. Quillustrations can be still drawings, animations, or even stories. Visit the 'Gallery' menu from your table dock to discover amazing Quill art from artists all over the world, including Beyond the Fence, an interactive short film created entirely in VR.* Bug fixes and optimization. Want to create and share your own Quillustrations for Spaces? Quill is available for Oculus Rift through the Oculus Store and artists of all levels are welcome and encouraged to submit their Quillustrations publicly to the Quillustrations in Facebook Spaces Group directly from the application. All of the posts in the Group will be available in Spaces.

Gepostet von Facebook Spaces am Montag, 30. April 2018

Among the ‘Quillustrations’ that users can see in Facebook Spaces is a new short film, Beyond the Fence, by Facebook VR artist Goro Fujita. The piece was drawn and animated inside of Quill and Fujita says he directed the experience so that users could watch it together but each get a different perspective on the action. Here he is breaking it down:

"Beyond the Fence"I’m so excited to finally be able to share the VR film I created for multi user consumption called Beyond the Fence! I created it entirely in Quill and it’s now available in Facebook Spaces for you to enjoy in VR with your friends. Check it out! (login to facebook spaces, go to the drawings tab and click on Quill Art.) And as of today you can also share your quillustrations from Quill into spaces! 
Join this group to be able to share Quillustrations yourself! https://www.facebook.com/groups/quillinspaces/

Gepostet von Goro Fujita am Montag, 30. April 2018

Quill artists can also submit their own works from within the app to be shared with friends and the broader Facebook Spaces audience. Along with the new Facebook Spaces sharing functionality, the updated version of Quill (1.5) brings with it a host of other improvements and fixes.

SEE ALSO
Oculus Artist's 'Quill' Shorts Show the Incredible Potential of Illustrating & Animating in VR

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Facebook Spaces: Neues Update bringt originalgetreuere Avatare

In der sozialen VR-Erfahrung Facebook Spaces dürfen sich die Besucher noch in dieser Woche über lebensechtere Avatare dank einem neu integrierten Avatar-System freuen. Damit erlaubt der virtuelle Spielplatz und Treffpunkt für Oculus Rift und HTC Vive optimierte Kommunikationsmöglichkeiten dank expressiven sowie deutlich besser anpassbareren virtuellen Ebenbildern.

Facebook Spaces – Neues Avatar-System verbessert soziale VR-Erfahrung

Mit der Einführung eines neuen Avatar-Systems möchte Facebook zukünftig für eine bessere Repräsentation des eigenen Selbst in der sozialen VR-Erfahrung sorgen. Um das Gemeinschaftsgefühl und den immersiven Umgang mit anderen Personen zu verbessern, soll das Update diverse Möglichkeiten zur Gestaltung des virtuellen Ebenbilds mitbringen.

Dafür stellte das Unternehmen ein großes Team zusammen, das mit verschiedenen Techniken aus den Bereichen Filmanimationen, Grafik- und Game-Design sowie Mathematik zur Überarbeitung der sozialen VR-Erfahrung beitrug. Mit dem kommenden Update trennt sich Facebook Spaces zukünftig von den ausdruckslosen Avataren, um natürlichere Kommunikationsmöglichkeiten zu ermöglichen. Zwar bleibt Spaces dabei dem comic-haften Stil treu, ersetzt die bisherigen Modelle jedoch durch ausdrucksstarke Alter Egos.

Facebook Spaces Avatare

Somit dürfen die Anwender aus mehr als hundert Optionen zur Anpassung des äußeren Erscheinungsbilds auswählen. Diese reichen von frei bestimmbaren Kopfformen über Frisuren bis hin zu Gesichtsmodifikationen. Ebenso ist erstmals die Modifikation des eigenen Körpertyps nach Größe und Körperform möglich. Zusätzlich erscheinen die neuen Avatare dank besseren Licht- und Schattierungseffekten sowie durch detailliertere Darstellung deutlich immersiver.

Der neue Avatar Creator ist dank maschinellem Lernen in der Lage, sich weiterzuentwickeln und Vorschläge passend zum eigenen Look vorzugeben. Dadurch soll es so einfach wie nie zuvor sein, ein digitales Abbild zu erzeugen.

Facebook Spaces ist kostenlos für Oculus Rift und HTC Vive erhältlich. Das Update soll noch in dieser Woche erscheinen.

(Quellen: Facebook Spaces Blog | Facebook Spaces | Upload VR | Video: Upload VR Youtube)




Der Beitrag Facebook Spaces: Neues Update bringt originalgetreuere Avatare zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Facebook Spaces’ Overhauls Avatars to Be More ‘fluid and natural’

Facebook Spaces, the company’s social VR application which launched in beta one year ago, is getting an entirely new avatar system and customization tool, something Facebook says in a recent blog post was designed to make avatars “more expressive and customizable than ever.”

The new avatar system, which includes “hundreds of new options” will feature new head shapes, hairstyles, facial features, and the ability to choose your body type. The update will also come with new controls to adjust the size, position and angle of your avatar’s features, as well as an overhaul to the automatic avatar creator which runs your photos through a machine learning algorithm to extrapolate an avatar.

The company says the update will arrive sometime this week. Check out a preview of Facebook Spaces’ new avatars below:

 

“Bringing together artists and engineers from across our team, we drew on techniques from film animation, graphics, game character design, and mathematics to create a whole new, re-vamped version of avatars for Spaces,” the company said.

“We’ve worked on making avatars feel more present in the VR space with richer materials, better lighting and shadows. We’ve also fine-tuned the tech under the hood to make avatar body movements look more fluid and natural,” Facebook Spaces creators continued.

an evolution of ‘Spaces’ avatars, image courtesy Facebook

Released in beta last year on Rift, the app essentially lets you connect with friends and family in a private multiuser environment where you can communally watch 360 videos, draw in the air, and play mini-games. You can also interact directly via Facebook by posting VR selfies to your Timeline, engage in a Messenger video chat with anyone regardless of whether they’re inside VR or not, and even livestream your in-app exploits directly to Facebook Live.

Facebook Spaces has since updated to include support for HTC Vive, which includes cross-platform access. Facebook’s head of social VR Rachel Rubin Franklin said late last year that Vive support is “only the beginning: We’re working to bring Facebook Spaces to even more VR platforms and devices in the future, so stay tuned.”

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Express Yourself With Redesigned Facebook Spaces Avatars

When humans interact, there is much that can be expressed with subtle body language and facial expression. This is something that has so far proved difficult to bring into a virtual environment, even as demand rises for social spaces within virtual reality (VR). Facebook are hoping to improve the situation somewhat with its redesigned avatars for Facebook Spaces.

Feeling comfortable in your virtual skin is important in order to create a sense of presence within the VR. As such, Facebook Spaces have worked with its artists and engineers to give the avatars a complete overhaul.

facebook spaces New Avatars

The latest update introduces techniques from film animation, graphic design, videogame character design and high-end mathematics to create a type of avatar that Facebook hopes will allow for a more flexible and dynamic type of player avatar.

Introduced in the update will be a vast array of new options to customise the appearance of an avatar. These options include new head shapes, hairstyles, facial features and body types. Users will also get access to new controls for adjusting the size, position and angle of features within the avatar creator.

Facebook has said that the update will bring a general enhanced sense of presence for users, as richer materials and more dynamic light and shadows along with more fluid and natural looking body movements in an attempt to avoid the dreaded Uncanny Valley effect. In addition, Machine Learning algorithms will provide users with suggestions on how to update their avatars to take advantage of the new features.

The update for Facebook Spaces should be rolling out to all users later this week, and the team say they are keen to get feedback from users on how to further improve the avatar system and Facebook Space in general.

facebook spaces New Avatars

Further information can be found on the official Facebook Spaces page. As always, VRFocus will bring you the latest updates on Facebook Spaces on other Facebook VR and AR projects.

Facebook Spaces Rolling Out New Avatar System

Facebook Spaces Rolling Out New Avatar System

Facebook’s experimental app for meeting in VR, Spaces, is giving people new ways to change their appearance.

Facebook Spaces was introduced last year, around one year after the launch of the Oculus Rift. It’s currently available on Rift and Vive, but a recent job listing confirms plans for support on PSVR as well. The software creates rooms in which people can meet and participate in activities together. You can even make a phone call to the real world via Facebook Messenger, and invite others to look into your virtual world through their phones or computers.

The potential benefits of connecting people face-to-face in VR is the reason Mark Zuckerberg acquired Oculus in 2014, and the experimentation seen inside Spaces has occurred alongside the work of teams at Oculus. It has been a little hard to see the broader strategy at play given the ongoing evolution of headsets and their controllers, like the more portable but limited Gear VR and Oculus Go, but Spaces very much looks like a major step toward Facebook evolving its social network for the age of spatial computing.

With the latest updates rolling out this week, Spaces allows people connecting with Facebook to adjust their appearance to a much greater degree.

According to a blog post from Facebook, the company is aiming to let everyone “represent themselves in VR in a way that feels natural.” Here’s what’s new:

“Added hundreds of new options to customize your appearance, including new head shapes, hairstyles and facial features to choose from. You can also customize your body type for the first time.”

“Easier than ever to fine-tune your look with new controls to adjust the size, position and angle of your features in the avatar creator.”

“Avatars feel more present in the VR space with richer materials, better lighting and shadows.”

“Fine-tuned the tech under the hood to make avatar body movements look more fluid and natural.”

“Updated our system that provides people with avatar suggestions using machine learning, so it can take advantage of the new and expanded feature options when matching you to suggested looks.”

Let us know what you think of this update down in the comments below!

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Facebook Brings 3D Content And 3D Photos To Newsfeeds

Facebook Brings 3D Content And 3D Photos To Newsfeeds

3D creations and 3D photos have a home on Facebook.

The social media giant is embracing a new type of content for you to upload alongside text, photos and videos. 3D objects and scenes saved in the industry standard glTF 2.0 format can be dragged straight to a browser window to add to your Facebook account. Update: This article originally published on February 20 of this year, but on Oct. 11 Facebook added 3D photos as well to its platform. The glTF feature was added to the platform’s tools so developers can build ways to export creations to Facebook from various apps, while the photos feature is available on “compatible dual-lens smartphones” — at launch that means iPhones with two rear cameras.

This means you’ll see 3D objects in your newsfeed that you can interact with in new ways. In addition, Facebook’s social VR software Spaces will let visitors reach out and pull these objects, or scenes, straight from the newsfeed and into their virtual world.

Facebook managers said they had no plans to let anyone re-download the creations. Put another way, you can put 3D content on Facebook but you can’t pull it back out to use in a non-Facebook app. This makes the approach quite a bit different from, say, Google’s Poly service which offers the option to let anyone download objects for use in other software. Responding to questions about why the feature doesn’t work both ways (you can re-download photos, for example), Facebook representatives said they wanted to get the feature working well first without hiccups so users could express themselves. They added that you can adjust the privacy of a 3D post just like any other. So it can be visible to only you, publicly to the world or somewhere in between. For comparison, Poly lets users make objects read-only or set it so that anyone can download for use in other programs.

Neither service offers a way for creators to make money from their uploads.

Facebook also recently launched animation tools for its Quill creativity software to bring scenes and objects to life. These creations, too, might one day come to newsfeeds alongside animations from other programs.

“It is very much our top priority,” said Lucy Bradshaw, Product Manager, Facebook Social VR.

Giants like Facebook, Google and Microsoft as well as startups like Sketchfab are racing to provide useful services that turn the Web 3D. Depth-sensing phone cameras and VR software like Quill, Blocks and Tilt Brush are making it possible for people to create 3D content more quickly and easily than ever before. This means 3D creation, which was once the domain of only experts working in fields like video games or movies, is increasingly becoming possible for anyone.

According to Facebook:

…artists using 3D authoring software can directly drag/drop their 3D files to Facebook to create a 3D post…people can easily share 3D memories captured with an Xperia XZ1 phone via Sony’s Sony, Jurassic World and Wayfair.

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The post Facebook Brings 3D Content And 3D Photos To Newsfeeds appeared first on UploadVR.

AltspaceVR CEO Eric Romo Joins Facebook’s Social VR Team

Eric Romo, co-founder and CEO of AltspaceVR, is joining Facebook’s Social VR team.

Following financial difficulties, which almost saw the complete shut down of the social VR app, AltspaceVR found new life when it was acquired by Microsoft back in October.

Romo, who founded AltspaceVR in January 2013, will be moving to the role of Director of Product at Facebooks’s Social VR team, the group behind Facebook Spaces.

Romo shares his thoughts in a Facebook post announcing the news:

“As I look back at my journey with AltspaceVR, I couldn’t be prouder of what we accomplished. We built one of the first and most vibrant places to meet in VR — starting before the first consumer headsets even shipped! But it’s really the community of passionate people that has grown around AltspaceVR that amazes me most, and continues to confirm my belief that being together with others in VR will revolutionize the way we connect with each other. It wasn’t an easy decision, but I left AltspaceVR with confidence that the team is well-placed to continue pushing forward the promise of virtual communication as part of the Microsoft mixed reality ecosystem. I can’t wait to see what they’ll do next, and wish them all the best.”

Head of Facebook’s Social VR team Rachel Rubin Franklin, says they have “ambitious plans to learn and ship even more this year. With lots to tackle in 2018, I’m thrilled to have Eric on board. VR has such immense promise to connect people in new ways, and it’s only the beginning.”

The post AltspaceVR CEO Eric Romo Joins Facebook’s Social VR Team appeared first on Road to VR.

Has Facebook Given Up on Oculus Rift?

Facebook’s acquisition of Oculus VR back in 2014 came as a surprise to near-everyone in the virtual reality (VR) industry. Many predictions of a large company moving on the hardware developer had been circulated prior, with the likes of Microsoft and Sony Interactive Entertainment banded about as potentials, but as a company with no prior involvement in hardware manufacturing it seemed almost unbelievable that Facebook would make such an investment, and for such a large sum of money.

Mark Zuckerberg (OC4-2017)

However, as the months went on the reasons for Facebook making the move became more obvious. The social media giant has made many acquisitions to strengthen its position as a leader in the field of social interaction and innovation, and expanding horizons into what CEO Mark Zuckerberg suggested was ‘the future of computing’ made sense. But now however, Oculus VR is in a position fraught with tough competition, and using hardware as a loss leader to bring people onto the Oculus Home platform – or Facebook’s internal VR platform – may not be part of Facebook’s strategy for much longer.

The Oculus Rift has arguably kept pace with its most direct competitor, the HTC Vive, since the two launched within a few weeks of each other back in 2016. However, the adoption rate of high-end VR on PC has been much slower than many expected (conversely, console consumers have been quick to snap-up the PlayStation VR). While Oculus VR are making continued efforts to push into new territory with the forthcoming Oculus Go all-in-one mobile VR head-mounted display (HMD) and the untethered high-end Santa Cruz, many believe that the once industry-leader is falling behind the curve.

This surely would be a consideration for Facebook as, while no specific figures are available, it’s easy to join-the-dots and come to the conclusion that hardware research and development costs continue to greatly exceed the profit margins being made on sales of the Oculus Rift HMD, especially given the constant stream of aggressive price cuts seen in 2017.

Last month, Facebook opened-up their leading internally developed VR application, Facebook Spaces, to HTC Vive users. A seemingly odd decision to repurpose what was once considered the possible future ‘killer app’ of VR from an Oculus Rift exclusive to being available for the most direct competitor. Furthermore, the official statement suggests that, in time, Facebook Spaces will essentially become platform agnostic.

Facebook Spaces - VRFocus

Facebook Spaces is going cross-platform for the first time, making it possible for even more people to spend time with their friends and family in VR. Starting today, HTC Vive owners can use Spaces with a Vive headset,” read an e-mail from Facebook’s PR correspondent. “This is our first expansion onto a new platform, and we’re working to bring Facebook Spaces to more VR platforms and devices in the future.”

This statement openly states that Facebook Spaces is already being considered for compatibility with other HMDs, though it would be trivial to suggest which hardware the social VR platform would arrive on at this point.

What is most important to note is that Facebook and Oculus VR, despite outward appearances and public presentations by Zuckerberg, essentially continue to operate as two separate entities. If the time should come when the two merge and Facebook incorporates Oculus VR’s software and middleware into its own model, where would that leave the hardware arm of the company?

Nach Oculus: Facebook Spaces erreicht HTC Vive

Mit Facebook Spaces bietet die Oculus-Mutter eine soziale VR-App an, die bisher nur für die Rift zur Verfügung stand. Aber wie das mit sozialen Netzwerken so ist: Sind sie zu klein, gehen sie ein. Um noch mehr Menschen in das VR-Netzwerk zu locken, muss man also so viele Nutzer wie möglich erreichen. Mit Facebook Spaces für die HTC Vive geht das Unternehmen jetzt erstmals den Weg auf den direkten Konkurrenten zu. Außerdem kündigt eine Sprecherin an, Spaces auf weitere Headsets bringen zu wollen.

Facebook Spaces für HTC Vive erschienen

Facebook Spaces ist eine soziale Netzwerk-App für die virtuelle Realität, in der sich eine begrenzte Anzahl von Leute in einem virtuellen Raum treffen und austauschen können. Als Hintergrund dienen 360-Grad-Videos oder -Bilder. Dabei ist die App mit Facebook verzahnt und schafft so die Interaktion zwischen den beiden Welten. So kann man in Spaces direkt Bilder und Videos von Facebook in der VR gemeinsam betrachten oder Selfies in der VR aufnehmen und über Facebook teilen. Auch eine Liveübertragung aus dem virtuellen Raum ist möglich, die Anwender aus der zweidimensionalen Welt kommentieren können.

Die Comic-Avatare erzeugt Facebook Spaces optional aus Fotos des VR-Anwenders, was recht gut funktioniert. Wenn die Bilder gut und groß genug sind. Damit einem nicht langweilig wird, hat das Unternehmen vor knapp einem Monat ein Minispielchen in den Raum gebracht: Eisfischen.

Die Veröffentlichung für die HTC Vive bleibt allerdings kontrolliert – Facebook stellt Spaces nicht auf Steam zur Verfügung, sondern bietet den Download lediglich über die Webseite zur Erfahrung an. Rachel Rubin Franklin, verantwortlich für den Bereich Social VR bei Facebook, verspricht allerdings, dass die Veröffentlichun für die HTC Vive erst der Anfang war und weitere Plattformen folgen sollen.

Der Beitrag Nach Oculus: Facebook Spaces erreicht HTC Vive zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!