Museum of Other Realities is Currently Free as Cannes, Tribeca and NewImages Launch XR3 Exhibition

Tribeca - MOR

Normally, film festivals tend to spread themselves out over the course of spring and summer to gain maximum exposure and attendance. What with the current situation regarding live events most have turned to a digital format to reach audiences. This has led to three major shows, Cannes XR, Tribeca Immersive and NewImages Festival combining efforts this week to showcase their immersive content across one hybrid event, XR3.

Jailbirds

To make this happen all three VR selections have been made available through the Museum of Other Realities (MOR), a virtual exhibition space that has previously been used for a number of events over the past year. Usually, these types of events aren’t always freely accessible or cheap but XR3 provides the best opportunity yet to view a varied selection of immersive works. To start with, MOR is currently free until 21st June 2021 – rather than the usual price of £15.49 GBP – via Steam and Viveport so it’s well worth adding to your library at any rate.

Each of the individual festivals are then paid DLC, all priced at £11.39 ($15 USD), so there’s not one giant entry fee if you want to see one particular selection. You can also gain entry into the festivals if you’ve bought one of their own passes or received accreditation. It’s worth noting that the DLC will only be available for a limited time, in two parts. Part one is open now until 20th June, after which the XR3 showcase will be closed until July. It’ll then reopen between 6th – 17th July.

If you’re into VR and how creators are blending storytelling with immersive filmmaking then XR3 has a lot to offer. Between all three selections there are over 50 works to explore, showcasing the amazing breadth of talent currently pursuing immersive arts. Due to the sheer amount of content you’ll need to ensure your computer has plenty of space as the DLC are download-heavy files, ranging between 30-50GB each.

Bystanding: The Feingold Syndrome

Works include 2021 premieres as well as previously released content like Paper Birds from last year. New projects exhibiting at XR3 include Madrid Noir, a 45-minute animated caper; Jailbirds, a tale about the prison system and freedom; Bystanding: The Feingold Syndrome, an immersive docufiction sharing the confessions of people who witnessed a kayak-rower drown, and Unity for Humanity Showcase which houses five works inside the Unity Garden.

Plus, if you happen to be in New York City, the Tribeca Film Festival is also hosting live, in-person events for all the works being shown. That includes the VR content at special locations. There’s also works such as the Inside Goliath – an account of one man’s experience of living with schizophrenia and psychosis – VR installation which can only be viewed in person.

The trend for virtual events looks set to stay as festivals can reach a much broader audience, so VRFocus will continue to cover these exciting developments.

VR Exhibition Speculative Cultures Opens in New York

Artists from around the world have been embracing the possibilities of virtual reality (VR) for several years now, creating artworks and installations using the technology. Today sees the opening of a new exhibition dedicated to VR called Speculative Cultures, taking place at The Sheila C. Johnson Design Center in New York City.

Speculative Cultures
Scott Benesiinaabandan, Blueberry Pie Under the Martian Sky, 2016, screenshot of VR artwork

Speculative Cultures is part of exhibition series Critical Approaches to Virtual Reality Art which was developed by Erandy Vergara and Tina Sauerlaender at the invitation of the Goethe-Instiut and Studio XX in Montreal. It features the work of seven artists as they ‘engage with their personal experiences, memories, and cultural heritage in order to reflect on today’s social coexistence.’

“Through their works, the artists shape their hopes and desires into virtual environments representing imagined cultures. Their speculative virtual worlds create different perspectives on established narratives and traditions, as well as images and symbols. The artists’ projects thereby open possibilities for leaving accustomed views and familiar structures behind and exploring different notions of one’s own personal surroundings and conditions of human existence,” the synopsis explains.

The artists are:

  • Moreshin Allahyarl – ‘She Who Sees the Unknown’ – Re-appropriates goddesses, female jinn – supernatural or monstrous creatures in Arabian mythology – and figures of the Middle East from ancient illustrations and mythical stories.
  • Scott Benesiilnaabandan – ‘Blueberry Pie Under Martian Sky’ – The installation takes users on a journey seven generations into the future.
  • Matias Brunacci – ‘Virtualshamanism’ – Takes users on a shamanistic experience in six different worlds.
  • Yu Hong – ‘She’s Already Gone’ – Users are placed into four moments in the life of a female Chinese protagonist.
  • Francois Knoetze – ‘Virtual Frontiers’ – A series of six short VR films shot in multiple locations in Grahamstown, South Africa.
  • Erin Ko and Jamie Martinez – ‘Neo Kingdom’ – Inspired by the Egyptian Book of the Dead. The Neo Kingdom explores mortality and death in the digital age.
Speculative Cultures
Yu Hong, She is already gone, 2017, screenshot of VR artwork

Speculative Cultures: A Virtual Reality Exhibition opens today, in the Anna-Maria and Stephen Kellen Gallery located at The Shelia Johnson Design Center, NYC. It’ll run until 14th April 2019, further details can be found here. VRFocus will continue its coverage of VR and its place within the world of art, reporting back with the latest announcements.

Art Collective Supported By George R.R. Martin Gets Into VR

Art Collective Supported By George R.R. Martin Gets Into VR

Art is powerful. With so many ways to express the human imagination through creative skill, it is encouraging to see VR become an impactful canvas for creators. Meow Wolf is an art collective and production company with the goal to exhibit art that appeals to all types of people of all ages and interests. They also have an incredibly popular benefactor known for shaping worlds (and destroying them): George R.R. Martin.

Martin created the book series “The Song of Ice and Fire” upon which the “Game of Thrones” television show is based. He purchased, leased out for 10 years, and added $2.5 million in renovations for the space that Meow Wolf occupies in New Mexico, as detailed on NPR. That space, which is their first physical location, is a 20,000 square foot home for artistic expression across many disciplines called the House of Eternal Return, and their next major upgrade is creating an R&D team that will open the door for VR works.

In the trailer teasing Meow Wolf’s new VR initiative, a few thoughts were shared on why they do what they do and how virtual reality will be integrated into their future projects.

“One thing we noticed about VR is that it faces a very similar problem that we find in the fine art industry,” a young man says. He goes on to express artists have previously made art for just a few people and that Meow Wolf wants to embrace people beyond the economically fortunate that art is usually reserved for.

“We’d like for VR, and our motive implementing it, to be as inclusive as possible,” a young woman declares in the video. “So, we’re in the process of developing a workflow that allows for everyone regardless of their technical aptitudes to be able to use the technology.”

This inclusive ideal is something that is permeating throughout the VR ecosystem, with inexpensive avenues available for people to create VR art and VR stories. Not only is VR opening doors for creating art, many are taking advantage of the immersive exploration of those creations, like Kevin Mack’s Blortasia and the Sundance Film Festival’s New Frontier exhibit that includes VR and AR installations.

For their VR initiative, Meow Wolf wants to find PC-based solutions with haptic feedback while also embracing mobile-based content and filling in space in their physical location.

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