Second PlayStation VR Demo Disc Arrives, Full List Of Videogames Revealed

Yesterday we brought you news of the second PlayStation VR Demo Disc which would be available for PlayStation VR users as of today. At the time we weren’t sure what exactly we would get by way of videogame titles baring an announcement from developers Polyarc confirming that virtual reality (VR) action platformer Moss would be amongst the titles on offer. (Much to the delight of the VRFocus team.)

The listings for PlayStation VR sampler has now been revealed and includes titles from across the genre spectrum.  The full list of titles joining Moss can be found below.

Battlezone by Rebellion

A regular on VRFocus’ lists relating to the best VR videogame experiences out there, the tank-based shooter takes the series classic roots and updates them for the virtual stage. Battlezone gained a 5-star review on VRFocus, where it was described as “intense and addictive”.

Battlezone image

Dino Frontier by Uber Entertainment.

Cowboys meet Jurassic Park by way of Sim City, Dino Frontier lets you capture and tame dinosaurs in the Wild West to help build and manage a virtual town.

EVE: Valkyrie by CCP Games

CCP Games might be packing up the big top as far as their involvement in VR is concerned but that doesn’t stop EVE: Valkyire continuing to be one of the best VR experiences out there, and now VR and non-VR players can enjoy dogfighting in spaceships together.

EVE Valkyrie_wormholetubelaunch
Fantastic Contraption by Radial Games

Another title commonly amongst those VRFocus recommends: “Easy to begin with, Fantastic Contraption lets you get accustomed to the intricacies of what does what before throwing the real challenges at you. And there’s a lot, the title features 50 levels to get your head around.”

Job Simulator by Owlchemy Labs

A multi-award winning videogame, Job Simulator was so good Google brought developers Owlchemy Labs into the company. The title continues to get development and content as well, with the recently revealed ‘Infinite Overtime’ update.

Job Simulator - Twitch Chat

Raw Data by Survios

A highly popular virtual reality (VR) shooter, Raw Data sees players equipped with both firearms and a katana, and have the simple object of taking out the enemies before they themselves are overcome.

Rez Infinite by Enhance Games

Another PlayStation VR title that received a full five stars in its review, Rez Infinite is the spiritual successor to the original Rez, which first appeared on SEGA’s Dreamcast console.

Rez Infinite 12

StarBlood Arena by Whitemoon Dreams

The only title on the listing specifically requiring additional downloading, a demo of Starblood Arena was initially made available back in AugustStarblood Arena allows the player to take control of one of nine available ships, each with its unique pilot, features and weapon loadout. Allowing would-be players the combination that suits their preferred style of play.

StarBlood Arena new screenshot

Star Child by GameTrust

One of a crop of PlayStation VR titles to receive a share of the spotlight recently during Sony’s press event at Paris Games Week, which included the reveal of a brand new trailer. Star Child is takes place on an alien world full of fantastical Martian creatures and creations in a homage to platformers of the 90s while also being something entirely new.

The Persistence by Firesprite

Originally revealed back in March this year, The Persistance comes from the developers behind The Playroom VR. Awaking from cryosleep, it’s up the players to kill the undead and take back control of the ship before it plunges into a nearby black hole.

The Persistence screenshotThumper by Drool

The self-described “rhythm violence” videogame was announced in March last year and by the time it hit the show floor at 2016’s Electronic Entertainment Expo (E3) it had already made an impact. Drool said in their announcement that Thumper was “unlike anything you’ve seen, played or heard – a cocktail of kinetic action and aggressive acoustics. It’s the kind of game that inhales you, spits you out and leaves you yearning for more.” And they certainly aren’t exaggerating.

Tiny Trax by FuturLab

Slot car racing get a new twist. Tiny Trax features a drifting/boost-recharge mechanic, alongside lane switching and epic jumps across twelve tracks that’ll take players to tropical islands, volcanoes, ice caves and outer-space. It’s developer, Brighton-based studio FuturLab, recently revealed a new PlayStation VR title in Mini-Mech Mayhem.

Tiny Trax screenshot

The PlayStation VR Demo Disc 2 is now available on the PlayStation Store, it requires 15.2GB of space and several titles within it – Raw Data, Rez Infinite, Job Simulator, Dino Frontier and Fantastic Contraption – do require PS Move Controllers in order to play them.

VRFocus will bring you more details on developments with the PlayStation VR very soon.

CCP to Shelve VR as It Shutters Atlanta Office, Sells Branch Behind ‘EVE: Valkryie’ in Newcastle

According to a report by Icelandic publication MBL, CCP is shelving virtual reality as it closes its Atlanta location and sells its Newcastle office, two important VR branches that produced Sparc (2017) and EVE: Valkyrie (2016). The report contends CCP will be shifting its focus from VR onto PC and mobile games for the foreseeable future.

MBL reports the move will affect about 100 employees of the company, which tallies more than 370 across its Reykjavik, Atlanta, Newcastle, London, and Shanghai offices. Some developers have had the offer to move between offices, although some aren’t so lucky, including long-time CCP Atlanta dev Sigurdur Gunnarsson, who claims he isn’t being relocated.

Some layoffs have even touched the home office in Reykjavik, including the company’s senior PR and social lead ‘CCP Manifest’ and community developer ‘CCP Logibro’.

The Newcastle studio was tasked with creating arguably one of the most successful VR games to date, EVE: Valkyrie, a successful title supporting cross-play on Vive, Rift and PSVR. Valkyrie recently pushed a major update that added traditional monitor support to it’s widely diversified VR platform—somewhat foretelling of today’s news. The space-based arcade dogfighter was one of the most influential VR games from the very beginning, back to the first time we get our hands on an early version at Gamescom 2013, right after the studio changed its name from EVE-VR and committed to releasing it as an actual VR title.

image courtesy CCP Games

The Atlanta studio was best known for Sparc, the PSVR sports game that launched in August. The game has garnered an impressive following on the PSVR platform since launch, although it was actually first intended for HTC Vive and Oculus Rift. The switch from SteamVR game to PSVR exclusive was a surprise move that left many hypothesizing trouble in paradise.

CCP’s mobile VR game Gunjack (2017) was developed by the Shanghai office, which considering the news, will likely be repurposed for the company’s intentions to create more PC and mobile titles.

Despite this, CCP CEO Hilmar Veigar Pétursson told MBL he hasn’t lost faith in the industry though, saying “[w]e have faith in virtual reality in the long run,” adding that new technology comes in ever-changing waves. Even though Pétursson says VR could offer the company slight growth in the next few years, they want to focus on the markets where they see more opportunities, thereby putting virtual reality on ice. “Virtual reality will eventually change the world,” Pétursson reassures.

It’s uncertain at this time what will become of the company’s VR titles, and whether they will continue to see maintenance, or be left collect dust as consumer headsets march forwards. We’ve reached out to CCP, but haven’t received a reply yet. We’ll update this article as news comes out.

The post CCP to Shelve VR as It Shutters Atlanta Office, Sells Branch Behind ‘EVE: Valkryie’ in Newcastle appeared first on Road to VR.

CCP Backs Off On Creating VR Titles and Announces Studio Closures

Icelandic developer CCP Games have been one of the biggest names creating virtual reality (VR) titles, producing ground-breaking titles such as EVE: Valkyrie and Gunjack and the new VR e-sports contender Sparc. Now the company is shrinking its footprint and refocussing away from VR.

Despite receiving significant investments specifically for VR development, the studio is changing its policy away from VR titles and towards PC and mobile videogames. This announcement will come as a surprise to many experts and analysts who have seen CCP as a leader in the field of VR development.

Hilmar Veigar Pétursson, CEO of CCP, says “Most of the games are on top sets where they are defined,” he says, referred to titles such as Gunjack, EVE: Valkyrie and Sparc, “This has been a good deal, but now we see some credit in this market for the next 2-3 years. We are going to focus more on PC games and mobile phone games.”

Photo Credit: Brynjar Snaer, CCP Games

CCP are also planning on shutting its Atlanta office and selling off the Newcastle office, a move which will affect roughly 100 employees. Where possible, employees in the affected studios will be offered positions in other offices. CCP employees received the notifications of the changes earlier today.

Despite the announcements and change in policy, Hilmar Veigar Pétursson is still optimistic about the continued future of VR: “We have faith in the virtual reality in the long run,” he says, though he does not believe that CCP will be in a hurry to return to VR development, nonetheless he thinks it still has considerable potential, “The virtual reality will eventually change the world.”

The exact reason for the change in direction and the studio closures has yet to be confirmed, but Pétursson thinks the changes were and important measure to keep CCP going: “It’s always hard to do such actions but they are important and if we want the company to reach 30 years, we sometimes need to make policy and organizational changes,” he says.

VRFocus will continue to bring you the latest news from the VR industry.

Latest EVE: Valkyrie Patch Turns It Into A HOTAS Paradise

Vision and control were at the heart of the latest update for CCP Games’ space shooter EVE: Valkyrie in the first significant update since the introduction of the Warzone update in September, which brought cross-platform play between VR and non-VR gamers.

According to the note, CCP Games took community feedback into account with this latest update which included amongst its more notable additions support for NVIDIA Surround, AMD EyeFinity and, for those of you who like your monitors super wide, or rather ultrawide EVE: Valkyrie now caters for the high end gaming monitors that operate at 21:9.

Onto controls and fans and enthusiasts of HOTAS (aka Hands On Throttle-And-Stick) controllers will be very pleased indeed with the addition of support and specfic (and customisable) control schemes for the Thrustmaster T-Flight HOTAS X, Logitech Saitek HOTAS X52, Logitech Saitek HOTAS X52 Pro, Saitek X-55 Rhino HOTAS, Logitech X-56 HOTAS, Thrustmaster Warthog Joystick & Throttle and Logitech Extreme 3D Pro Joystick.

And, if you’re more enclined to fly by the seat of your… mouse, there’s also a new control scheme for it that removes the need for a mouse lock key, allowing pilots to constantly and smoothly move and turn with mouse movements.

You can find the list of bug fixes and adjustments in the patch notes below.

Singleplayer

  • Bug fix for crash occurring during Trojan Fleet mission
  • Bug fix for progression being blocked during Trojan Fleet

Maps

  • Stability improvements when playing Extraction on Cathedral
  • Bug fix for LOD issue on stationary ships on Shipyard

U.I.

  • Bug fix for Rán Hunt minigame
  • Bug fix for pilot dashboards not updating correctly
  • Bug fix for re-mapping Reset HMD button resulting in being unable to navigate menus
  • Bug fix for mouse input not being reset between binding attempts
  • Bug fix for default widescreen occurring when toggling between 2D and VR
  • Bug fix for unusual behaviour when inverting com alerts mouse axes
  • Removed mouse lock key from bindings that do not use its functionality by default
  • Removed incorrect Reset HMD custom input on PS4
  • Bug fix for custom helmets and suits not appearing in the post-match results screen
  • Added descriptions to illustrate which controls schemes utilise free look

Audio

  • Bug fix for mismatching voice-over and subtitles in Shadow ship bio
  • Bug fix for incorrect audio playing while in the Wormhole clone vat

Gameplay

  • Bug fix for red enemy indicator remaining static on screen
  • Bug fix for squad invites not functioning correctly on PS4
  • Bug fix for mismatched client and desktop resolution
  • Bug fix for AI flying away from the Carrier while the Attack phase is still in progress
  • Bug fix for incorrect title and outdated image being displayed in Squad invites
  • Bug fix for disparity between Clone Vat controller settings and in-game controller settings
  • PS4 controller settings default to Thrustmaster when this device is connected

FX

  • Bug fix on VFX when using Yurei Pulse Cannons
  • Bug fix for overpowering bloom on all maps
  • Updated the Kirins VFX to yellow. Previously the Kirin’s capacitor beam was using the same VFX as the Nagi’s heal beam. This was causing confusion as players didn’t know if they were being healed or having their capacitor refilled. This changed now adds better signs and feedback so the player now knows which buff they’re receiving.

VR

  • Bug fix for static loading screen being displayed on Vive HMD

VRFocus will bring you more news on EVE: Valyrie soon

EVE: Valkyrie – Warzone mit Non-VR-Modus steht für PS 4, PSVR und PC bereit

Das Spiel EVE: Valkyrie trägt ab sofort einen neuen Beinamen: Warzone. Die Entwickler bezeichnen das kostenlose Upgrade als das bisher größte seit der Veröffentlichung des Spiels. Es enthält neue Schiffe, Karten und Funktionen. Die wichtigste Neuerung sei aber, dass man EVE: Valkyrie nicht mehr nur im VR-Modus spielen kann. Das Upgrade steht für PlayStation VR (PSVR) sowie PC, Oculus Rift und HTC Vive ab sofort zur Verfügung.

EVE: Valkyrie – mehr Inhalte und Non-VR-Modus

CCP-Games ist fleißig: Das Science-Fiction-MMO EVE: Valkyrie erhielt bereits mehrere größere und kleinere Upgrades, die an vielen Ecken und Enden am Spiel schraubten. Mit dem neuen Upgrade ermöglichen die Entwickler, den eigentlich von Grund auf für VR entwickelten Titel auch am normalen TV oder Monitor zu zocken, was die Spielergemeinde erheblich vergrößern könnte. Daneben gibt es viele neue Inhalte, beispielsweise eine neue Schiffsflotte. Zu ihr gehört ein Tarnungs-Raumschiff, das als Spion fungiert. Außerdem erhält das Upgrade mit Fleet und Outpost zwei weitere Karten, ein neues Belohnungssystem und einen zusätzlichen Spielmodus namens Extraction. Eine Auflistung aller Änderungen und Erweiterungen findet man im Forum zum Spiel.

EVE: Valkyrie – Warzone

EVE: Valkyrie – Warzone ist für die Oculus Rift und HTC Vive auf Steam erhältlich und kostet dort knapp 30 Euro. Als Grafikkarte benötigt man mindestens eine NVIDIA GTX 460 oder AMD 290, die Entwickler empfehlen allerdings mindestens eine NVIDIA GTX 970. Der Download im PlayStation-Store kostet ebenfalls knapp 30 Euro, die Fassung auf Datenträger knapp unter 70 Euro. EVE: Valkyrie profitiert bei der Grafik deutlich von der besseren Leistung der PlayStation 4 Pro, wie unser Vergleich zeigt.

Der Beitrag EVE: Valkyrie – Warzone mit Non-VR-Modus steht für PS 4, PSVR und PC bereit zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

EVE: Valkyrie – Warzone Launched on PlayStation 4

Earlier this year CCP Games announced that EVE: Valkyrie would be opened up to players who do not use virtual reality (VR). The announcement led to a combination of excitement and speculation, with some wondering what this meant for the VR industry as a whole. Players will now have a chance to find out for themselves what the experience will be like with the launch of the expansion on PlayStation 4 and PlayStation VR.

Players who are new to the world of EVE: Valkyrie will be able to purchase EVE: Valkyrie – Warzone as a bundle that includes all previous content as well as the new Warzone expansion. Gameplay has been re-balanced so players using VR don’t have an advantage against players just using TVs or monitors.

The Warzone expansion doesn’t just add non-VR player support, a roster of new ships are now available for both rookie pilots and experienced veterans, along with new maps and multiple game modes.

CCP say they are already at work developing new updates and features for EVE: Valkyrie. The next free update is due to hit sometime ‘this Winter’ and will include Custom Matches, which will allow users to set up their own lobbies and private rooms, able to choose a range of options to create one of the titular Warzones.

You can watch a trailer for the PlayStation 4 version of EVE: Valkyrie – Warzone below.

VRFocus will continue to bring you updates on EVE: Valkrie as they becomes available.

Massive ‘EVE: Valkyrie’ Update ‘Warzone’ Rolls Out Today, Including PC & PS4 Support

The biggest update ever to EVE: Valkyrie (2016) is launching today. Called ‘Warzone’, the expansion brings with it a number of big features including support for PC and PS4, new maps, and a whole reworking of ship classes and abilities that essentially makes it feel like the popular team-based shooter Overwatch (but in space).

Since its initial release in March 2016 on Oculus Rift, EVE: Valkyrie has gone on to support cross-play between Rift, HTC Vive, and PlayStation VR. Following five major updates that helped flesh-out Valkyrie’s maps and game modes, the Warzone update looks to populate the servers like never before with the healthy glut of PC and PS4 players.

Players looking to pop in immediately may have to wait though, CCP says via the Valkyrie forum page. Servers are scheduled to go down today at 10AM ET (your local time), remaining offline for “a few hours” until the new build is pushed and the Warzone update is in effect.

What’s Different About Warzone?

While CCP calls Warzone an expansion, created in line with updates like Carrier AssaultGroundrush, and Wormholes, the update is more of a refresh as it decisively pivots gameplay with a few key elements common to modern team-based first-person shooters like Overwatch.

The first big feature update: launch tube selection is now long gone, now letting you go straight for any one of the available ship classes without requiring lengthy progression with basic ships like the Wraith. According to CCP, the ‘open hangar’ approach will better allow pilots to experiment and find the ships that best fit their playstyle within only a few matches.

image courtesy CCP Games

As for ships, Warzone is whittling down the game’s 23 flyable ships to just a few basic loadouts covering roles like sniper, heavy, medium-level assault, etc. Fans of Team Fortress 2 will definitely appreciate the newest addition ‘Covert’, a super secret spy ship that lets you use a temporary cloaking device.

Warzone also includes a new modular progression system, which CCP says gives you more control over how you evolve your ships and choose ultra abilities. I got a chance to demo Warzone at this year’s Gamescom, and although it was on a flatscreen, I found the game’s ultras added an element that helped keep the limited ship classes interesting. To charge these unique ultras, you now use Salvage collected after a kill—an item once used as both currency and mod-crafting supply.

image courtesy CCP Games

Two new maps are also coming as a part of the update too; ‘Fleet’, a Sisters of EVE space station, and ‘Outpost’, a mysterious Drifter base. A new gamemode is coming called ‘Extraction’, which mixes combat and navigational challenges, forcing pilots to use the environment to their advantage.

The Valkyrie League is taking a brief hiatus for Warzone, as CCP says a “new and vastly improved version” will come in subsequent updates.

Check out CCP’s full list of changes coming alongside Warzone, including some interesting shifts in how Gold, Silver and Implants have been tailored to fit the update’s altered gameplay style.

The post Massive ‘EVE: Valkyrie’ Update ‘Warzone’ Rolls Out Today, Including PC & PS4 Support appeared first on Road to VR.

Eve: Valkyrie – Warzone Goes Cross-Platform is This a bad Sign for VR?

Virtual reality (VR) fans may know Eve: Valkyrie from their release on the Oculus Rift in March 2016 and then consequent release to the PlayStation VR and HTC Vive CCP has slowly been adding new maps, mods achievements and improvements.

Today CCP Games announced that on September the 26th Eve: Valkyrie will become Eve: Valkyrie – Warzone, a new expansion with some major updates. Besides adding new ships, maps, weapons, with a progression system for each ship and a new game mode of ‘capture the flag’ and new wormhole with weekly challenges, the expansion also has some big new for non-VR gamers.

Eve: Valkyrie – Warzone will be cross platform. This means that for the first time, both VR gamers and non-VR gamers will be able to play together. This means if you just own a PC or PlayStation 4 you’ll be able to play alongside VR gamers on the RIFT, VIVE or PlayStation VR. It’ll cost you $29.99 to buy it, but if you already own EVE: Valkyrie you’ll be getting this expansion for free.

Andrew Willians, Lead Game designer at CCP Newcastle Studio said “ Not having access to VR hardware will no longer hold gamers back from diving weapons-first into intense and highly competitive space combat with friends.” Whilst Hilmar Veigar Petersson, CEO of CCP Games said, “ We’re starting the next step in EVE: Valkyrie’s journey by bringing this great game to an even wide audience – those who haven’t made the leap into VR yet – all while we continue to experiment with additional unannounced VR projects in development.”

Is the next step in any VR game going back to original gaming audiences? Or has the game run it’s cycle for VR and CCP want to focus on something else, and make money off this game to further experiment in VR. Or are they believe ‘cross reality’ as they coin it in the trailer, as the future? Is this what their fans have been asking for? Or is VR just not selling well enough? Or is this actually a great way to draw more players to get into VR? What are you thoughts?

Find out more in the video below.

EVE: Valkyrie Opens Up Cross-Play With Non-VR Players

EVE: Valkyrie has been one of the early success stories of virtual reality (VR), opening up the possibilities of VR to an audience who might not have considered it before. Now the spin-off from the popular MMO EVE Online is opening up to an even greater audience with the announcement of EVE: Valkyrie – Warzone which will give non-VR users access to the EVE: Valkyrie universe.

The new expansion, titled EVE: Valkyrie – Warzone, will allow players on PC VR platforms such as Oculus Rift and HTC Vive as well as PlayStation VR users to play alongside users who are only using a flat TV or monitor to do their piloting.

Since the launch of EVE: Valkyrie in March 2016, EVE: Valkyrie has gradually introduced extensive updates that have included features such as cross-platform play, new maps, new modes alongside various enhancements and improvements for all players. The new expansion will be re-balanced to take into account players who will not be playing with the benefit of VR and motion controllers along with adding several new features and gameplay systems.

“Releasing EVE: Valkyrie for high-end VR headsets embodied the culmination of a decades-long dream for CCP,” said Hilmar Veigar Pétursson, CEO of CCP Games. “We’ve had great success in establishing the title as one of the most popular multiplayer games in virtual reality and grown it over the last two years with genre-leading post-launch support, which has resulted in a thriving community. Now we’re starting the next step in EVE: Valkyrie’s journey by bringing this great game to an even wider audience – those who haven’t made the leap into VR yet – all while we continue to experiment with additional unannounced VR projects in development.”

EVE: Valkyrie – Warzone will be available to existing players as a free download, with new players having the option to purchase the title for $29.99 (USD). The expansion will be launched on 26th September, 2017. The trailer for the new expansion is available to view below.

VRFocus will bring you further news on EVE: Valkyrie and other VR titles as it becomes available.

CCP Games Adds Oculus Touch Beta Support to EVE: Valkyrie

With Oculus’ Summer of Rift promotion still going on developers have got an issue. The new package now comes with the Oculus Touch controllers as standard – which is great – but the Xbox One gamepad is no longer supplied, so new headset owners won’t be able to play any of Oculus Rift’s early titles unless they payout for a compatible controller. This means studios will need to ensure their videogames are Oculus Touch compatible so they don’t miss out on potential sales. CCP Games’ multiplayer EVE: Valkyrie was a launch title, ideally suited to gamepads, recently however the studio has released beta support for Oculus Touch.   

As you might expect, controlling a spaceship with motion controls isn’t going to be the most accurate or intuitive solution – especially in the heat of combat – and CCP Games agrees, saying in a blog post: “here’s the problem with using Oculus Touch: motion controls simply don’t give you the precision you need in Valkyrie. It’s not at all easy to turn your Wraith on a sixpence and line up a devastating salvo when you’re trying to fly it while waving your hands in the air; it actually feels less, not more responsive.”

Oculus Touch

The studio however realised that it still needed to support Oculus Touch in some way, so its come up with a beta release to test things out. So there are no motion controls, instead Oculus Touch behaves just like a normal gamepad in the following layout:

  • Yaw: Left Thumbstick LEFT or RIGHT
  • Pitch: Left Thumbstick UP or DOWN
  • Roll: Right Grip Button or Left Grip Button
  • Primary Fire: Right Trigger
  • Secondary Fire: Left Trigger
  • Ability: X Button
  • Boost: A Button
  • Brake: B Button
  • Target Select: Left Thumbstick CLICK
  • Deploy Drone: Right Thumbstick UP
  • Com Alerts: Right Thumbstick CLICK and HOLD + Right Thumbstick UP/DOWN/LEFT/RIGHT and Combinations of these
  • Tactical Menu (pause): Menu Button
  • Re-Calibrate HMD: Menu Button (depress for 2 seconds)
  • Oculus Home Menu: Oculus Button

CCP Games does note that the setup isn’t perfect – hence why it’s in beta – as there’s no way to cancel a missile lock, however its working with Oculus to try and resolve the issue. At least it means that those who’ve recently bought the headset can still play one of the most popular cross-platform videogames available.

As further details are released, VRFocus will keep you updated.