CCP Games On Virtual Sport, Innovation & Learning VR’s Possibilities

Ryan Geddes, Senior Brand Manager for CCP tells VRFocus‘s Nina Salomons what they’re doing at EVE Fanfest 2017 in Iceland. EVE: Valkyrie‘s Groundrush update their upcoming VR Sport named Sparc. He explains that they’re showcasing their other games Gunjack as well as Gunjack 2: End of Shift at the festival for fans to see as well.

He explains how the CCP’s team developed Sparc and accidentally got themselves into V Sports. He explains that for CCP a lot of experimentation as well as research and development (RND) has taken place when it comes to virtual reality (VR). He gives great insight into how a large video game developer and publisher use their existing EVE fan base to learn about creating games for VR as well as how new players are coming from new platforms such as the PlayStation 4 VR. Find out more in the video below.

You can find more interviews on the VRFocus YouTube channel, as well as the latest edition of our weekly show VRTV.

EVE: Valkyrie Groundrush Gets New Nightyard Map

The latest instalment to the EVE Online virtual reality (VR) spinoff EVE: Valkyrie, Groundrush, was announced during the EVE Fanfest last week. Developer CCP have not sat on their laurels, however, and have been busily producing even more new content, such as the recently announced new map.

The new area is one of the new wormhole maps, a feature introduced in the previous update to Groundrush, which allows the introduction of some different elements through weekly events which include new maps, modifiers and other variants to the gameplay mix.

The Nightyard is a dark shipyard, highlighted in electric blue lighting effects and described in universe as a ‘corrupted and twisted version of the normal shipyard structure’. Unlike most EVE: Valkyrie maps there is no sunlight in the Nightyard map as the structure is in perpetual eclipse, allowing the glow of weaponry and the engine trails of ships to be clearly visible in the gloom.

Pilots brave enough to tackle the Nightyard map will find that ships that enter the area will emit a bright rainbow trail, allowing for easier tracking as they engage with the enemy Schism. Missile systems for player pilots have also been enhanced. Ships that are available for this map are Aegis, Sentry and Siren so players can choose a ship to match their preferred strategy.

Developers CCP Games are also looking for players and fans to contribute ideas for future Wormhole game modes, the best of which may even be included in a future update. Players can contribute their ideas on the ‘Designing the Future’ thread on the EVE: Valkyrie website forums.

VRFocus will bring you further news on EVE: Valkyrie updates as they come in.

Concept Art Showcases Development of EVE: Valkyrie’s Solitude

This coming Tuesday CCP Games will release the next update for its popular virtual reality (VR) multiplayer EVE: Valkyrie called Groundrush. Several screenshots and a trailer have already been released showcasing the new level Solitude, adding to that the studio has unveiled some concept artwork.

Solitude is the first EVE: Valkyrie map not set in space, taking place above a land based installation, with players having to now contend with level floor.

The two images below detail a gritty war torn landscape that players will be able to fly through as well as over. With Solitude CCP could experiment with designs and themes not usually found in the other levels. Smoke billows out from missile impacts or downed fighters, while the snow capped mountains of a stark contrast to the deep reaches of space that players are more familiar with.

Concept art is an important part of any development process within videogames, with artists helping to visualise the design direction of a title. It’s been popular for studios to release more and more concept art due to the high quality nature of the work. Fans can get a better understanding of the ideas that go into the project’s development, plus they look good as a desktop wallpaper.

For further details on the new map checkout VRFocushands-on with Solitude, or read the interview with some of the CCP team as they celebrated EVE: Valkyrie’s first year.

VRFocus will continue its coverage of EVE: Valkyrie, reporting back with the latest updates.

EVE Valkyrie Solitude_Base_01 EVE Valkyrie Solitude_Base_02

Groundrush: CCP on EVE Valkyrie’s Descent into Solitude

CCP Games’ annual EVE FanFest 2017 began yesterday and the big virtual reality (VR) news from the event has focused on EVE: Valkyrie and its upcoming update, Groundrush. VRTV’s Nina sat down with the title’s Lead Game Designer, Andrew Willans to find out more.

Set to launch next Tuesday, 11th April across all three platforms, Oculus Rift, HTC Vive and PlayStation VR, Groundrush features a brand new map called Solitude. Changing the dynamic of EVE: Valkyrie’s usual space-based gameplay, Solitude takes players planet side, fighting in the skies above a large installation.

In the video Willans describes the difficulties the studio faced creating a level that now had a floor and a horizon line. He reveals how this type of level wasn’t possible for the team to make around six months ago, it’s only through continual development and learning what can be achieved in virtual reality (VR) that the studio built Solitude.

As these past couple of weeks have been fairly reflective, with the anniversaries of HTC Vive, Oculus Rift and EVE: Valkyrie itself, Nina got Willans opinion about the last year in VR and what the future holds. VRFocus also spoke with several other team members located around the world for their thoughts on the matter.

Checkout VRFocushands-on with the level and come back for further EVE: Valkyrie updates.

Hands-on with EVE Valkyrie’s Solitude Map

CCP Games are set to bring another new update to the hugely popular EVE Valkyrie next week, with ‘Groundrush’ offering, amongst other things, a brand new map. For the first time EVE Valkyrie’s space-based combat won’t be in space; coming down to planet-level in a unique arrangement known as ‘Solitude’.

A very narrow design, Solitude is more about the ability to evade than a head-on straight-shooting affair. It’s a chase map: players being tailed will do better with intricate knowledge of the layout than their opponent and weaving and diving provides many environmental obstacles with which to lose your pursuer. Towers rise high into the sky; a helipad provides an iron grid to weave through; below, trenches run deep into the snowy surface.

EVE Valkyrie GroundRush_ReleaseDate

It’s this underground network that provides the most interesting aspect of bringing EVE Valkyrie’s combat down-to-earth. A tunnel gives access to an underground base with only one very tight exit directly into the centre of the map, a trench runs deep across one side allowing for surprise flanking and a low foundation surrounded by a low network of large pipes can provide cover as you wait for new enemy spawns. Solitude has the potential to bring brand new tactics to EVE Valkyrie along with the brand new aesthetic.

The team at CCP Newcastle are proud to have ‘solved’ the problem of high-speed travel with a horizon in view by all accounts here at EVE Fanfest 2017, though in truth it’s not that straightforward. Indeed, EVE Valkyrie remains one of the most comfortable fast-paced action videogames in virtual reality (VR), but it still has issues that may be obtrusive to some.

Speaking to a selection of players that had experienced the new map, most of which had already played a considerable amount of EVE Valkyrie, there were mixed feelings about the new map. Some stated they did indeed feel perfectly at ease with a horizon in view, even when flying at high speeds or unaligned with the ground’s surface. Others however, stated that they felt the map was almost unplayable; that it would take a considerable amount of practice to adapt their usual techniques to the new design not in terms of map arrangement, but simply due to their comfort level.

VRFocus found that Solitude was slightly uneasy in comparison to traditional outerspace level design, but it’s far from the intense challenge of Descent: Underground or even Omega Agent. Either way, you’d be hard pressed to bet against CCP Newcastle on getting it right, given the pedigree of the team piloting the VR mission behind EVE Valkyrie.

Next EVE: Valkyrie Update ‘Groundrush’ Announced at EVE FanFest 2017

CCP Games’ annual EVE FanFest is now underway in Iceland and the first details have emerged of the next update to virtual reality (VR) multiplayer EVE: Valkyrie. The next instalment will be called Groundrush, marking the fifth update for the videogame. 

Revealed via PlayStation.Blog, EVE: Valkyrie Groundrush will feature the titles first ground-based map, Solitude. It won’t feature ground combat though, despite what the title suggests, merely it’ll have a floor and horizon to contend with.

Eve Valkyrie Groundrush 2

Other features in the update will include ‘even weirder and wilder Wormholes’ states the studio, an expanded co-op which will now include Control and Carrier Assault, official support for the Steam controller and improvements to the Valkyrie league scoring and pilot training comfort.

Since the launch of EVE: Valkyrie CCP Games has released four major updates. June 2016 saw the first arrive in the form of Carrier Assault, allowing players to attack flying fortresses for the first time over three stages. Then there was Joint Strike in early October, adding a giant list of new features and improvements, including cross-platform support with the arrival of the PlayStation VR version. Gatecrash landed in December, featuring a new map and PlayStation 4 Pro support, with Wormholes landing in February, seeing a new wormhole appear every weekend to offer further gameplay opportunities.

VRFocus caught up with CCP Games this week to find out how this first year had gone, with Ryan Geddes, Senior Brand Director across CCP’s VR titles saying ‘it’s been a wild ride’.

EVE: Valkyrie Groundrush has a scheduled release date on Tuesday 11th April 2017, for Oculus Rift, HTC Vive and PlayStation VR. Checkout  VRFocushands-on of the new level, and as further details from EVE FanFest 2017 emerge, VRFocus will keep you updated.