Even Though CCP Games Quit VR, CEO Is Still A ‘Big Believer’ In VR

It was last year that CCP Games announced that they would be shuttering their development efforts on virtual reality (VR) titles and shutting down two studios in the process. At the recent Fanfest 2018 event, CCP CEO Hilmar Veigar Pétursson talked about the events last year and why they are no longer making VR titles.

Photo Credit: Brynjar Snaer, CCP Games

It was during the fanfest that Pétursson took to the stage and talk to fans about the state of CCP Games, addressing the elephant in the room of the companies four available VR videogames. He assured that they would continue to get support for the time being and, speaking afterward in an interview with PCGamer, talked further about the companies stance on VR.

“I’m a big believer in the future of VR still, nothing really changes that,” Pétursson explains. “It’s just going to take a longer time to get off the ground in terms of install base. We were always estimating the journey to be quite slow, but it’s just going to take longer than makes sense for us to continue for now.”

EVE: Valkyrie Screenshot

This is, regardless of the companies enthusiasm, what lead to the decision to end development of VR titles and close the two studios as mentioned above. Even though VR headsets continue to sell globally and become more widely adopted, Pétursson explained that that still is not enough to see a ideal user base.

“The install base is not at a level that a company our size, and the type of games that we want to make, can be done based solely on consumer revenue. It can be done, but you have to be a [top-selling] game every time. It’s extremely risky right now to do any game of size and scale.”

Pétursson goes on to mentioned that the gap in the market is being filled by a number of indie developers though who are picking up the place of the big-budget developers that are not developing VR titles. “Where you can have success that makes sense is at the indie level. A small team can definitely have a break in VR. But we’re just not an indie [company], I mean, we’re an independent company, but we have hundreds of people.” Pétursson explains.

Though CCP Games continue to have great success with their massively multiplayer online (MMO) EVE Online, the company is sticking to its guns on the topic of VR for the foreseeable future. All is not lost though as Sumo Digital acquired the EVE: Valkyrie developer CCP Games Newcastle at the start of this year which may see a future for the title and/or VR titles based on CCP Games titles. For now though, no details have come to light.

VRFocus will be sure to bring you all the latest on CCP Games and their VR titles.

CCP Backs Off On Creating VR Titles and Announces Studio Closures

Icelandic developer CCP Games have been one of the biggest names creating virtual reality (VR) titles, producing ground-breaking titles such as EVE: Valkyrie and Gunjack and the new VR e-sports contender Sparc. Now the company is shrinking its footprint and refocussing away from VR.

Despite receiving significant investments specifically for VR development, the studio is changing its policy away from VR titles and towards PC and mobile videogames. This announcement will come as a surprise to many experts and analysts who have seen CCP as a leader in the field of VR development.

Hilmar Veigar Pétursson, CEO of CCP, says “Most of the games are on top sets where they are defined,” he says, referred to titles such as Gunjack, EVE: Valkyrie and Sparc, “This has been a good deal, but now we see some credit in this market for the next 2-3 years. We are going to focus more on PC games and mobile phone games.”

Photo Credit: Brynjar Snaer, CCP Games

CCP are also planning on shutting its Atlanta office and selling off the Newcastle office, a move which will affect roughly 100 employees. Where possible, employees in the affected studios will be offered positions in other offices. CCP employees received the notifications of the changes earlier today.

Despite the announcements and change in policy, Hilmar Veigar Pétursson is still optimistic about the continued future of VR: “We have faith in the virtual reality in the long run,” he says, though he does not believe that CCP will be in a hurry to return to VR development, nonetheless he thinks it still has considerable potential, “The virtual reality will eventually change the world.”

The exact reason for the change in direction and the studio closures has yet to be confirmed, but Pétursson thinks the changes were and important measure to keep CCP going: “It’s always hard to do such actions but they are important and if we want the company to reach 30 years, we sometimes need to make policy and organizational changes,” he says.

VRFocus will continue to bring you the latest news from the VR industry.

Player-Hosted Celebration Of EVE: Online Coming to Amsterdam

The dates of the biggest player-hosted gathering of EVE: Online fans have announced the dates of its upcoming event. Evesterdam will be coming to Amsterdam on 4-5th November, 2017.

The Evesterdamn event was first held back in 2013 as a small meetup organised over Facebook to allow EVE: Online players to get together. The event has grown exponentially since then, and is now recognised as one of the biggest EVE fan events in the world.

As well as the expected social meet ups to drink and swap stories and chat with fellow EVE: Online fans, there are also presentation planned for the developers at CCP Games, along with demonstrations of virtual reality (VR) spin-off titles EVE: Valkyrie and EVE: Gunjack. Players who have not previously had the opportunity to play those titles will have the chance to try it out.

Players will also be leading presentations, and the organisers are looking for EVE:Online players who have an interesting idea of what they can talk about on stage to a crowd of eager attendees. Those who are chosen to be presenters will be given free entry to Evesterdam. In addition, prizes will be on offer for in-game competitions for those who choose to engage in the tournaments that will be going on through the weekend.

Evesterdam will be held on November 4th and 5th at the Compagnietheater, Kloveniersburgwal 50 in Amsterdam. Tickets have not yet become available. Previous events had tickets to the event priced at €70 (EUR) for the standard ticket. Further information and updates can be found on the Evesterdam website.

VRFocus will bring you further updates on VR-related events as they become available.

CCP Games On Virtual Sport, Innovation & Learning VR’s Possibilities

Ryan Geddes, Senior Brand Manager for CCP tells VRFocus‘s Nina Salomons what they’re doing at EVE Fanfest 2017 in Iceland. EVE: Valkyrie‘s Groundrush update their upcoming VR Sport named Sparc. He explains that they’re showcasing their other games Gunjack as well as Gunjack 2: End of Shift at the festival for fans to see as well.

He explains how the CCP’s team developed Sparc and accidentally got themselves into V Sports. He explains that for CCP a lot of experimentation as well as research and development (RND) has taken place when it comes to virtual reality (VR). He gives great insight into how a large video game developer and publisher use their existing EVE fan base to learn about creating games for VR as well as how new players are coming from new platforms such as the PlayStation 4 VR. Find out more in the video below.

You can find more interviews on the VRFocus YouTube channel, as well as the latest edition of our weekly show VRTV.

‘It’s been a wild ride’ Says CCP Games for EVE: Valkyrie’s Anniversary

This past week has been a cause for celebration in the virtual reality (VR) industry. Both Oculus Rift and HTC Vive have now hit their first anniversary, and many launch day developers have been doing the same. One of the biggest titles to arrive in the past year was CCP Games’ Eve: Valkyrie, and VRFocus caught up with some of the team to discuss everything that’s happened.

As most VRFocus readers should know, Eve: Valkyrie is a cross-platform sci-fi multiplayer set in the darkest reaches of space. It was a launch day title for Oculus Rift before heading to PlayStation VR and HTC Vive later on the same year. But CCP Games didn’t stop there releasing mobile titles Gunjack, Gunjack 2: End of Shift and its currently creating Sparc.

EVE Valkyrie_wormholetubelaunch

Being the global developer it is, VRFocus spoke with Ryan Geddes, Senior Brand Director across CCP’s VR titles, based out of CCP’s Newcastle studio; Morgan Godat, Executive Producer on Sparc, based at CCP’s Atlanta studio and Michael Lee, Senior Brand Manager for CCP’s mobile VR games, based out of CCP’s Shanghai studio to find out more about the last year and the studio’s future plans.

VR has become a big part of CCP with the launch of EVE: Valkyrie, Gunjack & Gunjack 2, and now the Sparc Was this growth organic or part of a long reaching plan?

Ryan Geddes: A lot of people don’t realize it, but some of the first CCP employees and founders were part of an earlier virtual reality movement in the late 1990s that was particularly active in Iceland. As VRFocus readers are no doubt aware, hardware limitations in ye olde ancient times prevented the medium from taking off like it has today.  So VR has been this sort of dormant superpower within the company for quite some time now. When the technology finally caught up with our latent ambition, we were spiritually poised to capitalize on the moment.

That said, I would say our approach to VR development has been one of practical ambition. We began with EVE: Valkyrie and carefully watched the market develop. Our close relationship with market-making companies like Oculus, PlayStation, Google, and others has allowed us to anticipate trends and really understand what VR customers need. Our next VR title, Sparc, is a direct result of early virtual reality R&D efforts into full-body VR at a time when that hardware didn’t even exist yet. Our CCP Atlanta team were literally duct taping computers together and just basically freaking everyone out in VR for months before a game surfaced.

EVE: Valkyrie was a major standout title for the Oculus Rift launch. Now that its landed on three platforms what’s the community response been like?

Ryan Geddes: The Valkyrie community is incredible. They have responded to the game really well, and they push us to make the game better. We’ve released four major updates to the game so far, the latest being Wormholes, which introduced basically a whole new way to play the game. We do that because we want to make sure our community of pilots continues to have the best time possible in VR, and there’s more on the way.

How has the community responded to the cross-platform multiplayer in EVE: Valkyrie?

Ryan Geddes: Cross-platform VR play was our goal from the very beginning of development. We believed in the medium, and we always knew it would be a multiplatform play. So it was absolutely part of our strategy to chase that from the very beginning. We were the first in the world to pioneer cross-platform multiplayer in VR for EVE: Valkyrie, which was released as part of our Joint Strike update on October 7, 2016. We couldn’t have done that without beginning development with that functionality in mind. And the response from the community has been great. From my point of view, connecting people is almost always better. It’s a bigger pool to play in, and it makes everyone feel like they are part of something larger.

There’s been four major updates for EVE: Valkyrie thus far, how do you plan to expand the videogame further?

Ryan Geddes: I don’t have any specific announcements to make on that today, but I can say we will be sharing some news on that soon. Expect some info about our next free update in the weeks to come. In general, we are working on ways to expand the experience in as many ways as possible. That includes new maps, modes, gameplay features and improvements to the current game. We’ll be hosting a roundtable with Valkyrie pilots at our annual EVE: Fanfest celebration in Iceland next month where we’ll be asking our community for their feedback on how we prioritize those things. Also, we will drink schnapps. So much schnapps.

Sparc pushes the competitive edge within the sporting genre, what inspired this direction?

Morgan Godat: Since our early prototypes, we’ve been inspired by the technology’s capacity to immerse the player in a virtual space and to bring them together with other people. The ability to read another player’s intent through their physical motion and posture is impressive and opens up interesting avenues of design only possible in VR.

How has Sparc been tailored to suit gamers of all fitness levels?

Morgan Godat: We’ve designed Sparc around a few core verbs – block/deflect, throw and dodge – which we interweave with one another as the player learns the game. This allows players to increase the physicality of their play at their own pace. We’ve also tried to design a game where the level of action is driven by the players. As one player picks up the pace or pushes an advantage, the other player will feel the pressure to match or exceed that.

In terms of mobile VR will there be further Gunjack’s or can we expect something else?

Michael Lee: We currently have some very exciting mobile VR projects in the pipeline but are not ready to publicly discuss them at this time. Stay tuned!

With the anniversary of Oculus Rift’s launch how would you describe the first consumer year of VR, highs and lows?

Ryan Geddes: It’s been a wild ride. We consider ourselves fortunate to have been a part of this first wave of VR adoption, and we’re excited to be working on what comes next. It’s been a great year for CCP and for VR in general. We were pleasantly surprised at the volume of EVE: Valkyrie sales that we saw at retail, for example. Partnering with Sony to publish EVE: Valkyrie on PlayStation VR on disc turned out to be one of our smartest moves. And teaming up with Oculus to include EVE: Valkyrie in the Rift pre-order bundle helped set us up well for future success. I think everyone in the VR community would love for there to be an affordable, powerful VR headset in every living room. We’ll get there, but we’re not there yet, and CCP certainly didn’t expect that to happen in 2017. The magic and power of VR is undeniable, and it’s here to stay.

Where would you like to see VR head in the next 12 months?

Ryan Geddes: Our friends and partners in the hardware and platform worlds are working very hard to move the tech forward, and it’s simply incredible to watch the momentum. In November 2015 we had one consumer VR platform, the Samsung Gear VR. Fast forward less than a year and a half later, and we have Oculus Rift, PlayStation VR, HTC Vive, Google Daydream, and more on the horizon. All these companies will revise and iterate on their hardware and software, and more players will enter the game. To see the market expand and grow like this is exciting, and the entire VR community benefits from that. Personally, I am most interested in seeing developers of all stripes innovate on the VR user experience. Hardware innovation is important and it will carry on unabated. But the thing I am watching most closely is the way users feel when they put on a headset and begin interacting. VR is the most intimate and vulnerable medium ever conceived. We need to make sure we’re taking care of people in there.

EVE Fanfest 2017 Tickets Now on Sale

CCP Games has announced that tickets are now available for the thirteenth EVE Fanfest, the annual celebration of all things EVE Online, including travel packages with flight, hotel, and car rental deals for loyal fans. Set to take place 6th-8th April 2017, CCP Games will host its fans in celebrating company’s 20th birthday celebration.

EVE: Valkyrie

CCP Games was formed in 1996 and released EVE Online in the early days of massively multiplayer online (MMO) videogames in 2003. Over the intervening years, EVE Online has been in aggressive and continuous development, and has lead to the release of two virtual reality (VR) spin-offs, EVE Valkyrie and Gunjack, with two more on currently in development.

During the annual gathering of its players in Reykjavik, Iceland, home of the EVE Online development team, fans celebrate the virtual worlds of the EVE universe in a grand style. This year CCP is promising an extra-impressive EVE Fanfest for EVE Online capsuleers, EVE: Valkyrie pilots, Gunjack turret operators and their friends and family at the stunning Harpa Concert Hall and Conference Center. Unique EVE Fanfest events will supplement keynotes, panels, development presentations, PvP tournaments, videogame demos, round tables, a developer-led pub crawl, the infamous Party on Top of the World, and unprecedented access to the company’s development teams.

Celebrating the CONCORD theme for EVE Fanfest 2017, players who purchase tickets before 1st January 2017 will get a unique CONCORD Enforcer cruiser, all EVE Fanfest attendees will get a CONCORD Pacifier Frigate, and those that attend EVE Fanfest and EVE Vegas 2017 will get a CONCORD Marshal Battleship. The ships will also be available to the rest of the EVE Online community via different means later in the year.

Gunjack 2 Title

More announcements about EVE Fanfest 2017 will be made over the next several months, as well as the schedule for the free livestream. Interested fans can visit http://fanfest.eveonline.com for more information, and VRFocus will keep you updated with any VR experiences set to be showcased at the event.

The Best of PlayStation VR Launch: Shooting Games

There’s no denying it: shooting games are going to be the most popular and dense section in the PlayStation Store. But with all of this choice, and you wanting the best games that will be out there from day one, you have to take it from us which titles are unmissable.

Check out the list below for why exactly we have chosen the retro Rez Infinite from Enhance Games, EVE: Valkyrie from CCP Games, and World War Toons from Studio Roqovan Inc.

Rez Infinite –  Enhance Games

This isn’t your usual harsh and gritty looking shoot-em-up type of title, and you can tell that from the psychedelic aesthetics, but there is so much soul attached to it as it is the long awaited sequel to the Dreamcast title Rez. This is something that you will quickly and easily be sucked into, from its intriguing look down to its playability – there’s also a pretty sweet merch line for it, too.

Rez Infinite 13

EVE: Gunjack – CCP Games

I know what you’re thinking – what about EVE: Valkyrie? Well, EVE: Gunjack has something spectacular about it that we most certainly didn’t want you missing out on it or overlooking it in any way, especially as it was only recently announced as a launch title. This is pretty one-tracked, but there is much skill needed in order to complete your mission. Imagine this: You take on the role of a gun turret operator on the Kubera, the largest mining vessel ever constructed, in the Outer Ring region of known space. It is up to you to protect the base from pirates and such, resulting in crazy shoot outs. Just look at it – it is beautiful.

eve gunjack

World War Toons – Studio Roqovan Inc.

You may have noticed that Reload Studios has given itself a whole new revamp, calling itself Studio Roqovan Inc., so this means that the studio is all about big business now, and that is exactly what World War Toons reflects. You jump into a crazy cartoon world where you’re surrounded by unique characters, all in the time setting of World War II – except it is not quite the same. There are different classes that you can choose from, similar to most multiplayer FPS titles, and boy do each of them make a different impact. This is one of the best as it has been developed for a while, and by a very able team, many of which are Call of Duty veterans – so they really know what shooters are all about. Have we also mentioned it has a badass trailer?

World War Toons Dread Zepplin