Preview: Evasion – VR Can’t do FPS? Tell that to Archiact

Archiact’s Evasion is the kind of first-person shooter (FPS) videogame everybody expected virtual reality (VR) to quickly capitalise on, before it was established that fast-paced first-person experiences in the new medium were less than comfortable. Approaching two years after the consumer debut of VR, Archiact is confident the solution to this has finally been found.

Evasion screenshotThe core gameplay loop revolves around team-based co-operative action. Two classes were available to play in VRFocus’ hands-on time with the videogame, doubling to four for the final release version; fast-hitting Striker and the healing Surgeon, set to be accompanied by the Engineer and Warden classes. Each class has its own attributes, different weapons and shield abilities, so ensuring your team has a good mix of aggression and support is essential.

The gunplay in Evasion is key. Players are able to weaken foes as they await support from their teammates, and even use environmental objects – such as causing a rockslide – to cause damage. An interest aspect of this is the ‘ultimate abilities’ system. Upon felling enemies yellow capsules will be dropped at random, and collecting them will build a meter to unleash a devastating attack for a limited time. However, these capsules aren’t limited to only the player who killed the enemy, thus it’s possible for an entire team to build their meters and execute their ultimate abilities simultaneously.

Though not witnessed in the preview build VRFocus experiences, the class system won’t be the limit of the player’s character options. Archiact has teased that customisation options will be available and that a level system will be included in the final build. To exactly what extent this will stretch is not yet known, but given the emphasis on co-operative play and replayable missions with randomised objectives and enemy encounters, it’s wholly possible that Evasion could become the Borderlands of VR; a unique twist on the FPS genre that would most certainly be welcome.

Evasion screenshotOf course, as stated in the first paragraph of this article, FPS locomotion in VR has proven to be problematic. Archiact think they’ve found the solution; offering a hugely customisable array of systems to allow all players to feel comfortable. Played on both HTC Vive and Oculus Rift with Oculus Touch, standing and seated, VRFocus can confirm that nearly every avenue has been explored in order to make Evasion an approachable experience: smooth locomotion, teleportation, snap rotation, blinkers and more are all options for the player to toy with until they find their sweetspot. However, after around 40 minutes play in four-player matches, VRFocus did find some of the minor simulation sickness issues occurring. Hopefully, this will be rectified with more opportunity to explore the variety of options available.

The tech underneath the hood of Evasion appears sound. While played in a controlled environment, VRFocus didn’t experience any network lag or framerate issues – two killers of VR experiences – and the smooth animation on other player character models (thanks to the use of Ikinema) and accurate positioning of allies significantly helps build the level of immersion. The destructible environments are a understated touch; though seemingly limited in placement, rendering such chaos without impacting framerate is impressive.

Evasion screenshotWhile all of this sounds convincing, Evasion will face a lot of competition upon its release. Epic Games’ Robo Recall still stands as a testament of how to do FPS VR right, and with DOOM VFR looming alongside other AAA first-person experiences such as The Elder Scrolls V: Skyrim VR and Fallout 4 VR, Archiact are seemingly betting on the co-operative element of Evasion to help it stand out from the bigger budget crowd. If the development team can come good on the promise of a deep character evolution system and the promise of varied locomotion alternatives is realised, Evasion could well achieve its goal of becoming a landmark VR FPS title.

Co-Op Multiplayer Game Evasion Aims to Redefine VR FPS

Archiact has today announced Evasion, a virtual reality (VR) first-person shooter (FPS) designed specifically for high intensity co­operative multiplayer combat. In Evasion, players will be invited to experience Archiact’s designs for the next generation in VR locomotion in a fast-paced FPS videogame.

Evasion screenshotFeaturing multiple hero classes suitable for all play styles, gamers can join up to three friends or go it alone in a battle for survival. Evasion promises to deliver destructible environments and intense battles as players maneuver through levels, completing objectives and facing off against giant bosses as they come up against a barrage of bullets.

Archiact has incorporated a ‘Swarm A.I’ enemy behaviour system with the intent of adding a new level of tension, making tactical movement and teamwork critical to your squad’s survival. Each of the four classes has different abilities, including the option to heal other players: the Striker, Surgeon, Engineer and Warden. All four classes have their own unique strengths, weapons and ultimate abilities. Evasion will also allow players to customise their class as they level-up through a system of upgrading abilities .

One of the key elements of Evasion for Archiact has been the development of new locomotion systems in VR. Players can choose from several locomotion modes designed for Evasion’s FPS gameplay, each of which can be customised for their own play style and comfort level.

“Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. “With Evasion, the team is using everything we’ve learned and weaving our experience into a truly genre­-defining AAA title. With innovative locomotive movement and intense bullet hell gameplay, we’re convinced Evasion will prove a stand­out VR experience and we can’t wait gamers to play for themselves.”

Evasion screenshotEvasion utilises IKinema’s state-­of-­the-­art player avatars and the latest Unreal Engine 4 technology to allow for realistic physics and destruction, as well as 3D Spatial Audio, enhanced for the Intel Core i7 and i9 processors.

Set to launch in early 2018, Evasion is currently in development for HTC Vive and Oculus Rift and VRFocus will have more very soon, but in the meantime we have already been hands-on with Evasion, and you can find out our thoughts about it in our preview.

Hands-On: Evasion Wants To Be Your Go-To Co-Op Bullet Hell VR Shooter

Hands-On: Evasion Wants To Be Your Go-To Co-Op Bullet Hell VR Shooter

I’ve started to notice a bit of a trend within the VR gaming industry. At first there was an obsession with wave shooters, mostly of the single player variety. And now we’re starting to see cooperative arcade-style shooters becoming more and more popular. Evasion, from Archiact, is an upcoming cooperative shooter in that same vein that wants to draw you in and grab you by the neck for intense action.

The team is billing it as a hybrid of a cooperative shooter and a “bullet hell” shooter, which is a term typically reserved for top-down 2D shooters. But in the case of Evasion, much like Blasters of the Universe, players will have to stay mobile as they dodge bullets and fight off enemies from all sides.

Gunheart, which released into Early Access earlier this year, is very similar to Evasion. Both games have you taking on the role of a mercenary-esque character charged with plowing through dozens of enemies across relatively linear levels. The big difference between the two is that in Evasion you’ll spend just as much time dodging bullets as you will shooting them.