Demystifying Ethereum Token Standards

The Ethereum blockchain has risen to popularity on the back of its programmable nature, allowing for the construction of decentralized applications, smart contracts, NFTs (non-fungible tokens) and cryptocurrencies. 

Those seeking to better understand the platform will doubtless have come across terms such as ERC-223 and ERC-777 and wondered what they refer to. Simply put, they refer to community standards that have been officially adopted by the blockchain, allowing developers to build interoperable tokens that behave in predictable ways.

If you’re still scratching your head, read on to avoid the crushing embarrassment of confusing your ERC-20s for your ERC-721s.

Crypto gmw3 Version

Why Have Different Token Standards?

The list of things that can be accomplished on a blockchain is ever-expanding. Left alone, however, every new innovation would have to rebuild from the ground up. Token standards are there to ensure the foundations are already laid and to ensure compatibility between tokens on the same standard and the smart contracts that issue them. That way, when a new token is issued, it remains compatible with existing decentralized exchanges, for instance. 

The prefix ERC itself stands for “Ethereum Request for Comments”, and refers to application-level standards and conventions. Token standards are just one type among more than 20 finalized standards contained within the category, with many more in the review and draft stage. Aside from tokens, they cover everything from wallets to smart contracts.

Let’s take a closer look at some of the token standards to see how exactly they differ from one another.

ERC-20

First proposed in 2015, ERC-20 is perhaps the most important standard, a basic understanding that fungible (interchangeable) tokens on the Ethereum network rely on – whether they are virtual currencies, voting tokens or anything in between. Popular ERC-20 tokens include Chainlink ($LINK) and Tether ($USDT).

The standard contains a list of rules dictating things like the total token supply, how tokens can be transferred, and how transactions are approved. The six mandatory code functions of the standard are: totalSupply, balanceOf, transfer, transferFrom, approve and allowance.

Taken together, these act as a standard interface for enabling all aspects of the sending and receiving of ERC-20 tokens. But the standard was found to have some issues, not least the existence of a bug in the transfer function where tokens can be transferred to an incompatible account and destroyed in the process.

ERC-223 

That spurred the development of new standards such as ERC-223, which has the capacity to display errors and cancel faulty transactions. A new function is included in the standard,  tokenFallback, which ensures that tokens can only be sent to smart contracts with the appropriate functionality. If they are not, only the gas fee is wasted.

ERC-721

Both aforementioned token standards are for fungible tokens, but ERC-721 is the standard interface for non-fungible tokens. That means tokens that are non-interchangeable and therefore unique. They are typically used to prove ownership of a particular digital asset, with the technology powering the boom in PFP series such as CryptoKitties.

The standard enables smart contracts to issue tokens that have different values to other tokens issued from the same smart contract. As such, NFTs have a variable tokenId that makes them unique. Web 3 applications are able to read that and convert it into a unique output such as the combination of accessories on a character, or a specific seat for a physical event. 

ERC-777

ERC-777 is another fungible token standard improving over ERC-20. Instead of mostly being about fixing bugs like ERC-223, ERC-777 actually extends token functionality with new features. It was designed to make token transfers easier, allowing developers to know whether a smart contract can receive tokens before they are sent, for instance. The standard also offers more control to users with the ability to black- and whitelist addresses, as well as being backwards compatible with ERC-20.

ERC-1155

Finally, ERC-1155 is notable for being a token standard that can contain both fungible and non-fungible assets, allowing a smart contract to deal with a combination of token types such as ERC-20 and ERC-721. The thinking behind the standard is to simplify transactions involving both kinds of token while also fixing problems with ERC-20 and ERC-721 standards. That means more efficient trades and the bundling of transactions to reduce gas fees.

All these standards originated as Ethereum Improvement Proposals which are creatable by anyone but must garner support from the community before being adopted. If you have any ideas for the next generation of Ethereum token standards, get involved!

Virtual Planet: How far away is the Oasis?

Rec Room

Everyone loves the idea of a virtual world. Someplace where they can break from reality and do (almost) whatever they want, free of the confines of annoying details like physics or being nice. It’s why videogames have become so incredibly popular yet the virtual world of somewhere like Fallout and the true vision of a metaverse are very different ends of the digital spectrum. Because these metaverse’s creators are imagining aren’t concerned with fairy-tale lands with quests to go on, these are fully functioning ecosystems with economies, entertainment and logistics like the real world, just without physical restrictions. Sound daunting, well it is so hold on tight?

VRCHAT

Introducing worlds within worlds

This idea is nothing new and has often appeared in pop culture, whether it’s The Matrix with the rather sinister human simulation theory to the gamer-friendly Oasis which featured in Ready Player One.

Nowadays, fantasy is becoming reality and in doing so gaining notoriety thanks to prominent figureheads such as Epic Games’ Tim Sweeny continually dropping in the metaverse buzzword. But what do these alternate digital realities really offer and why are they gaining such prominence of late?

While the basic idea behind the metaverse is a shared virtual space that mirrors the real world where you can hang out with friends or attend a gig, as this sector grows so does the competition and there are plenty vying for your time. You may think the internet already provides everything you need in this regard yet virtual reality (VR) and augmented reality (AR) takes this to a whole new level. For the first time, you can literally step inside the metaverse, buy a digital item that you can interact with and then sell on if you so wish.

Getting Social

The core feature of any metaverse is its ability to socialise with friends and strangers alike, joining them at a bar for a virtual drink and catch up or making new friends with a shared love of Star Wars. All without the physical limitations of travel, an important factor when the world is gripped by a pandemic and likely one of the reasons why this subject has grown to such prominence of late.

However, just like the real world these digital realms also have to deal with similar problems, creating safe and secure spaces where everyone feels comfortable coming back to, day in and out. Videogames may offer players the chance to be good or evil but an online virtual world cannot allow guests to be derogatory or discriminatory towards one another. Otherwise, it creates a negative environment nobody will want to be a part of.

Solutions to this are already widespread and continually improving. Most common is simply blocking another user or reporting them, apps like VRChat for example allow you to highlight someone and mute them. While in Museum of Other Realities (MOR) which regularly host festivals – like XR3 currently – has a bubble feature where only people within that sphere can communicate.  

Tribeca - MOR

Keeping Entertained

Whichever world you join you’ll want to be entertained and that’s going to be one of the biggest marketing opportunities to attract new users.

From attending digital festivals, exhibitions, movie premieres or enjoying some multiplayer videogame mayhem the possibilities are endless. And the competition is already getting fierce before some of the worlds have even launched.

As mentioned places like MOR allow you to visit film festivals like Tribeca or Cannes XR, whilst Sansar has gone down the music route hosting Splendour XR and the Lost Horizon music festivals. Sensorium Galaxy, on the other hand, hasn’t even arrived yet it’s already lining up an all-star cast of DJ’s including David Guetta and Carl Cox to perform, all fully motion-captured.

This also opens up interesting opportunities for brands to reach existing and new audiences. Banner ads and pop-ups will be a thing of the past here, with companies able to explore new interactive ways of communicating their products, creating events you can attend or having an actual object sat there in front of you.

Culture vulture

All of this will inevitably lead to the creation of digital culture, where users will want to clothe their avatars in certain apparel or join groups which appeal to their politics or ethics. You could one day see people protesting in a metaverse about social injustice, climate change, pollution of the oceans, political suppression and much more.

And just as current cultural trends would enter the fray so would new ones spring up entirely inside these worlds.

Somnium Space

XR-Commerce

All of this inevitably fuels a digital ecosystem full of buying potential. Casual users might want to buy a new skin or wardrobe for their avatar, whereas those serious about investing in the metaverse can buy virtual property, businesses and even land to build upon.  

Again, this is already underway mainly supported by cryptocurrencies and blockchain technology to facilitate a safe and secure method of conducting transactions. Somnium Space for example launched in 2018 conducting a land sale with locations split down into ‘parcels’, each with a different value depending on their size. This used the Ethereum blockchain, allowing buyers to then sell assets on marketplaces like Opensea.

Having this type of commercial ecosystem allows creators to make money, building digital items which can be minted into NFT’s (Non-Fungible Tokens) to be sold at auction. NFT’s have exploded in the past year, some selling for millions.

Metaverse commerce will also create a hierarchy where people won’t be able to afford land in a prized location or a new pair of limited edition sneakers. That opens the door for high-end brands to step in and serve a clientele who demand only the rarest items.  

The future virtual dream

All of this is just the tip of a virtual iceberg as the digital and the real intertwine, as new worlds are created and new innovations appear. We’re really just at the beginning of this journey into immersive, social XR worlds and there’s still plenty more to discuss across all of these subjects mentioned and more – we’ve not even started on immersive full-body and facial tracking!

So VRFocus will be continuing to dive deep into the XR metaverse, looking at those universes that are forging ahead, the creators behind them as well as what the near and far-flung future holds. Hopefully, to prepare yourself you’ll join us on this tech-filled ride.

Render Token von OTOY – Die Zukunft des VR-Renderings?

Wenn man in Kryptowährungen investieren will, dann sollte immer eine gute Portion Skepsis vorhanden sein, damit nicht in kürzester Zeit das hart verdiente Geld den Bach runtergeht. Deshalb hatten wir auch zur Vorsicht aufgerufen, wenn es sich um spezielle ICOs für Virtual-Reality-Anwendungen dreht. Die unter VR-Nerds bekannte Firma OTOY möchte jedoch nicht nur eine Anwendung innerhalb der Virtual Reality erschaffen, sondern eine neue Möglichkeit etablieren, wie GPU-Leistung online zusammengelegt werden kann, um schnellere und bessere grafische Darstellungen zu ermöglichen.

Render Token von OTOY

Beim Render Token (RNDR) handelt es sich um einen Token, der auf dem Ethereum-Netzwerk basiert. Menschen können diese Token verwenden, um GPU-Leistung einzukaufen und jeder Mensch kann seine GPU für den Pool freigeben und Render Token verdienen. Somit müsst ihr kein klassisches Mining betreiben, sondern eure GPU wird für reale Anwendungszwecke verwendet.

Dieses Konzept soll diverse Geschäftsbereiche verändern. So könnten zukünftig günstiger besondere Spezialeffekte für Filme verwirklicht, Spiele noch realistischer, medizinische Vorbereitungen akkurater und – last but not least – könnten Light-Field-Inhalte mit einer Auflösung von 72k auf die Virtual-Reality-Brillen gebracht werden. Die Möglichkeiten sind gigantisch.

RNDR VR

Eine solche Infrastruktur mit genügend Angebot und Nachfrage zu erschaffen, ist sicherlich kein leichtes Unterfangen. Ein Blick auf das Team zeigt jedoch, dass wir es hier mit echten Profis zu tun haben. So sind selbstverständlich Jules Urbach und Alissa Grainger an Bord. Brendan Eich, Java-Script-Erfinder und Mozilla Co-Founder, steht als Berater zur Verfügung. Die komplette Liste der Mitarbeiter findet ihr hier.

Render Token ICO

RNDR VR Team

Am 05.10.2017 wird das ICO (Initial Coin Offering) für den Render Token starten und somit erhaltet ihr die Gelegenheit, den Token vor dem offiziellen Start zu erwerben. Insgesamt möchte das Team 134 Millionen US-Dollar einsammeln, wovon 40% für die weitere Entwicklung genutzt werden sollen, 25% für das Betreiben des Netzwerkes, 20% für Marketing, 10% für 3RD Party Content und 5% für unvorhersehbare Probleme. Für das aktuelle ICO plant das Unternehmen 25% der theoretisch vorhandenen Token zu verkaufen, um noch genügend Luft für einen weiteren Sale zu besitzen. Die Entwicklung steht also noch am Anfang und ein frühes Investment könnte sich auszahlen. Auf der anderen Seite ist ein Investment damit auch besonders risikoreich.

Alle weiteren Informationen findet ihr auf der Webseite zum ICO. Die Registrierung für die Teilnahme am ICO wird heute abgeschlossen. Wenn ihr an einem Investment interessiert seid, dann dürft ihr also nicht mehr lange zögern. Eine Registrierung zwingt euch aber auch nicht zu einer definitiven Teilnahme am ICO.

 

Der Beitrag Render Token von OTOY – Die Zukunft des VR-Renderings? zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Decentraland’ – Using Ethereum Blockchain ICO to Sell Virtual Real Estate

Decentraland is a virtual world that is using the Ethereum Blockchain to sell plots of virtual reality real estate. They’re selling an initial offering of the currency they call ‘MANA’, from August 8 to August 16, 2017, and they’ll have up to 2 million plots of virtual land that will be sold for 1000 MANA. They hope to create a virtual city with different thematic districts that will help with content discovery.

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The blockchain contract will contain a Bitorrent link or IPFS hash that contains the content for each virtual plot of land. They have a Unity plug-in, but are also planning on using A-Frame and other WebVR technologies to create their virtual city. They’ll be using using other blockchain technologies like district0x for secondary markets for reselling land, Aragon for distributed governance, uPort for self-sovereign identity, Ethereum Name Service for human readable names. More specific architectural details are described in their Decentraland Whitepaper.

I had a chance to catch up with co-founders Ari Meilich and Esteban Ordano in San Francisco to talk about how Decentraland is using blockchain technologies to manage their virtual world, and why it’s important to create artificial scarcity to help with the discovery of virtual worlds.


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