Hands-On: Espire.1 Runs Impressively Well On Oculus Quest

Espire.1 was our E3 2019 Best of Show VR Game award for good reason: it’s incredibly fun and surprisingly ambitious. I’ve played the games on multiple past occasions, including earlier this year at GDC 2019 and my demo at E3 2019 last month was an expanded version of that.

If you’ve ever played a stealth game like Metal Gear Solid or Splinter Cell before then you’ll get the basic concept behind Espire.1, but this time it’s delivered through the immersive means of virtual reality.

In the clip above you can get a good look at the core gameplay in Espire.1 for the most part. You’ll sneak around, avoid enemy detection, climb across metal surfaces, and generally try your best to be stealthy. You can hit a button on the side of your head (you play as a robot) to detect enemies and even use cameras on your wrists to peak around corners.

If you’re anything like me though, then eventually that all goes wrong and you’ve got to finish the level guns blazing. Luckily, the guns blaze very well. I only got to see a light submachine gun, basic pistol, and a handful of others but everything looked and sounded great.

Now my E3 2019 demo was actually an extra special treat because I got to not only play two levels on Rift S, but then immediately played one of those levels again on the Oculus Quest for a direct comparison. Other than the extremely obvious graphical differences it held up surprisingly well.

Most obviously the character models were far lower quality. Enemy models seemed lower resolution, but the animation quality was still intact. The result was that they seemed to stick out from the environment a bit more than I was expecting from the quality downgrade. Obviously this will probably change upon release because that demo was an older build.

There were some other noticeable trade-offs visually as well. Guns seemed to be missing some animations when shooting and overall you could just tell textures were lower resolution. Since this was all expected it wasn’t that off-putting and if the Quest version had been the only version I’d played I don’t think it would have bothered me much. The graphical disparity is similar to the differences between Robo Recall on Rift vs Robo Recall on Quest.

Gameplay was, as far as I could tell, identical between the two versions of the game. Tracking was never an issue on the Quest when compared to the Rift S. I could reach up to the side of my head to search for enemies just fine, aiming down the sights of a gun worked great, and reaching up to climb surfaces worked as intended as well. Considering the hardware differences, feature parity from a gameplay perspective is quite impressive.

Espire.1 is slated to release for all major VR platforms (including Quest, PSVR, and SteamVR) later this summer in August. Let us know what you think of this one down in the comments below! For more details make sure and check out the official website as well.

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E3 2019 Interview: A Sneaky Talk With Espire 1: VR Operative Dev Digital Lode

There were a number of interesting virtual reality (VR) titles at this year’s Electronic Entertainment Expo (E3) such as Gearbox Software’s Penn & Teller VR and Survios’ Battlewake. Tripwire Interactive (Killing Floor: Incursionwas also there to promote a title it’s publishing, Espire 1: VR Operativeby Australian studio Digital Lode. A couple of the team came over to the show, and VRFocus decided to find out more (that’s what we’re here for). 

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Espire 1: VR Operative is a first-person shooter (FPS) with plenty of stealth elements to allow players to conduct missions however they please. The sensible option might be to stay hidden, using gantries, zip lines and other environmental objects to stay out of sight, only engaging enemies if you really need to. This way you can truly explore the Espire 1: VR Operative world without bullets whizzing past your head.

Or there’s always the second option, throwing caution to the wind, grabbing some guns and practising the delicate art of turning enemies into swiss cheese. Both options are equally open to all players, but the first requires patience and skill, the other a deadly aim. Plus there’s the little issue of altering all the guards should you get spotted or somewhat trigger happy.

Digital Lode is keen on ensuring Espire 1: VR Operative can be played by anyone (something not all VR FPS titles are good at), so the team created the ‘Control Theatre’ movement mechanic. This is actually intertwined with the story as you play an Espire Agent, operating a fully remote-controlled Espire model 1 robot. The theatre is the area the player character is in – a holodeck of sorts – so when movement takes place part of this location comes in rather like a vignette. This can be turned off if players so wish.

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In the interview, VRFocus had a chat with Michael Wentworth-Bell, Espire 1: VR Operative Game Director at Digital Lode about the videogames’ production, inspiration as well as all the cool stuff you can do when remotely controlling a robot body that’s strong and more agile than a human.

Espire 1: VR Operative is scheduled to arrive in August 2019, supporting Oculus Quest, Oculus Rift S, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. A PlayStation VR has yet to be dated. Check out the interview below and for further updates on Espire 1: VR Operative, keep reading VRFocus.

Stealth Experience Espire 1: VR Operative Dated for August Launch

Today there have been quite a few announcements when it comes to virtual reality (VR) content coming in 2019 and beyond. Getting in on the action is Digital Lode and Tripwire Interactive, revealing that their stealthy first-person shooter (FPS) Espire 1: VR Operative will be coming to most major headsets in a couple of months.

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Hoping to become the definitive VR stealth videogame, Espire 1: VR Operative puts you in the role of a drone operator, not some little flying device to film scenic views but a fully remote-controlled robot. You become an Espire Agent, operating the Espire model 1 from the safety of a “Control Theatre.”

This Control Theatre lays at the heart of Espire 1: VR Operative’s gameplay, with developer Digital Lode spending significant time ensuring a comfortable experience for all players. “Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision,” explains the studio. “This “VR within VR” system allows for precise full freedom of movement, maintains immersion, and also eliminates “VR motion sickness” for almost everyone.”

Espire 1: VR Operative will be a dedicated single-player experience with individual story missions and scenario missions that use the story mission environments for short challenges. You’ll have complete freedom to explore the environments to plan the most suitable stealthy routes, with dozens of unique gadgets and weapons to play with, such as a tranquillizer pistol and deployable spy cameras.

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Other features will include voice control, so you can make commands and perform actions simply by speaking. A global leaderboard awards players a competitive score based on mission time, movement, stealth, ammo conservation, takedowns and other factors. Espire 1: VR Operative will be as natural as possible so you can crouch to enter cover for example.

Espire 1: VR Operative will arrive for Oculus Quest, Oculus Rift S, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets in August. A date for PlayStation VR and other platforms will be revealed in the near future. VRFocus will continue its coverage of Espire 1: VR Operative, reporting back with the latest updates.

VR Stealth Game Espire 1 Is Coming To Quest, PSVR And PC VR In August

VR Stealth Game Espire 1 Is Coming To Quest, PSVR And PC VR In August

Did you catch VR stealth stunner, Espire 1, at Upload’s E3 VR Showcase today? No? Well don’t worry; you can check out all the action right here.

During the event today developer Digital Lode revealed a bunch of new information about the game. Firstly, there are some exciting new platforms; Oculus Quest and PSVR. We already knew Espire was coming to PC VR headsets but it’s great to see it’ll launch on these other devices too. But when is it going to launch? This very August! No specifics yet but at least we have the release window.

If you haven’t heard of the game before then check out the game’s segment in the E3 VR Showcase. There’s plenty of gameplay, promising tense stealth action that takes inspiration from games like Metal Gear Solid and Splinter Cell. You pilot stealth drones through enemy facilities, clambering up pipes and silently taking out guards wherever possible. One of the coolest features seen in the segment is the ability to use your headset’s microphone to shout “Freeze!” and hold up enemies.

Digital Lode also detailed the game’s Control Theatre system, which imitates the idea of piloting a drone for comfortable movement in VR. Essential the game shows you the same around you when you move, restricting your view of the current world. It’s basically reducing the field of view to improve comfort but keeps it within the context of the game. Pretty neat!

Espire 1 is just one of over 30 games featured at our E3 VR Showcase today. We also had debuts from Fast Travel Games, Cloudhead Games, First Contact Entertainment and more. You can catch up with all the news right here.

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Killing Floor VR Update Introduces Espire 1 Features

Killing Floor VR Update Introduces Espire 1 Features

Well here’s a funny one. Killing Floor: Incursion, a VR spin-off of the popular horror shooter series, just got an update. Inside is a new feature first made for an entirely different upcoming VR game.

Update 1.06 on Rift/Vive and 1.05 on PSVR adds the ‘Espire Control Theater system’. That refers to Espire 1: VR Operative, an upcoming VR stealth game. Killing Floor developer Tripwire is publishing the game (which is being made by Digital Lode).

In Espire 1, the Control Theater is mapped to the user’s tracking setup. The game has players pilot humanoid drones for sneaking via advanced virtual reality. The idea being that the player themselves is an actual character in the real world, controlling a drone in the virtual one. When a player uses artificial locomotion (walking using sticks or touchpads) their field of view is restricted to keep players comfortable.

Killing Floor might not have the same story context but Tripwire’s included it all the same. To keep the game inline with the new feature, Tripwire has changed locomotion to a physics-based system, too. It’s also reworked the game’s levels to accommodate this.

Espire 1 is due to launch on Rift and Vive later this year. We’ve been really impressed by what we’ve seen of the game so far. If you’re looking for more VR stealth, a new Oculus Rift/Quest exclusive from nDreams might be up your street.

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GDC 2019: Espire 1: VR Operative Is A Great Mix Of Action And Stealth

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Espire 1: VR Operative is still one of our most anticipated VR games and at this point it should only be mere months away. At GDC 2019 we got the chance to go hands-on with the VR stealth action game developed by Digital Lode and published by Tripwire Interactive and came away impressed with the level of interactivity and excellent feeling of stealthy tension.

Since Espire 1 is split up into a series of 4-5 hour long episodes the bit we played is only a tiny chunk of the first episode that’s launching soon. The demo featured an original Oculus Rift headset and Touch controllers, but it’s coming to Vive as well. When I asked about PSVR support their response made me think it’s coming shortly after. Fingers crossed for a Quest port too.

Espire 1 is a clever game in that it’s not only all about stealth and espionage, but also because you play as a robot with some really useful abilities. For example, I can reach up to my ear and pull the trigger to send out a sonar-type signal that illuminates enemies through walls. And on my hands I’ve got cameras I can point around corners to get a quick glimpse of what’s coming or who is waiting. While most of the game for the majority of people will be about sneaking around, avoiding detection, and quietly taking down enemies, it doesn’t have to be.

During one section of the demo enemies flood in through a door near the end (you can see it happen above) and during my playthrough this was my guns-blazing moment. The assault rifle felt good in this section, easily able to mow down a group of enemies. My primary weapon through most of the demo was a bolt-action style pistol. But to be honest, I mostly just used my fists.

Sneaking up behind someone and cracking them over the head with a metallic hand is pretty satisfying, as I found out. The developers even told me I could have said “Freeze!” and enemies would drop their weapons if you sneak up behind them before demanding it. Objects can be thrown for distractions as well. All that definitely helps feed into the Metal Gear Solid vibe.

As you can see in the image above, Espire 1 uses a very unique movement system if you’re prone to motion sickness. Rather than teleporting you around or having you move fully and just seeing what happens, it uses this unique vignette effect. Everything in front of you is behind a digitized wall and your direct gaze creates a hole in the wall. The faster you move, the smaller that hole gets to focus your eyes and prevent that disorienting artificial movement sensation.

I don’t get motion sick so it was mostly distracting to me, so thankfully it can be turned off. This sounds like a nice compromise without losing the benefit of smooth movement totally.

The rest of Espire 1’s special sauce is in how you interact with the world. Climbing on metal objects like walls, pipes, and railings felt great, dropping down from a platform to bash an enemy on the head and take him out was exhilarating, and creeping along through hallways gave me a real sense of tension — something that’s often missing from a lot of VR games.

I’m unsure I like the idea of an episodic format — I wish I could just play it all at once! — but we’ll have to wait and see. Up to 4-5 hours of content per episode sounds too good to be true.

Espire 1: VR Operative’s first chapter is slated to release on PC VR headsets like Rift and Vive very soon this year. You can check out the Steam page for more details. Let us know what you think down in the comments below!

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Espire 1: VR Operative: Stealth-VR-Spiel für Oculus Rift und HTC Vive erscheint 2019

Entwicklerstudio Digital Lode veröffentlichte einen neuen Trailer zum Stealth-Titel Espire 1: VR Operative für Oculus Rift und HTC Vive. Das VR-Spiel erlaubt euch im Stil von Metal Gear Solid durch die immersiven Gänge zu schleichen, um mit futuristischen Waffen und hoch technisierten Zubehör eure Gegner lautlos zu erledigen.

Espire 1: VR Operative – VR-Stealth-Action für Oculus Rift und HTC Vive

Digital Lode veröffentlicht nächstes Jahr gemeinsam mit Publisher Tripwire Interactive (bekannt für Killing Floor: Incursion) Espire 1: VR Operative für Oculus Rift und HTC Vive. Innerhalb des Titels schlüpft ihr in die Rolle eines Geheimagenten, der dank Drohneneinsatz in der Lage ist, unbemerkt die feindlichen Gebiete zu infiltrieren. Entsprechend wagt ihr euch gar nicht selbst in die Gefahrenzonen, sondern steuert aus eurem Espire Control Theatre eure mechanischen Helfer zur Erfüllung der Missionen.

Dieses Setting soll nicht nur immersiv in die Narration eingebunden werden, sondern bringt einen praktischen Nebeneffekt: Durch die logische Verkleinerung des Sichtfelds in speziellen Bewegungsabläufen soll Motion Sickness effektiv reduziert werden. Die Devs nennen das automatisch auftretende System den Comfort Cage.

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Damit verzichten die Verantwortlichen komplett auf Teleportation und setzen stattdessen auf die freie Fortbewegung. Zudem kommt neben den Controllern das Mikrofon der VR-Brille zum Einsatz. Damit könnt ihr Geräusche erzeugen, um feindliche Wachen abzulenken oder Kommandos zu geben. Die KI soll intelligent auf eure Aktionen reagieren, sodass ihr stetig herausgefordert werdet.

Der VR-Titel bietet neben einer Kampagne zusätzliche Spielmodi, in welchen ihr in Bonusmissionen verschiedene Ziele erfüllt. Als futuristischer Geheimagent stehen euch dafür natürlich auch diverse Werkzeuge, wie Tranquilizer, schallgedämpfte Waffen und Gadgets zum Umgehen von Sicherheitskameras zur Auswahl. Zur Belohnung winken Punkte, die auf einem globalen Leaderboard festgehalten werden.

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Tripwire Interactive ist außerdem nicht nur als Publisher des Spiels tätig, sondern legt an der Entwicklung selbst mit Hand an.

Espire 1: VR Operative soll 2019 für Oculus Rift und HTC Vive auf Steam erscheinen. Ob eine PSVR-Version des Spiels erscheint, wurde bisher noch nicht veröffentlicht. Dafür soll bereits in naher Zukunft eine spielbare Demo des Stealth-Titels erscheinen.

(Quellen: Road to VR | Video: Tripwire Interactive YouTube)

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VR Stealth Game ‘Espire 1’ Coming to Vive & Rift in 2019, Teaser Trailer Here

Espire 1: VR Operative is an upcoming single-player Metal Gear Solid-style stealth game developed by Melbourne-based Digital Lode and published by Tripwire Interactive. It not only aims to be the “definitive VR stealth experience,” but also looks to kill VR-related nausea with its unique locomotion system.

Players take on the role of a drone operator of the future in Espire 1: VR Operative, wherein you remote-operate the ‘Espire model 1’ stealth robot from the safety of what the studios call the ‘Control Theatre.’ Outside of silently shooting down baddies with an arsenal of silenced weaponry, Espire 1 offers up a locomotion system that Tripwire and Digital Lode say eliminates VR motion-related sickness “for almost everyone.”

When a player wants to move across the map, an extreme version of what some developers call a ‘comfort cage’ will automatically pop up, reducing the size of the game world to a small window.

Image courtesy Digital Lode

Once you’ve made your move, chosen your angle of attack and come to a full stop, your peripheral vision comes back in. Tripwire and Digital Lode maintain that the Control Theatre is fully customizable, and depending on player comfort, can be completely disabled provided you can handle full locomotion.

The game is said to include a single-player story and scenario missions that reuse story environments for short challenges. Dozens of weapons will be available including assault rifles, silenced pistols, tranquilizer pistols, and deployable spy cameras in order to complete your mission objectives. A global leaderboard will also award players a competitive score based on mission time, movement, stealth, ammo conservation, and takedowns.

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Using the VR headset’s on-board microphone, you can also make commands and perform actions simply by speaking, although any noise could draw the enemy to your location. AI will respond to light, sound and other factors that could end your mission.

Espire 1 is Digital Lode’s debut title. Besides acting as publisher of the game, Tripwire has also lent Digital Lode its producers, marketing, tech, art and audio leads to assist on Espire 1’s development.

There’s no exact release date yet, although the studio is shooting for release sometime in 2019.

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VR Stealth Game Espire 1 Reemerges From The Shadows With Amazing Trailer

VR Stealth Game Espire 1 Reemerges From The Shadows With Amazing Trailer

All the way back in February 2017 we wrote about Espire 1: VR Operative, a promising new VR stealth game from indie developer Michael Wentworth-Bell. Around August last year, though, the game went dark. That is until this week.

Now under the name of Digital Lode, the developer has reemerged from the shadows with an amazing new trailer for Espire 1 along with the news that it’s going to be published by Killing Floor: Incursion developer, Tripwire Interactive. The game’s set to offer a full single-player campaign. Check it out below.

Espire 1 looks like it could finally deliver on the promise of the thrilling VR stealth game. Playing as an Espire operative, you sneak through environments using weapons and high-tech gadgets to clear the way. Much like Budget Cuts and Unknightly before it, the game will place an emphasis on the player’s physical movement, allowing them to throw magazines that will create noisy distractions and even knock guards unconscious by hitting them with the butt of your weapon. Wall-climbing and crouching through vents also appears to be in.

On top of the campaign, there will be challenge missions to compete in via global leaderboards. One especially nice touch is the use of the built-in microphones in VR headsets, which allow you to make noises to distract guards but might also have you tripping up too. Tripwire is doing more than just publishing the game, though, having contributed to marketing, tech, art and audio for the project. Hopefully that will give Espire 1 a level of polish that it couldn’t have achieved before.

For now, we know that Epsire 1 will be arriving sometime in 2019 for unconfirmed headsets, though the game’s previously been shown running on an HTC Vive.

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