Sensics, uSens & More Namechecked as Future Industry Leaders By ABI Research

The leaders of tomorrow are the innovators of today. If you can predict just who that would be well, then you can ‘get in’ on the ground floor with investment and reap the benefits of your foresight financially. It’s a common thing to do, as, after all, financial traders do just that. As such research on markets is particularly valuable to companies and there are a number of different firms who specialise in data analysis working within and around the technology market. It’s all why you see so many stories relating research and market predictions throughout the year.

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What is somewhat more unusual in these stories is for one of these research firms to actively name-check specific companies as ones to watch out for. However, that’s what one – ABI Research – has done in their latest press release. The consultancy company, a 25 year veteran of the tech arena have focused in their latest report on companies to watch in both virtual reality (VR) and augmented reality (AR) tech spaces.

Fovi3D, Meta, and Sensics, the latter of which has featured several times on VRFocus in the past. With the last instance connected to OSVR’s receipt of official Steam support back in November last year. Other names include Eonite Perception, Occipital, and uSens – another familiar name to regular VRFocus readers – with those companies invested in markets adjacent to AR and VR that will make the most traction. Machine vision companies being specifically highlighted. ABI Research also sees a time ahead where the named companies could help bolster the development of mixed reality (MR) to a point where it impacts the development of AR.

“Machine vision is the driver behind advanced mobile AR solutions, particularly in education and marketing, and will define the future success of mixed reality solutions in enterprise. The development and evolution of user input technologies is key as AR and MR markets grow, as the technologies will support accurate and intuitive hands-free interaction as implementations within the workplace become more commonplace.” Explains Shelli Bernard, a Research Analyst at ABI Research. “As vendors work to improve their AR and VR solutions, innovations through adjacent and enabling technologies will spur future market development. The push to implement MR, as evident in work from companies like Microsoft, remains the goal for the clear majority of enterprise implementations due to its ability to offer the immersion of VR with the safety and convenience of AR solutions.”

The release also mentions the prediction that AR will overtake VR in 2019, comprising a 53% majority of a combined $57 Billion (USD) head-mounted display (HMD) market. It expects shipments of HMDs to reach 37 million by next year.

VRFocus will bring you more information on future market reports as they become available.

Eonite Launches Vantage Head Tracker Software for Inside-Out Positional Tracking

Today, Eonite a computer vision company that’s been working on inside-out positional tracking for virtual reality (VR), augmented reality (AR) and mixed reality (MR) applications has announced the official availability of its Eonite Vantage Head Tracker software.

Founded in December 2015 by Dr. Anna Petrovskaya, Youssri Helmy and Peter Varvak, Eonite aims to bring inside-out positional tracking to any tethered or untethered headset. Claiming sub-millimeter accuracy and extremely low latency, the system uses a combination of headset mounted cameras, an IMU, alongside computer vision and sensor fusion software to estimate the camera’s position.

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Eonite’s software has a range of features including: 6DOF (degrees of freedom), static and dynamic real-time obstacle detection, mapping and tracking through multiple rooms – enabling furniture to be navigated, it only needs to use one commodity depth sensor and standard processors and can adapt to a variety of indoor lighting conditions

“With Eonite inside, virtual reality can become more affordable, easier to setup, and more immersive for users. Our 6DOF (degrees of freedom) software is leading the industry in all five key commercialization areas – accuracy, latency, robustness, power efficiency and price,” said Helmy, CEO of Eonite. “Eonite Vantage Head Tracker is a fundamental requirement in the tech stack, and will be an industry-defining solution for VR/AR headsets to accurately operate in the real world.”

“When I began working on computer perception in 2004 with Peter, we recognized it would impact a wide range of artificial intelligence industries and enable tremendous growth in consumer experiences,” commented Anna. “Eonite enables the fourth wave of computing – spatial interfaces like VR/AR/MR – to gain widespread adoption. Computers perceiving the real world like the human eye – that’s what it takes for these experiences to feel ‘real’ enough for common usage, and that’s the impact we’re enabling at Eonite.”

Alongside the Eonite Vantage Head Tracker is the Eonite Reality Insight Software Development Kit (SDK) and Unity plugin. The SDK includes home-scale, real-time 3D scanning and reconstruction supporting persistent virtual content, occlusions and shadows, enabling developers to create life-like MR applications.

For further coverage of Eonite, keep reading VRFocus.