Enhance Games to Release Limited Time Demo of Tetris Effect

Rez Infinite developer Enhance Games is due to launch its next virtual reality (VR) title Tetris Effect next week for PlayStation VR. Ahead of launch it has recently been revealed that a demo version will be released for a limited time.

Tetris Effect

During the latest episode of The Game Informer Show which featured Enhance Games vice president of production and business development Mark MacDonald and CEO Tetsuya Mizuguchi, MacDonald revealed that the studio would be releasing a demo starting 1st November. This would then be playable until 5th November 2018.

The demo will be free via the PlayStation Store, with both the standard and VR versions available. What wasn’t revealed was how much content would be made available, would there be several levels on offer or just the one?

Whatever the case, Tetris fans looking forward to the visual feast that is Enhance Games’ version won’t have long to wait.

Tetris Effect

Additionally, don’t forget that earlier this month the Tetris Effect Digital Deluxe Edition was made available for pre-order, featuring the main videogame, the ‘Yours Forever’ PlayStation 4 dynamic theme, a Tetris Effect 7-track original soundtrack sampler and seven digital avatars that can be used on your PlayStation profile.

Ahead of launch why not check out VRFocus’ video producer Nina discussing Tetris Effect after she played it during the Electronic Entertainment Expo (E3) 2018 in June, the first time the title had been publicly debuted.

Tetris Effect is still the core Tetris videogame everyone knows and loves, just with a new visual gloss. With 30-plus stages for players to experience the new title also features the all-new “Zone” mechanic, where players can stop time (and Tetriminos falling) by entering “the Zone” and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra line clears for bonus rewards. For further updates from Enhance Games, keep reading VRFocus.

Special Edition Announced as Pre-Orders Open For Tetris Effect

At the Electronic Entertainment Expo (E3) earlier this year, one of the titles being showcased that most impressed the VRFocus team was one based on a property that was over 30 years old. Tetris Effect is indeed based on the legendary Tetris franchise, being brought into the virtual reality (VR) era by Rez Infinite developer Enhance Games. Now fans can secure themselves a pre-order of this upcoming title, as well as netting themselves some extra pre-order goodies to go along with it.

Tetris Effect Digital Deluxe Edition is available now for pre-order from the PlayStation Store, which comes along with some extras to further entice fans not only of Tetris Effect but also of Enhance Games’ previous VR title.

The Digital Deluxe Edition comes with a digital copy of Tetris effect, along with the ‘Yours Forever’ PlayStation 4 dynamic theme, a Tetris Effect 7-track original soundtrack sampler and seven digital avatars that can be used on your PlayStation profile.

The soundtrack sampler contains the track used in the announcement trailer Connected (Yours Forever), which got a very positive reception. In addition, all the player avatars are based on in-game avatars that can be earned in Tetris Effect by completing certain challenges – including a couple which hearken back to Rez Infinite.

Digital pre-orders are also subject to a special 10% discount, which is available to all users of the US PlayStation Store and to PlayStation Plus members in the European PlayStation Store.

For those who prefer physical copies, Tetris Effect has been confirmed as getting a physical disc release. This will be made available at retailers in all PlayStation regions (Americas, Europe, Asia and Japan) one the same date at the digital release.

Anyone who pre-orders either the digital or physical version of Tetris Effect will be able to claim the bonus goods, including the dynamic theme, soundtrack sampler and avatars.

Tetris Effect is due for release on PlayStation VR on 9th November, 2018. For future coverage of Tetris Effect and other upcoming titles, keep checking back with VRFocus.

Things Falling Into Place As Release Date for Tetris Effect Is Revealed

For the VRFocus team at E3 this year who got to explore the various virtual reality (VR) offerings available at the show, there was one title that stood out amongst all the others, despite being an adaptation of a 34-year-old videogame. Tetris Effect has been generating buzz in the VR community since it was announced, and now developer Enhance Games have revealed just how long fans need to wait to get absorbed into the Tetris Effect.

Enhance Games became recognised among VR fans for its work on Rez Infinite, another adaptation of a classic title, in that case a VR re-imagining of surreal Dreamcast title Rez. As shown with its trailer, Tetris Effect promises just as much in the way of colour and sound.

The developer revealed on Twitter that the Tetris Effect was set for release on PlayStation 4 on Friday 9th December, 2018. Te PlayStation VR was not specifically mentioned, but most analysts think the VR capabilities will be included in this version.

Tetris Effect is said to have some rhythm game elements, bringing a fusion of sound and colour to the familiar action of creating lines of blocks. The player effectively becomes a composer, as the sound made by the blocks s the click into place has an influence on the soundtrack, allowing the user to have more of an effect on the world of Tetris Effect.

According to the developers, the aim was to allow players to lose themselves within the game, as Mark Macdonald, VR Production from Enhance Games explained: “The idea of Tetris Effect is to lose yourself in the game, you know, like the trailer explains there is this thing called the ‘Tetris Effect’ where, it’s like a real studies phenomenon where you keep seeing the pieces, we’ve all had it when your going to sleep or whatever. What we wanted to do is amplify that so when your playing the game you just get completely out of your head, you are just so absorbed in the game that everything else just melts away, especially in VR.”

Tetris Effect

For further news on Tetris Effect and other upcoming VR titles, keep checking back with VRFocus.

Tetris Effect: How a 34 Year-Old Game Won E3 2018

The announcement that the developers behind the awesome mind-bending title Rez Infinite were working on a virtual reality (VR) iteration of classic puzzle title Tetris was met with much excitement for the videogame and VR communities. Some of the VRFocus team were lucky enough to try out Tetris Effect, and report their findings.

Tetris was originally released in commercial form on the Nintendo Game Boy in 1989, becoming an instant hit thanks to its simple, intuitive controls and addictive gameplay. There have been a whole host of sequels, adaptations, ports and spin-offs, but this will mark the first time that Tetris had made it into VR.

Tetris Effect

Tetris Effect marks the 34th anniversary of the Tetris brand, counting from the time Russian game developer Alexey Pajitnov first released the title. Its being developed by the team who previously produced Rez Infinite, a surreal space shooter (sort of) which was itself an adaptation of Rez, first released on the SEGA Dreamcast.

For those who managed to try out the playable demo of Tetris Effect at E3, it was widely praised, with the familiar neon and lighting effects that became part of the Rez Infinite experience being successfully transferred to Tetris Effect.

Motion, music and light is all said to be an important part of the experience in Tetris Effect, as much as it was in Rez Infinite, transforming a static puzzle title into a far more dynamic experience that is much more suited to VR.

Tetris Effect is a seated experience, which will no doubt offer a higher degree of comfort for the long play sessions that Tetris in almost all its iterations is famous for. It is controlled using the standard DualShock 4 controllers.

Tetris Effect

By playing Tetris Effect, the player participates in creating the soundtrack, as the sound made by the blocks as the fall into place mixes in with the existing soundtrack, and there are other elements that are designed to draw the player in to the world of Tetris Effect.

The full video is available to view below. For further coverage of Tetris Effect and other upcoming VR titles, keep checking back with VRFocus.

Enhance Games Talk More About Tetris Effect

As part of PlayStation’s ‘Countdown to E3’ reveals, a new virtual reality (VR) title from Enhance Games was showcased. The studio most known for the visually stunning Rez Infinite release, announced their latest title would be a similar experience but feature a familiar videogame. This was the world’s first look at Tetris Effect, a new rhythm title that brings a new twist of a cult classic. Speaking to PlayStation on stage at the Electronic Entertainment Expo (E3) 2018 event, videogame designer Tetsuya Mizuguchi and Mark Macdonald, VR Production from Enhance Games to learn more about this upcoming title.

Tetris Effect

“We had a very positive reaction who watched the trailer” Mizuguchi explained, talking about the reveal of the title. “You were beaming. I came into the office the day after it had premiered and you had a huge smile.” MacDonald added: “It’s only been a week and we checked last night and we’ve got a million views and for us that is a huge, huge deal. All thanks to you guys, but we couldn’t be happier, people saying they watched it two or three times, people saying they liked the music, saying they got what we wanted to do with the trailer and say about the game, which is just awesome.”

MacDonald went on to explain that throughout all the positive feedback of the reveal trailer, a large number of people have been asking about the music used and, if it was available: “The funny thing is, the song doesn’t have a name yet. It’s all originally music from the game. It’s actually from the first level of the game. The track from the trailer is the track from the first stage.”

Known for his work on other popular titles such as Luminous and Rez, Mizuguchi discussed that the idea to create a rhythm based Tetris had been in his mind for some time. “So actually, back in 2003-2004, the first PSP (PlayStation Portable) so at the time, I thought about ‘if we make Tetris with music, it must be awesome!” He explains: “But, I couldn’t make that for many reason. So we made Luminous. But, I couldn’t forget about that and so I’ve been talking with Henk Rogers, he’s CEO of The Tetris Company. So we had a long, long conversation. He wanted to create a zen Tetris type of experience and we had a discussion.”

Tetris Effect

“How can we combine a zen experience with visuals and music, and a new type of story telling, a new type of story experience?” Mizuguchi continues: “So there is a long, long history process. We had two years of pre-production and one and half years of production.”

This period of pre-production was when MacDonald became aware of the project, around the time the company was finishing up Rez Infinite. He mentioned that during that time key visuals and inspirations for what would become Tetris Effect had already been worked on, and were visual to the team. As soon as Rez Infinite shipped, MacDonald explained, the team got to work building this new title and by the time it releases later this year it would of been about a two year development cycle.

When asked what the team was hoping to achieve with this release, MacDonald explained: “So the idea of Tetris Effect is to lose yourself in the game, you know, like the trailer explains there is this thing called the Tetris Effect where, it’s like a real studies phenomenon where you keep seeing the pieces, we’ve all had it when your going to sleep or whatever. What we wanted to do is amplify that so when your playing the game you just get completely out of your head, you are just so absorbed in the game that everything else just melts away, especially in VR.”

Tetris Effect“We really want to make something beautiful that people can enjoy and kind of escape.” MacDonald adds: “There are a lot of different types of games and experiences here, and that’s great, but we want something that when you come home from a hard day at work or school, when you might be to tired to normally play a game, especially a VR game, that you actually want to go to, that you are like ‘I need to relax’.”

This is a feeling that is shared by Mizuguchi, who expressed that everyone knows Tetris in some shape or form, making Tetris Effect an accessible title. “Many people know Tetris, grandmothers, my mother (laughs) so I think many people can play Tetris with the VR headset.” He adds.

Tetris Effect is currently in development for PlayStation 4 and PlayStation VR, with a release planned for later this year. VRFocus will be sure to bring you all the latest on the title and E3 2018 so make sure you stay tuned for more.

Enhance Games Talk More About Tetris Effect

As part of PlayStation’s ‘Countdown to E3’ reveals, a new virtual reality (VR) title from Enhance Games was showcased. The studio most known for the visually stunning Rez Infinite release, announced their latest title would be a similar experience but feature a familiar videogame. This was the world’s first look at Tetris Effect, a new rhythm title that brings a new twist of a cult classic. Speaking to PlayStation on stage at the Electronic Entertainment Expo (E3) 2018 event, videogame designer Tetsuya Mizuguchi and Mark Macdonald, VR Production from Enhance Games to learn more about this upcoming title.

Tetris Effect

“We had a very positive reaction who watched the trailer” Mizuguchi explained, talking about the reveal of the title. “You were beaming. I came into the office the day after it had premiered and you had a huge smile.” MacDonald added: “It’s only been a week and we checked last night and we’ve got a million views and for us that is a huge, huge deal. All thanks to you guys, but we couldn’t be happier, people saying they watched it two or three times, people saying they liked the music, saying they got what we wanted to do with the trailer and say about the game, which is just awesome.”

MacDonald went on to explain that throughout all the positive feedback of the reveal trailer, a large number of people have been asking about the music used and, if it was available: “The funny thing is, the song doesn’t have a name yet. It’s all originally music from the game. It’s actually from the first level of the game. The track from the trailer is the track from the first stage.”

Known for his work on other popular titles such as Luminous and Rez, Mizuguchi discussed that the idea to create a rhythm based Tetris had been in his mind for some time. “So actually, back in 2003-2004, the first PSP (PlayStation Portable) so at the time, I thought about ‘if we make Tetris with music, it must be awesome!” He explains: “But, I couldn’t make that for many reason. So we made Luminous. But, I couldn’t forget about that and so I’ve been talking with Henk Rogers, he’s CEO of The Tetris Company. So we had a long, long conversation. He wanted to create a zen Tetris type of experience and we had a discussion.”

Tetris Effect

“How can we combine a zen experience with visuals and music, and a new type of story telling, a new type of story experience?” Mizuguchi continues: “So there is a long, long history process. We had two years of pre-production and one and half years of production.”

This period of pre-production was when MacDonald became aware of the project, around the time the company was finishing up Rez Infinite. He mentioned that during that time key visuals and inspirations for what would become Tetris Effect had already been worked on, and were visual to the team. As soon as Rez Infinite shipped, MacDonald explained, the team got to work building this new title and by the time it releases later this year it would of been about a two year development cycle.

When asked what the team was hoping to achieve with this release, MacDonald explained: “So the idea of Tetris Effect is to lose yourself in the game, you know, like the trailer explains there is this thing called the Tetris Effect where, it’s like a real studies phenomenon where you keep seeing the pieces, we’ve all had it when your going to sleep or whatever. What we wanted to do is amplify that so when your playing the game you just get completely out of your head, you are just so absorbed in the game that everything else just melts away, especially in VR.”

Tetris Effect“We really want to make something beautiful that people can enjoy and kind of escape.” MacDonald adds: “There are a lot of different types of games and experiences here, and that’s great, but we want something that when you come home from a hard day at work or school, when you might be to tired to normally play a game, especially a VR game, that you actually want to go to, that you are like ‘I need to relax’.”

This is a feeling that is shared by Mizuguchi, who expressed that everyone knows Tetris in some shape or form, making Tetris Effect an accessible title. “Many people know Tetris, grandmothers, my mother (laughs) so I think many people can play Tetris with the VR headset.” He adds.

Tetris Effect is currently in development for PlayStation 4 and PlayStation VR, with a release planned for later this year. VRFocus will be sure to bring you all the latest on the title and E3 2018 so make sure you stay tuned for more.

Rez Infinite Developer Enhance Games Announce Tetris Effect for PlayStation VR

One of the greatest, most addictive videogames ever created is getting a virtual reality (VR) makeover by none other then Enhance Games. The studio behind the visually stunning Rez Infinite has announced work on Tetris Effect for PlayStation 4 and PlayStation VR. 

Tetris Effect

Celebrating the 34th anniversary of the iconic Tetris brand, Enhance Inc. and The Tetris Company, LLC, Tetris Effect aims to amplify the feeling of total immersion by surrounding players with fully three-dimensional worlds that react and evolve based on how they play.

Enhance Games will be using its considerable knowledge of light and sound to create an experience where the music, backgrounds, sounds, special effects – basically everything – even down to the Tetris pieces themselves, pulse, dance, shimmer, and explode in perfect sync with how the videogame is played.

Tetris Effect is still the core Tetris videogame everyone knows and loves, just with a new visual gloss. With 30-plus stages for players to experience the new title also features the all-new “Zone” mechanic, where players can stop time (and Tetriminos falling) by entering “the Zone” and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra line clears for bonus rewards.

Tetris Effect

There will also be fan-favorite modes like Marathon, Sprint, and Ultra, and a player grading and leveling system as well as variable difficulty to encourage and reward replayability. In the run up to launch more all-new modes and other features are set to be revealed.

Tetris Effect will launch this Fall for PlayStation 4 with optional support for PlayStation VR. Enhance Games will be demoing the title for the first time at the Electronic Entertainment Expo (E3) 2018 next week on the PlayStation booth. For further updates from Enhance Games on Tetris Effect, keep reading VRFocus.

Second PlayStation VR Demo Disc Arrives, Full List Of Videogames Revealed

Yesterday we brought you news of the second PlayStation VR Demo Disc which would be available for PlayStation VR users as of today. At the time we weren’t sure what exactly we would get by way of videogame titles baring an announcement from developers Polyarc confirming that virtual reality (VR) action platformer Moss would be amongst the titles on offer. (Much to the delight of the VRFocus team.)

The listings for PlayStation VR sampler has now been revealed and includes titles from across the genre spectrum.  The full list of titles joining Moss can be found below.

Battlezone by Rebellion

A regular on VRFocus’ lists relating to the best VR videogame experiences out there, the tank-based shooter takes the series classic roots and updates them for the virtual stage. Battlezone gained a 5-star review on VRFocus, where it was described as “intense and addictive”.

Battlezone image

Dino Frontier by Uber Entertainment.

Cowboys meet Jurassic Park by way of Sim City, Dino Frontier lets you capture and tame dinosaurs in the Wild West to help build and manage a virtual town.

EVE: Valkyrie by CCP Games

CCP Games might be packing up the big top as far as their involvement in VR is concerned but that doesn’t stop EVE: Valkyire continuing to be one of the best VR experiences out there, and now VR and non-VR players can enjoy dogfighting in spaceships together.

EVE Valkyrie_wormholetubelaunch
Fantastic Contraption by Radial Games

Another title commonly amongst those VRFocus recommends: “Easy to begin with, Fantastic Contraption lets you get accustomed to the intricacies of what does what before throwing the real challenges at you. And there’s a lot, the title features 50 levels to get your head around.”

Job Simulator by Owlchemy Labs

A multi-award winning videogame, Job Simulator was so good Google brought developers Owlchemy Labs into the company. The title continues to get development and content as well, with the recently revealed ‘Infinite Overtime’ update.

Job Simulator - Twitch Chat

Raw Data by Survios

A highly popular virtual reality (VR) shooter, Raw Data sees players equipped with both firearms and a katana, and have the simple object of taking out the enemies before they themselves are overcome.

Rez Infinite by Enhance Games

Another PlayStation VR title that received a full five stars in its review, Rez Infinite is the spiritual successor to the original Rez, which first appeared on SEGA’s Dreamcast console.

Rez Infinite 12

StarBlood Arena by Whitemoon Dreams

The only title on the listing specifically requiring additional downloading, a demo of Starblood Arena was initially made available back in AugustStarblood Arena allows the player to take control of one of nine available ships, each with its unique pilot, features and weapon loadout. Allowing would-be players the combination that suits their preferred style of play.

StarBlood Arena new screenshot

Star Child by GameTrust

One of a crop of PlayStation VR titles to receive a share of the spotlight recently during Sony’s press event at Paris Games Week, which included the reveal of a brand new trailer. Star Child is takes place on an alien world full of fantastical Martian creatures and creations in a homage to platformers of the 90s while also being something entirely new.

The Persistence by Firesprite

Originally revealed back in March this year, The Persistance comes from the developers behind The Playroom VR. Awaking from cryosleep, it’s up the players to kill the undead and take back control of the ship before it plunges into a nearby black hole.

The Persistence screenshotThumper by Drool

The self-described “rhythm violence” videogame was announced in March last year and by the time it hit the show floor at 2016’s Electronic Entertainment Expo (E3) it had already made an impact. Drool said in their announcement that Thumper was “unlike anything you’ve seen, played or heard – a cocktail of kinetic action and aggressive acoustics. It’s the kind of game that inhales you, spits you out and leaves you yearning for more.” And they certainly aren’t exaggerating.

Tiny Trax by FuturLab

Slot car racing get a new twist. Tiny Trax features a drifting/boost-recharge mechanic, alongside lane switching and epic jumps across twelve tracks that’ll take players to tropical islands, volcanoes, ice caves and outer-space. It’s developer, Brighton-based studio FuturLab, recently revealed a new PlayStation VR title in Mini-Mech Mayhem.

Tiny Trax screenshot

The PlayStation VR Demo Disc 2 is now available on the PlayStation Store, it requires 15.2GB of space and several titles within it – Raw Data, Rez Infinite, Job Simulator, Dino Frontier and Fantastic Contraption – do require PS Move Controllers in order to play them.

VRFocus will bring you more details on developments with the PlayStation VR very soon.

Competition: Win A Copy Of Rez Infinite With VRFocus & Enhance Games

What can you say about Rez Infinite that hasn’t already been said? That’s it’s fantastic? Well, we already said that in our review of the title that awarded it a full five stars. Perhaps that it’s fun? If interviews alone can tell you anything, our one with Tetsuya Mizuguchi is perhaps our favourite ever.

Rez Infinite is the spiritual successor to the original Rez, which first appeared on SEGA’s Dreamcast console. Just like its 2000’s predecessor Rez Infinite is a eclectic mix of lights, neon, sound and music where the player must requiring players to shoot enemies in time with the music to rack up some big scores.

Rez Infinite 10We’ve teamed up with the game’s publisher Enhance Games to offer you the chance to win one of 18 codes for the videogame. We’ve six steam codes available for PC users, another six for PlayStation 4 owners with a European account and a final six for PlayStation 4 users who access the American PlayStation Store.

What do you have to do to enter? Well you get a vote for every one of the following actions below: Visiting our Facebook and Google+ pages (where you should probably like/follow us to stay up to date on everything VR and AR related) or be a follow of us on Twitter. You can also get an entry for visiting the Enhance Games Facebook page, and if you become a follower of them on Twitter we’ll give you not just one entry but a bonus one as well.

The competition is open until the end of next Friday, October 27th (UK time) and is open worldwide – however, please make sure if you are entering for a PlayStation 4 code you hold the appropriate regional account. Winenrs will be drawn the week after. Best of luck to all!

Win One of 6 PC Codes For REZ Infinite

Win One of 6 PS4 Codes For REZ Infinite (EU ONLY)

Win One of 6 PS4 Codes For REZ Infinite (US ONLY)

The Creator of Rez: Infinite On The Future Of Virtual Reality & The Entertainment Industry

Big fans of the Rez, the musical rail shooter that was released on the Sega Dreamcast and PlayStation 2 will be a big fan of Rez: Infinite. Remastered and made specifically for virtual reality (VR), it was ultimately what Tetsuya Mizuguchi, the creator of the videogame and CEO of Enhance Games, dreamed of when he imagined it in his head. Rez: Infinite received a score of 89 on Metacritic for PlayStation 4 and PlayStation VR, with the newly released version on PC for the HTC Vive and Oculus Rift scoring 91. VRFocus spoke to Mizuguchi about the success of Rez: Infinite and what the future holds for VR.

Rez: Infinite is a shooter, with the objective of saving the world by shooting viruses in cyberspace. The game is a surreal synergy between audio and imagery, completely on-rails as you watch your avatar flying through cyber particles in black space. The title supports HTC Vive motion controllers, Oculus Touch, Oculus Remote and a normal PC gamepad. With the help of these controllers you shoot at enemies as they come towards you and as you take them down, they make a beautiful choreographed sound with the music surrounding around you. Mizuguchi describes it as visually seeing the music. Mizuguchi is very keen on the concept of Synethesia, with Enhance Games developing a Synethesia Suit, with a new version in development.

According to Mizuguchi the order of the videogames is 1) Rez, 2) Child of Eden, whilst 3) is an upcoming videogame, which is hinted at in Area X of Rez: Infinite. Mitzuguchi believes that the mixing of interactivity of VR, sound and visuals is creating a new form of storytelling in gaming but in the entertainment industry as well. He explains that with every new technology, a new idea or influence arises. The introduction of Microsoft Kinect title Child of Eden, the spiritual sequel to Rez whilst VR led to the making of Rez: Infinite. Mizuguchi is now waiting for newer technology to bring out the next big videogame, but says he needs time, money and a great time to put together.

He believes that in 10 years we will have head-mounted displays (HMD) with 8K for each eye, and this will be the moment where seeing through a HMD would almost be identical to real-life. He thinks VR is just the beginning, it will merge with augmented reality and mixed reality as well as newer technologies to create a new medium. Mizuguchi is extremely excited when thinking about the future. He believes that videogame developers who are looking to make future videogames or experiences should look at mixing sound with haptics and sound to create the next generation of storytelling to create new experiences.

To find out more watch our very active interview below.