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Latest Medal of Honor: Above and Beyond Patch Adds New Video Quality Settings And Improves Performance

Medal of Honor: Above and Beyond didn’t have the smoothest launch with its enormous install size requirement, beefy system requirements, and mixed reception. This latest patch (v1.21.0) piles on lots of adjustments and new fixes.

Overall I don’t think it’s a bad game — I awarded it 3/5 rating in my review — but it certainly faltered in plenty of areas. While none of these updates fundamentally alter the game that much, there are some welcomed additions here. Users can now actually tweak their video settings more precisely to hopefully improve performance and missions should start more quickly with less waiting around.

The patch should auto-update in your client, it installed for me via Oculus Home earlier today. Here is the full list of all changes and updates in the patch notes:

 

New Option for Controller-Oriented Movement

Added an option to base movement off of the controller’s direction instead of the player’s view direction.

In the Options menu, choose the “VR Comfort” section, and set “Movement Orientation” to “Controller.”

 

New Video Options

You’ll find these in the Options menu, in the “Audio/Video” section.

Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto.

Texture Filtering Level: Anisotropic 1x, 2x, 4x, or 8x • Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off.

Anti-Aliasing Quality: Low, Medium, High, or Default Even More Streamlined Gameflow.

We removed the need to pull the trigger at the start of every campaign segment.

Levels now start playing as soon as the title card comes up.

 

Star Ranks Off by Default for New Players

The stars that draw over enemy heads in the Campaign are now Off by default for new players.

Existing players will keep whatever setting they last used.

As always, star ranks are in the Options menu. Choose the “Campaign” section, and setting “Enemy Rank” to “Disabled” or “Enabled.”

 

Arm Sleeves Now Hide When Close to Player Eyes

The sleeves on the player’s arms no longer show when brought close to the eyes.

This fixes the issue of looking down the sights with an eye opposite to the player’s dominant hand, e.g. aiming with the left eye when right-hand dominant.

 

Other Changes:

NPC eye logic improved.

Improved server performance in multiplayer matches.

Lowered grip sensitivity when using Valve Index controllers.

Fixed zoom controls on scoped weapons when launching the game through Steam.

Fixed a glitch when re-opening the Multiplayer in-game menu.

Fixed a rare crash that could trigger from switching party leaders in Multiplayer.

Fixed a “Connection to server timed out” issue when trying to play Mad Bomber.

Various updates and fixes for localized text.

Additional under the hood fixes and optimizations.


Do you feel like this has made a difference for you? Let us know down in the comments below!

Medal of Honor: Above and Beyond Plays Great On Quest Using Virtual Desktop

Medal of Honor: Above and Beyond is releasing later this week on December 11th for PC VR headsets via SteamVR and the Oculus PC client. You can play the game easily on an Oculus Quest if you’ve got a powerful VR gaming PC, but there’s no firm news on a Quest-native port just yet.

Unedited gameplay footage is not allowed to be shared just yet — the preview and review guidelines were very clear that any footage must be edited into a video preview to be shared. Since the review itself is fast-approaching I’m just focusing my efforts on that video instead.

My entire time with Medal of Honor: Above and Beyond has been on an Oculus Quest 2. I’ve tried it using both Oculus Link and using Virtual Desktop and I can say without a doubt I prefer it with Virtual Desktop.

If you want to play Medal of Honor: Above and Beyond on Quest you have two options: Oculus Link or Virtual Desktop. Oculus Link should have less latency, which means you won’t perceive any delay at all between what you’re doing and what you see in the headset, but you’ve got a cord dangling from your head. Virtual Desktop on the other hand is a fully wireless way of connecting to your PC, however depending on your Wi-Fi signal and router quality you may perceive a small amount of latency.

For me personally, I prefer Virtual Desktop every single time. Guy Godin’s software is incredible and it allows me to access both my SteamVR and Oculus PC Store libraries, at once, without ever needing to connect my Quest to my PC with an actual cord.

For more details and instructions on how to connect your PC to your Oculus Quest for PC VR games, you can check out our guide here.

medal of honor above and beyond multiplayer screenshot

To be frank, playing PC VR games wirelessly is extremely liberating. The visual fidelity is far beyond what a standalone headset such as the Quest is capable of, so being able to experience high-end VR, such as Medal of Honor and other PC-exclusive games, from the ease of access found within a wireless standalone device, feels like magic.

After playing games like Onward, Contractors, Solaris, and more on Quest natively, I didn’t want to go back to a wired experience — especially with Medal of Honor VR’s multiplayer — so I simply didn’t and it works great.

Granted, I’ve got a strong home network and a very good connection speed. Things download very quickly for me and that’s a major factor when considering how playable a VR game would be for you over a streamed wireless connection. But if your internet is up to snuff, this is absolutely the best way to enjoy Medal of Honor VR. I did not notice any added latency, at least not that I know of, was able to get in the top 3 of most multiplayer matches, and had no trouble playing through a lot of the campaign as well.

Do you plan on playing Medal of Honor: Above and Beyond and if so, would you do it wirelessly using an Oculus Quest and Virtual Desktop? Let us know down in the comments below!