Electronauts, the upcoming co-op music making game from Survios, is confirmed to be launching with support for mixed reality video through LIV, a tool for compositing yourself into VR for video streaming and capture.
Liv, a tool that helps streamers and content creators set up mixed reality video in VR games, is gaining ground with recent official support for Beat Saber, and now Electronauts, among others, which is due out later this year. Liv also supports many Unity-based VR titles without direct integration from developers. Below you can see the Electronauts Liv integration in action and see how players will be able to spin some sick beats in VR:
Electronauts is the next VR experience to come from Survios, the studio behind Raw Data (2017) and Sprint Vector (2018). The title is quite the departure from those previous projects, as it takes the shape of a much less ‘game’ focused experience and instead focuses on music making creativity. Learn more from our hands on with Electronauts earlier this year.
Developer Survios has revealed that it’s upcoming virtual reality (VR) boxing title Creed: Rise to Glory will be coming to the PlayStation VR platform. The title will allow players the chance to enter the ring and experience the cinematic drama of training with the legendary Rocky Balboa in this immersive sporting title and, for PlayStation VR players there is an exclusive extra.
At lunch, the PlayStation VR release of Creed: Rise to Glory will allow players the chance to train with Rocky Balboa in his youthful fighting prime. This is a different look and feel to Rocky Balboa as Creed’s gruff, streetwise trainer and mentor in both the acclaimed film and Creed: Rise to Glory’s career mode. Bringing him back to his prime adds a new level of excitement to the title for players to enjoy.
As a VR boxing experience, players will be put into the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion. Creed: Rise to Glory features a ground breaking Phantom Melee Technology system that offers impactful melee combat directly within VR. Whether players choose to follow Creed’s story through to the end or set up their own Exhibition battles against a variety of skilled opponents, every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts.
VRFocus’ Senior Staff Writer Peter Graham previewed Creed: Rise to Glory on Oculus Rift saying: “Creed: A Rise to Glory may not be promoted as one, but it certainly feels in part like a simulator, with stamina to deal with if players aren’t conservative with their punches. The core experience will centre on the career mode, getting Adonis Creed to the championship as well as playing Exhibition matches. Survios has already established itself as one of VR’s premium content developers, with Creed: A Rise to Glory looking to continue that trend.”
VRFocus will be sure to bring you all the latest from Survios and Creed: Rise to Glory in the lead up to it’s fall 2018 release so make sure to stay tuned for more. Elsewhere, Survios are working on Electronauts, a VR rhythm title which allows users the chance to create their own music and share it with the world. You can learn more about it in VRFocus’recent interview with Zach Gonzalez from Survios.
This year’s Electric Daisy Carnival (EDC), taking place in Las Vegas, 18th – 20th May 2018, will host a selection of virtual reality (VR) experiences, courtesy of Survious. The studio’s forthcoming Electronauts will be showcased at the event, with EDC attendees able to experience the VR title at the EDC VR installation in Carnival Square, starting at 8pm on Friday, Saturday, and Sunday.
Centrally located within the EDC, EDC VR’s showcase of Electronauts, a surreal sonic experience, will feature several acts performing at the event, including 12th Planet, Yellow Claw and Bijou. Electronauts will allow attendees to remix, jam and perform at the Electronauts live stage.
According to Survios, 12th Planet’s song “Let Me Help You (ft. Taylr Renee)” ‘brings his signature sound to the track, enabling synth stabs, dynamic percussion and Taylr Renee’s vocals to be freely manipulated by the person behind the headset and Vive controllers’. Bijou’s bass heavy track “Gotta Shine (ft. Germ),” brings in Germ’s vocals and dictating builds, drops and breaks to mix and layer, while trap fans can delve into the Eastern hip-hop vibes of Krewella/Yellow Claw’s song “New World”.
Created by LA-based Survios, Electronauts is currently in development for Oculus Rift and HTC Vive. No release date for Electronauts or Survios’ other forthcoming VR title, Creed: A Rise to Glory, have yet been announced. However, both are currently expected for release in 2018.
VRFocus recently went hands-on with Creed: A Rise to Glory, stating in a preview: “Creed: A Rise to Glory may not be promoted as one, but it certainly feels in part like a simulator, with stamina to deal with if players aren’t conservative with their punches. The core experience will centre on the career mode, getting Adonis Creed to the championship as well as playing Exhibition matches.”
Survios has previously found success in VR with Sprint Vector and Raw Data, both available now, as well as a technical demonstration fondly remembered by the earliest adopters in the modern VR community, Zombies on the Holodeck. VRFocus will keep you updated with all the latest details on Survios’ work in VR.
Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), showed off Electronauts at GDC this year, their upcoming VR music creation app for HTC Vive and Oculus Rift that makes DJ’ing so easy that even the least musically talented person can do it.
While it hasn’t substantively changed since we saw it first at CES in January, it’s the first time Electronauts has been put on display in a public venue.
The app lets you easily mix music and create something actually listenable because every interaction in Electronauts is quantized, meaning every time you activate an instrument or loop a track, it automatically clicks on beat. Using your in-game selector wands to toss out ‘beat grenades’ or jam on samples using an orb-like drum kit – well, that’s something only available in virtual reality. Check out our hands-on with Electronauts to learn more.
Electronauts is still slated to release sometime in 2018. There’s already a Steam page, and Survios is currently entertaining applications for their ‘Creator Beta’ which will launch soon for Vive and Rift owners.
Survios, the studio behind Raw Data (2017), is getting into the music business with their upcoming music creation tool/experience Electronauts.I got a chance to go hands-on with an early version of Electronauts at this year’s CES, and I left feeling hope for my budding carrier as an EDM artist.
Firstly, I’m not an un-musical person. I make up stupid songs for my wife; I beatbox in the shower. While I can appreciate music and even reproduce things that might be construed as music by sentient lifeforms (and probably some more musical animals), I am by no means a musician. Stepping into Survios’ hotel suite at the Mirage in Vegas, I was expecting to walk out humbled by my lack of skills. After all, as a non-musician, I shouldn’t be able to actually make good-sounding multi-layered music. That’s where I was wrong.
Speaking to Survios’ Marketing Director Hunter Kitagawa, I learned Electronauts not only makes music creation easy, but it actually caters to talentless turds such as myself (my words, not his). The system is entirely quantized, meaning every time you activate an instrument or loop a track, it automatically clicks on beat, making music creation insanely easy. That certainly doesn’t mean you’ll be able to make something listenable on your first try, as there are about a dozen different tools, all with their own options and sounds to try out, but it does help a great deal having even the simplest arrangement sound basically good.
You can loop samples, layer filters, arrange sounds, stems, loops, tracks, effects and remix it on the fly. For the demo though, I was thrown into a song selection that had a finite number of these things, although the system will effectively be open so users can import their favorite tracks, sounds, etc. To that effect, Survios is also adding in a greater selection of music from top artists thanks to a partnership with Stargate, the legendary Norwegian record producing and songwriting team behind music from pop sensations such as Michael Jackson, Beyoncé, Rihanna, Katy Perry, and Coldplay.
What struck me the most about my 15-minute demo with Electronauts was how truly native it felt to VR. Flying on a musical spaceship through a neon world, which looked heavily inspired by Tron, my mixing board featured a number of tools represented as interactive objects. The UI isn’t dominated by buttons either, offering things like throwable ‘beat grenades’ and an orb-shaped drum set which lets you record your track to a sequencer. More talented users can go deeper into the music creation process by directly editing sounds on the sequencer though.
Electronauts also lets you record your music as an audio file, or record/livestream your entire set via video so you can show off your moves as you create. A multiplayer function is also on the roadmap so you and a friend can collaboratively create music.
As a first timer, I was left feeling a little overwhelmed by the amount of options at my disposal, although I’ve admittedly never had the opportunity to play around with actual DJ’ing equipment. Even then, I think more-able musicians will still appreciate the hands-on nature of the experience which really made it feel like I was accomplishing something grand.
The studio hasn’t announced a firm release date yet, although they told me it’s slated to arrive sometime this year. There’s already a Steam page, and Survios is currently entertaining applications for their ‘Creator Beta’ which will launch soon for Vive and Rift owners.
– – — – –
We have feet on the ground at CES this year, so check back for more hands-on, previews and all things virtual and augmented.
Unity Technologies has announced that the Unity development engine is now fully functional for development of virtual reality (VR) videogames and experiences on the new iMac Pro. The company worked with Apple, AMD, and Valve to ensure optimal integration for Unity development and performance on the Metal graphics API and Apple hardware.
The first of these immersive VR experiences, Electronauts and Gravity Sketch, were announced last week and are demonstrations of the ways that Unity developers can unleash their creativity on macOS.
“The release of the iMac Pro puts virtual reality into the hands of even more consumers and creators. With Apple’s history of making new technologies mainstream, this is an exciting time for Unity and our developers,” said Tony Parisi, Global Head of VR/AR Strategy at Unity Technologies. “The future of VR has never been brighter. Now is the time to dazzle, surprise, and immerse an entirely new audience into the world of VR.”
Electronauts, created by Survios, is promising to deliver an immersive music creation experience empowering all music lovers to DJ, perform and produce music. The Electronauts experience envelops the user in a world of audio, experienced and powered by VR. It is designed for users of all levels, and it empowers all music lovers to DJ, perform and produce great music.
“Electronauts‘ development process was one of near-constant creative experimentation and Unity allowed us to iterate quickly on our designs and rapidly prototype new ideas as the experience evolved,” said Nathan Burba, Cofounder and CEO of Survios.
Gravity Sketch is a multi-platform 3D creation tool which gives industrial designers, automotive designers and to create 3D objects in a VR environment. Unity’s flexibility enabled the team to optimise Gravity Sketch for the iMac Pro.
“When we met with Unity we were blown away by how optimised Unity 2017 was for macOS,” said Daniel Thomas, CTO of Gravity Sketch. “It was easy to get Gravity Sketch up and running on Apple hardware. Thanks to Unity we are now able to reach an entirely new segment of creators, making it easier than ever for them to turn their ideas into reality.”
Unity is the world’s most popular real-time development platform, with more than 60% of the world’s VR and AR creations developed on the platform. VRFocus recently interviewed Parisi, and will bring you more details on the future of Unity’s AR and VR development platform later this week.
Das Entwicklerstudio Survios ist eigentlich bekannt für Actiontitel wie Raw Data oder Sprint Vector. Doch die amerikanischen Entwickler können auch anders, wie sie mit ihrem neuen VR-Musikprojekt Electronauts beweisen. Der für 2018 angekündigte VR-Titel soll nicht nur ein einfaches Musikspiel sein, sondern als immersives Tool zur Kreation von elektronischer Musik dienen und dabei jede Menge Möglichkeiten bieten. Electronauts ist dabei nicht nur für PC-Headsets angekündigt, sondern auch für die PSVR.
Electronauts – Immersives Musiktool für PlayStation VR und PC-Brillen
In Electronauts dürfen die Spieler in ein virtuelles Tonstudio eintauchen, um dort aus spielerische Weise Musikcontent zu erschaffen. Egal ob zur Entwicklung eigener Kompositionen, für den Griff zum virtuellen Instrument oder zum Remix eines bekannten Musiktitels, der Kreativität sollen dabei kaum Grenzen gesetzt sein.
So dürfen die Spieler mithilfe der Motion Controller verschiedene Instrumente spielen und dadurch ihre eigenen Musikstücke aufnehmen. Zudem kann man die geschaffenen Aufnahmen mit verschiedenen Mischpulten durch Loops, Filter und weitere Optionen verändern. Weiter soll im VR-Titel eine große Auswahl an bekannten Musiktiteln von berühmten Künstlern zur Verfügung stehen.
Das VR-Musiktool entsteht in Zusammenarbeit mit dem norwegischen Produzentenduo Stargate, die bereits mit hochkarätigen Musikern wie beispielsweise Coldplay zusammenarbeiteten.
Mikkel Erisken von Stargate ist begeistert vom gemeinsamen VR-Projekt: „Noch nie zu vor konnte man auf diese Weise Musik schaffen und damit gleichzeitig auf immersive Art interagieren. Das ermöglicht ein komplett neues Level an kreativem Freiraum und kann sowohl als Inspiration für erfahrene Musiker, wie auch für Amateure dienen. Dadurch ist zukünftig jeder in der Lage, magische Momente zu erzeugen.“
Eine Anmeldung zur Creator Beta ist bereits jetzt auf der offiziellen Webseite von Survios möglich und richtet sich an alle, die Musikinhalte erstellen und veröffentlichen wollen.
Electronauts is a music creation tool built within an “interactive sonic environment” where users can make, remix, and perform music, regardless of skill level. This is the third VR project from California-based developer Survios, creators of VR action games Raw Data (2017) and the upcoming Sprint Vector.
Scheduled for release in 2018, Electronauts is a radical departure from Survios’ previous work. Described as “the next generation of music creation”, this built-for-VR software aims to give the user the ability to produce slick beats “without needing any prior musical knowledge, skill, or experience.” The title is planned to support SteamVR, HTC Vive, PSVR, and Oculus Rift.
As the music can be manipulated in real-time, it has strong potential as a live performance tool, allowing users to blend and shape tracks like a DJ. It also features “uniquely designed electronic instruments” that can be played directly, and functions as an elaborate music visualiser. This is achieved with their ‘Music Reality Engine’ that is a form of sequencer, but with non-traditional features optimised for VR.
According to a hands-on from Inverse, the player stands in front of three virtual DJ tables, and the motion controllers become virtual drumsticks. The sticks can be used to hit drum pads directly, but also function as pointing devices to interact with the sequencing tools. “You can interact with the music in a myriad of ways: play instruments, record loops and sequences, layer filters, rearrange pieces, and straight-up compose new parts of the songs,” writes Corey Plante for Inverse. “You can even change the speed at which you slide through the virtual world or adjust the color scheme on the fly.”
Music creation isn’t a totally new concept for VR. Indeed Inverse compares Electronauts to existing VR visualiser Fantasynth: Chez Nous (2017), and VR musical sandboxes EXA: The Infinite Instrument (Early Access, 2017) and SoundStage (2017). However, Survios’ brings a sizeable studio backed by significant funding to the genre, and is using that weight to attract established musicians and producers to collaborate.
Grammy award-winning music producers Stargate are already on board, with more high-profile collaborations to come, the company says. According to the announcement on Survios’ main site, Stargate will help them “incorporate the music of A-class artists, producers, and DJs” into the software, allowing users to “remix songs and engage with these top artists’ music in a brand new way.”
Applications for the upcoming closed beta can be submitted on the official Electronauts website, which hopes to encourage musicians to produce music that could be featured in the full release.
“Never before have you been able to create music and interact with sound in a truly immersive way. This opens up for a totally new level of creative freedom and will inspire both seasoned artist and musicians as well as people with no musical training. Anyone can instantly create magic,” says Stargate’s Mikkel Eriksen. “The fact that you can play with material from today’s most talented artists makes it even more compelling. I truly believe Electronauts is groundbreaking, and a game changer in music creation.”
Survios, the L.A.-based virtual reality (VR) developer most well known for its first-person shooter (FPS) Raw Data and upcoming assault course experience Sprint Vector has announced a new title, Electronauts for VR music lovers.
Electronauts is a music creation tool designed for all ability levels, where users can venture into a surreal sonic experience which they can remix, compose, jam, and perform on Survios’ uniquely designed electronic instruments. To showcase what the experience can actually achieve Survios enlisted Grammy-winning super-producer duo Stargate to incorporate the music of A-class artists, producers, and DJs into Electronauts.
“Electronauts harnesses the power of VR to go inside of a song and feel completely in control of the music,” said Nathan Burba, Survios cofounder and CEO in a statement. “We’re incredibly excited to announce Electronauts alongside a highly anticipated new computer like the iMac Pro, which can easily handle the demands of our high-performance VR software. We are also excited to collaborate with Stargate who share our vision for pushing the creative limits of music using VR.”
Additional participating artists will be announced at a later date, with users able to remix songs and engage with these top artists’ music in an immersive setting.
“Never before have you been able to create music and interact with sound in a truly immersive way. This opens up for a totally new level of creative freedom and will inspire both seasoned artist and musicians as well as people with no musical training. Anyone can instantly create magic,” added Stargate’s Mikkel Eriksen. “The fact that you can play with material from today´s most talented artists makes it even more compelling. I truly believe Electronauts is groundbreaking, and a game changer in music creation.”
Actual gameplay details haven’t been released just yet, so it remains to be seen how Electronauts differs from some of the other music creation/DJ style experiences currently available, such as The Music Roomor Soundstage. There’s also been no word on which headsets will be supported.
Those keen on getting an early peek can sign up to the Electronauts Creator Beta, a closed beta for creators interested in VR music creation. When further details about Electronauts become available, VRFocus will let you know.
Survios, the development studio behind Raw Data and Sprint Vector, announced Electronauts today, which marks their third VR project. Electronauts is an immersive, VR music creation tool with a heavy focus on interactivity. Users will be able to experience music in new, surreal ways by remixing, composing, and performing all while using electronic instruments inside VR.
Additionally, Survios is partnering with Grammy-winning “superproducer” duo Stargate (as well as other unannounced artists) to incorporate well-known, top-tier talent into the experience. The official fact sheet also mentions you can “jam with your friends” hinting at a potential multiplayer feature.
“Never before have you been able to create music and interact with sound in a truly immersive way,” said Stargate’s Mikkel Eriksen in a prepared statement. “This opens up for a totally new level of creative freedom and will inspire both seasoned artist and musicians as well as people with no musical training. Anyone can instantly create magic.”
We still don’t know a whole lot about this new project, so the assertion that users have “never before” been able to “create and interact with sound in a truly immersive way” feels like it might be a bit hyperbolic in the face of existing VR music apps such as SoundStage and EXA. According to press materials, it reportedly utilizes a new “Music Reality Engine” that’s been trademarked presumably by Survios for this app specifically.
If you’re a musically-gifted VR artist that wants to get in on the ground floor, you can sign up for the closed Creator Beta right now on the official website. Platforms don’t appear to be mentioned anywhere other than some logos in the bottom corner of the website hinting at potential Vive, Rift, and PSVR support.
Let us know what you think down in the comments below!
Update: This post has been updated with additional context and clarity regarding Mikkel Eriksen’s quote.