Virtuoso, a VR music creation sandbox from developer Really Interactive, is officially launching on Meta Quest and SteamVR headsets next month, bringing with it an easy-to-learn interface that aims to make anyone feel like a musical wunderkind.
Virtuoso was previously available on Quest via App Lab, and Rift via its Early Access program, however now the funky music creation tool is moving towards its full release on March 10th.
The experience includes six made-for-VR instruments and microphone so you can create music using live looping, letting you lay down everything from ambient stuff to hip hop, or fast-paced techno.
Have a listen to one of the devs recreating and performing the song ‘Parade’ by Tungevaag & Raaban:
Although it focuses on easy-to-learn music creation with its VR instruments, Virtuoso also integrates into a legit DJ work flow too, as the experience lets you connect to music programs using MIDI via its light-weight companion app. That means you could noodle around in VR, find the sound you’re looking for, and then plug that into professional software to get a finer polish.
Alternatively, Virtuoso also seems entirely content with serving up enough tools in-headset to keep you there. The game even has its own save and share function that lets you show off musical creations to friends, and remix creations from other members of the Virtuoso community.
You can wishlist the Virtuoso on the Quest Store, Steam, and Rift Store before its release on March 10th, 2022.
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Created by Sweden-based indie Really Interactive, Virtuoso is the first third-party title to be published by Fast Travel Games, the VR veteran behind Wraith: The Oblivion – Afterlife (2021) and Apex Construct (2018).
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the interface of Electronauts to find out what makes it so excellently usable.
Editor’s Note: Now that we’ve rebooted our Inside XR Design series, we’re re-publishing them for those that missed our older entries.
You can find the complete video below, or continue reading for an adapted text version.
Electronauts is a music making game by developer Survivors that’s designed to make it easy to feel like a competent DJ, even if—like me—you don’t have much musical talent. It’s available on every major VR headset; check out our full review here.
And while it’s easy to think that the game’s interface has little relevance outside of music, nothing could be further from the truth. The Electronauts interface is smartly designed at the core, and for reasons that have nothing to do with music or rhythm games.
There’s three pillars to this interface that make it great: ease-of-use, hierarchy, and flexibility.
Ease-of-use
It’s clear to see why the designers would give the players drumsticks for a game with drum-like instruments, but what’s really smart is also making the drumsticks the tools for manipulating the interface. Humans are evolutionarily adept at manipulating tools—in fact studies have shown that with enough practice, we subconsciously and proprioceptively consider tools to be an extension of ourselves.
In the case of Electronauts, the extra reach provided by the drumsticks allows the interface to be comfortably large to overcome issues with precision, making the entire interface easier to use with less chance for mistakes.
We can see this clearly in the way that the game’s buttons work. While the intuitive idea would be to have buttons that are pressed as they are touched, Electronauts does things differently for the sake of precision and reliability. Instead of simply touching a button to activate it, you actually insert your drumstick into the button and then pull the trigger.
This is a very smart solution to the issue of missing physical feedback in VR. Real life buttons are deeply designed around physical feedback, and this feedback helps you press them reliably. Because there’s nothing to push back on the drumstick in VR, it’s harder to confidently target and activate a physically simulated button.
Asking the user to intersect the button with their drumstick and then pull the trigger to confirm their selection greatly increases the precision of the game’s buttons compared to a physical button simulation.
Hierarchy
Hierarchy is an essential part of any interface. It’s the way in which you organize the functions of the interface so that it’s logical, easy to remember, and easy to access.
Electronauts has a very smart hierarchy where all of the game’s functions are contained within tools, and all of the tools are represented as cubes. To access the functions of any tool, you simply place a cube into a pedestal.
You can think of each cube as it’s own little mini-app, just like the way that smartphone apps are shown as icons on a screen, each containing specific functionality. This makes it really easy to remember where to access certain functions without the interface needing to overwhelm the user by displaying all the functions at once.
With a limit of three cubes active at any one time, Electronauts does a good job of having a clearly organized hierarchy that’s not too deep. A hierarchy that’s too deep—like having folders inside of folders inside of folders—can mean too much time spent digging to reach the function you’re looking for, even if it means everything is clearly organized.
LA-based virtual reality (VR) developer Survios has quite the lineup of videogames under its belt, being one of the earliest teams to see decent success with Raw Data back in 2016. Since then the studio has released titles covering a range of genres from sport to music and vehicular combat. This week sees Survios release a range of bundles on PlayStation VR for North American customers.
There are four bundles in total covering Survios’ back catalogue: Raw Data, Creed: Rise to Glory, Electronauts, Battlewake and Sprint Vector.
Raw Data – Survios’ first VR videogame, Raw Data adrenaline-charged, combat thriller testing your wits and endurance as you fight waves of mechanised opponents.
Creed: Rise to Glory – Take on the role of Adonis Creed as he looks to become the next world champion. Featuring iconic characters from the franchise including Rocky Balboa, Apollo Creed and Ivan Drago, Creed: Rise to Glory received a commendable 4-stars in VRFocus‘ review.
Electronauts – Become a music maestro as you build, drop, and jam on 80+ tracks from 80 world-class EDM, trap, and hip-hop artists. When reviewing ElectronautsVRFocus said the experience makes: “for a videogame that will have you playing for hours and wanting ‘just one more go.’”
Battlewake – Taking to the high seas as one of four Captains with battle-ready warships, battle fearsome pirates and unleash magical attacks in a single-player campaign as well as co-op and multiplayer PvP modes.
Sprint Vector– Mixing extreme sports with a chaotic game show, run, jump, climb, drift, and fly at extreme velocity through 14 intergalactic obstacle courses. Introducing a unique (at the time) swinging arm mechanic, Sprint Vector will have your heart pumping in no time.
VR games are difficult to market, especially when they don’t fit obviously into existing genres. Here’s 12 gems you may have overlooked but are well worth your consideration.
Updated – August 21st, 2020
The Paradox of VR Game Development
There exists a paradox of sorts in the VR game development landscape: many of VR’s most interesting games just don’t look like the sort of non-VR games we’re all familiar with. By not obviously fitting into existing genres—the ‘shooter’, ‘RPG’, ‘racer’, ‘puzzler’, etc—it’s very difficult to actually market such titles, no matter how excellent they may be.
The result, as I’ve found over the years, is a surprising number of ‘indie VR gems’: VR titles which are much better than their lack of noteirty would suggest. Oftentimes these games are rated exceptionally well by those who give them a chance, but getting people to decide to try them in the first place is the real challenge.
This is a double bummer because it’s these very developers—who are thinking outside the box and discovering what native VR games actually look like—which we should supporot if we want to accelerate the maturation of VR game design. Indies are usually working with small teams and shoestring budgets; if they don’t at least break-even with each VR project, it’s unlikely that they will be able to justify a followup and continue to help push VR game design forward.
So, if you want to help VR succeed, and have some fun in the process, take a careful look at these 12 indie VR gems and consider giving them a shot. I would be blown away if everyone doesn’t find at least one title they think is worth owning in this list. And you have little to lose here if you’re using Oculus or Steam; both have very reasonable refund policies: if you find out the game isn’t for you and you’ve played it for less than two hours, you’re entitled to a full refund within 14 days of your purchase.
Indie VR Gems
Real quick: this list isn’t intended to be comprehensive, nor is it scientific. In the VR space most developers fit the definition of ‘indie’ (those which aren’t working with a publisher). For the purposes of this article, I’m loosely defining an ‘indie gem’ to mean ‘a VR game which deserves more attention than it receives’, whether or not it is from a recognizable VR studio. Without further ado, and in no specific order:
Fujii is part walking simulator, part puzzler, and part meditation. The game presents a serene world which somehow manages to offer a feeling of exploration without traversing huge distances. As you explore and solve light puzzles, you’ll discover new plants and bring their seeds back to your garden. The garden acts as a persistent ‘home’ space which you can cultivate and customize to your liking by planting and watering your plants. Fujii does so much right in design and aesthetics. Nearly everything you do feels good, thanks to intuitive interactions and expert use of sound, animation, and haptics. This is a game which delivers a sense of delight just by being in its world.
Compound is a randomly generated rogue-lite shooter with a style all its own. Something about its 8-bit artwork manages to feel totally authentic and while still somehow completely at home even in the medium of VR which is so far removed from the 8-bit era. This is a challenging game; lethal and unforgiving enemies bring a heightened sense of immersion as you’ll need to be on high alert to prioritize and eliminate threats to succeed. Luckily you’ve got an array of interesting and fun weapons, each with its own sense of character.
While a handful of better known flight simulators exist with optional VR support, the vast majority are made for keyboard and mouse input or peripherals like flight sticks. VTOL VR sets itself apart by being made from the ground-up for VR and motion controllers. So set your HOTAS aside and bask in the feeling of interacting directly with the controls in your cockpit as you operate critical aircraft functions, identify targets, and engage enemies without needing to buy niche peripherals to make it all feel great.
Hot Dogs, Horseshoes & Hand Grenades (AKA H3VR) [Early Access]
Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a VR sandbox for the gun aficionado. With more than 300 unique weapons in the game, you could spend hours just exploring the detailed custom sounds and interactions of each gun, right down to individually chambered rounds, folding stocks, fire modes, and adjustable iron sights. With heaps of modular accessories, you can do everything from the realistic—like adding sights, grips, and lasers to your favorite assault rifle—to the unholy—like turning a pistol into a kitbashed sniper rifle. Once you’ve got your arsenal sorted out, you can hit the shooting range, play a heap of mini-games and activities, or make up your own. Though H3VR launched in early access in 2016, its developer has been actively updating the game ever since, regularly bringing major new content additions and improvements over time, like the Team Fortress 2 weapon set.
Sprint Vector is a racing game that offers a sense of speed and mobility that’s hard to find anywhere else in the VR gaming landscape. Channeling elements of arcade racing games like Mario Kart with a Mirror’s Edge sense of flow, Sprint Vector’s unique take on ‘arm swinger’ locomotion is a revolution in its ability to maintain comfort even while you’re cruising at breakneck speeds—and it can be a good workout to boot. Alongside a competitive racing mode, the game also offers time trials which challenge you not just to be fast, but also to be creative as you look for new routes to shave precious seconds off your record. This game’s strong visual presentation is topped off by an excellent soundtrack.
Panoptic is a stellar asymmetric VR game where one player wearing a headset takes on the role of a giant and menacing ‘overseer’ while another player outside of VR plays as a tiny saboteur who attempts to blend in with roaming NPCs and destroy key objectives without being discovered. Thanks to VR, the overseer’s embodied presence and giant scale feel exceptionally imposing to the tiny non-VR player, creating tense moments where a single slip-up could lead to a suspenseful cat-and-mouse chase. The overseer may be powerful, but they can’t watch everything all at once; with a blend of strategy and cunning, the saboteur can prevail. The need for only one VR headset makes Panoptic a great game for sharing some of VR’s unique fun with friends who don’t have VR headsets themselves. While the game currently only supports local multiplayer, we found that Steam’s Remote Play Together feature makes it pretty easy to play Panoptic together online.
FREEDIVER: Triton Down is a short but worthwhile narrative adventure about an oceanographer who gets caught in a capsized research vessel after discovering something unexpected in a cave in the ocean depths. The game is built entirely around a unique ‘swimming’ locomotion system which is more than just a way to get the player from A to B; not only does it allow you to seamlessly navigate in 3D space underwater, it creates a built-in tension between movement and survival as the player has to surface for air or risk drowning. This effectively puts a time limit on puzzle solving which is always in the back of your mind, especially as the oxygen indicator on your arm beeps as it gets closer to 0%. Thanks to engaging interactive elements and thoughtful VR design, this is an adventure worth taking.
Virtual Virtual Reality is a narrative-driven VR game with an intriguing concept that’s worth seeing through to the end. As the name implies, you’ll find yourself popping in and out of various levels of virtual reality to navigate the game’s light puzzle elements while experiencing its strong art direction, writing, and interaction design. The developers include “an artichoke screams at you” among the game’s ‘key features’, which ought to give you an idea of the comedic flavor within.
Electronauts is half game, half tool, and wholly unique. It’s a VR music mixing game which lets you tap into your inner musical creativity even if you don’t have any idea how to play an instrument or make music from scratch. Each song in the game is effectively a ‘kit’ which includes various backing tracks, vocals, and unique instruments. Even though the game does much of the heavy lifting behind the scenes to keep everything in the right key and on beat, you’ll be surprised at how much freedom you have to make each song your own. While there’s no ‘objectives’, there’s much satisfaction to be had at managing seamless transitions between song segments, creating instrument loops that add a new flavor, and one of my favorite challenges: bringing each song to a smooth conclusion. Electronauts is an incredible way to experience the magic of music, and with multiplayer (on the Steam and Oculus Rift versions of the game only) you can even jam with a friend.
Racket: Nx is a polished and high energy game which feels like a futuristic mashup of racquetball fused with elements of Breakout. Players stand at the center of a 360 degree arena with neon targets that pulsate to the game’s excellent soundtrack. With racket in hand, players smack the glowing orb to destroy some targets while avoiding others. There’s some depth to hitting the orb too: you can slice it to give it spin, or give it an especially firm smack to send it roll along the wall for bonus points before it finally bounces back. Powerups and portals add additional variety. Racket: Nx can be a good workout, and is great for playing with VR friends thanks to cross-platform multiplayer between all versions of the game.
Until You Fall is a procedurally generated rogue-lite that’s all about melee combat. You’ll battle your way through a string of rooms populated with enemies of increasing difficulty. Eventually, inevitably, you’ll die. At the end of each round, you’ll respawn in a hub space where you can spend money you’ve earned on new weapons and upgrades, making you stronger for your next bout. The game successfully fuses VR sword combat with meta-game elements in a way that no other VR title has yet managed. Combat is underscored with a sense of deliberate strategy that can change from one encounter to the next, especially depending upon which weapons you choose to bring into battle.
As a VR mech game, Vox Machinae strikes and impressive balance between playability and immersion. It feels like a simulator, but manages to be almost as easy as an arcade game to pick up while remaining challenging to master. It’s controls and systems are intuitive enough that you can grasp the basics in a match or two, but that doesn’t stop the game from delivering a incredible sense of immersion thanks to its interactive cockpit and unique mech control model. Even now, two years after its early access launch, Vox Machinae remains arguably unmatched in immersion by any other VR mech game.
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Surely this list only covers a fraction of VR’s indie gems—let us know your own picks in the comments below!
Virtual reality (VR) is an awesome entertainment medium which has dramatically improved over the last few years. While the original entry point wasn’t exactly cheap or necessarily practical for a lot of people the launch of Oculus Quest has opened up the technology to a much wider user base. Its portability, inside-out tracking and 6DoF controllers allow for instantly immersive gameplay, but for those fresh to VR choosing the right experience can mean the difference between a lifelong passion or instant nausea and dislike. Which is why VRFocus has chosen the following selection to start newbies off.
The important variables to consider are whether the title offers enough of that VR spark without causing any discomfort. So that pretty much means no locomotion to begin with or maybe some light teleportation, coupled with lots of interactive elements. Below are ten videogames which not only fit the bill but also happen to be some of VRFocus’ favourites.
Pinball FX2 VR
Released only a few short weeks ago, Zen Studios’ Pinball FX2 VR offers a beautiful mix of graphics, gameplay and an easy difficulty curve when it comes to controls. With highly detailed tables that you can peer into and explore their complex mechanisms, the simple gameplay is highly addictive with that old-fashioned highscore goal great to challenge friends with. Given a full five-star rating in VRFocus’original review, Pinball FX2 VR retails on Oculus Store for £10.99 GBP.
Angry Birds VR: Isle of Pigs
Rovio Entertainment’s classic mobile title got a revamp this year by Resolution Games, Creating Angry Birds VR: Isle of Pigsin the process. Featuring over 50 levels, the experience allows you to teleport around the 3D buildings to fixed locations to unleash those destructive birds. Another simple yet very engaging videogame Angry Birds VR: Isle of Pigs can be found on Oculus Store for £10.99.
Keep Talking and Nobody Explodes
Keep Talking and Nobody Explodesby Steel Crate Games was one of the earliest examples of local social VR multiplayer, highlighting the fact that VR doesn’t have to be a solitary experience. The VR player has to diffuse a bomb, unfortunately, they have no idea how to as each bomb is made up of different modules that have to be solved individually. To do this all the non-VR players have a bomb manual and must guide the person in VR to the correct solution. Keep Talking and Nobody Explodes can be found on Oculus Store for £10.99.
Racket: Nx
Racket: Nx takes the classic contained sport of squash and gives it a futuristic twist. Players find themselves inside a giant dome with hexagonal wall panels which light up according to the mode and difficulty. Great for those who wish to extert some energy without the worry of nausea thanks to staying on the spot, Racket: Nx can be found on Oculus Store for £14.99.
Electronauts
Developed by VR powerhouse Survios, Electronauts allows you to unleash your inner musician even if you’re tone-deaf. With two sticks in hand like a composer, the title gives players a massive array of sound-altering options to choose from. Record loops, sequences, layer filters and more (there are even musical grenades), to twist and distort a variety of songs across genres such as EDM, hip hop and dubstep. Achieving a five-star review, Electronauts can be found on Oculus Store for £14.99.
Bait!
Another Resolution Games title, this was the studio’s first big success. A casual fishing videogame with a basic storyline to keep you catching fish, there are a selection of lakes each with their own particular fish to hook. What makes Bait! an instant purchase on Oculus Store is the fact it’s free.
Space Pirate Trainer
Originally released for PC VR headsets back in 2016, Space Pirate Trainerthe only first-person shooter (FPS) on this list offering a range of modes and gameplay options. With a selection of weapon loadouts from shotguns to lazer beams, the title is another one to get you moving dodging energy bolts from the flying robot enemies. For those that like shooting stuff Space Pirate Trainer can be found on Oculus Store for £10.99.
Moss
The most expensive title on VRFocus’ list, Polyarc’s Moss is a single-player, third-person puzzle adventure involving pint-sized heroine Quill. A great evil once befell her land and so all the mice now live deep in the forest, hidden away from danger. Of course, the situation arises where Quill finds herself chosen to go on a quest to help save her family and everyone else. You play a benevolent being that not only controls Quill and her actions but the environment as well. This adorable little puzzle solvercan be found on Oculus Store for £22.99.
Beat Saber
One of the most popular VR videogames of the moment, Beat Saber is a rhythm action title where you slice cubes with light sabers. Fast, frantic and great for burning a few calories is one of those videogames where you instantly have to have ‘one more go’ to either try a new song, to beat your previous score or challenge yourself to a higher difficulty level. Another title which has received a five-star reviewBeat Saber can be found on Oculus Store for £22.99.
Acron: Attack of the Squirrels
The newest videogame on this list, Acron: Attack of the Squirrelsis a purely multiplayer experience, great for when friends and family are round. The VR player takes the role of a tree trying to protect its acorns from hungry squirrels. Up to eight players can then join in on mobile devices trying to steal those acorns and get them back to base. A really fun and exciting local gameplay experience where you can swap between VR and mobile, Acron: Attack of the Squirrels can be found on Oculus Store for £14.99 (the iOS and Android part is free to download from their stores).
Initially arriving last August as VR’s premiere live-remixing rhythm game, Survios’ Electronauts lets players fiddle with the individual tracks and pieces of popular songs, mixing loose effects and loops together with vocal and instrumental stems at their own leisure [our review]. The free ‘Heatwave’ update nearly doubles the total track count to more than 80 songs.
Aptly titled, this update broadly features summer-flavored tunes by artists such as Tipper, Feed Me, and Kill the Noise. But if you’re not a fan of bass-heavy EDM, you’re still in luck. Also making an appearance is a broad set of styles and tastes ranging from the likes of Kygo, Giraffage, Childish Gambino, and similar contemporary artists. Here’s the full lineup of artists with songs in the update.
“It’s been really gratifying to see this tool unleash creative expression, both in people who are already super creative and in people who don’t normally tap into their creative side,” said Hunter Kitagawa, Survios’ Director of Marketing, in a statement on Oculus’ blog. “The main thing they’ve been asking for since launch is more songs. With this update, we hope we’re delivering on that.”
That said, creative minds and curious explorers no longer need to wait for new music to play with. The Heatwave update is free for all owners of Electronauts, which is available to purchase and download on the Oculus Rift, Oculus Quest, SteamVR, and PSVR platforms today.
Update (August 21st, 2019): The Heatwave update added 39 new tracks to Electronauts, Survios has confirmed. This article previously stated the number was 45, but that was actually the number of artists (Survios said some tracks include more than one artist credit). The article above has been updated with this correction.
Survios launched music remix videogame Electronauts in 2018, allowing players to twist and contort all manner of EDM, hip hop, trap and other musical genres. To celebrate the title’s first-anniversary Survios has released an update crammed full of new tracks for you to play with.
Called the Heatwave Update, Survios brings fans over 35 new songs from artists including Childish Gambino, Giraffage, JMSN, Kygo, and TOKiMONSTA, expanding the lineup to 80+ songs from over 80 artists.
In addition to the new tracks, Survios is making Electronauts even easier to get hold of. For starters, from today until Sunday, 18th August, at 11:59pm PDT the title is free to demo. Should you wish to purchase Electronauts then there’s a 50 percent Steam discount currently available, dropping the cost from £15.49 GBP down to £7.74.
“There’s a small, yet passionate group of people in the world who love music-making and creative tools in VR—and I think Electronauts has really captivated them,” says Director of Marketing Hunter Kitagawa on the Oculus Blog. “The main thing they’ve been asking for since launch is more songs. With this update, we hope we’re delivering on that.”
“People are using it in ways that we just never expected,” Kitagawa adds. “It’s been really gratifying to see this tool unleash creative expression, both in people who are already super creative and in people who don’t normally tap into their creative side. The magic thing about Electronauts is that anyone can feel like an amazing DJ—that’s the power of what the technology does. It’s to see people find hours and hours of enjoyment, getting lost in it and making music.”
Electronauts achieved a full five stars in VRFocus’ review which said: “Survios has managed to do what few VR developers have done, secure a hat trick of quality titles that should be in everyone’s library. Electronauts combines a wonderfully elaborate yet perfectly simple gameplay design alongside some of the best dance tunes from around the world, making for a videogame that will have you playing for hours and wanting ‘just one more go.’”
Survios has several other titles currently in development including Battlewakeand The Walking Dead Onslaught. As further announcements are made VRFocus will keep you updated.
Survios just released its music-making platform Electronauts (2018) on Quest, letting you build, drop, and remix tracks using the DJ app’s clever VR-native controls. What’s more, if you already own Electronauts on Rift (purchased through the Oculus Store), you’ll be able to jam for free on Quest.
The platform’s Quest port includes the complete roster of tracks that are currently available on Vive and Rift, including its latest Monstercat content update.
Electronauts now boasts over 40 songs from 50-plus artists, including popular EDM and hip-hop artists Odesza, 12th Planet, Krewella, The Chainsmokers, and Tokimonsta.
If you haven’t played around with it before, and are interested in music creation, Electronauts is a pretty unique app that brings a lot to the table.
While its interface is simple to use, the app actually has a pretty impressive set of tools, presented to the user as physical objects that you can easily manipulate with your motion controllers. We liked Electronauts so much we gave it a solid [9/10] in our in-depth review, and also lauded it with a Road to VR Design Award this past year for ‘Excellence in User Interface’.
You can find Electronauts on Quest for $20 on the Oculus Store.
Virtual reality (VR) developer Survios has got quite a big year ahead with some major titles on the way, but that does mean it has forgotten to keep previous titles updated and relevant. So far the Oculus Quest has been the big consumer VR hardware launch of the year, and Survios supported the headset at launch with Creed: Rise to Glory. Today, another of the studio’s back catalogue comes to the standalone headset, DJ experience Electronauts.
Released less than a year ago for HTC Vive, Oculus Rift, and PlayStation VR, Electronauts is a DJ experience with a twist, no turntables. Instead, Survios created what is called the ‘Music Reality Engine’, offering players a way to remix popular tracks from a variety of music genres without needing any skills whatsoever. This allows players to experiment to their heart’s content and they’ll always be in tune and in sync.
With two sticks in hand like a composer, the title gives players a massive array of sound-altering options to choose from. Record loops, sequences, layer filters and more (there are even musical grenades), twist and distort over 40 songs from 50 artists across genres such as EDM, hip hop and dubstep.
Electronauts achieved a full five stars in VRFocus’ review which said: “Survios has managed to do what few VR developers have done, secure a hat trick of quality titles that should be in everyone’s library. Electronauts combines a wonderfully elaborate yet perfectly simple gameplay design alongside some of the best dance tunes from around the world, making for a videogame that will have you playing for hours and wanting ‘just one more go.’”
From the listing on Oculus Store, Electronauts does seems to support cross-buy support between Oculus Rift and Oculus Quest, which is good news if you already own the title. The listing does state a 6th June launch date, although at the time of writing the videogame wasn’t live.
On the horizon from Survios are two exciting looking titles, The Walking Dead Onslaught, an official VR experience with its own original story based on the franchise. And Battlewake, a pirate-themed combat experience expected summer 2019. As further details are released, VRFocus will let you know.
In our review we described Electronauts as a “neon-drenched cathedral of electronic ecstasy” that was capable of making us feel like Daft Punk in less than five minutes and that still holds true. While a song is playing you have total control over each verse and piece of the music, including vocals, to augment and add additional sounds and instruments. You can even remix the song and make it sound entirely unique. Playing a game like this on Quest, anywhere and without wires, should be pretty liberating.
Previously Electronauts was listed as one of the day one launch titles for the headset but was mysteriously absent on May 21, so it was only a matter of time before it hit the device. Electronauts should be extremely appealing to music buffs that have a particular affinity for electronic music and have ever wanted to feel like a festival DJ.
There’s no word on price yet but the Quest version of the music and dance game will not include multiplayer according to this found store listing. Electronauts on PSVR costs $19.99 and does not have multiplayer either, but even though the PC VR version doeshave multiplayer it still costs the same $19.99. It’s a safe bet to assume Electronauts on Quest will also be $19.99.
Let us know what you think of the game and if you plan on picking it up down in the comments below!