Square Enix sells Tomb Raider, Deus Ex devs to Embracer
A new Tomb Raider game is in development on Unreal Engine 5
A new Tomb Raider game is in development on Unreal Engine 5
Marvel’s Guardians of the Galaxy puts a superhero spin on Mass Effect
‘Shadow of the Tomb Raider’ review
‘Shadow of the Tomb Raider’ understands what made the previous games adrenaline-pumping fun. Its world is filled with secrets, tombs, treasure, and hidden areas just waiting to be discovered.
The post ‘Shadow of the Tomb Raider’ review appeared first on Digital Trends.
‘Shadow of the Tomb Raider’ hands-on preview
The third game in the rebooted "Tomb Raider" franchise continues to explore the character of Lara Croft, and this time looks to make her deal with spookier tombs, deadlier locales, and darker personal demons.
The post ‘Shadow of the Tomb Raider’ hands-on preview appeared first on Digital Trends.
Developer denies ‘Thief 5’ in the works, but there will be a movie
New information on the website belonging to the production company behind the upcoming movie based on Thief originally suggested Thief 5 was in the works, but head of Eidos Montreal, David Anfossi, has shot down that rumor.
The post Developer denies ‘Thief 5’ in the works, but there will be a movie appeared first on Digital Trends.
Deus Ex: Mankind Divided’s Free VR Experience is a Beautiful Glimpse at the Future

Deus Ex fans with VR hardware can rejoice as developer Eidos Montreal have launched a new, free VR experience based on their latest title in the series, Mankind Divided, and it’s quite the looker.
Deus Ex has had its problems as a franchise over years. From its incredible, trailblazing debut in 2000, through a questionable sequel in 2003 the first person action RPG has more recently seen a return to form in the hands of developers Eidos Montreal and publishers Square Enix. The latest instalment, Mankind Divided, continues where its predecessor left off – with the human race at war with itself, a rift opening up between those choosing mechanical and electronic augmentations for bodies and those not.
However effective you feel Deus Ex‘s latest episodes have been as games, there’s little argument that Eidos have managed to instil their take on a dystopian future with a unique and at times beautiful production art style. And it’s into these visually sumptuous, oppressive and brooding environments Eidos’ new free virtual reality experience thrusts you to impressive effect.
The VR experience does not require you to own any prior Deus Ex title and can be grabbed from Steam for free right here. I stepped into the experience for a brief look around and found that, having already played through Mankind Divided, the ability to move around a selection of digital sets from the title inside VR an eye opener. This has been written before of course (not least of all by us), but the differences between witnessing digital creations like these separated by a screen and being encompassed within it is a starkly different experience.
The experience allows you to walk through a selection of scenes from the full game, with exit points taking you to the next scene highlighted with white markers. It’s a sort of digital tourist experience if you like, and I really like the format. As you wander through each scene, you’ll use full locomotion to navigate. That is, there’s no teleportation in this experience whether you play with motion controllers or not. Instead, comfort options are provided via yaw snap turns actioned via controller buttons (triggers on the Xbox gamepad for example). I enjoyed the default focus on a more fluid, natural form of movement through the VR world, but some may find things uncomfortable with the default settings.
Speaking of settings, Eidos have spent some time giving those who like to tweak their experience the ability to ramp up visual settings as their hardware allows, from Anisotropic filtering through optional FXAA and a selection of visual quality levels. It’s worth ramping everything up if you can, and in my case, running with a NVIDIA GTX 1080, things ran very well on the Oculus Rift. Eidos has thoughtfully included notes for both VR platforms to improve performance too with helpful warnings on comfort before you begin the experience. All in all, the whole thing feels remarkably polished and Eidos should be praised for not just throwing this out the door as a quick, cheap and cynical marketing exercise.


In summary, the Deus Ex: Mankind Divided VR Experience feels like an opportunity to witness the attention to detail lavished upon a world by its talented artists. I lost count of the “Oh wow, I’d not seen that!” moments I had whilst wandering through scenes that, prior to thi, I believed I was extremely familiar with. And on that front, the experience works on different levels for those having played the game and those coming to the world cold. It’s a great example of a VR accompaniment done right and Eidos Montreal should be congratulated for both only bothering with the project but taking the time to do it properly. What’s more, I’d heartily encourage other developers wanting to show off the artistry present in their games look at this digital tourist format as I think they are eminently worthwhile.
The post Deus Ex: Mankind Divided’s Free VR Experience is a Beautiful Glimpse at the Future appeared first on Road to VR.
Deus Ex: Mankind Divided – VR Experience Glimpses into Immersive AAA Worlds
Square Enix’s Deus Ex franchise is known for its gritty sci-fi atmosphere and visuals, putting players in a future dystopian universe. While there are no plans to bring the video game into virtual reality (VR) at present, Eidos Montreal has created something of a teaser with an immersive experience showcasing some AAA visuals.
Deus Ex: Mankind Divided – VR Experience isn’t a piece of interactive content, rather a showreel of what could be achieved in future VR titles. Supporting OCulus Rift, HTC Vive and OSVR head-mounted displays (HMDs), the experience allows you to explore four environments from the Deus Ex: Mankind Divided video game. These range from Dubai and Golem City to lead character Adam Jensen’s apartment, all recreated to be as visually stunning as possible in VR.
Alongside the environments, the VR experience features a selection of 3D models of the main characters and NPCs from Deus Ex: Mankind Divided, all created using the studios’ Dawn Engine.
Deus Ex: Mankind Divided – VR Experience may not be the VR version fans of the franchise want – being non-interactive – but it certainly shows that Eidos Montreal are dabbling with the technology, and who knows, there could eventually be a Deus EX VR in the future.
For further VR updates from Eidos Montreal and Square Enix, keep reading VRFocus.