VR vs. Subtle Moves

Agreement is not a prerequisite of co-operation. Which is to say that you do not have to agree with a person’s point of view in order to work with them. As it happens, the VRFocus team differs quite a fair bit in not only our interests but our opinions on where virtual reality (VR) is going, where it should go, what VR videogames are good, what’s the best head-mounted display (HMD), etc.

Feather / Light / Delicate / SubtleBut that doesn’t mean we disagree on everything. Much like how the former Top Gear and current presenters of The Grand Tour – James May, Richard Hammond and Jeremy Clarkson – do actually agree on some things. Such as how the old Ford Mondeo was a really good car, that the UK should remain in Europe and, most importantly, that Heinz sandwich spread is delicious.  There are also some things that we universally agree on, at least in terms of the Editor and writing team. I can’t speak too much for Nina as she does her own thing.

For a start we all, unashamedly, love Moss and think Quill is the cutest thing ever. Another decision we all came to separately (and to our surprise) is that we all think that Shooty Fruity is rather rubbish. Rebecca reviewed it and gave it two stars out of five and that it “ultimately fails to rise above its roots as a wave shooter”. It was a judgement that didn’t best please nDreams as you can imagine and generated a number of comments in suspiciously short period from people white knighting the thing. But it was all rather irrelevant in the end. As I mentioned a few weeks back on VR vs. we don’t play favourites here, even for those that ‘gave birth’ to us, so to speak. So, Rebecca wasn’t enamoured of it and it got a two: Her opinion. End of story.

And if they’re still upset, nDreams will just have to be content with the multiple award nominations the title has gotten in the last couple of months. And be grateful some of the rest of the team didn’t review it who might’ve scored it even lower(!)

Shooty Fruity screenshotBut, like I say that’s very specific.  At EGX 2018 I got a chance to get hands-on with Arca’s Path VR from Dream Reality Interactive and Rebellion. It’s a title that we already previewed back in June at E3, but I’d been intrigued about for a while and wanted to have a go if possible. In that preview, which is genuinely positive, Kevin J did say “a question remains over whether or not the videogame benefits from VR at all” and I can see his point in that it’s easy to think that Arca’s Path VR could’ve just been replicated with any old motion controller. Except… I disagree with it. To me the benefit is that through the control scheme the resulting playstyle adds much to the title.

The key in all of this is subtlety and balance.

For those unaware of the title, a girl called Arca finds a mysterious headset and is transported to a strange world which is for want of a better description, The Void from Dishonoured if it existed in Transistor. Arca’s essence (as such) transforms into some sort of ball and your goal it to Marble Madness your way through to the end collecting crystal shards along to the way to unlock… well, that remains to be seen.

You control the ball through the obstacle course via moving a reticule in a direction and distance from Arca. The further you go from her the faster she’ll go, err, roll. Placing the target closer will slow momentum down to a stop.  Which when you’re traversing 90 degree turns on a narrow pathway with no walls to stop you is something you’ll need to be extra careful about – which is where the VR headset comes in.

Arca's Path - Screenshot (E3 2018)The reticule is gaze-controlled so where you move your head to look is where the target goes, and here’s where the trickiness comes in. Because of that you have to be very careful with your movements. You’re in a twisting route with hazards ahead so you obviously want to plan a route. In a normal videogame you’d have no problem as you’d be holding a controller and through that you’d hold the little target steady without any issue as you peruse the way ahead on the 2D screen.  In VR however, you are surrounded by the world and as you’re there you want to look around in a 3D way. Except, of course that if you move your head, you risk moving the ball. It becomes a matter of self-control and deliberate movements. Looking ahead and moving your eyes while keeping focused on your head position. Likewise moving your head to control is a subtler approach than a normal controller where it’s far easier to measure your pressure and momentum via a thumb stick.

Beyond the obvious narrative reason for using a headset, no, you’re not gesticulating wildly and yes, its use makes it a very untraditional VR title as a result – but who cares about that? You gain much more through VR’s use. The world is more intriguing, the controls take more thought and planning in order to utilise them. Mistakes are costly, judgement and awareness need to be on point.

We’ll find out more of what makes Arca’s Path VR tick when the time comes to review it in full. I wonder what the others will make of it? From my side at least, I’m sure they’ll have a ball.

Or be one.

 

VR vs. No Cause For A Llama

There is but one videogames related event I always attend each year.  That’s not through my choice but it’s what seems to be the way the dice have landed. I don’t go anywhere else. We’ve discussed this in this column before.

Said event I do attend is the Eurogamer Expo, as was, now known simply as EGX. Appearing, as does Insomnia – which also occasionally gets my alternance, but that’s more for my own personal as opposed to professional interest – at the National Exhibition Centre (NEC) in Birmingham. I attend this because, frankly, it is a ten minutes Uber ride up the road from where I live and damned if I’m going to miss a major industry event in my own backyard.

EGX 2018 LogoAs one developer and friend I spoke to told me during a quick chat, “It’s so nice to see you out and about and know you’re not stuck in your office 365 days a year.”

I told them that was not the case, it merely seemed that, and then joked that they should enjoy seeing my face professionally before I was slung back into a cardboard box in the basement for another year.

I’ve talked about my adventures at EGX, such as they are, on VR vs. on a couple of occasions, and at some point over the next month or so I’ll be dipping back into the topic. I’m not going to be specific on that as we do have Oculus Connect 5 this week and I’ll no doubt want to cover the things that are said – or not – during the Facebook-owned company’s annual get together.

However, one thing I’ve noted previously on VR vs. is that the last couple of years have been particularly good for VR at the event. I’d be lying if I said it was as good a turnout in 2018, however.

Oh, PlayStation had their VR stand there. With the likes of Astro Bot, The Persistence, Blood & Truth, Tetris Effect all present. The booths were (mostly) active this year, with people at least in queue as opposed to all of them being empty and Sony staff turning genuinely interested people away. As far as I’m aware nothing had really changed from previous years where you had to register though.  Why they can’t just let people queue heaven only knows.

PlayStation VR - EGX 2018Beyond that though, I didn’t see a heck of a lot of VR on display. There was PokerStars VR which we ironically had news come through about not long after I queried after it. Arca’s Path VR which I’ll discuss more at a later date, another VR experience which I believe was ParadropVR, but don’t quote me on it (someone was constantly leaning against the sign and all I could make out was the ‘Para’ bit) – and that was pretty much it. I saw nothing else.

The thing I noticed most of all though was the hardware side.  A couple of years back the booths were positively dripping in VR displays as being VR Ready had such importance on it. Every single one had at least one headset setup. This time I spied none. It wasn’t about how well PC maker X, new processor Y or GPU Z could run a VR headset, it was about how amazing they could make Fortnite look – and that’s not a knock on Fortnite.  In comparison VR just wasn’t important.

Yesterday’s sales driver.

Which is why I’m particularly interested in this year’s Oculus Connect. VR’s honeymoon period is well and truly over, so what does the future bring? What keeps the technology moving forward, and makes upgrading essential for those that already have a headset. What experiences has Oculus got up its sleeve that’ll renew the desire for a VR future. What videogames announcements will it have that it was apparently incapable of showing at Gamescom to actual consumers, that’ll turn the head of those people who gathered round a PC seller’s booth just to check out how well a random kid did as he landed at Fatal Fields?

VR needs its own Victory Royale this week, let’s hope Oculus bring enough mats.

 

Here Are Some Of The VR Games Attending EGX 2018

Later this month videogame developers, publishers and players will get meeting in Birmingham for EGX 2018. Being one of the biggest gaming events to take place throughout the year in the UK, it is a fantastic chance for people to get hands-on with countless number of videogames. Among the large list of AAA releases sit a number of virtual reality (VR) titles that are inviting players to immerse themselves in a range of different experiences, which are definitely worth checking out.

Astro Bot Rescue Mission - Screenshot (E3 2018)

Starting things off with a bang, PlayStation are bringing a number of different PlayStation VR titles to the show including the upcoming Astro Bot Rescue Mission, Blood & Truth and the ever popular Wipeout Omega Collection with it’s VR mode. These titles all offer a different and unique experience and showcase just what the PlayStation VR headset is capable of doing. Other PlayStation VR titles on display at the show are the much anticipated Tetris Effect from legendary videogame developer behind REZ Infinite, Tetsuya Mizuguchi.

The list doesn’t end there. Maybe you want to experience some fast paced action at the show. If that is the case then Skyfront VR will be for you. Offering intense multiplayer first-person shooter (FPS) fun, players will be flying through zero-gravity battle arenas as they fight for the best score. Speaking of zero-gravity, the roguelike space shooter Everspace with it’s VR support will also be attending the show. Likewise Sublevel Zero Redux and its six-degrees-of-freedom will also be in attendance.

Beat Saber Arcade Machine - Screenshot

Other experiences that players will be able to immerse themselves in at the show include They Suspect Nothing. In which players need to blend in as a robot and complete a series of mini-games. Arca’s Path VR will be there as well with it’s charming visual design and captivating gameplay from developers Dream Reality Interactive and Rebellion. There is even a chance to check out Titanic VR in which players will explore the famous ship and learn more about the events that unfolded. Finally, the ever popular Beat Saber will also be at EGX 2018 giving those at the show a chance to let lose and enjoy some rhythm gameplay.

EGX 2018 will be taking place at The NEC in Birmingham from 20th to 23rd September, 2018. Tickets are still available for those who need one and can be purchased from the event website and you can see the full list of games playable here. VRFocus will be sure to bring you all the latest on the VR happenings of the event so stay tuned for more.