A New Category of VR Game is Slowly Emerging Right Before Our Eyes

The much lauded Echo VR might no longer be with us, but one of its innovations is living on in a new wave of VR games.

Update (March 12th, 2024): Added more games to document the growing trend of arm-locomotion in VR games.

In the Beginning

Echo VR (and its single-player counterpart, Lone Echo) were among the first major VR games to build a game around a virtual movement system based entirely on the player’s arm movement. While most VR games used (and continue to use) thumbsticks to allow players to glide around on their feet, the Echo games actually gave players no control over their feet, and instead had them floating around exclusively in zero-G environments with only their hands to push and pull themselves around the game space.

Image courtesy Meta, Ready at Dawn

While other early VR games definitely contributed to the idea of arm-based movement rather than sliding thumbstick movement (shout-out to Lucid Trips ClimbeySprint Vector and many more), the Echo games did a lot of heavy lifting to popularize this novel locomotion concept.

And from there, the idea has grown and evolved.

Evolution and Growth

Gorilla Tag (2021), whose creator specifically says he was inspired by Echo VR, has become one of VR’s most popular games, bringing its spin on arm-based locomotion to a much wider audience. With that exposure, more and more players are learning how this particular way of moving in VR can be fun, making them more likely to try games with similar mechanics.

Image courtesy Another Axiom

And this goes far beyond the smattering of Gorilla Tag clones you can find on Steam.

Nock (2022) went several steps further with a much faster type of sliding and gliding arm movement, while also weaving in bows and arrows, challenging players to both navigate and shoot with their hands in a continuous flow.

Space Ball (2023) took the Gorilla Tag movement and fused it with a Rocket League style game, letting players bound around the arena and launch themselves to dunk a huge ball into a hoop.

It’s not just multiplayer games either. Arm-based locomotion systems have popped up in single player adventures like Phantom Covert Ops (2020)which had a very literal take on arm-movement in VR—asking players to paddle themselves around in a covert kayak. It sounds silly on the surface, but there’s no doubt the game’s arm-based movement was both unique and successful.

Image courtesy nDreams

In 2023 we saw more arm-based movement games like No More Rainbows, Toss!, and Outta Hand. If you peruse the reviews of these games, you find a common theme of advice from reviewers: ‘if you liked Gorilla Tag, check this out!’. Clearly the players enjoying these games want more like them, with the desired similarity being the use of arms for movement.

Moving into 2024, mech brawler Underdogs has taken the concept in a different direction; players brawl it out in a mech while using their arms to pull themselves around the arena. So far the game has been well received, with exceptional user reviews on both Quest and Steam.

Another recent entry into the arm locomotion genre is Stilt, recently released on Quest (App Lab), PSVR 2, and PC VR. This game gives players springy arms—with a similar aesthetic to Nintendo’s ARMS (2017)—but adds extra abilities to the arms like a grappling hook, rocket, and gliding capability to extend traversal distances. And let’s be honest, those wiggly arms just look like a lot of fun.

Full Circle

Image courtesy Ready At Dawn

And in a truly full-circle moment, the creators of Gorilla Tag (which were inspired by Echo VR) are building a spiritual successor to Echo VR. Currently codenamed ‘Project A2’, the game will revisit arm-based movement in zero-G in an effort to revive the very game that popularized arm-based movement to so many in the first place.

It’s apparent that VR developers and players alike are beginning to find that controlling your arms with… your arms, is much more engaging than controlling your legs with… a thumbstick. I have a feeling that this new wave of games built entirely around arm-based movement is here to stay. The question on my mind is if they will remain as their own genre within VR, or perhaps come to define the way movement works in most VR games.

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‘Gorilla Tag’ Creator Hints at ‘Echo VR’ Spiritual Successor as Next Project

Another Axiom, the indie studio behind wildly successful VR game Gorilla Tag, hinted that it’s now pursuing a project inspired by Echo VR.

Kerestell ‘LemmingVR’ Smith, the lead creator of Gorilla Tag, originally started working on the game thanks to his love of Echo VR, the zero-g sports game created by the Meta-owned studio Ready at Dawn.

Late last month though, Meta announced it will be shutting down Echo VR this summer as the team pursues other projects. As you’d imagine, this didn’t sit right with the small but dedicated playerbase, Smith included.

And Smith isn’t just any fan; he’s competed in and won several Echo VR competitions with his team ‘ec.lip.se’, making the loss of the game decidedly more personal.

In a recent tweet, Smith hinted that a new project is on the horizon which will be a zero-g sports game of sorts—undoubtedly a response to Meta pulling the plug on Echo VR.

Another Axion hasn’t tipped their hats beyond Smith’s tweet, so we’ll just have to wait and see what’s in store from the creator of Quest’s most-rated game, which has surpassed even the Meta-owned rhythm game Beat Saber in the number of user reviews it’s garnered.

In fact, the game has been so successful it generated $26 million in revenue from in-app purchases. The gorilla-themed game of tag has also reported a staggering (for VR) peak monthly active user count of 2.3 million in December 2022, further stating that over 760,000 users played on Christmas Day.


Thanks to Sven Viking for pointing us to the news.

‘Echo VR’ Launches Season 2 Battle Pass Featuring More Premium Cosmetics

Echo VR (2017), the zero-gravity sports game for Quest and Rift, has just started its second ‘Echo Pass’ season, which for a limited time lets players nab limited-time cosmetic rewards earned through playing matches. It’s open to everyone, although users with the paid Premium Echo Pass can skip the line and go straight for the gear.

Echo VR (formerly called Echo Arena) was originally planned to be sold for $20, but was made indefinitely free thanks to a partnership with Oculus. Developer Ready at Dawn, which was acquired by Facebook in 2020, has recently focused on funding development with a monetization model that offers its users the chance to grind or buy cosmetic-focused reward tiers.

Launching on June 8th and ending on August 22nd, the studio brings Echo Pass Season 2 to Oculus Quest and Rift players, letting them earn cosmetic items across 50 reward tiers. Ready at Dawn says this includes character customizations, heraldry, personal Tier Experience Points (TXP) boosts, group TXP boosts, and Echo Points.

Here’s a look at some of the stuff you can earn (or buy) during the Echo Pass Season 2. There’s new boosters, bracers, banners, emblems, and tags—many of them in splendiferous new colors and styles, and a few seemingly inspired by Ancient Egyptian mythology like the cool scarab booster and Anubis helmet.

Image courtesy Ready at Dawn, Oculus

Like the game’s first season of Echo Pass back in March, TXP is earned by playing matches, which then unlocks those sequential reward tiers.

Alternatively, you can buy an ‘Echo Pass Premium’ with 1,000 ‘Echo Points’, which can be purchased as add-on content through the Oculus Store. With the premium pass, you can then unlock specific reward tiers in 200-point bundles. Here’s how that converts into actual cash.

  • $5 – 500 Echo Points
  • $10 – 1,000 Echo Points +50 Bonus = 1,050 Total Echo Points
  • $20 – 2,000 Echo Points +140 Bonus = 2,140 Total Echo Points
  • $50 – 5,000 Echo Points +450 Bonus = 5,450 Total Echo Points

Ready at Dawn says it will be offering more ways to redeem Echo Points at some point later this year. Like with its battle passes, as long as that monetization model doesn’t hurt balance and keeps people engaged, you might see it as an overall win since players regularly return for new content and the studio stays engaged in further development.

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VR Master League To Bring Live Echo Arena Season 3 Matches To Oculus Venues

VR Master League (VRML) is returning to Oculus Venues starting this week with live in-VR broadcasts of Echo Arena Season 3 VR esports matches.

During Season 2 previously, VRML broadcasted VR esports matches in Oculus Venues so this will be a return to form with “more shows than ever” this time around. The slate of content includes “Challenger Cups” every six weeks for the top teams in the VRML.

You can see the current list of standings right here. At the time of this writing Team Gravity is on top with 9 wins. For Season 3, VRML revamped the entire ladder ranking format.

“Now, the top 10 teams in the VRML are slotted into the Master Division and face off against one another in a round-robin style of matchmaking over the course of five (5) weeks (one cycle). In addition to the Master Division, the Echo Arena VRML maintains its flexible ladder system for players of all skill ranges. Ranging from the Bronze Division to the Diamond Division, the ladder is a space for anybody to play Echo Arena, competitively, against equally skilled opponents.”

For those unaware, Echo Arena is developed by Facebook-owned Ready at Dawn Studios (the same team behind Lone Echo) like zero-gravity ultimate frisbee in VR and it’s awesome. You can get the game for free on Rift/Rift S or on Quest/Quest 2.

Echo Arena VRML games in Oculus Venues should be a really interesting way of enjoying the matches. The large theater-sized virtual screen will emulate the experience of attending a large-scale esports event in the real world like no computer monitor can, especially due to the social aspect of the Venues experience.

VRML has put in a lot of work to keep VR esports chugging right along and has continued to expand their content to include match highlights, interviews, recaps, and more each week. You can find that on the official Echo Arena VRML YouTube channel. They’ve added more casters as well for the hundreds of live matches each and every week.

There are two Twitch channels you can follow for Echo Arena VRML (channel 1 and channel 2) as well as a growing ‘Content Creation Team’ at VRML.

Let us know what you think down in the comments below!

Ready at Dawn to Monetise Echo VR With Seasonal Pass

Echo Pass Season 1

Dedicated online multiplayer Echo VR has always been free for Oculus Quest and Rift owners, so in a bid to help monetise the videogame Ready at Dawn will be launching a new seasonal event pass called Echo Pass. 

Echo Pass Season 1

Much like other free-to-play videogames, the seasonal Echo Pass will only offer players cosmetic rewards. No reward will provide an in-game advantage of any sort. There will be a free version with 10 rewards to unlock, whilst the Premium version will let players access a further 50 items. To earn them all they need to do is play matches.

The Premium pass will retail for 1000 Echo Points ($9.99 USD), purchased in-game or through Oculus DLC. After they’ve bought the Premium Echo Pass players can choose to purchase further tiers costing 200 Echo Points each if they don’t have time to earn the necessary Tier Experience Points (TXP). It’s unclear how long the season will last and therefore the effort required to unlock everything without paying.

The various Echo Points bundles:

  • $4.99 – 500 Echo Points
  • $9.99 – 1000 Echo Points +50 Bonus = 1050 Total Echo Points
  • $19.99 – 2000 Echo Points +140 Bonus = 2140 Total Echo Points
  • $49.99 – 5000 Echo Points +450 Bonus = 5450 Total Echo Points
Echo Pass Season 1

Ready at Dawn notes that it has overhauled the in-game customization system enabling players to get more creative. When it comes to body customizations the: “Chassis is no longer restricted by game mode and can be used everywhere,” whilst the new Boosters and Bracers offer more visual options.

Another new form of customization is Heraldry. Banners, Tags, Emblems, Patterns and Tints, Medals, and Titles give players further chance to stand out from the crowd.

Before all of this is rolled out Ready at Dawn has opened a limited Private Test Server (PTS) this week to test features and collect community feedback. The studio recommends players use an Oculus Quest 2 for the PTS as Rift and original Quest players may experience performance issues.

Ready at Dawn has yet to confirm when Echo Pass Season 1 will commence, just that its ‘coming soon’. As for the studio’s other big VR title, Lone Echo 2, there hasn’t been an update since October 2020, hopefully, 2021 will be the year. For further updates on both videogames, keep reading VRFocus.

‘Echo VR’ Launches Battle Pass to Monetize Game with Premium Cosmetics

Echo VR, the social VR sport game available on Oculus PC and Quest, has launched a ‘battle pass’ system called Echo Pass. Similar in structure to other battle passes for free-to-play games, the pass allows players to unlock some free cosmetic customizations for the game, while premium cosmetics can be bought with real money.

Update (March 9th, 2021): Following closed beta testing earlier this year, the Season 1 Echo Pass is available starting today on Quest & Rift, and will run through May 23rd. Developer Ready at Dawn has released a new trailer showing off the rewards that players can earn.

The original article, which outlines the structure of the Echo Pass, continues below.

Original Article (January 25th, 2021): The ‘battle pass’ approach to game monetization has seen increasing popularity in the last few years alongside the rise of free-to-play games like Fortnite, Apex Legends, Call of Duty: Warzone, and others.

Echo VR (2017), the multiplayer spinoff of Lone Echo (2017), is adopting the same approach with the introduction of the Season 1 Echo Pass, which Echo VR developer Ready at Dawn announced today. The Echo Pass is available first in a closed beta (which players can sign up for here), with a formal launch date to follow the testing period.

Like other battle pass approaches, the Echo Pass is focused on in-game cosmetic customizations that aren’t intended to impact gameplay balance. Players can unlock the rewards included in the Echo Pass by earning experience points from playing the game, or by paying real money to buy the experience points.

While 10 of the 50 rewards can be unlocked for free, the other 40 can only be unlocked if players buy the premium version of the Echo Pass for $10. Even after purchasing the premium version, players will need to earn XP by playing the game (or paying real money) to unlock the premium rewards.

Image courtesy Ready at Dawn

Ready at Dawn says it has overhauled the game’s existing cosmetic customization system to support a wider range of customization options introduced with Echo Pass.

Rewards include Chassis, which change the overall look of the player’s armor; Boosters & Bracers, which change the look of their arms and propulsion boosters; Banners, Tags, Emblems, Titles, & Medals, which allow players to change how their names and identity are presented in the game; and Patterns & Tints, which are colors and texture patterns than can apply to banners, tags, and some armor.

Similar to battle passes in other games, the Season 1 Echo Pass will only be available for a limited time; without earning enough experience, players may not be able to unlock all the rewards, even if they purchased the premium version. Players who don’t have enough time to earn the experience required to unlock all the rewards can pay real money to unlock them instead, for $2 per reward.

For perspective, that means that if a player purchased the premium Echo Pass and wanted to unlock all the rewards but had no time to play the game to earn experience, the player would need to pay $110 total. It isn’t clear how long the season will last, nor how much time spent in the game will be required to unlock all the rewards, so we can’t say for now how likely it would be that players need to shell out real money, even after buying the premium Echo Pass, to unlock all the rewards.

Battle pass systems like Echo Pass are designed to both monetize the game and give players an extra reason to spend time in the game. Depending upon the time needed to grind out the rewards, cosmetic-only battle passes are a less controversial way of supporting a game’s ongoing development compared to other approaches like loot boxes with rare rewards and micro-transactions for items which impact gameplay or game balance.

 – – — – –

Echo VR (formerly called Echo Arena) was originally planned to be sold for $20 but was made indefinitely free thanks to a partnership with Oculus.  The Echo Pass is Ready at Dawn’s first attempt at monetizing Echo VR, which has seen ongoing support and development, despite being free for years, including seasonal events and a port to Quest in mid-2020.

Later in 2020, Facebook announced that it bought Ready at Dawn, it’s third VR game studio acquisition. The studio is also actively developing Lone Echo II—the sequel to Echo VR’s single-player sibling, Lone Echo—though the project has seen significant delays.

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Third Echo Arena VRML Esports Season Begins January 2021

The third season of VRML’s competitive esports league for Echo Arena will begin on January 2021 with an expanded structure and format.

The season will start on January 4 and continue through to May 2, with finals matches scheduled to take place on May 8-9 and May 14-15.

As part of the new season expansion, a VRML Echo Arena Discord channel was opened this week, which will serve as a hub for players and for community leaders to oversee the league. Channels include areas to discuss the league rules, organize scrims, put together rosters and much more.

The new season will also introduce a promotion/relegation format, which is outlined as follows in the Discord:

“Master’s Division will play in a Round Robin format while subsequent divisions play in a Ladder system. The season will have multiple cycles, each ending with a Challenger Cup. The Challenger Cup will take the bottom 2 Master teams and the top 4 Diamond teams to determine which teams will play in Master’s for the next cycle and which teams will play in the Ladder.”

Matches from past VRML’s Echo Arena seasons were broadcast live on Twitch, as well as in Oculus Venues, allowing VR users to watch the games together in a virtual social setting. VRML also runs leagues for other competitive VR titles such as competitive fps Onward.

Echo Arena is the competitive multiplayer mode originally included in Lone Echo, a title that included a separate single-player story and launched for the original Rift in 2017. Last year, developers Ready at Dawn announced that Echo Arena would be coming to Oculus Quest, which launched a few months ago.

Players who are interested in competing in season three can create an account over on the VRML Echo Arena site and join the VRML Echo Arena Discord server now.

Third Echo Arena VRML Esports Season Begins January 2021

The third season of VRML’s competitive esports league for Echo Arena will begin on January 2021 with an expanded structure and format.

The season will start on January 4 and continue through to May 2, with finals matches scheduled to take place on May 8-9 and May 14-15.

As part of the new season expansion, a VRML Echo Arena Discord channel was opened this week, which will serve as a hub for players and for community leaders to oversee the league. Channels include areas to discuss the league rules, organize scrims, put together rosters and much more.

The new season will also introduce a promotion/relegation format, which is outlined as follows in the Discord:

“Master’s Division will play in a Round Robin format while subsequent divisions play in a Ladder system. The season will have multiple cycles, each ending with a Challenger Cup. The Challenger Cup will take the bottom 2 Master teams and the top 4 Diamond teams to determine which teams will play in Master’s for the next cycle and which teams will play in the Ladder.”

Matches from past VRML’s Echo Arena seasons were broadcast live on Twitch, as well as in Oculus Venues, allowing VR users to watch the games together in a virtual social setting. VRML also runs leagues for other competitive VR titles such as competitive fps Onward.

Echo Arena is the competitive multiplayer mode originally included in Lone Echo, a title that included a separate single-player story and launched for the original Rift in 2017. Last year, developers Ready at Dawn announced that Echo Arena would be coming to Oculus Quest, which launched a few months ago.

Players who are interested in competing in season three can create an account over on the VRML Echo Arena site and join the VRML Echo Arena Discord server now.

Echo Combat Will Not Come To Oculus Quest, At Least For Now

Ready At Dawn provided an update on a potential Echo Combat port for Oculus Quest, and it’s bad news for anyone who was holding out hope.

Echo Arena launched on Oculus Quest in open beta earlier this year, and moved out of beta into full release last week. Back in May, Ready At Dawn held a poll on its Discord server to gauge interest in bringing Echo Combat over to the Quest as well, but it now looks like that definitely won’t be happening.

Given the recent release of Echo Arena on Quest, Facebook-owned Ready At Dawn provided fans with an update on the potential of Echo Combat coming to the standalone headset:

To put it simply, we are not working on bringing Echo Combat to Quest. If there are any changes in the future, we’ll let you know at that time.

So what are we working on? Right now we’re focused on new features and tools for Echo VR, some of which have been in the works for a while whereas others are newer but vital to ensuring the game is fun and welcoming for all Echo Units.

Ready At Dawn encourages players with a VR-ready PC to enjoy Echo Combat on Quest using Oculus Link, but that’s obviously no consolation to those who only own the Quest and were holding out for a standalone port.

On the other side of the VR pond, PC VR players are still holding out for any news on Lone Echo II, the bigger, longer and more involved sequel to Ready At Dawn’s Lone Echo from 2017. The sequel was scheduled for an early 2020 release as of last year, but we’ve not heard anything for a while. We’ll keep our eyes on Facebook Connect coming next week for any updates.

Echo VR Leaves Open Beta, Now Available On Oculus Quest

Competitive multiplayer game Echo VR has left open beta and is now available for free on Oculus Quest.

In Echo VR, you play in a zero-gravity room with a single disc in the middle. There are two teams, and the aim is to push and boost yourself through the floaty environment to grab the disc and fling it into the goal. It’s a simple concept but one that could only work in VR. The game has been a multiplayer staple since it first launched for the Oculus Rift.

After a long wait, Echo VR released an open beta for Oculus Quest earlier this year. Now, after a few months of testing and minor adjustments, the game moves out of beta and into full release on the Oculus Quest store.

Despite leaving beta, if you’ve already tried the game you probably won’t notice any huge changes. In an interview with Facebook, Ready at Dawn Studios said that the beta helped them “scale to support the continued growth of the community” from the Quest launch, plus make a few tweaks to the social features as well.

“Before Quest, our players have been a dedicated core group that started on the Rift three years ago and have evolved with the game as we released updates,” said Ready at Dawn producer Johnny Wing. “The new players on Quest found it difficult to use our social controls, so in our final product, we made it easier for individuals to use our social controls like muting and ghosting. We also introduced new default social settings that help players determine how interactive they want to be with others in the lobby.”

Last month, we named Echo VR the best multiplayer experience available in Quest, so it’s exciting to see it finally move into full release.

Have you tried Echo VR on Quest yet? Let us know what you think in the comments.