Review: EarthShape

Bithell Games has built a reputation for going against the grain: developing videogames that riff on established convention to offer something new. The team’s debut virtual reality (VR) title, EarthShape, is no exception to this rule, using the traditional rules of a puzzle videogame in a unique and interesting way.

Earthspace screenshot

Surprisingly, EarthShape doesn’t do this in a way which is exclusively taking advantage of the unique properties of VR. The mechanics of the videogame would arguably work just as well on Wii or with PlayStation Move, or with any motion-controller. It’s in that use of motion-controls that EarthShape achieves something new; a puzzle videogame that marries forethought with an encouraging risk-reward system.

Dressed up as a cartoon outer space adventure, at its heart EarthShape is a simple virtual rendition of single-player Pong. The player has a dot-based grid ahead of them, into which a ball is fired. They must guide this ball to the exit without it going out-of-bounds. The ball will only move in straight lines, so drawing barriers between two horizontal or vertical dots will reverse its direction while diagonal lines will alter trajectory by 90 degrees. It sounds simple – and it is – but the challenge comes when attempting to gain points and with increasing ball speed.

For each barrier collided with the player will accumulate points which, during the campaign, result in quicker completion of levels. However, each puzzle has a time limit. The skill involved in successful completion of a stage isn’t simply guiding the ball to the exit, but by achieving as high a score as possible within the time limit. Skilled players will quickly learn the benefit of getting the ball on course to the exit as soon as possible, then preventing it from entering the hole by bouncing it back-and-forth between two local walls until the time limit warning is issued.

Earthspace screenshot

EarthShape also includes a Free Play mode in which you can utilise any of the items – visual modifiers and score multipliers/penalties – unlocked during the campaign. Despite its simplicity EarthShape is a considerable timesink; a truly generous videogame when considering the potential hours of gameplay available compared to many of its mobile VR peers.

However, for all its worth as a reformation of videogame puzzling tropes, EarthShape still makes little use of the unique medium it finds itself in. Perhaps as much an experiment for Bithell Games as VR remains for consumers, EarthShape isn’t likely to become the videogame you would chose to demonstrate the medium to VR virgin friends; nor is it likely to become a highlight of your personal software catalogue. It’s a great opportunity to while away a flight or long train journey in the hope of ignoring the strangers around you, but unlikely to be remembered long after arriving at your destination.

Bithell Games on Google Daydream Debut: ‘There’s a responsibility to help set the stage for the games that come next’

Google’s Daydream platform launched earlier this month, beginning with Google’s own range of Pixel smartphones and the Daydream View head-mounted display (HMD). One of the first titles available on the mobile virtual reality (VR) format was Bithell Games’ EarthShape, for which the company’s founder Mike Bithell recently offered his time to discuss the videogame, the format and the general rules of VR development.

Below is the full question and answer session with Mike Bithell, as he discusses the decisions behind the design of EarthShape and the development process. Furthermore, Bithell is open about his view of the Daydream brand’s potential and the pitfalls that lie ahead for VR. VRFocus will keep you updated with all the latest VR works from Bithell Games, but in the meantime enjoy this interesting discussion.

Earthspace screenshot

 

VRFocus: EarthShape has debuted at the launch of Daydream. What made you decide to develop a Daydream exclusive title?

Mike Bithell [MB]: I was super excited to work on a user friendly and incredibly accessible VR device. From conversations with Google I could tell that they were very much headed in a direction of inclusiveness. This is the VR headset you can wear on a plane, the one you’re going to take home for Christmas, I wanted to make something for that.

VRFocus: Aside from the typical VR constraints – simulation sickness, high framerate demands etc. – what problems did you have to overcome in the development of EarthShape?

MB: Creating for mobile takes some consideration and planning. Maintaining performance is the highest priority and that meant top to bottom considerations around gameplay and art budgeting. Also, devising a game that would make sense to mobile players and offer a fun challenge to more hardcore early adopters was a big job.

Earthspace screenshot

VRFocus: How has your experience with EarthShape influenced future VR development?

MB: I think it’s taught me the value in interface design, making the game feel great was even more important than the visuals, and we learned a lot of lessons about what was and wasn’t going to work with the Daydream controller (which is great).

VRFocus: The mobile VR audience is arguably wider than the traditional videogame audience. Did you take this into account when developing EarthShape?

MB: Absolutely. We had to assume that not only could this game be someone’s first VR experience, but maybe even their first game. There’s a responsibility there to be a great ambassador, and to help set the stage for the games that come next.

VRFocus: What is your expectation for the market this early on? Both for Daydream View and the Daydream brand as a whole?

MB: I think it’s going to do great, it’s super accessible and hopefully folks will see it as a bargain addition to their new phone. We’re not expecting it to launch as massively as a new console, but we do feel that it’s going to grow rapidly as more phones come out, and people replace their old contracts… this is a long tail situation.

Earthspace screenshot

VRFocus: Volume: Coda, an expansion to Volume, is also designed for VR. You’re set to offer Volume: Coda for free to Volume owners while EarthShape is priced at £4.79, which could be considered high for a mobile title. Pricing of VR software has seen a lot of rapid changes of late; where do you think the market will land?

MB: I would say that pricing is incredibly platform and situation dependent. Coda was DLC for an existing game, and we love free DLC! EarthShape being standalone meant that it was starting at a new price… I’m also not sure mobile VR pricing will be the same as mobile pricing more generally, we’re far from the highest priced on the platform… but we’ll see how things go and price accordingly.

VRFocus: Are we likely to see more VR titles from Bithell Games in the future?

MB: You never know!

A Guide to the Best Games for Google Daydream View

Google Daydream View has launched with only a small selection of videogame titles available from day one, but with prices ranging from free to £9.99 GBP, you’ll want to make sure you get your money’s worth. VRFocus has played each and every one of the videogame titles available to download via the Daydream app, so read on for our recommendations of the best videogames to play now.

Earthspace screenshot

EarthShape

A Google Daydream exclusive title, EarthShape has been developed by Bithell Games of Volume and Thomas Was Alone fame. Volume is of course set to receive its own virtual reality (VR) tie-in in the form of Volume: Coda, but Bithell Games’ first entry into the new medium is an odd puzzle title narrated by Sue Perkins.

Priced at £4.79 and featuring both a campaign and an endless gameplay mode, EarthShape is a worthwhile investment that may not make use of all the unique capabilities of VR, but is enjoyable and makes good use of the Google Daydream’s 3DOF controller.

Hunters Gate screenshot

Hunters Gate

Another Google Daydream exclusive and arguably the most traditional videogame experience currently available on the VR format, Hunters Gate lies somewhere between Diablo and Robotron. It’s an arcade shooter featuring two playable characters – and also, co-operative gameplay for two players – and with progression the player can unlock new weapons, spells and skills to take on their foes.

Sadly, the co-operative gameplay is limited to local wi-fi connections only, which does put a bit of a dampener on things, but even without online options Hunters Gate packs a solid amount of hours into its action-orientated package.

Danger Goat screenshot 3

Danger Goat

The third and final Google Daydream exclusive on VRFocus’ list, Danger Goat has been developed by UK VR specialist studio nDreams. The amusing premise (and associated marketing) belies a somewhat devilish puzzle videogame in which the player must guide a runaway goat through hundreds of traps, catapult the goat long distances and cause general mayhem as they attempt to reach safety in each level.

Danger Goat is available to download for Google Daydream now, priced at £4.99. nDreams has already stated that more Google Daydream videogames are in the works at the studio, but further titles are yet to be announced.

Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The most expensive videogame title currently available for Google Daydream View, Keep Talking and Nobody Explodes will be familiar to anyone who’s been paying attention to the VR scene over the last year. One player wears the head-mounted display (HMD) while another uses the freely printable manual. The first player has the view of a bomb, including any exposed cables and buttons, while the second player has to interpret this clues in order to find a guide to diffuse the bomb within the manual.

Keep Talking and Nobody Explodes has already launched on a number of different formats, and if you’ve already purchased a VR edition of the videogame there’s little difference here. However, if you’re new to VR with Google Daydream View, Keep Talking and Nobody Explodes is an easy recommendation, despite the high price tag.

 

VRFocus will be bringing you more details on these in the coming days, including detailed reviews, but be sure to check out our guide to the best apps for Google Daydream in the meantime!

A Guide to the Apps Games for Google Daydream View

A Guide to Google Daydream View: Installation, Games & Apps

Daydream View Launches, 12 Videogames Currently Available for UK Consumers

Today’s the day, Google finally launches its next virtual reality (VR) headset into the world, Daydream View. In a section of the VR market dominated by Samsung Gear VR for the last year, Daydream View is the first serious competition. Daydream View currently only works with Google’s latest smartphone Pixel, and if you’ve already got yours then you’ll be wanting to fill it with content, and for UK customers at least there’s 12 videogames to choose from at present.

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The titles range from being completely free up to a maximum of £10 GBP, they are:

  1. Wonder Glade – Free (in-app purchases) – Resolution Studios
  2. Hunters Gate – £4.99 – Climax Studios
  3. Mekorama – £3.79 – Martin Magni
  4. Claro – £4.89 – Super Bright
  5. EarthShape – £4.79 – Bithell
  6. Polyrunner VR – Free – LucidSight
  7. VR Karts Sprint – Free – Viewpoint Games
  8. Danger Goat – £4.99 – nDreams
  9. Keep Talking and Nobody Explodes – £9.99 – Steelcrate Games
  10. Twilight Pioneers – Free – Netease
  11. Daydream Blue – £4.79 – RalphVR
  12. Action Bowling – £3.19 – Tribal City

While this list may seem short do bear in mind however that the Daydream service has just launched and some titles will take longer to arrive. Below is a list of all the other videogames expected to arrive today.

  1. Archer E Bowman – VoidAlpha
  2. Arcslinger – Big Red Button
  3. Baskhead – VRLines
  4. Classroom Aquatic – Sunken Places
  5. Evil Robot Traffic Jam – Element Games
  6. Frostbound – Schell Games
  7. Gunjack 2: End of Shift – CCP Games
  8. Home Run Derby – MLB
  9. Layers of Fear – Aspyr
  10. Moatboat – Moatboat
  11. Need for Speed: No Limits VR – EA
  12. Sisters – Otherworld
  13. Untethered – Numinous
  14. Wands – Nux Studios

VRFocus will continue its coverage of Daydream View, reporting back with any further updates.

10 Daydream Apps Launch Today, 40 More Coming By Year’s End

Alongside the official reveal of the Google Pixel phone last month, Google announced Daydream View, a VR headset and controller combo designed for use with the company’s first Daydream-ready phone. Now available on the Google Store, Verizon and Best Buy, Daydream View is coming in with 10 apps and 41 more planned for release by the year’s end.

Starting today, you’ll be able to download some of the basic Google apps including YouTube (with 360 video support), Street View​, Play Movies virtual cinema​, Google Photos, and the Google Arts & Culture museum app—all of them free, and all of them designed specifically to work in VR.

SEE ALSO
Google Daydream Review: Casual VR Closes the Gap

To that, Google is publishing 5 other apps built by third-party developers today:

  • Wonderglade​ (Resolution Games)— You’re magically teleported to an ever growing theme park where you can enjoy carnival-themed classic games. Using Daydream View’s controller, you can putt, tilt, spray, spin and laugh your way through all the levels. [Free with in-app purchases]
  • Mekorama (Martin Magni) — In this game, you’ll help a tiny robot stumble home through 50 puzzling mechanical dioramas. [$3.99 USD]
  • Star Chart VR​ (Escapist Games Ltd)— You’ll explore the solar system in a beautiful and accurate real-time space simulation, from the Sun to the smallest moons of Saturn and out to the coldest, darkest, farthest reaches of Pluto. [$4.99 USD]
  • Hunters Gate (Climax Studios)​ — The classic shooter has been reinvented for a completely new VR experience where you’ll blast your way through the town of Hunters Gate as either Forge (a lucky gunslinger) or Payne (a revenge driven mage) as you defend it from demon invasion. Unlock and upgrade powerful weapons, spells, and Hunter skills. Hunters Gate also offers co-op play over local Wi-Fi and hours of procedural content. [$5.99 USD]
  • Wall Street Journal ​— The Wall Street Journal VR app offers reporting and analysis combining breaking news, a real-time interactive market data visualization, and 360 interactive videos in an immersive virtual reality experience. [Free app]

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Coming Before Year’s End

An interesting mix of experiences, proprietary VR cinemas, and games are coming to the Daydream platform soon. If you have a Samsung Gear VR, you’ll see a number of familiar names below.

Note: We have access to the famous J.K. Rowling VR experience Fantastic Beasts and Where to Find Them on the review model Google provided us, but it’s unsure at this time if it will be launching today or in the days to follow. The list below was provided to us by Google.

Apps and Experiences

  • BBC
  • CNN VR
  • Fantastic Beasts
  • Hello Mars (UCCVR)
  • IdeaSpace (Wayfair)
  • Invasion! (Baobab)
  • NYT VR
  • Relax VR (Now Technologies Play)
  • The Rose and I (Penrose)
  • The Turning Forest (BBC)
  • Underworld (The Guardian)
  • VRtually There (USA Today)

Personal Cinemas

  • HBO Go
  • Hulu VR
  • Jaunt
  • NBA
  • NextVR
  • Netflix

Games

The post 10 Daydream Apps Launch Today, 40 More Coming By Year’s End appeared first on Road to VR.

Bithell Games Announces EarthShape for Daydream

Google’s event today, ‘Made By Google’ didn’t disappoint in terms of virtual reality (VR) announcements. The Daydream View hardware has finally been revealed along with some of the videogames and apps that’ll be coming to the device. Adding to that has been Mike Bithell, a British indie videogame developer who’s been working on Volume: Coda for PlayStation VR. He’s now revealed EarthShape for Daydream.

As Bithell describes EarthShape in a Tumblr post:”It’s a game about the millennia spanning mission of the first astronaut to leave Earth and terraform the universe. A ‘StarSeeker’ joined by a plucky lander. Together, they’ll travel the universe planting flowers and kicking off life through a fun new gameplay mechanic.”

Earthshape image 1

The developer will be working with a team of veterans on the project including composer Russell Shaw (who composed the music for the Fable franchise), animator Tim Borrelli (Red Faction, Saints Row) plus several others. He’s also managed to get the vocals talents of Sue Perkins (The Great British Bake Off) to tell the story and lend her comedy talents as well.

No further detail’s on the project have been released other than a couple of screenshots, which showcase a unique, cartoony art style featuring the astronaut and the lunar pod.

Daydream will be launching in November for $79 USD in a slate colour. It going to be the first headset that’ll be available in other combinations with crimson and snow being launched at a later date. The event has also seen the reveal of Pixel, Google’s first smartphone that’s Daydream compatible. No other smartphones were unveiled at the event to be compatible.

VRFocus will continue its coverage of Daydream and EarthShape, reporting back with any further announcements.

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