Preview: Brisk Square – Swords or Pistols?

You don’t have to look far to see where the inspiration for Brisk Square comes from. After only a few minutes of playing, the comparisons to Pistol Whip come thick and fast. This isn’t a bad thing, Pistol Whip is a brilliant videogame, but the early access state of Brisk Square makes me yearn for a fully completed release or the polished inspiration.

After a brief tutorial – where we learn how to swing a sword, fire a gun and wield otherworldly powers in the form of telekinesis and the slowing of time – there are a plethora of options to choose from. There’s a campaign, with a very loose story, but it’s only two stages in this Early Access build. A dual-wield mode that does away with the gun and hands you an extra sword and multiplayer, which is currently devoid of players, sadly.

The multiplayer option looks to be a great spin on competitive play, where you and four mates can play together, moving forwards in your own lane. Chopping and shooting, as well as outliving the other player’s rewards points, leading to a winner. Hopefully, we’ll have full coverage of this in a future update.

Brisk Square is an ‘on-rails’ action game that propels you forwards, through streets, alleyways and cityscapes. As you move forward, enemies and obstacles will appear ahead of you. To attack, you have a few options; slice them, shoot them, crush them. Really, all I wanted to do was chop them up with the sword. Not only did it feel the most satisfying, but the sword animation is just lush.

The pistol, controlled with the off-hand, feels very underwhelming. Not only does each shot feel like it has no power, and lacks accuracy, but there’s a cooldown on using it again. It’s clear this is in place to urge you into using other options, but it robs the player of any real power. Especially when the spectral powers also have cooldowns to stop you from stomping on everyone.

Thankfully, playing through the game rewards you with XP which translates to skill points and these can be spent on a very extensive skill tree. This improves the cooldowns, gives you extra bullets for the pistol and extends time slow duration. This shows the game has scope and will eventually reach a point where everything comes together in a wonderful cohesion.

However, until that point, Brisk Square leaves a lot to be desired. The music is repetitive; the graphics – aside from the gorgeous enemy models and the blood spatter – are very hit and miss, switching from great 3D models to flat, uninspired textures; on top of these issues is an empty feeling to each level. The odd enemy pops up, shoots a couple of bullets, dies, rinse and repeat. The more persistent, and annoying, threat comes from random barrels which, if not destroyed in time, seemingly kill you by bumping into them.

At this stage of development, Brisk Square is brimming with potential, but it feels like there’s a long way to go. While it does suffer from flaws, it’s clear the developer knows what they want to produce and can do exactly that, given enough time. I’m very excited about the future of Brisk Square, for now, I’ll watch the updates with anticipation.

Phasmophobia Gets 2 New Ghosts And Big Gameplay Changes

A recent Phasmophobia update features two new ghost types and a slew of changes to various gameplay mechanics across the entire game.

The Exposition update, v0.3.0, is Phasmophobia’s latest in a string of updates over the last year, released as the game remains in Early Access on Steam and continues to receive new content and tweaks ahead of a full release.

The new ghost types are the Goryo, a “vengeful Japanese ghost from the aristocratic class”, and the Myling, a Scandanavian incarnation of the souls of dead children who are stuck haunting earth until they receive a proper burial. There’s also a new evidence type, the DOTS projector.

To make room for the two new ghost types and the DOTS projector, the evidence for all ghost types has been changed as of this update. Existing players will need to check their journals next time they jump into the game and relearn which evidence points toward which ghosts.

However, the changes and new features don’t stop there — the Steam announcement post for the update lists a huge amount of bug fixes and adjustments to gameplay across the board.

Sprinting and walking speed has been changed, as has the VR teleportation mechanic, which will now give more options to reflect the change in general movement speed across the game.

All equipment has new sounds and visual effects, plus electronic equipment will now alert ghosts during a hunt, so you’ll have to turn everything off before hiding. Lighting has been improved across most maps, including improvements to volumetric lighting which should reduce the fogginess in some areas.

Phasmophobia is available now on Steam with optional VR support for PC VR headsets. You can view a full list of the Phasmophobia changes and new features here.

VR RPG Vengeful Rites Leaving Early Access, Launches July 29

Vengeful Rites, a VR RPG that has been in Early Access since 2018, is launching for PC VR on July 29.

When we first tried the game back in 2019, we said it “definitely one of the most promising VR RPGs we’ve seen in quite some time.” Since then, there’s has been several updates adding a bunch of new content. According to the Steam listing, the game is now fully complete ahead of launch, with a fully playable 15-hour campaign that offers options for additional playthroughs, according to the developers Deep Dive Interactive.

As noted by the developers in the listing, the version of Vengeful Rites available now is “fundamentally the full game” and there are no plans to raise the price at launch. These last few weeks leading up to launch are being “dedicated primarily to squashing any bugs that might have slipped by and applying general polish across the game.”

So, you could purchase Vengeful Rites and play it right away — it’s just “missing some polish” that the development team hopes to add in before release. If you just want to dip your toes and see what the game is like before committing, there’s also a free demo available on Steam right now as well.

Vengeful Rites launches July 29 on Steam for $19.99, with support for Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality headsets. The game is also currently available in Early Access on the Oculus Store for Rift and Viveport.

Vermillion Brings Realistic Oil Painting To VR

A new application called Vermillion aims to bring oil painting to VR, with realistic painting mechanics and web browser integration.

There’s a few key features that are really interesting for Vermillion and position it as a realistic oil painting sim for VR. First of all, it has traditional analog color mixing, which basically just means you can take different pigments and mix them together on your palette to find the ideal tone.

It also has an integrated web browser that can stand next to your easel while you paint. This allows you to pull up painting tutorials, like those by the famous Bob Ross, and paint along to with ease. It’s a great feature that has a very Infinite Office feel to it.

The other big feature is Vermillion’s ability to simulate wet-on-wet paint, essentially allowing you to move colors around and blur strokes after you’ve painted them onto the canvas, just like real life. You can also use pressure to change the thickness and application of your strokes as well, just as you would with real painting.

While I’m not a painter myself, all in all this looks like a pretty solid representation and translation of oil painting in VR.

Vermillion isn’t the only painting and art-focused app we’ve seen pop up lately. Painting VR, available on App Lab for Quest, is similar in premise but a bit more focused on providing a sandbox environment for you to muck around in. You can check out our write up and some footage with running commentary here. It’s worth it alone for Jamie’s morbid attempt at painting the UploadVR logo.

Vermillion plans to launch in Early Access in the Summer for PC VR on Steam, with plans for a Rift Oculus Store launch to follow and a Quest port “in hot pursuit.” You can read more over on the Vermillion website and wishlist the game on Steam.

Guardians Is A New VR Shooter RTS Hybrid, Out Now On SideQuest And PC VR

Guardians is a unique hybrid VR game that melds shooter and RTS mechanics into one experience, complete with PvE and PvE modes. It’s out now on PC VR and Quest via SideQuest (App Lab submission pending) for $15, including crossplay.

We originally covered Guardians back in November and it already had a lot of promise back then. In Guardians you take on the role of an elite operative that’s responsible for protecting a galactic federation that’s mining for a powerful energy source on a strange new planet on the outer rim of the galaxy. You’ll fight off enemies not only by using a powerful arsenal of weapons, but also by setting up defenses and summoning robot companions.

One really appealing aspect of Guardians, at least based on the footage and store description, is the sheer variety of everything. There are lots of different weapons including guns and bows, as well as droids, drones, tanks, mechs, turrets, and more. Combat looks extremely hectic and reminds me a bit of Evasion. Not to mention solo, co-op, and PvP on top of it all.

You can pull out a datapad map to get a “tactical view” of the area which includes information about minerals and nearby enemies, as well as locations you can teleport to across the map. This will serve as a eagle’s eye view of the battle to manage your forces from while controlling the commander on the ground. There’s tremendous freedom of movement too including even a jetpack for hovering and gliding.

Guardians is technically in Early Access according to the Steam page and includes all primary game mechanics, six solo or co-op levels and two PvP maps across three PvP game modes. There’s also a tutorial and practice range already with seven weapons and eight enemy types.

Developers VirtualAge plan to keep Guardians in Early Access for approximately 4-6 months before flipping the switch for full launch. You can grab it for PC VR via Steam or on SideQuest for Quest/Quest 2 right now for $15. Full crossplay is supported and an App Lab release is pending.

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What Does Oculus App Lab Mean For The Future Of SideQuest?

Now that App Lab is officially live for Oculus Quest, that means consumers have a more simplified way of accessing non-store content on their VR headsets. So, what does this mean for the future of SideQuest, the original independent third-party platform for non-store content?

In short, it’s a good thing. At least, that’s what SideQuest creator Shane Harris and the official Facebook blog post about App Lab both say.

When App Lab was unveiled yesterday, the blog post mentions SideQuest in the opening sentence as one of the avenues developers can use to provide direct links to App Lab content. It goes on to say that they’ve “worked closely” with SideQuest in launching App Lab and embedded this link for developers to submit App Lab projects for listing on SideQuest.

Since App Lab apps do not show up in the Oculus Quest store and are not discoverable by traditional means in the headset or the Oculus app, platforms like SideQuest will actually end up being even more important than before.

The platform will serve the same purpose functionally. Just now, instead of sending users to itch.io to buy something or asking them to plug in their headset to sideload the app, they’re taken to the App Lab page instead.

“I think this will be good for the SideQuest community,” says Harris. “App Lab does not offer any kind of discovery so SideQuest is still the best chance developers have at being discovered with our nearly 1.5m monthly active users.”

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In fact, as of today, SideQuest already has an App Lab category on its platform. When you visit the SideQuest page for a game that’s on App Lab, there is now an “Oculus App” button in the top right corner of the page as well as an “App Lab” label at the top corner of the asset library. Click the button and it takes you to the App Lab page.

“We are happy to see more options for our developers in addition to sideloading,” says Harris. “If App Lab delivers on what it promises we hope this indicates that Facebook has turned a corner and will embrace the indie community. We will continue as always to offer discovery for developers on and off the Oculus Store and we hope this is a step in the right direction.”


Are you a VR developer that’s working on something for Quest you have submitted or plan on submitted for App Lab? Let us know down in the comments or shoot us an email at tips@uploadvr.com!

New Phasmophobia Prison Level Now In Open Beta For Testing

As if ghost hunting wasn’t scary enough, you can now do it behind bars – a new prison level is available in beta for Phasmophobia.

Earlier in the month we found out that a new prison level would be coming to the game, and now just over two weeks later you can try it out yourself. It’s not in full release just yet – it’s still in beta, so expect a fair amount of bugs.

If you do play through the level, the developer is encouraging users to join the Phasmophobia Discord server and report any bugs in the #beta-bug-reports channel.

To switch to the beta build of Phasmophobia, make sure the game is closed and right-click on it on Steam, select Properties and then go to the Beta tab. In there, you should be able to select ‘Beta – Unstable Build’ which will give you access to the prison level in-game. Usually map selection is random, but the beta build will allow you to pick the prison map specifically.

Phasmophobia has been one of this year’s break-out success games, launching in Early Access in September. While the early access period was initially planned to be quite short, the developer has now said that it will stay there a bit longer as the unexpected popularity of the game has resulted in a shift of focus.

The game sees you and up to 3 others work together to identify types of ghosts haunting different maps, using various equipment and evidence. David and I tried the game out live on the UploadVR YouTube channel a few weeks ago and had a great time. The game has optional VR support, so David played on Quest 2 via Virtual Desktop and I just played on PC, while monitoring YouTube comments.

Phasmophobia is available in Early Access now on Steam and is 10% off until December 1 as part of the Steam Autumn Sale.

Ghost-Hunting PC VR Game Phasmophobia To Get New Prison Level

It looks like one of Phasmophobia’s next maps might be behind bars; a level set in a prison is now in development.

Phasmophobia is of course the PC ghost hunting game (with full, optional VR support) that sets you out on a mission to capture evidence of paranormal activity at haunted locations. As if the game weren’t spooky enough, you’ll soon be able to wander around an empty prison searching for ghosts hiding inside.

The prison map was added as a development goal to the game’s public Trello board, which lists current and future plans for the development schedule. The Phasmophobia Twitter account also tweeted a screenshot of the Trello card as a tease of what’s to come. The prison level is listed as ‘In Progress’ on the Trello board, there’s also an apartment building and mansion map listed under ‘Backlog’ as well.

Phasmophobia released in September in Early Access on Steam with VR support, and made it into Steam’s top 20 new releases list for that month. You play as a paranormal activity investigator, teaming up with your friends and using various different pieces of equipment to detect a ghost and figure out what type it might. David and I tried it a few weeks ago on stream, and it was genuinely terrifying.

The prison map news come after we reported last week that the developer would be changing plans slightly, and probably staying in Early Access a bit longer than originally intended. The popularity of the game has meant that a focus shift has taken place, with the aim now to get major bugs fixed and increasing the stability before adding new content. With expectations now much higher than anticipated, new content will come in the form of maps, ghost types and equipment.

Phasmophobia is available on Steam now with optional VR support. You can view the development Trello board here and keep up to date with it in our coverage hub.