Ironlights Adds Two New Classes And Fighter Creation Tools

Close combat dueling game Ironlights added two new classes — Dragoon and Scourge — and a sandbox mode to create your own fighters or try out any of the game’s weapons.

The sandbox mode lets you record animations to create a new bot fighter which can be exported to share with others. The bots in the new sandbox mode are made with the same in-game animation recording tool developer E McNeill used to make the bots in the single-player campaign.

“You define your bot’s behavior by recording animations for various ‘moves’, like Melee Attack, Chargeup, and Taunt,” McNeill explained in an email. “Then you can fight your bot (or the bots made by others, if you sideload them) and it’ll play the different animations based on the context of the fight. In short, they’re as fully-featured as any fighter in the game!”

The new classes are Dragoon and Scourge. Dragoon, pictured below, features a blade with three tips as well as a parrying dagger for defense. The class also throws javelins and daggers for ranged attacks.

The Scourge class, meanwhile, equips the player with two whips for fast attacks as well as defense. You can crack the whip on an opponent for extra damage, according to the release notes, and swing the whip to send a spinning disc at the enemy. You can see it in the gif below:

The update for Ironlights also includes a number of balancing updates for the existing classes as well as various bug fixes and changes.

Ironlights is available on the Oculus Store for Quest as well as available for PC VR on Steam.

Ironlights’ Latest Update Adds Voice Chat, Reaper Class & More

Ironlights

Virtual reality (VR) developer E McNeill released his latest title, PvP dueler Ironlights back in April, offering a unique blend of melee combat. Now he’s released a new update expanding the feature set as well as launching tournaments.

Ironlights - Reaper

When it comes to new content Ironlights has a new character class to player with, the Reaper. Armed with a deadly scythe, the Reaper fits the name with a skull inspired helmet design and is the first of several new classes to come.

Another big addition is Voice Chat. It’s a feature players have been asking for with the developer explaining on Reddit: “I had a lot of concerns about trash-talking and toxic behavior, so *both* players have to opt-in to voice chat before it will connect you, and you can disable the conversation with a single button press at any time. Since it’s a one-on-one game, I’m hoping that will make for a more friendly environment.”

Not stopping there, E McNeill has confirmed that the game mechanics are now customisable so players can tailor private matches. This now includes the ability to remove the slow-motion function, allow players to have unlimited energy, expand the play area as well as enabling both players to hit each other in melee rather than in turns.

Ironlights

To encourage and reward the community Ironlights will soon feature tournaments. Held every couple of weeks, players can enter any Minor League tournament then finish in the top 3 to win $30 USD. This will automatically move them onto the Major League, unable to revert back to the Minor League. “The idea is to prevent the same people from winning the prizes over and over again, and we want to ensure that talented newcomers will have a realistic shot of winning!” To signup for the tournament head to the Ironlights Discord.

VRFocus reviewed the Oculus Quest version of Ironlights, saying: “There are plenty of impressive elements to Ironlights which give the videogame a unique presence in the market. While the style of gameplay can be repetitive and a little frustrating at points, it can also be rewarding and satisfying once the kinks are worked out.”

As further updates are released for Ironlights, VRFocus will keep you updated.

Review: Ironlights

When it comes to close combat fighting in virtual reality (VR) there are already some good examples out there, such as Swords of Gargantua, Shadow Legend VR or Until You Fall. These do tend to revolve around fighting NPC’s so for those after a PvP experience, indie developer E McNeill’s latest VR title Ironlights offers a suitable alternative whilst adding a little of its own flair.

IronlightsIronlights is certainly a step away from his previous videogames which all tend to be in the real-time strategy (RTS) genre, titles like Astraeus and Skylight. Offering a bigger budget feeling with flashier looking visuals and a control scheme which plays into the modern VR penchant for immersive motion controls, Ironlights might look to be all action but a strategic element still runs through its veins.

This is a videogame designed for those who love melee weapons, whether that’s a massive two-handed broadsword, a nimble rapier and shield combo or the majestic staff of a monk. You select your desired class, customise them with new colours and armour combos and then step out into the arena for some duelling.

Now here’s where things get interesting. Ironlights is by no means a brawler. Flailing wildly may work against a brand new player but against anyone who has played a couple of matches that just won’t work. Because you can’t go full bore, getting a sweat on in the process. The hook is that all the fighting takes place in slow motion and that if one person is attacking all the other one can do is block. And vice-a-versa until their blue stamina bar is depleted.

IronlightsThis is also coupled with a health bar which can be used to boost your stamina bar quickly, getting back in the fight at the expense of reduced armour. The system works well enough when both players are healthy, as they can scrap it out fairly fluidly, the problem comes when those bars are minimal. With a drained blue bar and low health, you’re left awaiting a slow death as you can’t attack or boost. If you’re both in the same predicament then the end of a match can become a long draw out affair as you wait for even the smallest amount of stamina to attack. Which can get a little frustrating.

As for the weapons, these automatically break on contact with each other, no matter the size and weight. The only way to replenish them is to move them behind your back which of course can leave you open to attack depending on your weapon class. This can create a mesmerising ballet of blades in slow-mo, like watching the epic final scene in a martial arts film against two masters. But it does take some getting used to. Swing too fast and the weapon will be out of sync causing little damage if it hits, too slow and the attack will continually get blocked. So the learning curve can be steep in some classes.

These close quarters back and forth are offset by the ability to fire a few ranged attacks. Using less stamina, these are far less damaging and destructive than the melee encounters, each weapon has its unique long-range attack. The staff, for example, doubles up like a bow, whilst the rapier can fire a volley of energy projectiles.

IronlightsNaturally, this means the core mode in Ironlights is its multiplayer PvP, where you can select open random matches or create a private one for you and a mate to duel it out. Thankfully, E McNeill hasn’t gone down the pure multiplayer route even though the title will support PC VR headsets and Oculus Quest for plenty of cross-play action. There is a single-player section which is packed with matches, great for getting acquainted with the various classes as some are harder than others to master.

Packed is an understatement. There are seven levels to unlock from amateur to legend and within each of these levels are Bronze, Silver and Gold leagues. Each of these leagues is then further split down into Tournaments, Exhibition Matches and Duels which can earn you coins for customisations and XP to unlock the next level. So if you can’t find an online match there’s plenty to keep you busy elsewhere.

However, there is a lot of repetition as this is a one-on-one duelling videogame after all. The arenas all look the same and the single-player fights aren’t exactly the most diverse due to the five classes available.

IronlightsOne genius feature is the ability to create a GIF of your favourite part of the fight (usually the end as the losing opponent explodes) which can be exported and shared if you so wish. This will be a boon for those players wishing to showcase their Ironlights fights as they have several recording options when it comes to camera angles and panning.

There are plenty of impressive elements to Ironlights which give the videogame a unique presence in the market. While the style of gameplay can be repetitive and a little frustrating at points, it can also be rewarding and satisfying once the kinks are worked out. There’s also plenty of potential there for expansion both in the single- and multiplayer modes. Ironlights biggest draw is that it offers something a little different from all the FPS and puzzle titles, and that’s no bad thing.

60%

Awesome

  • Verdict

VR Melee Game Ironlights Launching April 9 With Multiplayer Crossplay

Multiplayer VR melee game Ironlights is launching on April 9 for PC VR headsets via Oculus and Steam, as well as on the Oculus Store for Oculus Quest. The game ran a successful Kickstarter campaign earlier in the year, and is now launching a full release after a limited beta that ran over the last month or so.

Unlike many other Kickstarter campaigns, the Ironlights Kickstarter presented a fully-playable game to potential backers — the aim of the campaign was to raise funds to further refine the game’s features before a full launch. This approach means that Ironlights is now launching only two or so months after its Kickstarter campaign, a rare occurrence when it comes to Kickstarter campaigns.

Some Kickstarter backers were also able to play a beta version of Ironlights after the Kickstarter ended. According to developer E McNeill, the closed beta had a few hundred players and allowed the team to refine the game before launch.

Ironlights will launch with crossplay between platforms and cross-buy for Oculus Rift and Quest on the Oculus Store. Crossplay is a crucial component for multiplayer games, especially for VR games which typically have a smaller install base. Ironlights also supports LAN play for users connected on the same network, which holds great potential for Oculus Quest users who could meet up to battle in person over a shared Wi-Fi network.

With launch only a week away, McNeill also outlined the roadmap for future post-launch content. New cosmetic options, additional single-player content and multiplayer skill tracking is coming soon, alongside an unlock system for cosmetics.

The roadmap also indicates that a 2D app for spectating multiplayer games in in the works and coming soon, which could act as a public spectator client for Ironlights tournaments, allowing them to be broadcast online.

In the long term, E McNeill wants to add new weapons and classes and also adjust some of the visual effects in the game. Users can also expect a training mode down the line, and a revamped campaign system, allowing for more ranges of difficulty.

Ironlights will launch for PC VR and Oculus Quest, available on Steam and the Oculus Store for $19.99.

The post VR Melee Game Ironlights Launching April 9 With Multiplayer Crossplay appeared first on UploadVR.

Ironlights Dated for April, Features Cross-play & Cross-buy

Last month virtual reality (VR) indie developer E McNeill achieved Kickstarter success for his duelling combat title Ironlights.  Today, the developer has announced the multiplatform launch date will be taking place next month whilst confirming several key features.

Ironlights

The success of the crowd-funding campaign not only meant useful cash to finish and polish Ironlights but also the ability to build a community to test the title before launch. “I want to give a huge thanks to everyone who backed the Kickstarter, and especially to those who’ve been playing the beta over the past several weeks. Their feedback, suggestions, and bug reports have done a lot to help us get Ironlights to the finish line,” said McNeill in a blog posting.

Ironlights will support a range of headsets including Oculus Quest, Oculus Rift, HTC Vive and Valve Index at launch. McNeill has confirmed that cross-buy will be enabled between Oculus Quest and Rift on the Oculus Store, whilst all the versions support cross-play multiplayer.

The developer isn’t stopping there either. He’s already released a roadmap for future updates:

Coming soon

  • New cosmetic options (armors, materials, etc.)
  • Gameplay tweaks and balance adjustments
  • Multiplayer skill tracking and handicapping system
  • New single-player opponents and levels
  • Cosmetic unlock system (spend coins to unlock new cosmetic options)
  • Public spectator client (a 2D app for spectating multiplayer games)
  • Tips page (a section in the menu for explaining advanced mechanics)

Long-term plans

  • New classes and weapons
  • Improved hit reactions and damage VFX
  • Revamped sound effects
  • Shield shattering (instead of shields shrinking from damage)
  • Revamped Campaign mode, including more difficulty options
  • Training mode

Ironlights

Ironlights is a PvP fighter designed around fluid combat. Players are able to use a variety of physics-based weapons to parry, block, and strike down their opponent. Its unique combat system means that weapons shatter on impact, with all the action taking place in slow-motion. While the core gameplay mode is the PvP Ironlights does feature a single-player mode where players can fight to the top of the league.

E McNeill will launch Ironlights across all platforms (SteamOculus Quest, and Oculus Rift) on 9th April 2020. For further updates on the videogame, keep reading VRFocus.

Ironlights Dated for April, Features Cross-play & Cross-buy

Last month virtual reality (VR) indie developer E McNeill achieved Kickstarter success for his duelling combat title Ironlights.  Today, the developer has announced the multiplatform launch date will be taking place next month whilst confirming several key features.

Ironlights

The success of the crowd-funding campaign not only meant useful cash to finish and polish Ironlights but also the ability to build a community to test the title before launch. “I want to give a huge thanks to everyone who backed the Kickstarter, and especially to those who’ve been playing the beta over the past several weeks. Their feedback, suggestions, and bug reports have done a lot to help us get Ironlights to the finish line,” said McNeill in a blog posting.

Ironlights will support a range of headsets including Oculus Quest, Oculus Rift, HTC Vive and Valve Index at launch. McNeill has confirmed that cross-buy will be enabled between Oculus Quest and Rift on the Oculus Store, whilst all the versions support cross-play multiplayer.

The developer isn’t stopping there either. He’s already released a roadmap for future updates:

Coming soon

  • New cosmetic options (armors, materials, etc.)
  • Gameplay tweaks and balance adjustments
  • Multiplayer skill tracking and handicapping system
  • New single-player opponents and levels
  • Cosmetic unlock system (spend coins to unlock new cosmetic options)
  • Public spectator client (a 2D app for spectating multiplayer games)
  • Tips page (a section in the menu for explaining advanced mechanics)

Long-term plans

  • New classes and weapons
  • Improved hit reactions and damage VFX
  • Revamped sound effects
  • Shield shattering (instead of shields shrinking from damage)
  • Revamped Campaign mode, including more difficulty options
  • Training mode

Ironlights

Ironlights is a PvP fighter designed around fluid combat. Players are able to use a variety of physics-based weapons to parry, block, and strike down their opponent. Its unique combat system means that weapons shatter on impact, with all the action taking place in slow-motion. While the core gameplay mode is the PvP Ironlights does feature a single-player mode where players can fight to the top of the league.

E McNeill will launch Ironlights across all platforms (SteamOculus Quest, and Oculus Rift) on 9th April 2020. For further updates on the videogame, keep reading VRFocus.

Ironlights Livestream: Epic VR Multiplayer Melee Dueling

For today’s livestream we’re trying out the upcoming 1v1 multiplayer VR melee dueling game from E McNeill, Ironlights! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


I’ve been eager to get my hands on Ironlights in its pre-release state, the latest VR game from industry veteran E McNeill ever since it was first announced. We’ve already published some early hands-on impressions, complete with versus gameplay footage, but I haven’t tried it out until today for myself.

Essentially the premise here is that it’s a 1v1 VR dueling game. There are some NPC enemies to fight and train against, but the core of the experience is the competitive multiplayer. What makes things feel especially clever is that, to balance and maintain intensity, combat is split between attacking and defending in slow-motion. It’s pretty rad. After a successful Kickstarter the game is due to release on Quest and PC VR headsets later this year.

The stream is planned to start at about 1:30PM PT and will last for about an hour or so. We’ll be hitting just our YouTube and I’ll be facing off against Ian Hamilton live. Harry might join us as well via Discord to help out with chat. You can see the full stream embedded via YouTube right here down below once it’s up:

Embedded livestream coming soon

You can see lots of our past archived streams over in our YouTube playlist and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

The post Ironlights Livestream: Epic VR Multiplayer Melee Dueling appeared first on UploadVR.

Hands-On: Ironlights Beta Offers Unique And Satisfying Multiplayer Melee Combat

Melee combat can sometimes feel clunky in VR — the weight of your virtual weapons doesn’t match the weight of your controllers, in-game attacks might not keep up with your physical swings and you don’t get that satisfying haptic clang you would expect when two giant hunks of metal clash together.

Ironlights doesn’t exactly solve these problems, but it finds ingenious ways to work around them. The result is a different yet uniquely satisfying multiplayer melee combat game in VR, which also supports LAN connections. What’s even more astonishing is that the game is incredibly polished given its still only in beta.

Ironlights developer E McNeil launched a Kickstarter for game earlier this year, which reached its funding goal about a month later. However, the Kickstarter campaign didn’t present a proof-of-concept — the game was already quite far along the development chain. The Kickstarter was just to help make some further improvements to the game before a Spring launch later this year, which means that after the campaign ended last week, backers who pledged $30 or more received access to a beta version of the game, fully playable already.

Multiple UploadVR staff spent time with the game over the last few days, and despite being in beta, the game feels super satisfying. It does take some getting used to, however, as the mechanics don’t work quite the same as other 1v1 melee combat games. For one, all the combat takes place in slow motion, requiring you to psychically move in slow motion as well. It’s a strange sensation that takes some adjustment at first, but it means that your weapon movements are generally much more consistent with your own physical movement.

Each weapon also only lasts one hit — upon impact, it will shatter and you need to ‘reload’ the sword or weapon by swinging it behind your back. Much like the slow motion mechanic, reloading a sword or a mace takes a bit of readjusting your instincts at first. However, once you get used to it, the reason why becomes clear. The mechanic leads to cleaner, less hectic fights — you start to build a rhythm with your enemy. Once you get the hang of things, battles start to feel like a dance. One-hit-per-swing also solves the problem with haptics, or lack thereof. Because your weapons shatter, you don’t expect that clang and haptic resistance that you would otherwise crave in a melee game.

There are 5 classes to choose from, each with different weapons and play styles. The skill ceiling for each, from the perspective of someone with only a few hours in the game, also seems quite high. You’ll be able to work your way through single player campaigns for each class and find mulitplayer matches online. You can host your own lobbies for private matches, plus if you’re playing against someone on the same network, the game will pick this up and initiate the match through a LAN connection, to eliminate lag and ping. The video embedded above was captured on two separate Oculus Quests, playing a private LAN game against each other on the same network.

There are definitely still some areas for improvement — particular with variety of music, environments and enemy designs — but it is still a beta, and these were some factors that were listed as potential areas for improvement in the Kickstarter campaign anyway. All-in-all, for a game that’s just come out of Kickstarter and launched straight into beta, Ironlights is a fantastically refreshing and fun melee experience.

Ironlights is scheduled for a full release in Spring 2020 on PC VR and Oculus Quest.

The post Hands-On: Ironlights Beta Offers Unique And Satisfying Multiplayer Melee Combat appeared first on UploadVR.

VR Interview: Ironlights Creator E McNeill On Kickstarting A VR Game In 2020

Long-time independent VR developer E McNeill successfully funded his latest project on Kickstarter and recently sat down with us in our virtual studio for an interview.

There aren’t many developers with as much experience making VR games as McNeill. He’s built strategy games like Astraeus, Skylight, Tactera, and Darknet for VR. His latest project is a cross-platform sword-fighting project built with design considerations like slow-motion and one-hit swords that force players into a rhythm in multiplayer battles.

“I can’t just make sort of smallish, niche strategy games anymore,” McNeill said. “I want to make something that is a lot more ambitious, that has a better chance of standing out.”

The game is planned for Steam and the Oculus Store (with cross-buy between the Rift and Quest versions) and McNeill says he received tentative approval of the idea for Oculus Quest. The crowdfunding project added more than 500 backers and $21,000 to his development efforts. Ironlights ends its fundraising on Kickstarter at 8:45 am Pacific on Thursday February 13 and a beta release of the game is slated to go out when the campaign ends.

We discussed McNeill’s path from the Oculus Rift Kickstarter project in 2012 to now. He launched his first game on the Gear VR Innovator Editor in December 2014 and that was so early he couldn’t even sell the project since there wasn’t a payment method available. He’s been an independent VR developer for so long, and working mostly on his own for much of that time, that it was great to have him in our studio to discuss the challenges of VR development and his plans for Ironlights.

Watch the interview here:

The post VR Interview: Ironlights Creator E McNeill On Kickstarting A VR Game In 2020 appeared first on UploadVR.

Competitive VR Fighting Game Ironlights Hits Kickstarter Goal

Ironlights, the next VR game from experienced developer E McNeill, has officially surpassed its Kickstarter goal of $15,000. It’s a weapon-based multiplayer VR fighting game coming this Spring to Quest, Rift, and SteamVR headsets.

We first learned about Ironlights as the Kickstarter campaign was launching last month and as of this writing there are still five days left of crowdfunding. Currently it sits at just under $19,000 with pledge tiers ranging from $1 to $200 with $15 as the cheapest tier to get a copy of the game at release this Spring.

There aren’t many VR games out there focused on 1v1 multiplayer combat, so Ironlights is definitely filling a void. A few have tried to nail the thrill, but it’s difficult to make this sort of combat feel good since haptics and resistance are tough with current hardware and controllers.

McNeill is aiming to side some of that by designing the game very carefully. For example, during combat time will slow down and force you to move in slow motion, weapons will shatter on contact so there isn’t disconnect between your hand movement and in-game weapons, and the melee is semi-turn-based as opponents trade off between attacking and defending to make things more dramatic.

Currently the game will have five starting classes that each use different weapon sets:

  • Knight (Two-handed Greatsword)
  • Duelist (Rapier & Buckler)
  • Monk (Staff)
  • Ninja (Dual Katars)
  • Crusader (Flail & Shield)

The Crusader sounds like a lot of fun to me personally, getting the hang of the flail’s swing and physics could be immensely satisfying. Since the goal was reached E McNeill has updated the page with a stretch goal in mind: if it can reach $25,000 then the backers themselves will get to vote on what which class is added to the game next.

We’re particularly excited to see how this performs over LAN multiplayer via two Oculus Quests near each other in real-life, a feature not many developers have built into their games yet.

The post Competitive VR Fighting Game Ironlights Hits Kickstarter Goal appeared first on UploadVR.