Duck Hunt Meets Five Nights At Freddy’s In Stress Level Zero’s Next VR Game

Duck Hunt Meets Five Nights At Freddy’s In Stress Level Zero’s Next VR Game

Duck Season is easily my favorite premise for a VR game. For anyone in the age range of about 30-45, the upcoming release from Stress Level Zero will be a giant nostalgia trip with a freaky twist.

The 1980s are in full swing and my virtual living room looks like it fits perfectly into that time period. My mom brings home a copy of the popular game Duck Season as a one day game rental, and I’m going to spend all day playing it on a giant box television. The toy gun for the game is sitting on the floor among a heap of game cartridges and VHS tapes. Most of these are playable, so I can grab a tape or one of the cartridges and check it out.

There is a copy of the game Sinatra, for example. I stick that in the game system and I quickly recognize the startup screen for Contra with “Sinatra” spelled out instead. The little mini-game is reminiscent of a cross between Michael Jackson’s Moonwalker and Streets of Rage. A crying Sinatra pops up whenever I die.

When I get to the Duck Season cartridge I actually go inside the television. If I turn around I can see the little boy that is me staring back through the television screen. It is a bit trippy. I pick up my shotgun and start loading shells to take out the ducks flying back and forth. Between rounds a creepy dog pops up from the brush and starts dancing. So I shoot him, just like I did that laughing mutt from the original Duck Hunt.

This might have been a mistake.

Later, when it is near midnight and I leave the game world, the lighting in that living room has darkened. Now it looks like something straight out of a childhood nightmare. If I stare at objects around the room, like the clock, the sound I hear slowly changes into a more haunting version of itself. Imagine listening to the slight ticking of a clock until it is the only thing drumming inside your skull.

“The various endings are determined by the players actions,” wrote Stress Level Zero’s Brandon Laatsch in an email. “Some elements of the sound design are driven subjectively. Focusing on them causes you to hear them how your mind might imagine them rather than how they actually sound.”

My skin starts to crawl and shivers run down my spine. I pick up the toy gun off the ground — will that help me here in the “real” world? I peek out the window nervously, turn around for fear there’s something hiding behind the couch and finally focus my attention on the door open a crack just to my left.

The dog is coming for me and I’m so scared.

The designers behind this world are Stress Level Zero, creators of the multiplayer shooting game Hover Junkers [Review: 7/10], and I found myself experiencing a range of emotions from laughter to straight-up fear inside a short tour of the experience at the Game Developers Conference last week. The game will feature different endings depending on what you do, including one for those that don’t shoot the dog. Laatsch says everyone shoots the dog though.

Stress Level Zero is planning to release Duck Season in the coming weeks.

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Hands-on: ‘Duck Season’ is a Beautiful and Nostalgic Spiral into Madness

Is Duck Season a game? Is a Hot Pocket a meal? Who needs labels anyway? Created by Stress Level Zero, developers of multiplayer shooter Hover Junkers (2016), Duck Season is something, that’s for sure. Part shooting game, part theater piece, part exploration experience, Duck Season defies the genre pigeonholing that would make this article easier to write.

Hosted at Valve’s booth at this year’s GDC, I met studio co-founder Brandon Laatsch to show me Stress Level Zero’s latest development, something that initially surfaced two weeks ago without context on Laatsch’s YouTube channel featuring a weird dog mascot getting shot to death behind a house.

I would later meet that weird dog-person as he fills the role of the hound from an uncomfortably realistic version of the Nintendo lightgun classic Duck Hunt (1984). The minigame, realized as an actual 3D duck shooting game, plays a central role in how the whole thing unfolds. Although there is a simple Duck Hunt-style game, there’s much more going than meets the eye. You certainly didn’t bet that the dog, who you invariably always took a shot at, would come back for revenge.

Playing the room-scale game on the HTC Vive, there’s a warm sense of familiarity sitting on the rug in front of the TV with the obligatory melange of lovingly worn game cartridges, VHS tapes, and gummy snacks strewn about. Picking up the Duck Season cartridge and placing it into my nondescript 8-bit home video game console (i.e. not Nintendo), I’m transported to a marshy world beyond the CRT’s screen and given a shotgun, plenty of ammo and a bunch of ducks to shoot.

dog duck season
inspiration for the dog mascot at Stress Level Zero’s studio

The demo offered me a look into three different points in the game; my first encounter in the Duck Hunt minigame with pump shotgun and real ducks, a slightly harder level of the minigame, and a disturbing snap back to reality where the dog-person makes the jump from my imagination to the real world.

Laatsch told me the game has several different endings depending on what you do or how you anger the creepy dog mascot, which he says runs at about 90 minutes of gameplay once through. Endings range from “kind of good” to bad, he says—probably an understatement considering how creepy the deranged character comes off. Laatsch maintains that if you go back and explore each of the storylines, it could bring you to about 4 hours total of gameplay.

I couldn’t help but think of the hit Netflix series Stranger Things (2016) as I played through the demo given its otherworldy interludes and clear nostalgia for the past. Laatsch however maintains that development started before the series was released and draws on the same longing to recreate the atmosphere of the Steven Spielberg-esque ’80s films of his youth.

Duck Season is still in development, so there’s no hard release date yet. Stress Level Zero is currently advertising the game as a Vive exclusive.

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